Monday, May 26, 2014

The Shattered Medallion Walkthrough

Field
Read Bess’ letter to Nancy on the desk. Bess got George and Nancy a spot in this season’s Pacific Run in New Zealand. Meet the competitors. Nancy and George are Team Tui. Listen to Sonny Joon, the producer of the show, give instructions. At the end of the announcement, see a blue disk on the monitor that has a note. Get the team’s Pacific Run chip when you win this puzzle. Look close at the puzzle and see miniature train tracks in squares. The aim of the puzzle is to put together all the rails to make a continuous path from the start on the top left to the end on the top right. Click on a square and then click on the square you want to place it on. Once completed, take the Pacific Run data chip from the train that rides the rails. Get a message on your cell phone and read it. It says to use the chip to access other locations and find five plants, then place the plants in the correct vase on your team’s plant stand. Pull back and turn around to face the playing field. You are standing by the Stage 1 – Train area. Across the field is a blocked access to another test area. Go to the center platform and turn around to see the whole field. Go to the tent right of the blocked test area and see dining tables. Pick up the New Zealand Sheep Farming book from the dining table on the right. Read about the history of sheep farming in New Zealand and the characteristics of wool. The last page shows the different sheep breeds. Above that page is written 20 in each row and column unlock the blades. Go to the auction house beside the dining tent. See items that can be bought by points won during the games. There is a minimum of 50 points to be able to buy anything. Team Tui has 20 points as of right now. Go to the arched gate with tiki posts and an arch with all team icons on it. Examine the map stand and Nancy says that something is needed to activate it. Place the chip won at the train puzzle into the slot on the right and see other locations in the challenge. Get another text message saying that to unlock more map locations, you’ll need to discover passwords, which can be found at Puzzle Palace. Enter the building right of the exit gate.

Puzzle Palace
Look around. Check the Raid game on the right of the exit door, a large machine, Monster game, and flower decor on the left side. There is a large monitor on the center wall. Examine the natural disasters that occur in New Zealand: Earthquakes (Alpine fault and Kermadec trench), landslides, tsunamis (wave troughs), and volcanoes (cone, volcanic fields, and calderas). Read the explanations on the monitors. Press the button on the panel below the monitor and see the event occur on a topographical map. Enter the Quake Shack. Press the button on the left wall to experience the shaking during an earthquake. Exit through door on the right. Exit the Puzzle Palace. Go through the Base Camp arch to the right right of the Stage 1 train puzzle area.

Base Camp
Turn left and talk to Patrick, the competitor sitting on a boulder left of the green Team Kea tent, completely. Go to George sitting by the blue Team Tui tent. Enter the Tui tent and read the Show rules pamphlet. Learn the dos and don’ts and also know the other competitors. Read the Native Flora of New Zealand book. Note the pictures of the plants to be located and where they can be found. See the confession booth to the right of George. Check the wood medallion stand to the right of the confession booth. This is where the medallion pieces won are to be placed. Right of the medallion stand is where the team scores are posted. Team Tui has 30 points posted. The crew area is off limits. You cannot look inside the team Kea tent right now. Exit the camp and go back to the field.

Field
Enter the Puzzle Palace. Take the top plant (Kakabeak) from the plant display left of the large monitor. Click on the large monitor and see a find the difference puzzle. Click on the differences between the top right and top left pictures, top left and bottom left pictures, top right and bottom right pictures, and bottom left and bottom right pictures. A selected item cannot be selected anymore for other pictures. Once all the differences are found, see that there are letters that are not “crossed off” in between the difference pictures. See an unscramble puzzle. Grab and hold a letter and move it to the position you want to form a word. Once formed, go back outside and to the interactive map. The playing field and base camp are at the shores of Lake Wakatipu. Click on the map monitor and click on the locked Mossburn location in the map. Select the letters to form the password just found in the Puzzle Palace. Press Enter and the Mossburn location is unlocked. Click on the Doubtful Sound location on the map outside to jump there.

Doubtful Sound
See a pier with kayaks at the end. There is a map stand on the right. See that your current location is now at Doubtful Sound. Check the stand on the left. It has a button for a challenge later on. There’s a red, yellow, and blue kayak. You can ride any kayak. See the island ahead. It has sandy beach on the right. Go there by turning right, forward to the yellow buoy, forward, and left to the sandy beach. Pick up some Pikao. Go left around the island and forward to the red buoy. Go forward to the cement structure with a light on the top and a hatch. See a closed hatch and a monitor that needs a password. Go back to the kayak, turn left, forward to the blue buoy, and to the pier on the right. Go forward past the stands at the start of the pier to be on the trail. Go forward to the end of the trail. Pick up Woodland Lily on the ground at the end of the trail. Turn around and go forward. Hear a man and a woman quarrel. Go forward and pick up the paper on the trail. Read the exchange between Leena and Patrick of Team Kea. See a code on three squares besides a backpack drawing at the top right of the note. Go back to the map stand. Click on Mossburn.

Mossburn
Check the wool shed on the right. It is locked. Continue down the trail past the wind generator/windmill. At the end of the walkway, pick up the Spider Orchid. There’s ladder ahead and a trail to the right. Go down the trail to right and see that it ends in a small cave blocked by roots of a dead tree. Go back and climb the ladder. Go forward. See a rope bridge and waterfall ahead. George walks ahead of Nancy on the rope bridge. The rope bridge breaks. George broke her leg and is in the infirmary. She has producer feed while in bed so she can watch the show. She gives you a key to the producer area. She thinks there’s something odd going on. Bess has volunteered to take George’s place. After talking with George, turn right at the camp and talk to a worried Bess about everything. Pan left and talk to the girl in green of Team Kea (Leena). Don’t ask to team up yet. Talk to Patrick completely. Check the standings and see that Team Tui and Team Matata are at the bottom. Go to playing field and towards the gate. Kiri by the dining area calls to Nancy. Talk to Kiri completely. Talk to Sonny to the left of the dining tent about everything. Go to the exit map stand and jump to Mossburn. Go forward to the waterfall. See a new rope bridge. Read the note tacked on the right post. The new bridge needs to be tested for the strength in design. Start at blue square and step on each square until the end. You can step forward or back up for a distance of one or two squares per step. Go forward to the end of the bridge. Pick up the Waterfall Fern. Read the message on the cell phone. Team Tui finished Stage 1. Listen to the broadcast to get updated on the challenge and find out who got eliminated, who won this round, etc. Get another message on the cell phone. The next trial for Stage 2 is to get a bag, shear a sheep, and drop the bag of wool in the bin in the wool shed. Go to the playing field.

Field
Enter the Stage 1 flower area. Place the collected plant at the appropriate vase. Read the plant book for clues. Take the Stage 1 medallion piece. Go back to the base camp and the medallion stand. Open the stand. Place the medallion piece under the Tui icon. Check the team standing and see that Team Tui now has 80 points. Talk to Patrick completely. Talk to Bess. She’s interested in Sonny. Nancy sends Bess to get info from Sonny and to look everywhere they saw Sonny before. Go to the Crew area entrance. See a power box right of the entryway. Use the security key given by George on the lock of the power box. The aim is to block all the cameras spread on the grid. Click on a light blue star to position a block. The block will affect the cameras that are on the horizontal, diagonal and vertical. Do this three times to block the cameras in zones 1-3. Once done, go to the white tent with the green and white cross ahead. Talk to George, who will eventually fall asleep. Check the tablet on the hospital table beside a dozing George. Read up about everyone and everything, learning what they do and such. Look at the TV screen on the table in front of George. See confessions that were taped. Click on a confession to select it. Then click on the run (single right arrow) button to play the confession. Click Main Menu to go back to the list. Listen to everyone’s confessions, even the teams. Exit the infirmary and enter the producer tent on the right.

Sonny’s Tent
Turn left and check the blue cabinet. Read a note from Jamila (introduced in Tomb of the Lost Queen) on the S.P.I.E.D. (Strange Phenomenon Inspectors: Extraterrestrial Division) pamphlet. Read the pamphlet. Read the show rules again. Read the envelope on the bottom shelf with Sonny’s name on it. It’s from his grandfather, Jin Soo Seung. Look to the right of the bed and pick up the comics of Tales of Laika and Sonny Joon. It is signed by Sonny’s grandfather. The comic is similar to what happened to George at the bridge. There are symbols on the first frame. Check the black chest that needs a code. Exit the tent. See Sonny at the end of the path. He knows Nancy is in the restricted area. Go to the playing field.

Field
Go to the auction house. Get a bag for 10 points. If you need more points since the minimum amount to have before being able to buy an item is 50, play the games at Puzzle Palace. Get a message from George about a blueprint that Sonny asked her to review. Use the map stand by the exit to jump to Mossburn. Enter the now-opened wool shed.

Mossburn
Read the new text message about winning the Puzzle Palace’s latest challenge to get phone access to outside and a map password. Turn left and check the sheep display on the left. Take a key from the wool of the sheep with a black head and legs on the top left. See names and places written all over the wool shed. Check the first stall on the right. Take the flint on the right post of the gate. Go down the aisle and check the chest in the left stall. Check the sheep in the right corner. It is the one that needs to be sheared. The shed needs to be powered on and the blades of the shearing razor left of the sheep need to be replaced. Check the bin in the left corner. The bag of wool is to be placed here. Check the stove opposite of the bin. Turn around and go forward to the far end of the room. See a power box to the right of the window. Use the key taken from the display sheep on the power box. There is now power in the shed. Turn left and check the locker/cabinet. Pulling back resets the puzzle. Remember the sheep book states 20 in each row and column unlocks blades. Flip the switches to remove or place numbers. Open the stall and pick up the shearing blades. Go back to the sheep at the other end of the shed. Use the blades on the black razor behind and left of the sheep. Turn it on and Nancy says the razor motor must be jammed. Look at the red razor motor on the ceiling above the sheep. Nancy says the blades should be flat. Clicking on a blade affects other blades. The aim is to have all the blades flat. Look at the sheep. Use the black razor and automatically get sheared wool. Take the sheared wool and automatically have it in the bag bought from the auction house. Place the bag of wool in the bin in the left corner. The medallion is gone from the opened Team Tui small compartment on the side of the bin. Take the fabric scrap that is in the compartment. Get a message that Stage 2 is done. Someone has placed the medallion piece already. Team Kea won this stage. Automatically be back at base camp.

Base Camp
Look at the team standing board. See that three teams are now eliminated and Team Kea is leading. Check the fabric scrap. It is green, red, and white. Team Kea’s logo is green and red colors. Talk to Leena. She wants a favor. She gives comic pages and wants you to ask Sonny if it means anything to him. Read the comics signed by Sonny’s grandfather. There are symbols on the first frame of the girl with glasses. The other page shows an underground lake and a statue of a man. Leena doesn’t want Sonny to know that the comics came from her. Talk to Patrick about everything. He tells a joke. Talk to Bess by the confession booth. Learn about her progress with Sonny. Ask her to distract Patrick. Go to the green tent (Team Kea). Take the clipboard with compass. Note the three colored meanings of the up arrow, right arrow, left arrow, and down arrow. Pick up the deciphered Jin coded notes. Review the paper picked up on the Doubtful Sound trail. Note the drawing of the backpack on the top right. Using these clues, open the backpack and take the Deduct 50 bonus score card. To use the cards, click it on the team name in the team standing tall post. Take the coded colored arrows paper. Check the message on the cell phone. Stage 3 is now unlocked. Using the three colored meanings of each of the cardinal points arrows seen on the clipboard, decode the arrows paper. Click the letter above the colored arrow to change them to first letter of the meaning seen on the clipboard. Visit George at the infirmary at the crew area. George falls asleep. Read her tablet for new information. Listen to any new confessions available. Go to the playing field and the dining area. Talk to Kiri completely. Talk to Sonny. He makes contradictory statements. After showing and telling Sonny about Leena’s comics, he gives another comic page. The comic shows the charred tree and woman who spoke without words. Go to the map and jump to Doubtful Sound. Turn around and walk the trail. When a rockslide occurs, immediately back up to not get flattened by a boulder. You can try again if that happens. Walk to the end of the trail. Check the nest in the tree. Take the Stage 2 medallion piece. Jump back to Lake Wakatipu (base camp). Go to base camp and place the medallion piece on the medallion stand. Enter the Puzzle Palace.

Puzzle Palace
The earth moves due to an earthquake. Immediately back up. The decor on the ceiling falls down. Enter the Quake Shack. Hear Kiri talk to someone and gets something from the mystery person. Exit the Quake Shack. Turn left and pick up the Birds of New Zealand book from the floor. Read the notes made by Kiri. Click on the large monitor and see a word find puzzle. The words to look for are on the left. Click-hold on the word on the right to make a line across that word. A padlocked letter is opened left of the found word - DOUBTFUL SOUND. Pan left from the large monitor. See a phone that can be used to call outside. The chance is won by finishing the find the word puzzle. Pick up the phone and press the dial of the phone and talk to the operator. Nancy gives Jamila’s number. Discuss everything with her. Go to base camp and the producer’s tent at the crew area. Open Sonny’s cabinet and read the S.P.I.E.D. book. Follow Jamila’s instructions to open the black chest. Take and read the comics and instructions/notes from Jin. Take and read the manila folder. Take the Piano Lesson code from the back wall of the chest. Go to Leena at base camp. Talk to Leena completely. Nancy gives the piano lesson code to Leena in exchange for a Points Card. Talk to her about everything. Talk to Bess about getting a Points Card for Leena. Learn what Bess thinks of Patrick. Jump to Doubtful Sound.

Doubtful Sound
Get into a kayak and paddle to the cement buoy (you don’t have to navigate to it now; just paddle and you’ll get there). Enter the password obtained from the word search puzzle (DOUBTFULSOUND, no space). Press Enter. The hatch opens. Enter the elevator. Remember the Stage 3 tasks. Turn around to the right wall and study the fish pictured at the Fishes of the Fjordlands display. Remember what a butterfly perch looks like. See a fishbowl at the center of the pictures. Turn left and check the Tiki Turn In. This is where the tiki goes once it’s found and assembled. Read the dive rules left of the submarines. The retractable claw arm must be pressurized before use. The subs are equipped with a critical failure warning system. Return immediately to the observatory when this happens. Go to the red stand left of the subs. Open the door and see a 3D puzzle. Match the figure on the left to show on the right frame. The center has a grid similar to the two on the sides. Click on a square at the center to place a cube where you want it to be. A cube is then placed on the grid on the right. Right-click to remove a cube. The light colored cubes on the right match the brown cubes on the pattern on the left. The dark brown cubes on the right match the blue cubes on the pattern on the left. If you so desire an easier pattern or just to play, pull back and click the claw recharger again to change the pattern. Enter the submarine. Click the arrows to use the joystick on the left to move forward, sideways, and back. Use the latitude lever on the right to raise and lower the sub. Use the claw to pick up the chests. Locations of chests have butterfly perch tied on strings before the exact square. Navigate the sub through the water to collect chests with tiki pieces inside. Each time the claw is used, it loses power. You get five chances; if the claw runs out of power, return to the underwater observatory and do the 3D puzzle again to charge it once more. Once all the pieces are found and assembled (they assemble automatically), return to the observatory (middle bottom of the map). Place the tiki on the Tiki Turn In stand. Check the cell phone for messages. For a golden reward, post the best time in the kayak race. To finish Stage 3, label the sheep display and return Jock Stewart to the fish bowl for your next medallion. Exit and use the kayak. Go back to the pier. At the pier, review the clipboard taken from Team Kea’s tent. Read what Leena wrote about the kayaks. Leena notes that the Red Touring has speed and smooth turns. Go to the Kayak Race stand on the right (this was unavailable before). See that the time to beat is 5:57 for amateur and 5:16 for Master. The order of the buoys to touch are blue, green, red, yellow, and purple. Click fast to get to them and touch them in order to beat the best time. A timer can be found in the top right corner to note your progress. Press the red button to start the race. Use the red kayak. Go left and forward, then click the blue buoy. Turn around, go forward six times, go left, right, left, forward, and click the green buoy. Turn around, go right, forward three times, and click the red buoy. Turn around, go forward, right, forward three times, and click the yellow buoy. Go forward, right, forward two times, forward to the blue buoy, right, forward two times, and click the purple buoy. Turn around, go forward two times, right at the blue buoy, forward three times, and press the stop button. If you beat the best time, read the cell phone message. Team Tui gets 50 points and a password to Cromwell (OTAGOMINES). Jump to Mossburn.

Mossburn
Enter the shed. Face the sheep display. Get a call from Bess. Sonny gave you and her a side quest. The only clue is “turtle.” Label the sheep by their breed and breeder name. Go around the shed and check all the names written around. Make notes of these! Review the sheep book. Change the label of the sheep according to the breed based on the book. Check the region the sheep is commonly found. Then match the names posted around the shed to the region and find the last name of the breeder. When done right, take Jock Stewart the fish from the drawer below the Merino. Get a message saying that Stage 3 is completed. Be back at base camp.

Base Camp
Stage 4 is now opened. Mine some gold to place on the tray outside the golf mines to obtain next medallion. Check the standings. Talk to Bess. She’s still pining for Sonny. Take the Points Card Bess got for you. Talk to Leena. Automatically give her the Points Card and get the decoded piano lesson letter. Read the decoded piano lesson (Etude). Some words are written in red. Talk to Patrick about everything. Go to the playing area and then to dining area. Talk to Kiri. Nancy gives Kiri the password to the mines. In return, Kiri gives her the Introduction to Maori Art book. Read the book to learn about the different shapes and meanings of Maori art. At the back of the book are several Maori phrases. Talk to Sonny completely. The bonus quest for Team Tui is to discover the secret life of the leatherback turtle. Sonny gives more comics. Read the comics. Sonny also mentions to check the cell phone about a special update about the show. The individual side quest wins 70 points. Jump to Doubtful Sound.

Doubtful Sound
Use a kayak to go to the cement structure and down the hatch. Place Jock Stewart the fish on the fishbowl at the center of the fish display. Take the medallion piece. Review the whale comic again. Go to the giant turtle statue. Look close at the turtle’s back. Connect the dots on the back of the turtle. Right click to end the lines. Take and read the note from the turtle’s mouth. Go to the fish display. Note the picture of the red coral and the black coral. Black coral is white when alive and turns black when it dies. Go to the red stand left of the subs. Open the door and see the 3D puzzle again. Match the figure on the left to show in the right frame. The center has a grid similar to the 2 on the sides. Click on a square to place a cube where you want it to be. Right-click to remove a cube. The light colored cubes on the right match the brown cubes on the pattern on the left. The dark brown cubes on the right match the blue cubes on the pattern on the left. Once the claw is charged, use the sub. Go to the far left square on the sub map. Face the arrow to the bottom. Move the altitude lever on the right to the middle position. Use the claw to get a chest in a cave. Open the chest to see a purple and gold artifact (relic section). It is an old artifact and looks like not part of the show. The alarm goes off. Go back to the observatory as fast as you can (bottom middle). Go back up to the kayak and the pier. Jump back to the camp.

Base Camp
Go to base camp and the medallion stand. Place the medallion piece on the stand. Go to infirmary and talk to George. George wants Bess to keep talking to Patrick. Eventually George goes back to sleep (talk to her again if she doesn’t). Read the tablet to get an update on Sonny’s grandfather foray into the concert hall. Watch additional confessions on the monitor. Go back to the camp and talk to Bess. Nancy asks her to figure out Patrick. Talk to Kiri at the dining area. She is dissolving the partnership. Talk to Sonny about everything. Go to the auction house and get a pan for 30 points. Go to the Stage 4 – Gold area right of the base camp arch. Get a pick at the center container. Get the Golden Dreams book. Read the book to learn about panning for gold. Click on Cromwell on the map stand. Enter the password OTAGOMINES (received in a text from winning the kayak race) on the map stand and press Enter. Cromwell is unlocked. Go there now.

Cromwell
Look around. Check the scales used to weigh the gold on the table right of the mine entrances. There are two mine entrances, sluice and creek. Review the deciphered Etude (piano letter). Some words are written in red. Enter the mine on the left and follow the path to the end. Turn around and go left. Look close at the lantern. Use the flint in inventory on the lantern. The fire opens the lid of the lantern. Take the old key. Look at the wall at the back of the mine. See a jagged pattern of an ore vein on the wall. Use the pick on the rocks at the bottom right of the ankerite ore wall. If the boulders fall on you, try again. Take the journal that is hidden below the ankerite vein. Read the journal written by Jin for Sonny. Study the drawing of the medallion and the symbols. Exit this mine. Go to the other mine on the left. Enter and go forward. Go left to see a hole on a wall of boulders. Look through the hole and see letters on the wall. Pull back and take the Deduct 50 Points Bonus score card from the beam on the top left. Turn around and continue deeper into the mine. At the end of the tunnel, see bare dirt on the wall that might have gold. Get a few messages from Bess here, who seems to be having an anxiety attack. Use the pick on the wall. Get a bucket full of dirt. Exit the tunnel. Look close at the sluice (long wooden trough-type object with a faucet). Place the bucket of dirt under the faucet. Use the tap on the faucet. There is no water. Check the box with a screen cover right of the sluice. See fans with uneven numbers of blades. The aim of the puzzle is to have four blades appear on the fan. The blades can be superimposed on top of each other. Right-click to turn the blades. Arrange the pink, white, and yellow fans in a horizontal position at the empty center square. Note the position of the blades. Place in vertical position the yellow, blue, and brown fans over those horizontal fans. Right-click to turn the blades and check if four blades are now shown on each square. Turn the faucet on. The water removes the large rocks to get a bucket of sand. Go to the stream on the left. Automatically have the pan on the screen. Use the bucket of sand on the pan. Click on the pan on the water several times until the sand is washed off. Get gold flakes. Go to the scales table. Use the gold flakes on the Team Tui scale. Take the medallion piece. Go back to base camp.

Base Camp
Use the medallion piece on the medallion stand. Team Tui wins Stage 4! Get a text message saying that Stage 4 is finished. Check the team standing. There’s only Team Kea, Team Tawaki, and Team Tui left. Get another text message saying the final stage is unlocked. Talk to Bess. Talk to Patrick about Bess. Talk to Sonny at the dining area about Bess. Review the waterfall comic again. Jump to Mossburn.

Mossburn
Walk the path until the bridge and get a text message from Bess. Turn around from the bridge and go forward. On the way back, hear Sonny talk about the Mystic. Continue walking forward and turn left after the ladder. Enter the cave that looks like the spot in the comics (the one blocked by tree roots). Go forward and see a panel that has a keyhole. Use the old key taken from the lantern in the mine. Read the rules in the deciphered Jin’s coded note from Sonny that was taken from Team Kea’s tent. All spaceships must be placed horizontally or vertically on the grid. Numbers along the sides of grid correspond to the number of ship segments in that row or column. No spaceship can touch a square occupied by another ship in any direction including diagonals. Stars indicate squares where no ship is located. The ships are the green ones on the left. There 2 4-squares ships, 2 3-squares ships, 3 2-squares ships, and 3 single round ships. Once the code is cracked, take the gold artifact (relic piece). It looks like the drawing in Jin’s journal. Turn around and go forward. Pick up the Award Bonus Score card for 50 points on the rock at right. To use the cards, click it on the Team name in the team standing tall post. Go to the map stand. Unlock Lake TeAnau using the password Waitomo. Press Enter. Jump to Lake Te Anau.

Cave
The cave is too dark. Check the power stand left of the cave entrance. Light up all the grid sections. See disks with a specific number of circles inside. The number of circles indicates how many squares it can light up. Click on a disk and select where you want it to reach. A grid lights up when the other end of the disk reaches it. Once the lights are on, enter the cave. Go down the path on the left and be on a platform. Turn around and take the Points Bonus Score Card for 100 points on the rock wall on the right. Go left and pick up a paper from the floor. Read a list of individual tasks given by Sonny to the competitors. Climb the steps to the large monitor. Pick up a comic page on the floor on the left. The monitor states to light the fire to proceed. Look close at the bowl. Use the flint on the bowl to get fire. See shapes on the monitor. Find the symbol listed on the left in the shapes in the center. Review the Maori book given by Kiri. Click on shapes until the shape is completely green. When done correctly, the next shape will reveal itself. When all shapes are found, the secret compartment opens. Instead of the medallion, see and read the paper. Jump back to the mine in Cromwell.

Cromwell
Enter the mine tunnel on the right. Go forward and left to the hole on the wall. Look through hole. See Kiri trying something on the letters on the wall. The ceiling caves in. Exit this mine and enter the left mine tunnel. Go forward and see that the blocked tunnel is now open. Go through. Pick up the note on the floor on the left. Read Kiri’s quest. Check the letters on the wall. Nancy comments that it spells something out. Click on a letter to turn it. Arrange the letters to form words. A compartment on the wall opens. Take the artifact piece (relic fragment). Exit the tunnel. Hear Kiri and Sonny argue. Jump back to the playing field at Lake Wakatipu.

Base Camp
Talk to Bess at base camp completely. Talk to Leena. Notice that Patrick isn’t here. Go to the infirmary and see that George is asleep. Read the tablet and learn what Erin, Kiri’s partner, had to say. Talk to Kiri at the dining area at the playing field. She’ll rudely brush you off. Talk to Sonny. He gives the last piece of the medallion. Take the medallion piece and go back to base camp. Kiri follows to get ahead and place her medallion first to win Stage 5. Nancy throws the medallion piece to Bess and Bess places it on the stand. Kiri, at the same time, places her medallion piece also. Sonny decides there should be a sudden death contest. The aim of the puzzle is to copy the pattern of the discs with picture seen at right in the correct order. Five tubes at the center have discs with pictures. The tube can be opened or closed by clicking the cover at the bottom. A tube will pass through under the tubes. Depending on whether the tube above it is open or closed, the tube will collect discs and exit on the right. There are five sets in the puzzle. Each set increases in number of patterns to be copied. This is the big machine at Puzzle Palace. There is no time limit; as long as you solve this in five moves or less, you will win the tie breaker. When done, Sonny calls Team Tui as the winner. Talk to Sonny. Take the rope from first dining table on the right. Automatically be at the cave at Lake Te Anau.

Cave
Go left down to the platform. Tie the rope on Sonny’s funny sign to the right of the platform. Nancy climbs down the rope. Sonny follows. Look at the puzzle on the wall. This is why Sonny brought Nancy here – to solve this puzzle. Answer the cell phone. George solved the blueprints. She says top corners green, bottom corners blue. Start by clicking the top corners to change them to green and change the bottom corners to blue. Fill in the others with colors that don’t touch a similar color. See a lever. Pull the lever down. The water recedes and river tunnel is seen. Someone throws the rope down to strand you and Sonny at the bottom of the cave. The lights go out. See sparkling fluorescent things on the wall. Sonny says the way out is down in the river tunnel. Sonny pushes Nancy into the raft. He’ll guide you through the intersections as you come across them. Click where he says to go immediately (right, left, right, right, left). Once safe, Nancy and Sonny climb to the edge of the river. Sonny doesn’t find what he is looking for and gets angry at Jin. Hear Patrick on the hole above and then see him jump down. Patrick sees something at the bottom of the river. He decides that this is his river since he sinks rather than floats. He jumps into the river. Patrick stays down in the river for a while. Sonny tells Nancy about his believing his grandfather that they are Annunakis. The water recedes. Hear Patrick. There are stairs going down. Now that the water is gone, see the final piece of the relic. Nancy is supposed to put it together to signal the testers. Take the blue star chart Sonny placed on the relic. Look close at the relic. Assemble all the pieces first. Place in order: the star chart, the relic section, the relic piece, and the relic fragment (all are labeled as such in inventory). Review the comics and Jin’s journal. Align the stars in the specific symbol areas (holes/lines for the symbols seen in the comics). Turn the small central circle (relic fragment) to position the holes/lines to get the stars in/by them. Check Jin’s journal for those holes/lines. If the stars are to be positioned by the symbols on the middle bar with lines, they should be at the position beside the line as noted on Jin’s drawing. Once the stars are aligned, click-hold-turn the outer circle (relic piece) to point at the specific zodiac sign seen in the comics. Be sure to match the relic ring zodiac sign before moving the dial! If done correctly, the pins inside the relic fragment in the center pull out. The relic unlocks, spins, and the stars light up. Jin is validated! Bess enjoys her “save the day.” Watch the broadcast to see how Pacific Run ends. Another case closed by Nancy Drew!

4 comments:

  1. the kayaks are so hard still stuck so i can't move forward wish there were a cheat code to by pass this :)

    ReplyDelete
    Replies
    1. They are very tricky! Cheat codes would be great for these games! Especially the Fox and Geese game in ICE; it took me days to get past that! :D

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    2. Keep trying! I had to do it over about 10 times before I got a winning time. I ended up with a time of 4:35!

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  2. I completed the words in the mine. Listened to Sonny and Kiri talk. Went back to base camp. Tried talking to Bess, Leena, and Kiri and none of them had anything to say. And Sonny is no where to be found. Am I missing a step??

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