Saturday, February 23, 2019

Midnight in Salem

The Case:
The Hathorne House was the former home of Judge John Hathorne, inquisitor of the infamous Salem witch trials and the final home to 102-year-old Frances Tuttle, his last direct descendant. When Tuttle passed away, the manor became city property and the mayor must find a manager to oversee the planned tourist attraction. Judge Steven Danforth is assigned to oversee the proceedings, but on the night of October 21st local police rescue his son Jason from the burning confines of the estate’s upstairs library. Investigators discover that the library was locked from the inside, but the young child remembers nothing about entering the room. The only thing he can recall was the frightening expressions from a “vile ghostly woman” who watched him with burning eyes as she spoke from the fireplace flames. The police were quick to respond to the fire because neighbors already called them about the boy dancing in the dark street. Was the child bewitched? Acting on tips from concerned citizens, police arrest the eccentric Mei Parris and accuse her of witchcraft. Is Mei Parris truly a witch? Or is she the victim of townsfolk who are unsettled by her unique appearance?

The Suspects/Character Profiles:
Alicia Cole is a highly qualified attorney who left the big city to work with the soon-to-be-retired Judge Danforth. She loves the area and finds the smaller town environment more to her liking. However, in Salem, she must learn to deal with the occasional "she put a spell on me!" case, especially behind the backdrop of a community that hasn’t come to terms with its dark and haunting past. Have the residents’ superstitions influenced Alicia’s judgment or do her ambitions run deeper than she lets on?

Judge Danforth: The well-established, yet somewhat scatterbrained, Judge Danforth is at the center of pressing legal battles in the town of Salem. The arson of the famed historic Hathorne Estate is under investigation and citizens want justice. But could Judge Danforth be harboring a hidden agenda to disrupt the investigation?

Mei Parris: Mei has spent her life pulled between two extremes due to her physical appearance: the near-crushing protective attention lavished on her by her parents, and the unjustified fear of the local townsfolk.

Lauren Corey: Lauren is a calm and slightly grouchy introvert with a bookworm streak. She loves to bake, and is beloved in the local community for her winning entries into cooking contests.

Deirdre Shannon: High-maintenance Deirdre has spent her life hovering in Nancy’s shadow, and lives with the knowledge that she is the “girl who would have become Nancy Drew” had circumstances turned out better for her.

Teegan Parris: Teegan is easy to like: outgoing, cheerful, extremely fashionable and professional. But when Teegan’s stressed out, she has an incredibly short fuse before her temper ignites.

Jenna Ravencroft: Constantly commanding the spotlight, Jenna runs a local paranormal tour company. It’s well-known locally that her tours are faked (or are they?) — full of rigged special effects designed to showcase spells and ghosts.

Playing the Game:

Walkthrough (where to go, who to talk to, etc.) - COMING SOON!

Cheats (puzzle solutions, Easter eggs, etc.) - COMING SOON!

Wednesday, June 10, 2015

Sea of Darkness Cheats

Knot Display

Captain's Quarters Wooden Box
Press 6 - 4 - 3 - 1.

Captain's Desk

Word Search

Pins and Map





Icelandic Vocabulary Puzzle
These are examples of some of the puzzles in this vocabulary game.


Kitchen Orders

These are samples of how it works; you can back away at any time.

Dinghy Spark Plugs
1. Tolf 12 and fjorir 4. Use connector sextan 16.
2. Tveir 2 and sjo 7. Use connector niu 9.
3. Tiu 10 and niu 9. Use connector nitjan 19.
4. Fimm 5 and atta 8. Use connector brettan 13.

Lighthouse White Lights
Keep pressing the arrows in this order until all white lights are lit:
Down, right, down, left
It may take a while and sometimes the lights may not move, but just keep doing the pattern anyway and it should eventually work

Lighthouse Pyramid Puzzle



Dog Toys






Crow's Nest



Soren's Tablet
Blue squares: Take the elements from the top and place them on the squares below to make new elements (place on green squares in top middle).
Earth + fire = lava
Air + earth = desert
Air + fire = energy
Middle squares: Take results of the element combination from the top green squares and combine them to make another climactic change.
Desert + energy = dust cloud.
Energy + lava = eruption.
Red squares:
Dust cloud + eruption = Volcanic winter.

Ship Wheel

Tidal Depth Chart

Captain's Bed

Hidden Room Door



Bilge Pump



Sketch Pieces

Lion Heads
Insert the token on the slots at: left, middle, middle, right, middle, middle, middle.

Box-Shapes Pattern Puzzle



Star Mosaic

Music Box



Captain's Box Sliding Puzzle



Treasure Chest
1. Stormy seas - wave.
2. Cold wind.
3. Battered bow.
4. Stone walls.
5. Love.
6. Silent ice.
7. Grave.
8. Bones.
9. North
10. Broken heart.
11. Sails.

12 Blackened sky.

End-Game Awards
If you climb the crow’s nest enough times (+11x), you will get an award.
If you change the tide often enough (14), you will get an award.
If you play enough vocabulary games, you will get an award.
If you fill enough food orders (15), you will get an award.
If you buy one of each souvenir, you will get an award.
If you ride the dinghy often enough (+20x), you will get an award.
If you listen to all the phone messages in Magnus’s cabin, you will get an award.
If you have been to all the rooms in the ice cave maze, you will get an award.
If you tell Ned you love him, you will get an award.

Phone Charms (bonus game only)
At the very beginning of the game, pick up the Viking hat charm from the base of the lamp on the right.
Pick up the white flower phone charm from the fish cleaning table.
Pick up the treasure chest charm from the table by the bed in the captain’s quarters.
Pick up the cannon charm right of the flashlight in the hold.
Pick up the yellow car charm on the shelf with the gas can in the employees’ area at Missti Skip.
In the ice cave, take the ladder going down. Go forward once. Pick up the axe phone charm from the rock shelf.
Pick up the puffin charm from the top of the luggage on the right behind the gift shop counter.

Easter Eggs
Examine the box on the bottom shelf in the captain’s quarters. Get all the triangles raised (press 1 -7-2-8). Then press down the three triangles at the center (3, 6, 8). Get a dark shiny egg.
Press the alarm button in the ship’s wheelhouse 11 times.
In the ice caves, when you break the ice wall, go forward, up, and forward three times. You will see the location with the yellow stone and the red stone. Where the yellow stone is, there is a branch to the left. You must go there. When you reach the end of the tunnel, break the ice under the wall and take the egg.
In the kitchen at the pub, look for an order with a picture of a black and white bird (Lundi). Fill all the squares of the order with the following image. You will hear the clucking. It is necessary to go onstage and look at the cello.