tag:blogger.com,1999:blog-53933162446685832942024-02-22T00:31:57.414-06:00Nancy Drew PC Game Walkthroughs by aRdNeKDetailed walkthroughs, cheats, etc. of Nancy Drew PC games by HerInteractive.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.comBlogger100125tag:blogger.com,1999:blog-5393316244668583294.post-78744129929931179382019-02-23T20:05:00.005-06:002019-12-08T12:50:40.272-06:00Midnight in Salem<div style="-webkit-text-stroke-width: 0px; background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
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<img border="0" data-original-height="380" data-original-width="958" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI2CyKI2P2uYprIEGHd0pR8w_uw6mRr1jgATEOO2_KC7uhwSKNE1cGrB6LCSZR78wxAs1qAFyD_i9N-kPr0iXw6bm_G8PQPfRfJgOod2KPHiJViopkhs8cfzB6OCYROdg4VNusdQ4BDKLc/s640/cover3.jpg" width="640" /></div>
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<b><u>The Case:</u></b></div>
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Nancy Drew unexpectedly finds herself in Salem, Massachusetts investigating an arson on the Hathorne estate. The Hathorne House was originally constructed by Judge John Hathorne, inquisitor of the infamous Salem witch trials and the final home to 102-year-old Frances Tuttle, his last direct descendant. When Tuttle passed away, the estate became city property and while the mayor was seeking a manager to oversee the estate the home burst into flames. The ongoing investigation has turned up little evidence but concerned citizens have accused Mei Parry of arson and are pressuring the police to arrest the secretive teenager. As Nancy races to uncover the truth behind the arson, she discovers connections to the house’s past with the Salem trials and finds herself drawn into a struggle with supernatural events that she simply can’t explain. Nancy’s convictions are put to the test. Are the ghosts real? Has Salem’s dark history come to life, or is there someone else to blame? Time is short, and Nancy must find the answers before the clock strikes midnight.</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVZJobo_meqPo_1S-OUzUxNlgeJ236O311r5XU7UbdXZy9VS8CpriVl-T2AfSnDnUV2d_FUHX5Ah_fyZo7YHXNpW8ggikBhN7WuksozZe-z2A1XAUr1SZXFZmvopEPUU5Ch8L8oXKD1hze/s400/Mei1.jpg" width="400" /> Mei Parry has spent her young life pulled between two extremes – the near-crushing protective attention by her parents and sister Teegan, and the cruel gazes and whispers by the local townsfolk. Mei’s mysterious past haunts her when she is accused and placed under questioning by the Salem police for the recent fire at the Hathorne Estate. Few of the townspeople are surprised and offer little support. Unfortunately for Mei, multiple scars publicly mark her mistakes of the past and results in a constant reminder that she often seeks to hide. Only those closest to Mei understand that her deepest pain can also be her greatest strength. Can Nancy Drew help Mei or has she gone too far this time?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPWrtBHWZ4qNc544ZVjc7sEBc6Hcy7oi-KL4gLEbSpvox10H76xFny7vXV7DjxWxsV5L72N4RIMtkNPqGMZv9VQHtWoWyv1vKx5iLUtGfHWe97JIxLOoHd9RI5QYtrxfM322qLqlwmcR0O/s400/Teegan1.jpg" width="400" /> Teegan Parry is Mei’s older sister and cares for her and the house while their parents are away. A warm, hospitable person, she runs the local museum and is passionate about Salem’s history. As an advocate for past accused witches, will Teegan take drastic measures to right the wrongs of history and protect her sister?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2B3hCLEZnW5KIu9hvqVy-Zu2HJsc6XbJ0SPhD0KP0Z09SND9t1v9r2dx6fysL_aSyjLoSi5sEGjhwP2h-xVJeCZbTJSo5gmt8j0tGFqdjMZBdpSBLHuM2MSZEuotRsBam-Qp3oe2JBgOh/s400/Olivia1.jpg" width="400" /> Constantly commanding the spotlight, Olivia Ravencroft runs a witch tour and novelty magic shop. It’s well-known locally that her smoke and mirrors entertainment is not always accurate, but it’s always very theatrical! Her self-guided tours depict Salem’s haunted past while ensuring to capitalize on the tourist trade. While Olivia uses her elaborate performances to ‘enhance’ the tourism experience, would she set fire to the Hathorne House to profit from the additional attention to her business?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKnhS-jvR2Gfn1aW7pkDp1lX4TBNLVojf4DpAnU8xRvP1Rr4JyUpm-LHe6eJTNoMxFevVCKm8HBQi4Y6gA8tWYX0cmIw65hRyG-5GDTeK0HzxJwRRpeDjSWjKzfCHxMxTHuQAq71L8elDT/s400/Lauren1.jpg" width="400" /> As the last living person residing on the Hathorne property, Lauren Holt claims to be the heir of the historic Hathorne House. Lauren owns an apothecary and tea shop in Salem and mixes natural remedies in the traditional methods. She has great respect for the town’s history, but would she use her expertise to unethically get what she wants?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXfKGGxBgGnYUJXu3E-32VKsx2cBDoYCrY2ntYEhC-HNweoLZdRPYgeKCs-3o6EWFRjbIBp0hNedDPN4F68oTyzvIGoiJIdGHm-_LFf5DJeiD-7HxcCnTBntPDa0oZh_Flm3oSfEo4XUbO/s400/Jason1.jpg" width="400" /> Jason Danforth is the son of Judge Danforth. As a child, Jason loved to play in and around the infamous Hathorne House. Even though the people of Salem speculated the estate was haunted, Jason continued to visit until one day, when he was ten, he witnessed an unexplained sighting, one that haunts him to this day. As years passed, Jason enjoyed being the “it” guy in town and being both wealthy and handsome. Some say that Jason is his own biggest fan. For Jason, position has its privileges, but does his status mask the curse of his past?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9AAQccsa9whnrR6qaU2Wfh2_TSuE9o60p8SJs22odDyP1XQ-3RTN7BxtzGH1dJdNfXYzJOh5DvZUNlBMAF5t9PO9_PVtx_UEbQtk_i1ScEKi2rwR149EFFPkVYqdS3Zu4hJw3lIb-40sx/s400/Alicia+Cole.jpg" width="400" /> Alicia Cole is a highly qualified attorney who left the big city to work with the soon-to-be-retired Judge Danforth. She loves the area and finds the smaller town environment more to her liking. However, in Salem, she must learn to deal with the occasional ‘she put a spell on me!’ case, especially behind the backdrop of a community that hasn’t come to terms with its dark and haunting past. Have the residents’ superstitions influenced Alicia’s judgment or do her ambitions run deeper than she lets on?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhULwXYze4CEDyZNso181jQavXXQ3iovBNBn-O2Kj4wEiV4DHx9MGjPZGFqTs5RS9sRHY8k2SNGzV3q7tnaww0tlQ18kW1m2SleS5lEh8ahqLJJ7b7mWGrRthHPKIiz0lXQu8F-o_TJvB4c/s400/Judge+Danforth.jpg" width="400" /> The well-established, yet somewhat scatterbrained, Judge Danforth is at the center of pressing legal battles in the town of Salem. The arson of the famed historic Hathorne Estate is under investigation and citizens want justice. But could Judge Danforth be harboring a hidden agenda to disrupt the investigation?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6uG5hbFcjcF8HSfnWIqgdmWIrTFQOE6SuGxAtAbMmNVOzYuy_D3zQK7N6h0WLJSym9jrXB7uMUZd4nouaETo1pz_fnPKlnoK488UD1ci9WkMJb6G1ZkKr27fnSMX9xdH7Tj-ZrkaYNVqV/s400/Deirdre1.jpg" width="400" /> High-maintenance Deirdre Shannon has spent her life hovering in Nancy’s shadow, and lives with the knowledge that she is the “girl who would have become Nancy Drew” had circumstances turned out better for her. Deirdre is concerned for her cousins Mei and Teegan and begins her own investigation to clear Mei’s name. When Deirdre discovers that there is more to the Hathorne Estate case than an arson, she reluctantly calls Nancy to come and help solve the mystery. Will Deirdre’s tense relationship with the famous teen sleuth hinder the case? Or is she hiding something about her cousin’s true motivations?</div>
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<img border="0" data-original-height="600" data-original-width="900" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT2XlU-Rp7pg4hVtwmKOlpW56WP9By6mT7Y4-lQ7i-dNJ938u7ueULMI7h9u9Q9RLu-ZGEG1cIGNYPq5vStLThEl7FyXZvGKBBiL5NjdLDuXauLXrlYYsl7AAyRlG9EOknVWHQqTvQwJ-w/s400/Hardy+Boys1.jpg" width="400" /> Returning to help Nancy on another case, the Hardy Boys hone in on unexplained occurrences and aid in the hunt for the arsonist of the Hathorne House. With Frank’s practical sensibilities and Joe’s unbridled enthusiasm, they make an excellent team in search of the truth. The Hardy Boys will provide great insights and vital information regarding the investigation. You, as Nancy Drew, can depend on Frank and Joe’s assistance to shed light on the motivations of suspects and those that might be influenced by Salem’s dark past.</div>
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<b><u>Playing the Game:</u></b></div>
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Walkthrough (where to go, who to talk to, etc.) - COMING SOON!</div>
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Cheats (puzzle solutions, Easter eggs, etc.) - COMING SOON!</div>
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aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-8153544292107172032015-06-10T20:59:00.002-05:002015-06-10T21:07:58.845-05:00Sea of Darkness Cheats<u><b>Knot Display</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgIghMTRISZkB_dzlh6CQack-_MVFAMFrAdughxQjUhPWy-one469uxzzg3_BIRKyGYKjwzA491O9HuOND446U7-Y_15IBGUvo5Brrtjyh5DVCyLofpUYxYjDXCqMZblrEa3z5Vo2IV9s/s1600/knots.jpg" style="text-align: center;" /><br />
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<b><u>Captain's Quarters Wooden Box</u></b><br />
Press 6 - 4 - 3 - 1.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg78w_WQaUZqXOtlaTVKvs6nP-iUDOZPoti5zUU291yjaAls_YvHzyZOd4pi2u-zV9U97CscBDzjO4VkGnYZ3LHtuFBZcwsChEooZxAirygvVLXjLCFyb1cvqMWF978uTYUfrY0RQgagKp-/s1600/wooden+box.jpg" style="text-align: center;" /><br />
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<b><u>Captain's Desk</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-aDDmsO1TSO4FrHBvbJ-9MEy7h-rBkMUbCVAAnIZSVBg6PN7aFeknQOvpfdfsz-YimXtg2tM35aYAErXxAmLNdhFwfzp9x4WFLCNumTajbwXmBIqUNBRXXvRwX1af9kv9W-hv3EF5fhmM/s1600/captain%2527s+desk.jpg" style="text-align: center;" /><br />
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<b><u>Word Search</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCR2VUK1Ii6Yi7WIyYImC2q5M-zXrkL6LHVAXDtwDB2-zxA61sdnex_MKeDzYkDBu6t6McXoX8qI8vtVHse8wr-qS_338T4kBMayHT3JGlB_ckFEuFKDuYsk4BQdDc7CM0dPyHvWe_Ypyt/s1600/word+find.jpg" /><br />
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<b><u>Pins and Map</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6-aG3BvCWwJgxWN6UbCrKuYbjq2CglWpmoqcnfkMumljM_A_RcDaEWfkoAxuNGaPFsU_P3Tut68Z5r68FWxCyTzFJCWE8rmhj_5dNwVIZPr2fziwmPtxtJLb0rn2FU_GX7gIPvc9ikiNy/s1600/pins.jpg" /><br />
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<b><u>Heater</u></b><br />
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<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0AwUN5Fx2nJmH_pVlgudjhFviQX3DmgLHuBNNprcxxvixzMzIvIGZNwzJsxh9Xbz44Y92Cw9XRmkymfPV0tjKRlrzvx2AmTZ_GbM7JmMF8kBvLWsG5Zt9V8gmJtYflnLAyptJNOV-nHz/s1600/heater-jr.jpg" /><br />
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<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUbhUsvkJoEPoQWQMqeSYOI10jJrZACeC7ZUn7IdCwCKxBpfBPfM_OVzqIZQTVAt-AVc06EIWxvwOJOgZ7iJaOd4fj__ELcVeWXlNJGBST34spat6gK89o48nXLfpABK-2o80-yzRcXCdr/s1600/heater-sr.jpg" /><br />
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<b><u>Sails</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifXBbYg60mUkGoNVZHTpDFR-glkaNqoN_-8a2eDgnjaP2l8FLEia6Cp0qhUejXDcaQX6yLR3krJBsuVWyy5NzlQCnz92DRUE3r8hjxlR04AyZJe5MxrA2-Y0yHkER8XGb4TM5x4xVdKPfp/s1600/sails.jpg" /><br />
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<b><u>Icelandic Vocabulary Puzzle</u></b><br />
These are examples of some of the puzzles in this vocabulary game.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaC3oJK1_qBiOeMYEhQUCk_3DJBil1Zpe-mZCzcc1HhIV5u3CWf77zhWNr_Wl6z7FRlObCrzSa-of-T4_MGUIzoXJvKvt0yNAWO-2iFXdG4eF7KuoW2knO-x043H4uFTdM2sIzE-2yD-mm/s1600/vocab1.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikzq-Kmi9c6CLDtd-TozKLiWmUNJvNcEWShdH-pBIVMnCCEFfETB84FNy-eoAEyoRfxvuf9tauOsbrkX6CPuMOke_grnXIcdNg6PXO753tgelIGHeXJpWAc0Hvr5JVP-8ddBYZk-IN8uxB/s1600/vocab2.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhymlsVJBfgZMx9rCDZZ09-wA4jVhe91sLkrvOUI_1Co7ozI50vln3jErkunMMqyNvndfWVgP_2_tF2ux9URlOaTO6_ze9OgOr_OzJP_ngCM8IGM_Kwaq-Ekpg9EVFpIvxjgIh-HoH5VBSi/s1600/vocab3.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWVSxu7DUSeH1Oe5g2M32botBsRI8AQjqOLhyphenhyphenCD5N87vGwRFOUPg0oAbi87sq0SOJSFTn3g8Xs1SHPs2CutnT1Mnhe-SIGMan6zwIPJlKUhDPStlrLTRqEVrQv3XtAga8YQXElYIPDMX3s/s1600/vocab4.jpg" /><br />
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<b><u>Langspil</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinxwGceTb2eYKJQbra1flIhJAv3B8BEMd8ru9GVsrBAB45iFuwKHWGvhwN2C6mobHgdXvwJaA10G_5qEAJMNUV9moblVxRdZ7GsO3CM08n1jS-Gz1I7iM7esL34p_0Cu-ltA0SfbZMJbhD/s1600/langspil+differences.jpg" /><br />
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<b><u>Kitchen Orders</u></b><br />
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These are samples of how it works; you can back away at any time.<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWEe2jqUAskGVgCZwtH9BByZLvJ4YkQJjBMK1TM3D-8AWpzMNjzMAcYWoWJIX7llF76IIGvS6TSZ0dvgA4ISMtreA-R-xf_tc-a7MRGtpoMQftaPAvnBTBI_sYc5XXaK44FGvOVRmta8Y/s1600/food1.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoVpcGFZnHGk7ys_3SjHPwbSxhi-s0AUWHTBkhsoBBwtDs8l1ctgoUHjztJdOI5X9ZZM0Q6yszGH1T-2uRQInZrP0gRxOTjHcsE_ld0lmV51y3udDxn_cT_uh7ieblpgWhaL5aU2bCX0mZ/s1600/food2.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfJ9tGmYqntISrIJBquy5L_mPJ1-iiVRXuswwtCHI-64svlI8mmTsvs365XW7HXU27vzjjD44LQmd4J8yDpHxYlZn4Uh9ELH9YxYEuZVbezSwES17FoVdb6Y9AA6hgVYPh2wd8podi8UP/s1600/food3.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilW1dkhGuNubN2jmoyFlrb90ZpCAA2k5O0HRLH_83h0rK9bzeAGRbPmYDoliQPn_PsnnSNJbJVJbzYmIMt4zrLhyphenhyphenDoRcbOb7dB8rXDAOkOKIeEBYlXZ0oqeOHOcrI7YiT2rRzhO1F7X4eW/s1600/food4.jpg" /><br />
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<b><u>Dinghy Spark Plugs</u></b><br />
1. Tolf 12 and fjorir 4. Use connector sextan 16.<br />
2. Tveir 2 and sjo 7. Use connector niu 9.<br />
3. Tiu 10 and niu 9. Use connector nitjan 19.<br />
4. Fimm 5 and atta 8. Use connector brettan 13.<br />
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<b><u>Lighthouse White Lights</u></b><br />
Keep pressing the arrows in this order until all white lights are lit:<br />
Down, right, down, left<br />
It may take a while and sometimes the lights may not move, but just keep doing the pattern anyway and it should eventually work<br />
<br />
<b><u>Lighthouse Pyramid Puzzle</u></b><br />
<b><br /></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9rm4K85NYRkI7GkUZGlvlEm__No7FF_IUfJ81zSmFGhLlCgx-Fhkv5LspeP-uqc9LMsQRbw12Dgk1kxLK8Ty_aPDIBN8Zi3_wirJac7bEhbN18peUv7d9O_f5hRu7x4FylR9WqpkPALHX/s1600/pyramid-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikuQESJiMz4ln9FJya10dV6ERFRBOk-9N_UMWxU7uYLX_6Hk-NMHmRFArZpK5TmgfSqho6IwQo_346YXhaaZuJF_9qoyFPizDMoPc5ZbNnp2RREC5B81djru37QK4apQ5jiDN_C9V56ctU/s1600/pyramid-sr.jpg" /><br />
<br />
<b><u>Dog Toys</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjven7m8LMjlTIsEdDhBAuYoHuC0ZpTHdsVPK9nE9MB03XA3LLppUm0nXWidwAfwNxLszmDJ_c2Qr6c2XCPux3MZr9Bpsc1c5F2xLJjSb0SOJ2Oq5HQlKz_OeUalUZ3NYpT6dCT_wnuTG6h/s1600/dog+toys-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tjoyyZffV3OdMHyVbVsYwlfHJPrpcsuNbwTx5fS63WndTU8uNygwS7B1X2EelAASo6aR1Xao07uk6tcug6VB3ddT3es7WptkbO0cfwOl1O6eJ2XSlLdXujlpsmbMPE9xfFpLEiM-xdJ5/s1600/dog+toys-sr.jpg" /><br />
<br />
<b><u>Crystals</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS3ah-iDB4ndqDFU5bx5bM1W_5Bc3jFFpx-NpdJ5nLhVrOxI6nrHbvUMJYDG5mc5_4e4As1Sn5lOaPEXG_fII9sogzPyY2VNoyJuYg-LgiEDUZAlONfZwNwuF1Pm9A4SpXoikgUXr1XTiQ/s1600/crystals-jr.jpg" /><br />
<b><br /></b>
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8BCaFbD1KNCtvM5ipqtzlxGsbd_iR8Ts1M9T_oGrwU5Ls-tCcO1sHknWUuk-WTe4dnvuaT2CmbSCr3MVNxKjfEm2pXej2C29J4XIgDwSQYA1jgd-9KgJcqoeDbXBzHpJku_TdaYsO5YRl/s1600/crystals-sr.jpg" /><br />
<br />
<b><u>Crow's Nest</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmzdjBGuT58EY5nRvSSlx3h9uIJUgbSvlr50iXMUhulZKg9owbka0s_6N2tdrsslbuO5COeUKKv6kdzKN4rwTPEMBHFxng4faNScBmIGduPojzG-Rv3QmfVVVmqHDyKjpq1MTfRXbpvpWm/s1600/crow%2527s+nest-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn6jB3ullBoAnHj5zbFR9MPcRJSPXY1hUH3eHE-Dw3FGmRO1SfIoyu8XDAwLhUJXH2Z2coGBwKUX-RDuOnKcsmU_MJV2S5xUslAY7ebVsX4Y5j9AI5pdxTVaEiZf-y_3xtBSrej48KslGj/s1600/crow%2527s+nest-sr.jpg" /><br />
<br />
<b><u>Soren's Tablet</u></b><br />
<b>Blue squares:</b> Take the elements from the top and place them on the squares below to make new elements (place on green squares in top middle).<br />
Earth + fire = lava<br />
Air + earth = desert<br />
Air + fire = energy<br />
<b>Middle squares:</b> Take results of the element combination from the top green squares and combine them to make another climactic change.<br />
Desert + energy = dust cloud.<br />
Energy + lava = eruption.<br />
<b>Red squares:</b><br />
Dust cloud + eruption = Volcanic winter.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhetsikwuhIgGYuhZVNJBkvEc2HnFVZlZewshoVrAXMs7Dv__2yhPdl10yQulysUyTTFajkIN5sk-T8rBRXRBiqkr17bZOQTcT1_4xph8wlZQlN6-3JiSqI243gTmO_cYZXT5yF2oiubOmz/s1600/volcanic+winter.jpg" /><br />
<br />
<b><u>Ship Wheel</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiuBjYXb_h0VBmDELz_nEQ69IS-X4r1Ewzh0EqY1NwvHG778Szxxf5Bj0JsDylO5zpxKFDv6C3DuvGrg9TSuYF52AkqUwa7w0nNLXeWZHJUYEiojWczxzn_aHET2pwS5Lm7t8rnQJeMVp/s1600/ship+wheel.jpg" /><br />
<br />
<b><u>Tidal Depth Chart</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwgqPS6QOFOFef3ztioXfSA5ICozS0exNYzvPQKgiRnyiuczZPLA-Y58XgyqemvIM2JR1C4DreIquoicMEOrmXrnDvET0gdjtYIdI4SK3vvtU9hJHzIFJOBNN2UFp8FfxclLzpusvbiqpz/s1600/depth+chart.jpg" /><br />
<br />
<b><u>Captain's Bed</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVNaVgYTau3pHANpA1XUFs2_VKMG6wyF0QJ5-WR3QiK_foJ16mLuLb6Bywserp3hqP45Fi1tcVv3vCWoMC4w5klG4HF2aV5jeH4uqrdyScK2rGl5qmzYWdjuCU1Y8umdPOdwE6yWDT2lK7/s1600/Venn+diagram.jpg" /><br />
<br />
<b><u>Hidden Room Door</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVtl-OEJc34uYjaimUwhMbH2ImXaVSV5oIeZfGxTRhoZJvGvshhpReb-iuF4yMxSWIU4g041veTMDozOv0Acspsm08TJe33IvQsgdNrNf657ldZvZr1AwO4_0-alxJfYkvfivMCxE1mMSN/s1600/secret+room-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ng-xHuMhLV5DQZyICdPcXjK3-GA3aqzdF6xPO_HUKOh5upgQ8eTpk1CR1KOlseVISr_8HqDx2hn61sBjeI2GeanqPPl9hPjFFhWYEYVMTRhiZ4BrepeCmtRRsAXxAlgIPAvlzC4yM8BF/s1600/secret+room-sr.jpg" /><br />
<br />
<b><u>Bilge Pump</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5LW03nwCYPtLP-hJU7yXEbDjodbw5k7eTDNGY6QHwy5IhXV-q6gSsHTndvLsijJ8rvBQ_fYKz1Ks95j4QL9N0Zikyz-jh9sasfe2KfPyTGpcxDWtUpRLIz60elcZSiQnqkLKKUg94gDfQ/s1600/bilge-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVD5M2Mg0THknWEgnjAGCXjqXMaEI1UPXzKvR4gfmnuGTlBs4oPyguwpGtDsUEfsWhiC-55R6_8LHBj_Lo1-1ltPP2HlDi10CcNS2GpJt_crSO44fPTXhfiLUD0yO6myGC63tSxAnxr3_I/s1600/bilge-sr.jpg" /><br />
<br />
<b><u>Sketch Pieces</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAYmkAOMT-9mIG_yYaY7Qv1OvCifM7_Xt608dcfHx74-8Fq0Kt_IXIzpb8ar3aYJrn7cuP92EzZ3WIYesnHb03i2LqH_vnmE0j29zbxGs98NmwdG95l1BiQwCITr2s-fjK4pUkIQ3nQ5z/s1600/sketch+pieces.jpg" /><br />
<br />
<b><u>Lion Heads</u></b><br />
Insert the token on the slots at: left, middle, middle, right, middle, middle, middle.<br />
<br />
<b><u>Box-Shapes Pattern Puzzle</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4krF6dFWcGROym-WOyUHAwZ71x7tT_4Y7DxT54GH8y2qMnCIs910TK0h5XHnf4e5zGlQf1zstiSD3vogo-qz5ymM4ujSwEd5fgxVLu5IEidb3Ek3RFGLXVvCoQydqGEkBnonF1IhxELXB/s1600/box+shapes-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMcF-VINQb6dMjxK3V8fRJqJoyXxL-YrBptekAdOufFOzre6qs4O7saVeBvOMUZjah3A6qowWMGAZoT0bF2P_-vZbvteUbQEmls4SqnYOdAEqnxIP8CgvsvO9cemng32yg6dq6gCzZ1UWW/s1600/box+shapes-sr.jpg" /><br />
<br />
<b><u>Star Mosaic</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJ-ZCpnQnpDEQZfbP8rAp5cspM3DprB0I3HVdJXd3aIO7P1-D12fNdBPdPVAIo-uvLRCt3JTySCcIQVnP9Y7AOkI3VnQpxcVj8CszqGX4ZZ8DNajwSZB0MV1rere-bX4Z_XBf_MErP-yd/s1600/star+mosaic.jpg" /><br />
<b><u><br /></u></b>
<b><u>Music Box</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSwVtdF4Y9ESDp7LJ33JuLfbEzBNz32poBQsVgeMGjq0TR74QwvqGDnOqAkBttAOfiUtozQdTRlbHuWzHUPK6d6xWWto_NapRPHrtRogDCCWIDLUja4bdc5aQV4g1sQqUnTv6HbmrKSD2q/s1600/music+box-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaaC-yGnWYLD3JaSRJtzu5LljXYL8XT5NrozCU8-M8-quQYqQ53MSiSchcS2cGIyPRu11BnX5NFM61GJQoUgwwleI0g0balg_N3PfKUojdSKUoqFeYCQqPImubw5_jQt-oDpG72ya9E0KR/s1600/music+box-sr.jpg" /><br />
<b><u><br /></u></b>
<b><u>Captain's Box Sliding Puzzle</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxJbv-y6pCbkeyycsjWcH-Rnjc-DpMHunz_STNL3EccH-3bpIRwmNlCMUA4GEKr_8o7fvxm2IjOQ17Iu17Z6cAeXYULz1VUaxgffKDNJhehwDOL4g-X9IKvFLtXGwSWvVrfvyKLuYZV3qi/s1600/sliding+puzzle-jr.jpg" /><br />
<b><u><br /></u></b>
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwfSIKcM_Qp-D4XfQqi82W1b2H-B2ca8CZhySr_OJMlMAo4VZpZBAVWx2YluCmF1-oFDjnMhY7mRgZbAVpeAqruYxZnM26CPdp49oioU0dyOZG8Z8KU2hgdH40pDkiU41oUSeJv01kUpUJ/s1600/sliding+puzzle-sr.jpg" /><br />
<br />
<b><u>Treasure Chest</u></b><br />
1. Stormy seas - wave.<br />
2. Cold wind.<br />
3. Battered bow.<br />
4. Stone walls.<br />
5. Love.<br />
6. Silent ice.<br />
7. Grave.<br />
8. Bones.<br />
9. North<br />
10. Broken heart.<br />
11. Sails.<br />
<br />
12 Blackened sky.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjibtsJrj_1kzF89l3kK4fCK-6wG6GYqsetaxVUURP_QqJfcFNmdKGen6d9PIjtt22RoSj81ktFptJKNw7QAzgF848kbNnx6c9vbDIdXwmeuv0sFvPlphE_OpKxKGbUhKfmQrgKKsNT-_DH/s1600/treasure+chest.jpg" /><br />
<b><u><br /></u></b>
<b><u>End-Game Awards</u></b><br />
If you climb the crow’s nest enough times (+11x), you will get an award.<br />
If you change the tide often enough (14), you will get an award.<br />
If you play enough vocabulary games, you will get an award.<br />
If you fill enough food orders (15), you will get an award.<br />
If you buy one of each souvenir, you will get an award.<br />
If you ride the dinghy often enough (+20x), you will get an award.<br />
If you listen to all the phone messages in Magnus’s cabin, you will get an award.<br />
If you have been to all the rooms in the ice cave maze, you will get an award.<br />
If you tell Ned you love him, you will get an award.<br />
<br />
<b><u>Phone Charms (bonus game only)</u></b><br />
At the very beginning of the game, pick up the Viking hat charm from the base of the lamp on the right.<br />
Pick up the white flower phone charm from the fish cleaning table.<br />
Pick up the treasure chest charm from the table by the bed in the captain’s quarters.<br />
Pick up the cannon charm right of the flashlight in the hold.<br />
Pick up the yellow car charm on the shelf with the gas can in the employees’ area at Missti Skip.<br />
In the ice cave, take the ladder going down. Go forward once. Pick up the axe phone charm from the rock shelf.<br />
Pick up the puffin charm from the top of the luggage on the right behind the gift shop counter.<br />
<br />
<b><u>Easter Eggs</u></b><br />
Examine the box on the bottom shelf in the captain’s quarters. Get all the triangles raised (press 1 -7-2-8). Then press down the three triangles at the center (3, 6, 8). Get a dark shiny egg.<br />
Press the alarm button in the ship’s wheelhouse 11 times.<br />
In the ice caves, when you break the ice wall, go forward, up, and forward three times. You will see the location with the yellow stone and the red stone. Where the yellow stone is, there is a branch to the left. You must go there. When you reach the end of the tunnel, break the ice under the wall and take the egg.<br />
In the kitchen at the pub, look for an order with a picture of a black and white bird (Lundi). Fill all the squares of the order with the following image. You will hear the clucking. It is necessary to go onstage and look at the cello.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com1tag:blogger.com,1999:blog-5393316244668583294.post-37210279319487404472015-06-10T20:59:00.001-05:002015-06-10T20:59:42.937-05:00Sea of Darkness Walkthrough<b><u>Port</u></b><br />
Read the letter sent by Dagny Silva, a treasure hunter. Back up and automatically arrive at Skipbrot, Iceland. Talk to Dagny completely. Back up from Dagny. Go forward and look around the port. Go forward to the ship and left of the crates to see that the gangway is not there. Turn around and go left on the main street. Check the snowmobiles at the end of the street. You can’t use those without keys. Turn around and go to the other end of the street. See a fish cleaning table on the right. Take the hook hanging on the right. Read a newsletter under the rock. See the Missti Skip pub on the left on the end of this road. This is where Nancy is staying and it has a pub. Go back to where you talked to Dagny. Go forward to the other end under the archway and see the crow’s nest at the center of the yard. Read the notice about renting a snowmobile from Sno-Mo on the post on the right. Go forward and climb the crow’s nest. Look close and read the poster. Learn that this is the original crow’s nest of the ship and that Heerlijkheid means glory in Dutch. Climb up and see the view of the archway with the Ancestors’ Festival banner and the dock. Go down the ladder and enter the cultural center.<br />
<br />
<b><u>Cultural Center</u></b><br />
Talk to Soren behind the reception desk. Discuss everything. Click on the gift at the reception desk. See that there is complimentary gift wrap available. Click on the sign left of the desk to learn how to speak like a sailor. Click on the touch screen to see a game where you match the sails to the name. More information is needed. Examine and press the buttons on the Heerlijkheid replica left of the touch screen. Pan left and examine the display case in the left corner. Read the legend of the items on display. Check the knot display in front of the window. Soren asks you to arrange the images to show the steps needed to create each knot. First, place the pictures that are for that particular knot on each row. Then arrange the order of the pictures. Once finished, examine the 75th Ancestor Festival card tucked on the right side of the knot display. At the back it states “gunpowder.” Pan to the left of the door and examine the weapons display. Look at the picture display left of the weapons. Read the descriptions of the pictures. Look close at the festival display. See another snowmobile poster. Further information can be given by Elisabet at Missti Skip. Read about the schedule of events. A delay notice states a postponement of the activities because of the ship’s crash. Take a look at the petition to stop the ship project. Gunnar is the only signature. Look around at the gift shop. Check the prices of all the items. You need to earn money. Go back outside and to the port. See that the gangway is up. Climb up to the ship.<br />
<br />
<b><u>Ship</u></b><br />
Talk to the angry Elisabet. She runs the Missti Skip. She knows about Magnus. Get a snowmobile key from her. Look around. Try to enter the closet door right of Elisabet. She stops you. Climb the steps left of Elisabet. Climb way up to the top using the nets and into the crow’s nest. Take the sketch pieces under the “86” etched on the post. Pan around and look at the view of the town. See aurora lights. There’s an unlit lighthouse out on the sea. Go back down to the deck. Go forward and climb the steps. Go around the wheel house and look at the view. Look close and examine the original helm-wheel. Nancy says that someone took some of the decorations. Go inside the wheel house. Read the captain’s log to the right of the steering wheel. Magnus wrote the descriptions of the sails. These are clues to the Match the Sails touch screen at the cultural center. Turn the wheel if you want. Notice that the chair has a gold button and panel on the armrest. Check the new radio by the window. The key is missing. Look at the charts on the table on the left. Exit the wheelhouse and go down the first set of steps. Turn left and left again to face the center stairs. Go through the door. Go forward and enter the doors at the end of the hallway to be at the captain’s quarters.<br />
<br />
<b><u>Captain’s Quarters</u></b><br />
Look close to the right of the door and see a picture of Magnus with his dog. Underneath is a picture of Magnus and Elisabet. There’s a dog bed-kennel at the corner. See an antique map on the wall with bold alphabet letters on it. Look close at the shelves under the window. Examine the box on the bottom shelf. Nancy says that all wooden sections-triangles should be pressed down. Read the letters inside the box. Look close at the table in the center of the room. Pick up the locator and toy clues from the table. Look close at the desk on the right under the window. Deduce the clues to solve this puzzle. Note that the completed row (no blank space) adds up to 9, so the empty squares must be numbers that will get a sum of 9. Select the number on the right and it will appear on the highlighted empty square. Note also that each row has four red squares and three yellow squares. So select the correct color from the right top part. Once the desk is open, read the diary. Take the holed paper on the right. See a word search. Find the words seen on the bottom right. Left click to select a letter from a row; right click to select a letter from a column. The letters are not in order and the completed word is seen on the row on the right or column below. The color of the letters on a row are red and blue for the column. Click again to toggle an error and unselect that letter. The holed paper is automatically placed on the page to show letters: EVFWMRCJDSUL. Read the Santa Fe Gazette. Take the lighthouse key from the desk. Pan right and examine the cabinet. Take the can with pins. Look at the round keyless lock at the back of the cabinet. This is the lock mentioned in Magnus’s diary that needs two more numbers. See the bed. Go to Lawrence’s antique map on the opposite wall and right of the dog bed. Place the pins from the cabinet to enter the code shown by the holed paper – EVFWMRCJDSUL. One of the sounding depth numbers is revealed (14). Exit and then go down the stairs on the right. Enter through the door and be in the ship’s hold.<br />
<br />
<b><u>Hold</u></b><br />
Look close at the barrels. Examine the middle bottom barrel. Read Dagny’s note. Go right and down another level. Look at the grate at the center of the room. Open the grate and see a machine. Go forward to the back of the room past the grate. Take the flashlight by the barrels. It needs batteries. Leave the hold and then go back outside.<br />
<br />
<b><u>Ship</u></b><br />
Climb down the steps and up the other stairs to the bow (front of ship). Stand by the right side of bowsprit (long pole protruding from ship) and see the lion figurehead under it. Look close at the puzzle at the figurehead’s back. It needs coin for the slots. Go back to Elisabet. Talk to her about everything. She’ll give you a paper that Magnus left at her place. Exit the ship. Go forward to the edge of the pier. Go down the metal ladder and be on a dinghy (floating boat/raft). Click on the wheel to find out that the motor is busted. Press the center of the wheel (horn) with a cat insignia. Turn around and see the Mad Cat motor. More information is needed before it can be fixed. Go back to a freezing Dagny and talk to her. She is watching her ship. Nancy offers to fix the heater. Click toward the top of the device Dagny is standing next to in order to open the control panel. Place the pieces on the right so that each piece covers the correct set of numbers to equal one of the five target numbers at the bottom of the puzzle. Dagny and Nancy will make small talk while you work on the heater. No overlap is allowed. After the heater is fixed, get the radio key from Dagny. Go back to the cultural center. Click on touch screen and match the sails to the name, which were seen in the captain’s log. When correctly done, see sailor vocabulary. Talk to Soren. He’ll give you a pamphlet that might help in solving the case. The Dinged Dinghies pamphlet has dinghy care using the proper voltage total used to jump start a broken motor. Go to the snowmobile on the right end of the road. Use the snowmobile key given by Elisabet. It’s out of gas. Enter Missti Skip and look around.<br />
<br />
<b><u>Missti Skip</u></b><br />
Look right and read the “Customize Your Gear” book. Look close at the Sleipnir metal sculpture on the wall. If you want to sleep, climb the stairs to the lodging floor and automatically wake up later. Left of the stairs to the lodging is a sign that shows the current tide. It is low at the moment. If you want to change the tide, go upstairs and sleep-rest. The next instant, the tide will change. Go down to the pub across the Sleipnir wall sculpture. Talk to Gunnar. Do not use the “Don’t want to tell me” dialogue. Talk to him about everything. Turn around and enter the door with an “Employees Only” sign. Take the gas canister. Hear Elisabet and Gunnar talk outside. She will stay at the ship and not help serve at the bar. Take the yellow fish decoration from the machine on the right. Turn right after exiting the closet. Try to enter the kitchen and Gunnar stops you. Read the letter from Elisabet to Gunnar. It is a list of do and don’ts. Look close at the machine on the bar counter. Take the Icelandic word on the left and drop it to the right of the correct English word. Press the submit button. There are four rounds per game. Earn 600 kronir to buy things from the gift shop. Check the purse at the beginning (left) of the inventory bar to see how much money you have. Turn around and go forward. Look close at the musical instruments display across the exit stairs. Examine a card with a picture of the instruments on the left panel. Look at Elisabet’s poster at the center display. Examine the langspil left of the poster. Open the round case on the langspil and see different pattern on each side of the decoration. Find the difference between the two sides. Click on the difference on either side. When all differences are found, the case opens. Take a carved star. Look close at the Skipbrot machine. It needs 450 kronir for each part. There are three parts. Earn enough money at the Icelandic word game on the bar to play all three parts. Move the knob under the part to be played. Learn the tragedy and that Elisabet is the descendant of Anna and James Lawrence. Leave the pub and head toward the cultural center.<br />
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<b><u>Cultural Center</u></b><br />
On the way, get a call from Ned. After hanging up, call him again and learn about Burt, the new roommate, and a pet chicken. Call him again to talk about the suspects. Talk to Dagny, who is still out in the cold. Discuss everything. Go to the center and buy batteries on the postcard rack. Automatically place them in the flashlight. Talk to Soren completely. Go back to the pub to earn more money, but Gunnar orders Nancy to go to the kitchen. Read the tutorial. See an order screen. The top left of the screen are the five orders to be filled. Orders can be filled in a row or in squares of similar colors. The orders are to be filled in the same order shown at the top left. There can be empty spaces in a filled order. A filled order on the top left is grayed out. If the order is difficult, make a new order and select an easier one. You can leave this at any time. Talk to Gunnar about everything. Go back to the cultural center. Now that you have money, buy the book “Iceland at a Glance” at the gift shop. Buy a gift for Ned that you can afford or get more money at the pub. Get the souvenir gift for Ned gift wrapped at the counter. Go back to the ship.<br />
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<b><u>Ship</u></b><br />
Talk to Elisabet again. Discuss everything. Go up to the wheel house. Use the radio key given by Dagny on the radio keyhole. Take the microphone. Automatically Nancy uses it to call out. A voice is heard. It is control tower #32 manned by Alex Trang. Talk to Alex about everything. Alex will help Nancy to distract someone on the ship so she can snoop in her bag. Before helping Nancy, Nancy has to fix the lighthouse first. Learn a ship fact or two if you’d like. Go back down to the dock and then go down the metal ladder to the dinghy across the gangway. Turn around and open the motor. Place the spark plugs and connectors in their correct locations. Read the Dinged Dinghies leaflet received from Soren for clues. Note that the voltage totals from top to bottom are 16, 9, 19, and 13. Red is on the left and black is on the right. Use the guidebook “Iceland at a Glance” translation to know the value of each spark plug. The spark plugs should equal the value of the connector. Insert the spark plugs (red on the left and black on the right) and then insert the connectors in the right order and value. When done correctly, the engine starts. Click on the wheel to be automatically outside the lighthouse.<br />
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<b><u>Lighthouse</u></b><br />
If it is high tide, you can reach the dock. If it is low tide, it is too high for Nancy. Go back to Missti Skip and sleep-rest. The tide will change then. Go back to the lighthouse and climb up to the door. Use the lighthouse key from Magnus’s desk on the door lock. Climb to the top of the lighthouse. See mosaic patterns under the windows. Click on all the mosaics for a closer look. Use the cell phone and call Alex Trang. Go to the control panel ahead. See a 4x4 diagram with circles and directional arrows on all sides of the enclosing squares. The aim is to get five white lights for amateur and seven lights for master level on the tower on the right side. You can see the progression of the colors on the left side: Blue to green to red to CMY (cyan magenta yellow) and then white. To get the next color, two similarly colored circles must be combined. Use the directional arrows to bump two similarly colored circles together. Two blues make a green, two greens make a red, two reds make a CMY, and two CMYs make a white circle. When you see two similar colors, bring them side by side and then combine them. When done correctly, the lighthouse light will come on and rotate. When this happens, call Alex again. Alex says that there is an alarm in Magnus’s chair at the wheelhouse. Go to the hatch to exit and the remote access alarm flashes and sounds. The windows are automatically opened, making it bitter cold inside. Click on the panel to the right of the hatch to start the pyramid puzzle. See a pyramid stack of squares. Starting at the top going down, place numbers on a row that adds up to the number above it. Each number above should be the sum of the two numbers directly below it. Click a number from the sides and then click on an empty square. When done correctly, the hatch opens. Exit the lighthouse and go to the dinghy. Go back to Skipbrot and the ship.<br />
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<b><u>Ship</u></b><br />
Climb up the ship to the wheelhouse. Look close at the closest armrest. See a gold panel and circle. Click on the gold circle. This opens the panel. Press the alarm button. Exit the wheelhouse and hear footsteps. Immediately go left, down the stairs, and then down the other stairs to the main deck. Turn left and pan left to where Elisabet was sitting. Her bag is unguarded. Look in the bag. Read Magnus’s letter to Elisabet explaining where his anniversary gift for her is located. Take the key to Magnus’s cabin. Pull back and try to open the closet guarded by Elisabet. It is locked. Go to the snowmobile at the left end of the town road. Use the gas canister from the pub’s closet on the snowmobile. If the key is already in the snowmobile, click on it to start the engine. You can go straight or left on the ice road. The back arrow goes back to town. Take the left road to get to Magnus’s cabin.<br />
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<b><u>Cabin</u></b><br />
Get a call from Ned. After he hangs up (after sounding strange), try to call him again. A recording answers. Use the key from Elisabet’s bag on the door lock and enter the cabin. Look around. Look close at the table on the right. Read the Limerick book and the letter from the publisher. Take the two decoration disks from the plate. Look left and open the oven door. Take two more decoration disks. Go to the bed on the right. Take two more decoration disks. Look at the pictures on the wall. There are three large pictures of the ice cave. Turn around and check the TV. Take a decoration disk from the answering machine. Read the “After the Laki Eruptions: A History” book. Read the notations about the crow’s nest at Skipbrot. Press the right red arrow on the answering machine. Listen to all seven messages. Read Dagny’s letter from the table right of the dog bed. Tumi the dog must have eaten Dagny’s spare luggage key. Take a decoration disk. Check the dog bed now that Dagny mentioned the key in the letter. Lift the dog bed and take the luggage key. Open the curtain behind the dog bed. Read the clues on the left. Based on the clues, arrange the toys in the proper order. Take a toy from the top and place it on the appropriate square. Each row, column, and diagonal has two of each kind of toys. When done correctly, take and read the messages between Dagny and Magnus. Turn right and see a cabinet on the back wall. Open it to access the crystal collection mentioned in Magnus’s letter to Elisabet found in her bag. Arrange the crystals as stated on the note. There should be four colors of each (blue or yellow) crystal in every row and column with no more than two of the same color together. Do the crystals between or beside the permanently placed ones first. Then enclose those similar crystals that are side by sides already. Then finish rows or columns that needs only one crystal. The numbers at the sides are counts of the colored crystals. When done correctly, the chest is opened. Look inside and take the intricately carved small chest. It’s a music box. Click on the handle to play the music box. More information is needed. Look at the lid of the chest to see a taped sketch. There are still some sketch pieces missing. Turn around to face the door. Take the decoration disk on the top of the door frame. You now have 10/10 disks. Exit the cabin and use the snowmobile. This time, go forward on the road and be at the ice cave.<br />
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<b><u>Ice Cave</u></b><br />
Go forward inside the ice cave. With the flashlight already having batteries, look around inside. This is the picture on the wall in Magnus’s cabin. Midway inside, see an Icebreaker glove on the left side. Go to the end of the path and click on the wall. Nancy says she can break through the wall with a sharp tool. Use the fishing hook taken from the fish cleaning station on the wall. After breaking the wall, go forward five times. There is a split in the path – one way leads left, and one leads forward. Go forward six times. See one ladder going up and one going down. Take the ladder going down. Go forward once. Turn around and go up the ladder. Take the other ladder going up this time. There is a split to the left and right. Take the right path. Go forward two times. There is another split here (left and right). Take the left path. Go forward and then down into a large hole. Take the sketch pieces in a plastic bag. Go back up twice. Go right. Go forward three times until a split. Take the left path. Go down the first ladder. Turn around. Go forward until the exit. Go back to town.<br />
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<b><u>Skipbrot</u></b><br />
Gunnar with a large knife pounces. Go to the crow’s nest in front of the cultural center. Notice that Dagny is not here. Climb up the crow’s nest. Click on the middle rail. This is the puzzle mentioned by Magnus in the history book in your inventory. The solution is to divide the pieces into groups of six with no group touching another. Click on a shape until they are a group of six. They will be highlighted within a yellow line. After the puzzle is completed, see a wounded Soren pass by. Take a wooden gear from the secret compartment. Go to the cultural center.<br />
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<b><u>Cultural Center</u></b><br />
Talk to Soren completely. Go outside and talk to Dagny at the heater. Go to the dock and Nancy notes that Gunnar went out on the dinghy. Go to the Missti Skip pub and take the coaster on Gunnar’s table left of the bar. It is a metal disk. Read the letter on the table. Note that the sign outside the pub shows high tide. Go back to the cultural center and talk to Soren about Magnus’s cabin and the vigilantes at Skipbrot. Tell Soren that someone took a sweater from the gift shop. He will chase the “thief.” Enter the counter through the door left of the gift shop. Use the luggage key from under Tumi’s bed at the cabin on Dagny’s yellow luggage on the table. Read the “Heroes of Land and Sea” book. See Moira Chilsolm’s note to Dagny. Get more sketch pieces. Look close at the counter. Open the drawer and see the matching glove of the one in the ice cave. See a yellow post-it note that says “create volcanic winter.” Click on the tablet on the left. Mix the elements to form a volcanic winter. Combine two elements to make a new one. Continue combining for a progression of events that leads to a volcanic winter. Once the tablet is unlocked, read all the contents. Go back outside and past the crow’s nest. See the heater on the ground and signs of struggle. Look close. See large footprints and blood in the snow on the left. Pick up Dagny’s cell phone on the right. Enter the password learned from Dagny’s note in the barrel at ship’s hold (scuttlebutt) and press Enter. Read all the messages. Check the gallery. See pictures of the captain’s quarters, upper deck, main deck, street of Skipbrot, the ship, the main square, the ship’s hold, and a blank wall at the ship’s hold. Go back to the dock and the ship.<br />
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<b><u>Ship</u></b><br />
Talk to Elisabet about everything. Go to the helm by the wheelhouse. Look close at the wheel. Now that all 10 decoration pieces are collected, do the wheel puzzle. Match the images to create a single compound word for each pair. Turn the wheel and get access to other words that will match the outer disks. Move-click the matching disk close to the matched word. The sailor dictionary seen after finishing the touch screen puzzle at the cultural center has some of the words. When done correctly, the center part of the wheel opens. Take the fixed locator. From Magnus’s diary notes on his captain’s desk, it is known that 86 from the crow’s nest is the total number. Four numbers that add up to 86 are needed. One of them (14) was seen after the pins-map puzzle at the captain’s room. Remember that Magnus made a comment that he needs something to remove barnacles. Go back to Missti Skip and check the tide. It is high. Go up the stairs to sleep and the next time, check to see if the tide is low. If it is, go to the dinghy at the dock. See barnacles on the posts left of the dinghy. Use the hook on the barnacles to reveal another number (26). Go back up to the wheelhouse of the ship. Look close at the left tidal chart for 1784. Nancy says she has two numbers now: 14 and 26. Two more numbers are needed to make 86. Use the already-placed fixed locator to move it around to place 14 and 26 in two of the circles. See if all four numbers in the circles total to 86. Afterward, exit the wheel house and hear Elisabet sing. Talk to Elisabet about the song. She says that it’s an old family song her mother sang to her. Go to the captain’s quarters.<br />
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<b><u>Captain’s Quarters</u></b><br />
Look close at click the bed frame. A panel opens to reveal a Venn diagram. Place the numbers so that the total shown in the overlapping sections is the sum of those circles’ individual numbers. If correct, the rings are grayed out. A drawer is pulled out when the puzzle is solved. Take the sketch pieces. Remember that Magnus commented about the dog kennel at the ship. Examine the dog bed in the corner. Take the tiny key under the cushion. Open the cupboard/cabinet left of the bed. Look close at the numbered circle. Magnus mentioned that they have to be from lowest to highest. Enter the numbers of the four tidal sounding depths learned from the chart: 11, 14, 26, and 35. After each correct number, one of the triangles at the center recesses. Hear a sound of something unlocked in the ship. Exit the room. Go right and down to the hold. Go down the next set of stairs. While on the steps to the lower hold, look at/click on the cannon to the right of the steps. See duct tape and other supplies needed to kidnap a full grown man. Go forward and see a room revealed at the back of the hold. Go to the opened back wall. Enter and look close at the other door with a circle. See a ringed circle with numbers. Light up all the numbers by pressing the correct sections. There are ten tries only, as shown by the circles on the left. The numbers seen within the sections are numbers that need to be pressed adjacent to that numbered section. Review Magnus’s notes in your inventory to help. When done correctly, the panel opens. Some of the gears are missing. Use the wooden gear taken from the crow’s nest, metal disk Gunnar uses as a coaster, and carved star from the langspil on the machinery. More parts are needed. Exit the secret room. See the bilge cover is opened. Look close at the bilge. You cannot move away from here. Nancy is pushed down into the bilge and the grate closes. The water is rising. Recreate the numbers written in the corner on the big dial (15-21-21 for amateur and 19-18-20 for master level). Turn the dotted circles to change the numbers in the corners. The sums are seen on the bottom dial. The pump takes care of the water, but the grill is still down. Nancy cries for help. Elisabet arrives and pulls her up. At the deck, Elisabet gives you a metal crank that the person dropped. Go to Missti Skip.<br />
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<b><u>Missti Skip</u></b><br />
Talk to Gunnar completely. Go to the cultural center and talk to Soren about everything. Go back to Missti Skip and see Elisabet throwing Gunnar out of the building. Talk to Elisabet on the ship. Discuss everything. Go back to Missti Skip. Talk to Gunnar standing in front of the pub entryway. He wants a box from the pub. Enter the pub and go to Gunnar’s corner. Take the box behind the large metal shield. Open the red 1692 soap box. See a picture of a young woman. Nancy says she looks like her. Read the card sent by Edda to Gunnar. Go back upstairs and give the box to Gunnar. He’ll ask if you opened it; you can be honest or tell a white lie. He wants you to return when the tide changes and he will give you what he has. Check the tide on the sign by the stairs. It’s low. Go upstairs to rest. The tide is now high. Go to the pub and talk to Gunnar in his usual place. He gives the last of the sketch pieces. Take the snowmobile and get a cell phone call from Ned. That was very sweet. Decide how you want to respond to his confession. Go to Magnus’s cabin.<br />
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<b><u>Cabin</u></b><br />
At the cabin, open the footlocker (left of the bed, contains the music box) and look close at the sketch taped on the lid. Using the sketch pieces seen on the right and what was taken from the crow’s nest of the ship, arrange the overlapping pieces to make a full image. When finished, Nancy recognizes it as a mosaic at the lighthouse. Exit the cabin and see Elisabet on a sled. Go back to town. Take the dinghy to the lighthouse. If it is low tide, the dock cannot be reached. If this is the case, go back to the Missti Skip and rest. Go back to the lighthouse when the tide is high and climb up to the top. Hear footsteps and find Dagny. Automatically be back in town at the heater. Discuss everything with Dagny. She gives you a lion token. Go back to the ship.<br />
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<b><u>Ship</u></b><br />
Go to Elisabet. Open the closet next to her even though she stops you. Out comes Tumi, Magnus’s dog. Elisabet gives you the sheet music of the family’s love song to the treasure. Look inside the closet and take the rawhide dog bone. It is a hiding place. Use the tiny key taken from Tumi’s kennel on the hole. Turn the key. Read Magnus’s note about the chart. The treasure is in the ice cave but needs Lawrence’s journal to access it. He describes the maze steps to do. Go to the lion figurehead at the bow of the ship. Look close at the panel on its back. Drop the token in the slots to turn all the lion heads upright. When all heads are upright, take the wooden wheel. Go back to the gear panel in the secret room (hold of the ship) On the way, get a call from Dagny. At the door in the secret room, place the wooden wheel on the gear panel. Use the metal crank on the left gear. A compartment raises up and reveals an ancient box. Open the left side and see a sliding piece is missing. Open the right side and see a puzzle. Arrange the pieces so that every row and column has one of each design. Review the clue on the middle right in Magnus’s notes in your inventory. Place the symbols that are already shown on the gameplay squares (one per row or column). Then fill the large symbols with large pieces to cover them. From there, deduce the rest. When the right side of the box opens, read the letter-confession of Captain Lawrence to his daughter. Click on the side of the last page to read a torn page titled “The Words I Couldn’t Keep.” Go back to the lighthouse and walk to the top.<br />
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<b><u>Lighthouse</u></b><br />
Turn around and look close at the star mosaic. Place the numbers so that one of each number is within each outlined large triangle, horizontal row, and diagonal row. Review Magnus’s note in inventory. It mentions “lines continue across the gap.” Fill in the numbers missing in each triangle that has the most preset numbers already. Then work from there. This puzzle is similar to sudoku. The light turns on at the end when that row is correctly filled. Take and read the journal page. After reading the pages of the journal, go back to town and ride the snowmobile to Magnus’s cabin. Now that Elisabet gave you the sheet music of the family’s love song, open the music box in the footlocker. Use the sheet music on the box. Review the music book taken from the lobby of the Missti Skip. Arrange the tines to correctly play the song. Take a set of tines and move it to the correct place. Make a trial run to see the sequence of the tines played first and the number of bumps on the roller (for example, G is played four times). Then arrange the tines. Pull the lever to start the music. If correctly done, the whole piece is played. The drawer opens. Take the fish wooden tile and journal pages. The pages are automatically added to Lawrence’s journal. Go back to the ship. Hear the alarm on. Elisabet and Tumi are not here. Go down to the ship’s hold and then to the secret room. You might see that someone used an axe to take the box from the wall, which damaged the box. Open the left side of the captain’s box. Move the sliding shape to the treasure mark yellow X at the top right corner. Use your mouse on the arrows on the bottom right, or use your keyboard arrows. The sliding shape changes shapes and/or color as it passes to certain tiles. Note the markings on the tiles. The barriers open for a similar shape and color of the sliding shape. When the puzzle is solved, take the pages from the box. The journal is now complete. It is Lawrence’s legacy to his daughter. Remember what happened to them in the end. The completed song that was sang by Elisabet is at the back pages of the journal. Use the snowmobile and go to the ice cave.<br />
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<b><u>Ice Cave</u></b><br />
Follow Magnus’s directions to get through the maze. Enter the cave. Turn right at the red pumice stones (take two steps). Walk forward to the high ledge with the red stone (right four steps). Climb up and over. Go down past the yellow pumice stones. Continue forward until the tunnel split-level (seven steps to the ladder). Go up two times. Turn right at the cluster of five stalagmites. Continue forward to a large cavern (two steps, then the cavern separates left and right). It is now time to use Lawrence’s directions to get through the maze. Head into the right tunnel (the path splits left, right, and forward). Continue two steps (forward) and face an ice wall. Use the fish hook on the wall. Find Magnus. Talk to him. He thinks it is his fault the culprit did this and he’s sorry about it. Nancy calls Alex for help. The signal breaks up after telling her about the ice cave and the culprit responsible for all of this. The ground shakes and ice falls, separating Magnus and Nancy. Magnus goes for help but Nancy is alone. The kidnapper shows up, carrying an axe. The kidnapper wants the treasure and threatens Nancy with Gudrun the axe. Turn left and take one step forward. On the left is the decoy treasure chest. See an ice-covered boulder on the left. Use the hook on the boulder. The kidnapper takes the decoy chest and uses the axe to cause ice to block the passage, trapping Nancy. Turn around and face the place where the fake treasure chest was found. Use the hook on the wall ahead. Go forward three times and see the real treasure. Press the images on the chest in the order they appear using the words of the song. See images on the chest. Press the images in the correct order according to Lawrence’s final letter. Use the song found in the back of the captain’s journal as clues. The treasure chest is full of gold. Magnus breaks through the wall. Alex calls and says that the kidnapper is caught. Decide what to do with the kidnapper. Case closed!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-73331010257803030362015-04-27T17:59:00.001-05:002015-10-19T17:19:46.839-05:00Sea of Darkness<div class="separator" style="clear: both; text-align: center;">
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<b><u>The Case:</u></b></div>
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The celebrated ship “Heerlijkheid,” is usually the centerpiece of an Icelandic town’s local festival. Now that its captain has disappeared, the renovated vessel has become an eerie distraction. Did Captain Magnus sail away with a legendary treasure, or was he carried off into the night? Take the helm as detective Nancy Drew and set a course for the Sea of Darkness!</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXKLgkKNMchRlj1snx2rMMs2OiXdXLwRythYRFyHyRGYpTjfyFhyphenhyphen2vwZBPOotRmUl39N3mKvZhu0VhdEdRilr3Jv4uw7Y2k_3k9lutV3Hp4v0D4NFnUfwQdcZRZxfPX43JPDIHu5g9HxMF/s1600/Soren1.png" width="400" /> Soren Bergursson: Although Soren grew up ten miles from Skipbrot, he is considered an outsider and isn’t treated very well by his fellow residents. His vast education and knowledge of all things Icelandic aid in his running of the Culture Center and drive his fascination with local artifacts. He claims to be tired of hearing everyone talk about the treasure, but perhaps he’s secretly plotting to find the treasure himself?</div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXEhTOH3RJ-1tTi_NYfQfAtkJF_kc2i7e68iIiuM6dcBoqi9vlDPBTmy55lJIxCstECvx5NfZTkpqV3OJuYL5U8Gmhkq7AhzQ_aIz6IUtvVvw-hjyuylYnY1xYAYPc4ufAWAl8edPvYDF4/s1600/Elisabet1.png" width="400" /> Elísabet Grimursdóttir: A born and bred local, Elisabet helps Soren run the Ancestors’ Festival and controls access to the Heerlijkheid. Could her recent breakup with Magnus have inspired her to take revenge?</div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPhrlBfHJWLNm1ycQVPTO8JemRbM6tOd5xt4i0VvfGuP7ny6JNwCxvx6R6t1vVQPWS4yfGOGuTlUvy6QbFIH5qCSWPfjfU7sJ3gNDG1rKGUHKtC8iCW1tuafQEOTEo_DIxq5prw1ciD2rI/s1600/Magnus1.png" width="400" /> Magnus Kiljansson: Magnus is the captain working on the Heerlijkheid’s restoration. He was supposed to safely steer the ship into the town’s port to kick-off the Ancestors’ Festival, but when the ship arrived, it crashed into the harbor unmanned, with Magnus nowhere to be found. Is it possible Magnus located the treasure and abandoned ship? Or did something much more sinister cause his mysterious disappearance?</div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwnQVQegxMrbvBo-8ZWqHm8f-MOivjCoRrGPtNUHRhXkn8iqM5JmTl-oCSOGLDfct2NP_aRhE1gwFO4uoxD61Tsn5vdJwQc8hRCCqq3bVEPxym2bN3h63xl8fyS6t5cDqzSaqJNSqLfYCd/s1600/Dagny1.png" width="400" /> Dagny Silva: As the manager of the ship’s restoration and a renowned treasure hunter, Dagny is furious with her business partner Magnus for disappearing. She suspects he went looking for the gold, found it, and took off, leaving her behind to clean up the mess. Dagny hires Nancy to track Magnus down and bring him to justice. But could Dagny know something she’s not letting on?</div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8hfbBVJ4X5R8mDBbtPNs58Spj9hxTOCbtx0k5Syg74XUlBSiL11ClrhErRnos1P3ilqpVjQ926YEtUYee3vQnqDF5YXJicKIZ47fPKS-RqoDusHOfSDOv74WY93yBKPfbIFcpy9OQvIvc/s1600/Gunnar1.png" width="400" /> Gunnar Tonnisson: A grumpy old sailor who yearns for the “olden days,” Gunnar is not shy about voicing his concerns regarding the way the festival is being managed. He doesn’t care about treasure hunting, and claims the town’s traditions and history are what really matter. Could Gunnar be harboring a hidden agenda to disrupt the festival?</div>
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6_rN1WmHxG1H64cYnhcmZufdSEMk30jX9M-slh5_SWl3Kk7Vcu6O6tq5OFUigjnR30nh1kVoBiyw1I3MzsU9DPnzTH0QYT0TFygy2MDW4vt4izoKyNH60lhWgJ6pYfd3ExGMxd_KEDUx4/s1600/Alex1.png" width="400" /> Alex Trang: Alex is a contact at the Rekyjavik Harbormaster’s control tower. She and Magnus communicate by radio whenever he is on board the Heerlijkheid. Could she have any insights to Magnus’ disappearance the day the ship crashed?<br />
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<img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-JByU59r4Nzjgp72vhzqg7Oa4WIJvpiI2zpFWd1JTuamvMYUltPxts5H1ovJvHqRbL-51Pys2eN6dZ4flenhY_rc2ysyp3NoiSktQdsNR90BH6ffeOc233l4WUa75tUTLT6Kiqea97lnR/s1600/Ned1.png" width="400" /> Ned Nickerson: Returning as a phone contact, Ned is always available to
provide Nancy with any support or help she might need. Call him often
and keep him up to speed on your adventures so that he can provide
additional tips.<br />
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2015/06/sea-of-darkness-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2015/06/sea-of-darkness-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-507019701416915542014-10-19T22:00:00.003-05:002014-10-19T22:00:24.697-05:00Labyrinth of Lies Walkthrough<u><b>Phidias Cultural Center – Museum Grounds</b></u><br />
Upon arriving at the Phidias Cultural Center – Greek Museum, automatically be talking to Joe and Frank Hardy on the cell phone. During the conversation, hear a scream. Automatically go to the amphitheatre and see costumed man and woman. Learn that it is a rehearsal. Talk to Xenia completely.<br />
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<u><b>Amphitheatre</b></u><br />
Turn around from Xenia and climb the stairs. Two clicks up, see items on the stone seat on the right. Take the Famous People of Greece book. Read the book and learn about the Greek men and women that pioneered science and art. Turn around, go down, and turn right at the bottom of the amphitheatre. Go forward and climb the steps to the stage. Turn left, forward, and left to see the amphitheatre. Turn around and see the backdrop of the stage. Turn right and go toward the top left. Enter backstage on the right.<br />
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<u><b>Backstage</b></u><br />
Pick up the blue tablet on top of the storage case on the left. Read the stage notes. Try to read the personal notes. Learn that a password is required. Talk to Grigor, the man standing by the sound board. He’ll dismiss you after you ask him about Hermes’ role. See Grigor’s bag on the chair. Click on it and Nancy will say she can’t look in it right now. Go down the steps on the back wall. Turn left and be at the hydraulics room. Pick up and take the Greek Mythology, The Great Books Initiative on top of the right crate. Read about Tartarus and the Underworld. Go forward to the locker in front of the grilled fence. See that the locker is locked with a keypad. Go back upstairs and see the ropes and levers of the fly system. Try to take the rope below the lever. Grigor stops Nancy and warns her that it could kill her. The fly system controls the sceneries. Grigor leaves. Check the light board control panel below the posters on the wall. Pull a red lever above the round rope of the fly system. A sound is heard. Xenia comes into the stage and starts to rant. Go outside to the amphitheatre.<br />
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<u><b>Amphitheatre</b></u><br />
Go to the director’s tent (where Xenia was). Look close at the table in the tent. Read the cast of characters by the plastic cup. Read and take the director’s copy of the production script, Persephone in Winter. Learn that the control remote for the hydraulic lift is stored backstage and has a code (18355). The lift only activates by remote when standing under it. See the weight values of each of the sets. Read through all the pages and see red colored notations on several pages. Examine the tablet and see the locked frames. Assemble the image by picking up a piece on the right and placing it on the correct square at left. If correctly place, the piece cannot be moved anymore and makes a different sound. Open the #1 puzzle. Finishing the first one unlocks the next one. The rest of the puzzles are optional. Once the first puzzle is solved, leave the tablet on the table. Go back to the amphitheatre. Go to backstage, past Grigor, and down the stairs to the hydraulics room. Go to the locker with the keypad. Using the numbers seen in Xenia’s script note, enter 18355. Take the remote from the top of the cabinet. Go back up and out to the stage area. Nancy says this must be the place for the stage lift. Use the remote and press the down button. Arrive in the Underworld.<br />
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<u><b>Underworld</b></u><br />
Thanos gives a warning about being in his kingdom and abruptly leaves. Examine the plaque on the dock. Click it again to try to get a rubbing of the image. Check Charon’s (the skeleton man) boat. Examine Charon’s figure. He has his hand out. Click on his hand that is waiting for his coin-fare. Go back to the lift and use the up button on the remote. Go to the amphitheatre at right exit off the stage. Talk to Xenia about everything. Climb the stairs and out of the amphitheatre. Go forward to the museum.<br />
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<u><b>Museum</b></u><br />
Examine the poster stand in front of the museum entrance door. It is locked. Examine the mailbox left of the door. It is empty. Enter the museum. See Niobe run from the glass case on the left. Talk to her entirely. Examine the statues (torso, Poseidon head, Nike, Aphrodite, armor case, and Nemean lion). Look at the display left of the statues. Examine the colored reproduction of statues on the left side of the museum. Go to the right and to the middle display. See a temple reproduction and a “Create your own temple” stand. Pull back and turn around. Take the Temple Architecture paper from the bench on the left.Turn around again and look close at the vase display right of the temple alcove. Go right and look close at the coin and jewelry display. See Niobe’s broken case and the necklace she was examining. Try to open the coin display case and discover that it is locked. Go towards the entrance door and see open packing crates on the right. Read the pink invoice on the cover of the crate to note that a handwritten entry of a jewelry set (gold necklace and earring) was sent. Note the stamp. Turn around from front door and see the columns and statues at the central part of the museum floor. Go to the door right of the jewelry display. Read Melina’s note taped on the door. Read the next page. There is a list of chores to do, and the key’s location is also noted. Go to the statues and armor display. Look close at the winged headless Nike statue. Take the office door key beside Nike’s foot. Use the office key on the office door and go inside.<br />
<u><b><br />Office</b></u><br />
Get a call from Melina. She will tell you about what she’s working on and where important things are located. When the conversation ends, turn left and look close at the file cabinet. It is locked. Look close at the book case and open the wooden box. See small figurines. Check the printer left of the desk. Examine the computer on the desk. It needs a password. See the USB phone stand below the monitor. Go to the other wall. Read the paper on the clipboard on the table and see the exhibit list of items, when received, and who signed for them. Open the large wooden cabinet on the right wall. Examine the boxes, folders, and binders. Read the blue binder on the left of the top shelf, the red binder in the center of the middle shelf, and the red binder on the right of the middle shelf. Exit the office and go to the statues display. Talk to Niobe. She gives the Greek Mythology book. Read the book. Talk to Niobe about provenance. Take the Introduction to Provenance book. Read the book. Use the cell phone and call the Hardy boys. Discuss everything. Go back to the bookcase in the office. Look close at the wooden animal figurine box. Match the animals with the symbols of the gods the animals are associated with. Review the Greek Gods Mythology book from Niobe. Take an animal and place it below the item symbol it is associated with. Take the filing cabinet key from the secret compartment. Use the key on the filing cabinet lock. Open the top right drawer and take the vase tabs-labels. Examine the folder. It has the staff’s time cards. Note the dates everyone left. Open the top left drawer. Take the coin display key. Read the yellow post-it paper to get the computer’s password. Go to the computer and enter the word on the post-it: KLEROTERION. Press the Enter key. Read the messenger entries from Melina to Nancy. Open the Ticketer file. Using the stated clues, arrange the seats based on the requests. Click on a name and then click on the seats in the top row that you assign them to. You can do only the first puzzle; the rest are optional. Press the Submit Seats button when finished. Take the tickets from the printer left of the desk. Go outside the museum and open the mailbox. Get the Guide to Greek Vases sent by the Hardy boys. Place the arranged tickets inside the mailbox. Read the Guide to Greek Vases sent by the Hardy boys. Go back inside the museum.<br />
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<u><b>Museum</b></u><br />
Go to the vase display. Look close at the display on the right. Based on the description on the book, place the labels seen on the sides of the screen on the vases’ plaques. Nancy will say when it’s done correctly. Go to the temple display. Look close at the stand. Click to start building the temples based on the requirements stated on the left side. Click on the parts on the top left and use the arrows at the top right to find your choice. Select the statue of the God that matches the design. There is a reset button. Click the Submit button when done. If the gods approve, take the picture from the printer. Place the printed picture on the appropriate stand. Go to the coin and jewelry display. Use the key on the coin display. Take a coin on the bottom row of the coin display. Go to the amphitheatre and then up on the stage. Use the remote’s down button to lower to the set below the stage.<br />
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<u><b>Underworld</b></u><br />
Review the Underworld Myths book. Look close at Charon’s hand. Use the coin on his open hand. See the hands of the damned sticking out of the River Acheron. Charon’s boat delivers you to the gate of the Underworld guarded by the three-headed dog, Cerberus. Click on a frame below a head. See stars and a dog icon. Block the dog from reaching the stars. Click on a line and it will block the dog. It’s best to make blockage closer to the star in question. Once all sets of eyes are no longer lit, enter through the skull door. Go forward and be on a bridge. Go through the wooden door. See another Cerberus on the left. Look close at the second plaque like the one on the boat dock beside Cerberus. Go forward and open the blue double door. An alarm sounds. Immediately back up and leave the workshop. Turn around and climb the stairs. At the top of the stairs, see a decagon with Greek alphabets. More information is needed. Go forward and look close at the three judges on their throne. Examine the scale. Examine and try to open the box on the bottom step. Go to and try to open the door on the right where the ones judged to live exemplary life pass through. Enter through the fiery red door to Tartarus left of the judges. Go forward past the bridge.<br />
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<u><b>Tartarus</b></u><br />
Hear Xenia and Niobe quarrel. The ladies leave after seeing Nancy. Enter purgatory. Turn around and check the door. It is locked. Go left twice and see a pool. Examine the large tub/vase on a stand to the right of the tree. Back up and go to the right path pass the lava. See an incline on the left. Climb up the incline. A boulder is released. Immediately back up by clicking the down arrow at the bottom of the screen to let the boulder through. If you are run over, another chance is given. Go back up the incline and climb to the top. Take the pitcher with holes. Turn around and go back down. See a locked door at the end of the path. See another (third) plaque left of the door with red eyes. Turn around and see a keypad on the left. Go forward to the left and see a path with open cell doors at both ends. Examine the black panel on the left wall. Just outside the path (across the pool area) with cell doors, turn left to the steps. Take the workshop notes on the bottom step. Read the note. Climb the steps and see a triangular puzzle with vines and flowers. Go back to the pool by the tree. Use the pitcher on the pool and see water pour out of it. Click on the vase and see holes and covers. The arrows when clicked cover some of the holes. Block the holes. Fill the vase with water from pool. Empty the water in the large tub/vase to the right of the tree. Do this three times. Hear a sound and see the red eye door blink three times. Enter the door to the fire room. Go forward past the bridge to the fire room. See that some steps are missing to cross to the other side. Turn around and look close at another plaque left of the door. Examine the small box right of the door. It contains different seeds. Exit the room. Go to the door with hands and skulls. It is locked. Look close at the panel right of the door. The aim of the puzzle is to stack the hand tiles on top of the center tile with lots of hands. An action can be done only one space away from the tiles. Click on a space beside two or more tiles to combine them to one. Move all the hands one space away from the center tile and then pile them on top of the center tile. When the door opens, exit Tartarus. Go forward. Exit through the door with the picture of Charon on his boat left of Cerberus and past the blue door of the workshop. Go forward to River Acheron. Examine the purple light focused on the door. Ride the boat to go back to the dock. Thanos takes the remote and warns Nancy not to come back here. Return to the amphitheatre and go backstage.<br />
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<u><b>Backstage</b></u><br />
Talk to Grigor. He wants Nancy to help fix the fly system since she broke it. Talk to him about everything else. Pick up the tablet on the case at the left. Read the stage notes again. There should be new entries. Look close at the ropes and levers of the fly system. Counterbalance the weights of the production settings. To add weights, take weights from the bottom slots and click-add them to the bars of the appropriate ropes. Review the Temple Architecture paper in inventory to determine what each word means and what the appropriate weight is. Nancy will say when it’s done correctly. Pick up the tablet on the case on the left. Open Personal Notes on Grigor’s tablet. See words above blank squares. Remember Xenia’s notation on the director’s copy of the script: First, last, repeat. Click on the first letter of a word, the last letter of the next word, and repeat. Read all the information. Go to the chair that has Grigor’s bag and open it. See that Grigor has a copy of the production script. See the red stitching mentioned on the tablet. Click the red slit and read the audition call for the role of Plutus. Learn the name of the people that are on the call. Use the cell phone and call the Hardy boys. Talk to them completely. Go back to the museum office.<br />
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<u><b>Office</b></u><br />
Get a blank paper from the printer. Check the rest of the programs in the computer. Listen to the recording of the cast saying their lines. Play the lottery game, Persephone in Winter. This is a match game. Find two or more matching icons. If you clear the board in time and have a high score, you get entries to the lottery to be drawn on opening night. Review the P=provenance book loaned by Niobe. All the acceptable documents must be originals including digital forms. See the list of the acceptable documents. Open the yellow provenance program on the computer. The first requested item is gold green leaf necklace. A picture of the necklace is needed to be entered at the top right. Exit the office to take a picture of the necklace.<br />
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<u><b>Museum</b></u><br />
See Niobe open a secret door across the hall from the office. Go to the hidden door across the hall. Click on the circular design. The aim is to show all lightning bolts. Click-hold an icon and drop it on a place of your choice. See that lightning bolts can cover the tridents. When all lightning bolts are shown, the door opens. Go forward. Click on the slot cover on the door to see that the workshop is empty. Enter the workshop and the alarm sounds.<br />
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<u><b>Workshop</b></u><br />
Using the clues on the workshop notes taken from Tartarus, disarm the alarm. Look close at the alarm on the right wall. See fingerprint smudges. Click on any circle and connect all the circles in unbroken lines. If this isn’t done fast enough, Thanos will come in and yell at you. But there is always the second chance feature! Once the alarm is deactivated, examine the cabinet right of the alarm panel. See unpainted vases. Read the notebook below the cabinet. It is Niobe’s musing about art. Check the table under the poster at the end of the room. See pieces of replica vases. In the trash can, read Melina’s letter to Niobe about the rules of reproducing the exhibit pieces. Read the added text about two entries. After reading the note in the trash can about the first entry, look close at the bookcase on the left. It has paint cans and other supplies. Click on the shelves to move the shelving and see the entrance to the museum. Check the cabinet to the right of the poster on the wall. See empty shelves. Check the kiln under the cabinet. Check the shelves and table across from the alarm panel. Take the charcoal (pencil) from the bottom shelf. Open the tunnel entry by clicking on the shelves left of the poster. See that the exit to the museum is locked by a circle with Greek alphabet letters. Go back to the workshop and exit through the blue double doors to Tartarus.<br />
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<u><b>Tartarus</b></u><br />
Call Melina and talk to her completely. Exit through the River Acheron door. Ride Charon’s boat back to the dock. At the dock, look around where Thanos hid the remote. Turn around and click on the base of the tree right of the dock to get a spectroscope. Turn around and examine the yellow box on the lift. See connections with numbers. The numbers indicate the sum of lines to be attached to that connection. If the numbers are correct, the red connection turns green. Click in between a connection to form a line. Click the number of lines needed. When the box opens, take the remote. Enter the lift and use the remote’s up arrow. Turn right and go backstage. Talk to Grigor completely. After he leaves, upset, read his tablet again. Read the new personal notes. Learn how to open the stone tokens. Go back to the museum to continue doing the provenance.<br />
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<u><b>Museum</b></u><br />
The first item to prove provenance of is the gold leaf necklace. Go to the coin and jewelry display. Use the cell phone camera to take a picture of the gold leaf necklace above the coin display. Zoom in to get the best shot. Once the picture is taken, go back to the office. Check the clipboard list by the cupboard door on the right. See when the necklace was received and by whom. Open the cupboard and read the loan terms from the middle shelf to determine who loaned the pieces and for how long. Go to the computer. Place the cell phone on the USB port. On the computer, open the provenance program and enter the appropriate information based on what you just read (Artifact: Jewelry; Received: July 2; Received by: Stavros; Current Owner: State Museum of Fine Arts; On Loan from Exhibit: The Golden Age; Loan ends: September). Select the correct picture and press Submit. The next item to confirm provenance of is the Nemean lion. Go to the statue display (automatically take the cell phone with you). Using the cell phone camera, zoon in and take a picture of the Nemean lion. Go back to the office. Check the clipboard list by the cupboard door and the loan terms from the middle shelf in the cupboard. Go to the computer. Place the cell phone on the USB port. On the computer, open the provenance program and click the right arrow next to the picture to see the lion statue. Enter the information based on what was just read (Artifact: Sculpture; Received: June 29; Received by: Michail; Current Owner: Kostas Bezos Gallery; On Loan from Exhibit: World of Gods & Heroes; Loan ends: November). Press the Submit button. The next item is a vase depicting four women, one seated holding a bird, another standing behind the chair. Go to the vases display. Look at the left display. Using the cell phone camera, zoom in and take a picture of the vase with four women on the top shelf. Go back to the office. Look at the clipboard. Nancy comments that if the time cards are correct, then this list is not right. Remember Grigor’s personal note about time cards and entries. Check the clipboard list by the cupboard door. Review the notes on the right, written after doing the lock puzzle of Xenia’s tablet. Open the cupboard and read the loan terms from the middle shelf. Go to the computer. Place the cell phone on the USB port. On the computer, open the provenance program, scroll to the vase photo, and enter the information (Artifact: Vase; Received: June 30; Received by: Sophia; Current Owner: National Archeological Museum of Athens; On Loan from Exhibit: Permanent Collection; Loan ends: August). Press the Submit button. The program states that the submission is accepted, but a time gap is indicated and provenance is unable to be confirmed. Open the file cabinet at the side of the room (left drawer). Check the time cards on the top right. Exit the office and check the invoice on the crate cover to the right of the exit to the museum. Note the seal. Check the list in the clipboard in the office. Call the Hardy boys. Discuss everything. Go to the coins and jewelry display. Use the coin display key on the glass case on the left. Take and look close at the box. The object of the puzzle is to show seven gems on all outside tiles on the lid when the box is closed. Open the lid to show two sets of tiles that have gems. Move the tiles to arrange it so that the sum of the gems on a tile is seven. Note that the tiles are arranged in mirror image to the other set/side. That is, the top right tile of the left set is to be superimposed on the top left tile of the right set. Arrange the seven gem tiles to be on the blank space. Close the lid. Hear a click.Pull back and take the triangular tile from the opened box. Enter the secret passage to the workshop.<br />
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<u><b>Workshop</b></u><br />
Go forward. Click on the slot cover on the door to see that Niobe is inside. She is not in her costume. Enter the workshop. Talk to Niobe about everything. She asks that Nancy paint a vase. Take the vase guide from the table that she gives you. Go the unfinished vase cabinet to the right of the alarm panel. Take a vase from the middle left shelf. See a screen with choices of design. Use the vase guide and select the designs. Place the design on the location shown in the guide. Click on the top right vase to reset the puzzle. Click on Fire Vase at the bottom right when finished. The vase is placed in the kiln. It will take time to fire the vase. Talk to Niobe completely. Exit through the blue double doors to go to the Underworld.<br />
<u><b><br />Underworld</b></u><br />
From the workshop, turn right and exit through the door with the Charon depiction. Ride the boat to the dock. Stand on the lift and then turn around. Take a rubbing from the panel on the dock using the blank paper taken from the printer. Talk to Thanos. You may have to talk to him twice until you get his story. Go back to the Underworld. Use the same piece of paper to get a rubbing of the plaque beside the Cerberus close to the workshop. Go to Tartarus (though the red door). Take a rubbing from the panel left of the door to the Fire River. Go through door and be in the Fire River room. Take a rubbing from the plaque left of the door. Go to the triangular vine tiles on top of the stairs across from the pool. Automatically add the tile taken from Grigor’s gemstone box. Arrange the tiles so that all the edges match. Right click to turn the tiles. Take the small key from the opened compartment left of the puzzle. Go back to the steps after the judgment room (through the red door with hands around it). At the top of the steps, see the Greek alphabets in the decagon. Open notes at the bottom right of the screen beside the task. Read about Grigor’s tablet entry. It states to look at the stone tokens. There are five sets of letters that represent famous Greeks with images of what they are known for. Slide the tokens to the correct color wedge. Each color wedge needs one token, with letter tokens in wedges with a blue Greek eye. Only tokens of the same pair can share a color wedge. Read the Famous Greek book to identify the characters. Check the rubbing to learn the Greek letters of the first alphabet of their name. Place the token and the Greek letter on the color of the wedge they are associated with. The Greek letters are placed on the wedge with the eye icon. The edge of the wedge shows the color. The token of the same color can go to the wedge of the same color anytime. Take the letters note (JMMDMVN) and the seal from the opened compartment. Continue forward to the workshop.<br />
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<u><b>Workshop</b></u><br />
Check the kiln. See a sphinx fragment inside the kiln. Take the vase and automatically place it in the cabinet. Talk to Niobe completely. She gets mad when asked about the sphinx in the kiln. Exit through the bookcase/tunnel. Go forward to the door with the circular letter puzzle. The paper in the workshop trashcan states “second entry cast in Greek alphabetical order.” Note also the pronunciation of the letter e mentioned in the paper (for Niobe). Nancy says to enter the name of the actors in Greek letters. Click the letters that form their names. The door opens. Go outside to the poster display close to the entrance of the museum. Use the small key taken from the triangular vine puzzle at Tartarus on the display box. Take the poster. Read the back of the poster. It is an invitation to “gather the treasures of Greece.” Call Melina and discuss everything. She gives the password for the authentication database. Return to the office.<br />
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<u><b>Office</b></u><br />
Go to the computer in the office. Open the authentication database. Enter Calliope as the password. Press the Enter key. The program states how to test various things for provenance. Go to the workshop using the secret door across from the office. Go to the table left of the kiln. Take a shard of pottery from the bottom shelf of the table. Go back to the museum via the bookcase tunnel and the coins and jewelry display. Look close at the necklace in the broken case. Use the shard on necklace. There is a black mark – it’s a fake. Open the display left of the coins. Take the emerald earring under the gold wreath. Use the spectroscope taken from the tree in the Underworld on the emerald. This is also fake. Call Melina and she states that Nancy is wrong and completely changes her tune. Go to the workshop and talk to Niobe about eveyrthing. Call the Hardy boys. Talk about everything, but ask about Joe’s birthday last. Call Melina. Melina tries to get Nancy to leave. Exit through the blue doors and ride the boat to the dock. Talk to Thanos. You may have to talk to him more than once. Talk to him until he has nothing to say. Ride the lift to the stage. Call the Hardy boys and update them. Go to the amphitheatre.<br />
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<u><b>Amphitheatre</b></u><br />
Go to the director’s tent. Click on the box on the left on the table. Based on Grigor’s notes, place the letters into the squares in a continuous line alphabetically to unlock the box. Click on an empty square. Then click on the selected letter from the left. That letter will be now entered in the blank square. Start with the letter A already on the square. Once the box is opened, read the paper inside. Learn that the activation code of the cage is 72914. Go backstage. Grigor is not here. Read Grigor’s tablet to see if there is anything new. Call Melina again. Go to the director’s tent. Talk to Xenia. She wants Nancy to do the cue lights. Ask about her dress before talking about the forgeries. She’ll go berserk and demand Melina’s number, then dismiss you. Go backstage to the light control board. Read the light cue guide that Xenia gave you. Select the cue number. Read the description at the bottom of the panel. Look for that scene in the director’s script. Enter the light letter, the color of the arrows (shown by the first letter of the color), and the dimmer level (shown by the number of dots above the color). Press the Save Cue button on the bottom right when done. When all cues are set, there is an overload and looks like it tripped the stage lights circuit. A manual restart required at the breaker box. Go downstairs to the hydraulics room. Open the breaker panel. Pull down the lever of the circuit breaker. See Grigor come up from the Underworld on the lift. He is checking Greek vases. The vases need to be tested. Go to the workshop and then to the Cerberus by Charon’s boat. Click on the blacklight focused on the door. A tool is needed to pry it out. Go back to the workshop and look for a tool. Take the hex key beside the orange can on the work table on the right (has to be triggered). Go back to the blacklight by Cerberus. Use the hex key on the blacklight. Go back to the museum. Use the blacklight on the vases. The vase with the four women is fake. Go backstage and talk to Grigor about the swapped copies and everything else. Go to the workshop via the museum entrance. Hear an upset Niobe and a threatening Thanos. Niobe breaks the pots she created. Thanos leaves. Automatically talk to Niobe. She says that she left something that will help Nancy, but she dropped it on the stage. Go to the stage. Check the stool behind the two stone column left of the lift door. Pick up the narcissus flower. Take the key inside the flower. Thanos walks towards Nancy. Nancy falls down the lift.<br />
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<u><b>Tartarus</b></u><br />
Nancy wakes up in the cage at Tartarus. Grigor walks in and Nancy asks him for help. He doesn’t want to be seen helping Nancy. Nancy has to escape the cage on her own. Grigor left something in the boatman’s hand. Turn around and examine the black panel on the right wall. Use Niobe’s key from the flower to open the black panel. Make a path for the red spider on the web above to get to the wheel at the bottom. Click-hold the black tiles to move left or right to make a path. Moving the tiles also turns the spiderweb made up of green and yellow ring. Select the arrangement that will make a path on the two rings. As shown by the yellow number on the left and green number on the right, the number of tiles on the right-green should be seven and the number of tiles on the orange left side should be nine. Pull the lever to drop the spider. The cage is opened. Exit Tartarus and make your way out to Charon’s boat. Read the note on the bench of the boat. Read Grigor’s added notation. The ancient Greek Gods have Roman names. Enter the Roman gods on Charon’s staff from left to right. The M order is: Mi, Ma, Me. Review the Greek Gods book to learn the name of the gods, their description, and items and animals they are associated with. Click the three parts of a god to cycle the choices. Remember Grigor’s note that was found when the Greek stone was opened: J, M, M, D, M, V, N. Examine Charon. Take the seed note from Charon’s hand. Ride the boat and go to the lift. Use the remote. The connection is off. The wifi for the lift needs to be rebooted. Go back to the workshop via the boat. It is locked. Go to Tartarus and to the fire room. Check the panel to the right of the door. Nancy says she needs to find the missing seeds. Exit the fire room.See Thanos walking towards you through the cage path. Use the keypad on the left. Enter the activation code seen in Xenia’s box: 72914. Thanos is trapped. Exit Tartarus. Look around the judges’ thrones. Go back to Tartarus and see that Thanos escaped. Pick up the marbles from the ground close to the light fixture in the cage he was in. Go back to the judges’ room. Look close at the scale. This is the first line of Grigor’s seed note. Place the eight marbles on the slot on the left. One of the marbles weighs more than the others. Find out which one. There are only two tries. Weigh three black and three white marbles on each pan. Press the Judge button. If the scales are equal, add the two kept marbles to the scale (one on each side). If the three marbles are unequal, weigh the heavy three marbles. Keep one of the marbles and weigh the other two. If the two weighed stones are equal, the third kept one is the heavy one. Place the heavy marble on the slot on the right. The judges’ trunk opens. Read the letter talks about all cast members and their plans. There’s an empty box of Grigor’s seal. Look at the blueprint plan of the item delivery during the show. Nancy is judged by one of those on the throne. He turns his head and hits Nancy with his spear. Nancy wakes up chained in the fire room.<br />
<br />
<u><b>Fire Room</b></u><br />
See the brains of the heist sitting on Persephone’s throne. The baddie raises the bridge and walks out. The bridge goes back down. Look at the shackles on Nancy’s ankles. Turn the rings and form words. Use the blood or red stains to help you. Go to the large black throne atop the steps. Take the seeds on the back of the throne (they look like gems). Go through the small path to the right of Persephone’s throne (curved arrow). Exit to the loading dock. See the waiting van to load the loot. Turn around and take the paper on the stacked chair on the right. Read the confession. Go back to the throne room. Look close at the smaller throne. See the fire bridge control panel. The aim of the puzzle is to match the color and position of the four shapes on the top and the ones at the bottom. When done correctly, the bridge rises. Cross the raised bridge-steps. Open the seed panel on the right of the locked door. Automatically place the seeds taken from Hades’ throne. Review Grigor’s seed notes. The colored circles indicate the colors of the adjoining tiles. All tiles must be filled. Tiles with one hint color mean all adjoining tiles are that color. All adjoining tiles must share a hint color. Continue working around the clues and empty tiles. If you make six mistakes, the step you’re standing on is removed and you fall into the river of fire. Fill up the empty spaces first. Then fill up the ones with seeds but surrounded by a hint color. Start with red seeds, then yellow, pink, and lastly brown. The door opens. Exit the fire room. Pass through Tartarus to go to the judgment room. Hear the announcement that the intermission is over. Nancy says to catch them before the show is over. Open the judges’ box. Take the router. Nancy says to fully charge the wifi. The aim is to get the charge bars to the top and all the red bars at the right to disappear by clicking on specific buttons that will reboot the system. All the lines should be unattached. Look for long connected lines. Once the wifi is rebooted, go to Charon’s boat and ride on the River Acheron. Go to the lift. Use the remote’s up button while on the lift. Nancy is the surprise actor in the show. The evidence is brought to light and the baddies are brought to justice. Case closed!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-61628206692541117342014-10-19T22:00:00.002-05:002014-10-19T22:00:09.740-05:00Labyrinth of Lies Cheats<u><b>Xenia’s Tablet Images</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlXIe0lXIkVfkyQ75TkTCD5noscWBaF-mONmR5kDTs_BPkkqvyWupqCVL9PGwIcQAoVCIq2Qbeh4VbBWmFFZt_676j43CR1PBSnLCxE9ttDbVxk-_ha1Tfw5gSoIzWSCj8g3NZguk2cdtN/s1600/Xenia+tablet1.jpg" style="text-align: center;" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFzHDH69Y8UZwTIMANsCpsMrnMEl9nC0H-nJ7v400M1VI8ilMujWtiU9fDUALMJYL07wKDKuRro1uJIPT5zCSrz-izHjliQH58LwUFG1stpPrUYvW_BNB7tMryAbaMveJO_spDO6defu0y/s1600/Xenia+tablet2.jpg" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvau0425PUmuDcXKmA2lkxrHvdRaXSURDReWMHvzrWsSdx8BhqpiIE5tlebUXbMC1Pg1CnVbVeoepoRgCrWAvbxaGcvGAUDEJ1jLgJjQU9naT3OKLaA8qiJ_obD1xPAdinaWsyYT9-XEoZ/s1600/Xenia+tablet3.jpg" style="text-align: center;" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdvfUEvkmC0HLVqxPa_iAe85l-2iVHZH4C_Zoqncr6-m0XMQoKIQ4HeR_PI8LNeOMUQoGvmsPhdnMGANM17AjtZ-R1Q0f107VbBpOW2dheLAx9wOZiLhF00XB8kK8QTQUe-BLZtN0nOMma/s1600/Xenia+tablet4.jpg" style="text-align: center;" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizjXGC7I9PMeBTttAqVW9ehlwi0vGRjCMzn9bZD3CynUNcyTeM_YqMK98x8rFgmoiY1QaJmBJ67bZm1tmTj2Kimqr_ZIOIuQ2iwCSnmA668K7kC99KdTJItSNxeQuAmVmNqKXfdgluVlaB/s1600/Xenia+tablet5.jpg" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgph21-ZlWuDRs-KSm0HiuQk2fETAyASXhc2wVL7U2Aq0tH7hyhZQQyAzcXYGLfoCLeT0YjOipahI3Cvep_ekUrj097g0HNc3ikQSwL4SYZUmy2hXXtvdqyydACPc8yH0bONHKNndmzrFkW/s1600/Xenia+tablet6.jpg" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUj-SmrOlXzrWcn75ws9UHekrhJWxWyzFT2iUIIlHsQe-DzMz1s0YebManMoF145mziAj3AVTzjI891ISCnsbTkzdki2iBZ-T3nJ65P1Dc9MytbnaKSKoh1B33C7EYYMhIqKDbgKDcM-Hx/s1600/Xenia+tablet7.jpg" /></div>
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<b><u>Animal Figurine Puzzle</u></b><br />
Eagle - lightning - thunderbolt (Zeus).<br />
Cow - peacock feather (Hera)<br />
Vulture - sword (Ares).<br />
Owl - Olive tree branch (Athena).<br />
Dolphin - lyre (Apollo).<br />
Stag - bow and arrow (Artemis).<br />
Dove - heart (Aphrodite).<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcDEsa88Ty2gwsyvBC817UFDeI8n6FzB4FP-7lRdws9lOtsHggCHGNSgd_8Zot8zmurWfTkzoNxMXQDYYdNSgWit2IT6wJvprmXDAxvJgXm6nb1gBcg8-jbSuIvTjtej_NMK1A36bn4g6k/s1600/animal+figurines.jpg" /><br />
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<b><u>Ticket Puzzles</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1yu002PhrXhIjswPynRi5tRvhL4EJmB0ecqstbuWGidgRNH3MwNj9r1EUECF7EI-kt65kl-2O4k9_yuLGhamuqWb4FD-z5JZHO36ahjB__jK9flQBjS_Fl14Tz-xtRHBaZZpSZqy3uaP/s1600/tickets-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgm4O7GNxLWTYOpHGN8zpLyBW0G2cZtwk33IfRNGjTFu-JvBUckACrtEJydnkuDo8eaq-mFFxoQcmTAffQr6p6xa0f7VGjYUBbi-UIm9-cUK4GJeXT-zhxFkaAFuryI4OruAtgRYKRuTKC/s1600/tickets-sr.jpg" /><br />
<br />
<b>Optional puzzles:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJqWnLV0yPqXYAnwhHS6a9xaOaWIkYKQ0U6woz1Y0pDaKwV7NaWDvEZ8P1qWM19qB8JyAY5XevReocnDsQOmb0lAVzo923V0pkQDBVAXCYaqh8l81EJX4sIbaOfw2sq1Ja22bwzfVV8T1Z/s1600/tickets-optional1.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWcvicN8C-ZReuq879qSulb_0LT-qcC8Rb_mldvSAgcnjIYg4QYb8GDuKROWLc5jk9p4WaNN8oNcRfE9rd6x5ybVyzWcmcAF9L71yqQdlEChzTHDfgLqsgSbYM6yoO1eGwqRLy9dgrnJse/s1600/tickets-optional2.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFbIMjtXQhRS2mEfBt7FaODOXrw-MQvLIlodCyG_UTltkNmVT584dJyL5rvh492CEeCBGRRSIMRM8b6h2SqCiiQOOhU04kHAbkNzq1QwynpulZoGs7waSgnoovHB8Tyd8X3FYNpzXZbnJ/s1600/tickets-optional3.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs7Vt7rX7MIZqiAAAvbmqU2ACbXY7ijPsb8PsrNxmbP0GCzIarhFw5o2VJ92-GPYGupLmbbUiZEXcvY8UElvQmgNXqeW1az2YybZnNSgoFqHdpMF0GBm29ABOc64HQuuFVlYq2r7FFUK8o/s1600/tickets-optional4.jpg" /><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinfDanyfraa85-EIXpRPlBRIB1PCFeFG7QbXx6Mnyw9C3OQe8jBtvVUGWJ6R83yeVfcE2BJZrKLrMrncZQCgOR87pYaXrx9r9tDGdJxxkCI930neiZiY0UThu5N4BIRVrhasL4TA_J77uW/s1600/tickets-optional5.jpg" /><br />
<br />
Be sure to scroll through the clues!<br />
<br />
<b><u>Vase Labels</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZzb4KWvTLWUuJ8WKPPb_24qtRwaKDDJbtMHuYSP-2plqCiCgW3TQHlyqbfc035ASTGPco0-VvlGlo_Nhmp5FyHMGwg4Ug80PnlVXIZHzKR0nlg5xur5cFVxILelQazCZ7DRNIXbaqhQvU/s1600/vase+labels.jpg" /><br />
<br />
<b><u>Temples</u></b><br />
<b><u><br /></u></b>
<b>Temple 1:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHKXrl9kB11ELNhpLdAnCvmeS5CFvXtqN7Swh0-WXC5uA1RjwhSFzmNOOLqvKhZEWdcMH7c3i2ABfnt0yTXFjjyS5EYg_hBfkaOP8ZFnkZFK9wTTTIGZzFIAfxzSBEmc_Bv7ESRki-lGu/s1600/temple1.jpg" /><br />
<br />
<b>Temple 2:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU70rt5Lm1GC1zq3qAkQ8QIjwmzsSHFGjejjDRoTXb3ywMhkce4bS5I3QJXz7l6AdCh8cWGjT7zghrIgW8CocM2AHepMdqasryStAV_b3-xDouymtGvKqOZylbIeUcj5Wx9pik6HSExPwZ/s1600/temple2.jpg" /><br />
<br />
<b>Temple 3:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLwtqfJIWo280E3OVKQjuFFHnaB6cn1QQMILsalpOy9d77BsYGeCutoOmPfh4cDiKFbS0lbLFbq_g4YtF2wZeIAQuLvUrXtn73RWQJxE0YRg9Jn-2E26_RRG_zH-myZnK8ryATv7Ir8yaI/s1600/temple3.jpg" /><br />
<br />
<b><u>Cerberus</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1bL32Vz1DLoJaoGJdWct1A4vL1IhTqBejbWhjuEG3rkaqFdSI7brDHABDTzpNqexDe8lU4Qeo9SWDWh0YUjRb4Q9anr2P6tVyTfAoMO4pqmawlX2cA5G7PF9IvlyMGjbAmIkMbB2d-2KB/s1600/Cerberus-jr1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKRGn9OpEzUhb5S9tr6IhMvaQzC4Ro47SeccWg0sdcpHAv3Nouwqp2htMUYKs5s8EeAKREQl2olbN1kaQgALdZydfKuTNG1QcthK26LpUMmm5sQujysGaAUwjFHikWpkeUYGvkR4wiNq0l/s1600/Cerberus-jr2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Yyyd1RUBY0H6UEKyLIL9F3GZ2NqwiAIVKcIcaf13wyfnQNEmPL8VZFeeYXBLTSHSIA5rgSGXnJz2j19nb5XKm3CIboW-TD5MMxxlzAExmpsCtt-9g4vI73hJJVa57-Yy6JACCMLIZJ0h/s1600/Cerberus-jr3.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQbrVsST2o6_JCo0H7pgMuFCm66swTG9gRUJB4YjjloBoquU7edDeKZr168BQLWlXVMyG3ZpmlGRear4BcKpE-WT286WwBYqaSkdQjE60xv_v357gTo4hCXanQZnInoYSx3wkq4CqV-HO/s1600/Cerberus-sr1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLOESUIkNuK0XTHEZ3AvaoPtmu86CqDuc1XyQDkBWRDXNJr9cFcpzYVX-uKhKheZBbGNECMfXC_m8QrN0K0GNHJRgGhsIK7mX7DR_qzegwTDNuYgGd_cFkpbdIjqCdUfDuUnws9-OV2kVc/s1600/Cerberus-sr2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim3UIwLyAqv-lqwJhSf4oHAQ2hUeDEwFwQbC1eppwE4CjqhwCk7xirEPhiHPqipRjVHgu5ajseTM1iqHsvIUMH7Im_89SxfktxXBBxFihrkDWeFDRu7bGd0DKo_Gdca2ZyxxzmkSqtegsn/s1600/Cerberus-sr3.jpg" /><br />
<br />
<b><u>Water Pitcher</u></b><br />
<b><u><br /></u></b>
Click the arrows the number of times shown on picture.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBLDJvsvbvRqo9aScAQD-WPGVPpoJ7CM7LgChA8Gve9M60T2yyxKB0eqS5GnEF7Z54BAFPw8OaJ9fg_4IQmN6GIQJcjwhbQJKSiqv6kE_-RuDTM_ZslbtB1a03DTvSEGuOddWaPCa5cReD/s1600/pitcher.jpg" /><br />
<br />
<b><u>Hand Tiles</u></b><br />
Click on the tiles in the order shown.<br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFbCrYfLdxkfp_uQRRQSqLN3EUmdvWAn2vJhYdiA1NXa1gsG3hRxe_8RtzGG0LKHSiVyZllLAXbD-4BjA5CjF4SSuCgm4J2HTE1Lhv6dRx2GJeNJgLpVmoYrnWs0HPB4sZdFda62WMs_I-/s1600/hand+tiles-jr1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip_TCWBQ2O6zfYASDf2agEnb8isp4THy-cZ6HbOszQjkBIP7va8HeFIkG78eS17oEFTmkZ7zsNLbItx4HzHGXdxpTEKeOCsnMtpML9ikvnXEXb_O1aMZfWEI_VCDZ01Oo6_E1HnOlNxKB8/s1600/hand+tiles-jr2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGrYOtJuE4NFX0gCjm9pBUzDkamwTuIgFSTUF2e5_lic3hyq8PCDjxPFxgRoKIQ5gc_mC4_n_yjnwdflegFnZRnoUFS54VEeyO4oWrNX2IB8kQcm9CbUt1vuSIUkkTpVe0M8DVGxLYK6gM/s1600/hand+tiles-jr3.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_bEI5j3MxhEDdN5p-fM8wGeN6EF5RZtkY3rptPXx0M7sBGWTqJU8K84va9Pt2bvZ2h3xUJfcp26J2VKooZfuIX_CtCOX5N8fv66lE3J7adt2u4Zsl7-XQ9kAF3XVqPzCyx6zzsohqOUBE/s1600/hand+tiles-sr1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1CVebregBeCCZgKDbRM9Dw9bjOyd4nZQVCrztbsjdoxkSyf1loyGhb8trRY9HZItgCIzq0f75r5NpmzhxXabtmrMnyizfWs4sQYctDCNdvacp1-3TCMc68IvqXyFa22veyZpzk243iihh/s1600/hand+tiles-sr2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG0tynBi0bejpbQom6vyAf_HhdMIIgQgQgZqgIuCWdR9sj-QE8MEWzwMES6hFMQZOLlGVv2_3zl9NIln3BBYDzgsIfo7KtdtiPCvVDpJnLUG_YjxsABvzEjXU397TC5P194RogWw2gd1Z7/s1600/hand+tiles-sr3.jpg" /><br />
<br />
<b><u>Fly System Ropes</u></b><br />
To add weights, take weights from the bottom slots and click-add them to the bars of the appropriate ropes.<br />
<br />
<b>Amateur:</b><br />
Stylobate (40 + 20 + 20 = 80)<br />
Entablature (40 + 10 +10 = 60)<br />
Peristyle (50 + 30 + 20 + 20 = 120)<br />
Plinth (30 + 10 = 40)<br />
Pediment (50 + 30 = 80)<br />
Portico (50 + 30 + 20 = 100)<br />
<br />
<b>Master:</b><br />
Stylobate (14 + 14 + 28 + 40 = 96)<br />
Entablature (12 + 12 + 28 + 28 + 40 = 120)<br />
Peristyle (12 + 14 + 22 + 28 + 28 + 40 = 144)<br />
Plinth (12 + 12 = 24)<br />
Pediment (12 + 12 + 12 + 22 + 22 + 40 = 120)<br />
Portico (22 + 22 + 28 =72)<br />
<br />
<b><u>Grigor’s Tablet</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgXkB_nPQmqgmN0-d0Se53Q5ApNrRbCcAGbNWPSmdAbuF9kTKAFXD4LYp1W8vemZC7u6BUELZSbOUm0BFoA3qy7YK5dkBxvmCOaMpHbir4Gvy4G27zKXgHxR9pDYbajHe1s7zV-2ZtiwJG/s1600/Grigor's%2Btablet.jpg" /><br />
<br />
<b><u>Lightning Bolt Door</u></b><br />
1. Click-hold the trident at 4 o’clock position and drop it onto 9 o’clock position. This covers the trident at 8 o’clock.<br />
2. Click-hold the lightning bolt at 5 o’clock position and drop it onto 4 o’clock position. This covers the trident at 4 o’clock.<br />
3. Click-hold the lightning bolt at 9 o’clock position and drop it onto 1 o’clock position. This covers the tridents at 1 and 2 o’clock.<br />
<br />
<b><u>Workshop Alarm</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUAh1QfaAF5KQSvj0Pj4g5JBQAnwKTMBXH37ukTAgGoKuZsmanMsw83m-GVMIiOIKO3-JIWtt42f2i-lXSTpk_IsHg6Hn1sKBMe68wgCQeKSxYC_W_3IGJ_r6lOrGG5g0fEljZ7_M8KV0o/s1600/workshop+alarm-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZu9fVRzeP4RmtYzhRpMRTkvifPzqcXgPHKvwKXvlMd3ZuMPZxIefQAGPmqRfTZPOQ_JBk5rXJopOYEfrwA49tDlUeNGL8LNoNcPMDvWCC8VlA8JWyAMABRg4KOtlKmN3HTCps3Bj7_6Z4/s1600/workshop+alarm-sr.jpg" /><br />
<br />
<b><u>Lift Control Box</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipaG_Hy-UNgla_9BFKzf0HRjBw_ilA_1RaalD5x92uOB528Asespz2mkzBVsk6K5rC-Ex7nj6ZG1-dicOh_TtwzefO4EsZHlvm8ArGW-9JZgwfCsezWexgPj0pNioj_Ucvn_vgNZC4-USd/s1600/lift+control+box.jpg" /><br />
<br />
<b><u>Gem Tile Box</u></b><br />
Click on the location of the tiles (not the tiles) as shown below: <br />
Right side only: 5 4 7 8 9 6 3 2 1 4 5<br />
Left side tile: Drop the middle blank tile down.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMHGp_SjQc1Ka_fI0UQRstzO5hHSQcUJzSZSaX3uYidmsjot-o2jXmjOCd1nPm5qPdMr_xQSqcLQNfgzBb8zsEhTAYkkSMv8qgpLCL8_JOsUOi2418nBBXsR7UR28q_eU3WBYBW6ZKjt_V/s1600/gem+tile+box1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmTWjr5k1B4up7QK2ETcF6uybA9f1ABs8wI_nmZq3c4VPr_ImCkYHnYyT4fs8P46eCD5yc3UYeAKZJhefkhWa-FwNsw7NS8ZQoue-ypvSNiMvUZsNh2ia8BAmhsq4xC8ARjVbzX2xEgUHU/s1600/gem+tile+box2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJihrBv_WrKGDhlRLkPn8hzQe8N49rbK-hCAv_gluFmw07v5mUW6z7uF4xebqMAQTX2PG1m4VR9R-xy9cOBLiVT8nbSmH4Ab79FKGeo-1emJgulMAz937Pi911o6TArvFj9WK3RYUYJZdb/s1600/gem+tile+box3.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC2jj4HcH_QwIu5yR_yjI_Oq0gVaf2ZdVHesNAOLVEbBJ6kFQ9WLuKn12t4oI8pXv74KB06ldCkhhkghGQx1UPrJ7CaEtTuQUc6Ix173bJwCr8QNRP3WL7ariFr1jcIC6qq63J2sP0v3le/s1600/gem+tile+box4.jpg" /><br />
<br />
<b><u>Vase</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixEEIlK-OHPDAaBus9kVyRrs55F233Rx6tdO6AxsJtd_pSPe5kxZIdieGYpimkOFrZxKg2VmqzUQn1NhlRiTw4YQQF6czkUSU-VDJrrtJgMhp3sOlLn6-aTVNwohZzA-R5sFcu0pETGaUv/s1600/vase1.jpg" /><br />
<br />
<b><u>Vine Tile</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitC5YwOrayAUKUkDvs4Ru8duzAaTjE4mtUUkBS489oKXaZiXQiTXBip9lFD89N2pjcdTMIo4oT_w0K9l7OD5t2Sxdb9Pu8Q3SpNWjF0c0u7PGVEWTWHXz9g1P2VqgUp9H4599MmhrYvoMF/s1600/vine+tile.jpg" /><br />
<br />
<b><u>Famous Greeks Decagon</u></b><br />
<br />
<b>Amateur:</b><br />
X down<br />
Caduceus (medical symbol) to orange<br />
E to center to purple<br />
Sigma (E) to purple to center<br />
Screw to inner blue<br />
Sigma (E) to purple up to blue with eye<br />
Scroll to center to purple<br />
A to center<br />
Temple to orange<br />
E to green<br />
A to purple<br />
Temple to center to green at bottom<br />
Scroll to center to orange<br />
Ph (Q) to center to purple<br />
A to center to red<br />
E to purple<br />
Scroll to green<br />
Ph (Q) to center to orange<br />
Sigma (E) to purple to center<br />
A to blue to purple to blue<br />
Caduceus to red to blue to purple<br />
X to red<br />
E to orange<br />
Scroll to purple<br />
Ph (Q) to green<br />
Sigma (E) to orange<br />
X to center<br />
E to red to blue<br />
Scroll to orange to red<br />
Ph (Q) to purple to orange<br />
Sigma (E) to green to purple<br />
X to orange<br />
Sigma (E) to center<br />
X to green to purple<br />
Mask to orange to green<br />
Sigma (E) to orange<br />
X to center<br />
Mask to purple<br />
Sigma (E) to green<br />
X to orange to red<br />
Sigma (E) to orange to center<br />
Mask to green to orange<br />
Ph (Q) to purple to green<br />
Scroll to orange to purple<br />
E to red to orange<br />
Caduceus to blue to red<br />
A to purple to blue<br />
Sigma (E) to purple<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0sc0cKYuf0ZT4FgN92w95VkOjnzi884vyjq2dNlBu2AJzD1PWqt79BEzy8VkO2aO78OgYm4_khyphenhyphenPxdTZTDJ0XGJsyjRBiuC7OO-r4hxhU1xPOPGOh2jz2WDbKMiM5SuvAW610CF_Jvjym/s1600/Greek+decagon-jr.jpg" /><br />
<br />
<b>Master:</b><br />
X down<br />
Caduceus (medical symbol) to orange<br />
E to purple at top right<br />
Sigma (E) to center<br />
Screw to inner blue<br />
Sigma (E) to blue with eye at left<br />
A to center to blue at bottom left<br />
Mask to inner red<br />
E to bottom red<br />
Caduceus to purple at left<br />
X up and right to top right purple<br />
Ph (Q) to orange at top<br />
Temple to red at top<br />
X to green at right<br />
Scroll to purple at top right<br />
Temple to green at bottom<br />
E to red at top<br />
Mask to center<br />
X to inner red<br />
Mask to green at right<br />
Caduceus to red by X<br />
Mask to purple at left<br />
Scroll to orange<br />
Ph (Q) to purple<br />
E to inner orange<br />
Mask over inner orange (E)<br />
Scroll to purple at left<br />
Ph (Q) to green at right<br />
Caduceus to red at top<br />
Mask to orange at bottom right<br />
Scroll to purple at top right<br />
Sigma (E) to center<br />
A to blue at top left<br />
Sigma (E) to purple at left.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl6wAZZhYNnd4mGRWOhcUP1WG07Z5GxlRx37sFXshy2FKcWiZyYXkJlUE-jyrfoGVRxXYYW5eRnWRPnqBIikZcq_F0MGBscNCigesorfyr4YP8djDP32BbBKUKRGHO0q0-vpOGHp_oKzGz/s1600/Greek+decagon-sr.jpg" /><br />
<br />
<b><u>Greek Letter Panel</u></b><br />
The names are entered in Greek alphabet order: Grigor, Thanos, Niobe, and then Xenia.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLtBv_bYgt-7Acrclbh-I6Kr1Fmb_IuEGM0UCQHuNo2iIedAQabsjCnj8b36gJvT5bPkcQu5KcHs9cuT0nwBXvDU7doSgceU8dkiNLxJsh0wcyspDQMZOFn5eazydwvBgxA2U8W1QSkuFZ/s1600/Greek+letter+panel.jpg" /><br />
<br />
<b><u>Xenia’s Letter Box</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiaC4C7ZymUio__tkHasaPbs84WuUz-V0ouPxdBrevN-iaWOYFSBaxEF9abAcgTIfAsVx_HCWZSzJ9iFBETe92wAAC-Tm-AIi3w8dB6fyZEGSBmCMppYuFHvm6UGjACGN9LA5w9Gmmp8s_/s1600/Xenia's%2Bbox-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOkepJQevV_FIqSajDnK9VLZ1j9gNHg_ugPZCWI34geuitX4C5aXfsz32lp-e-aK1ZFh-pZWeyZ286OktOJ1N18L1D4VjfUZgh8bbvwXnB2xHtS4w6lyBrQadUANxtgyKRTySu2BarWEn/s1600/Xenia's%2Bbox-sr.jpg" /><br />
<br />
<b><u>Light Cues</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3qQdAZbtgy80Mf7tSQnnMX8QZ5iZhjU5CNcHOzR7rV9OemaLZGTOqsHabaIT6WRGzO9Z9-fCpGS-ePlNtLlPoxswrdpH1rB-jmDD2UZHTsjmVhSFM13ostNxQqanQR0_MysuJOuXxv-nY/s1600/light+cue1.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-ej0hMCK73CVhpgW9Zzfnz0wHd4Sky6VLXYUiG-h3oNTZf3fC0B9Np2IXMvsbHojnHEkpoNMxU0rFXtcrCSlW4wNFcJmTl8zDxzr6O6RCANjC2zMTXPb_LHWxShHrQLhnuTKRRafz8J4/s1600/light+cue2.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg27CUI6fjzpHqLekj2pc-o9oHVAnKc0hYQUi3MD2CmDuIRg8mHd-gYBdHJwShF1X0rMpkWqoueI2wUdWEaCIlnWkTtxpoH5fbHnfNUcTQR8rIsmnYrKc0EPToJ2OUkK_v28O6Vs2peOiZB/s1600/light+cue3.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4AlGFFelXyxqIJ8Po3bXVVh0ev8E6bTwRlrY88JDRmhtyinti_Eu3IZ7W25-9dewQAa_T1_q6669-f1OyfJnZok8BBCjWZNjnKGsZBYksK8sOjzdyzdj97o8ejRXpj4ySJqdzhmcxr9io/s1600/light+cue4.jpg" /><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx7F61GTY1_gnhL2mDY0jl1Ioi4nnTRSBU4sMWQwt8ASmocdopmZrtIkUigUcpaJfKYGFoPYQBOxlBvSBu-_po9l2VuISb-cGncfiRA5TbJvQHb0uL3bM0q5aoNyTr8xLknjc5sYvevOHc/s1600/light+cue5.jpg" /><br />
<br />
<b><u>Spider Cage</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5O07q_lc2IwRWSKYLoF79BfdIM1prV4w5lSEgXGV1rIT6_3k3YleveVUKSX28CNr1QBReT9-vZJIF2iLGMpLspWKHAQEC64Rmx00AIm6dTdvSyLDQG3JJ94mcQXACNWFSaw-kyFfObbmV/s1600/spiderweb-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7Qc7hkBEF9CkEGRmupm6TWingS0n8lqYu5Za9vhP8f6d1iIeZaFQX8Z8iiyAOsVZQvbHzevEVIc35Lz9aeVbj9_A70MGZDh8w-u88yZJiQVhmxiT-g1mgdXwgL3ERo1AOX5vl_2ZWJ3q/s1600/spiderweb-sr.jpg" /><br />
<br />
<b><u>Charon’s Staff Puzzle</u></b><br />
From left to right:<br />
- Jupiter, thunderbolt, eagle.<br />
- Minerva, small thunderbolt, golden helmet, owl.<br />
- Mars, armor, helmet and shield, spear, vulture.<br />
- Diana, bow and arrow, stag.<br />
- Mercury, caduceus, wears winged cap and sandals.<br />
- Venus, mirror, dove.<br />
- Neptune, trident, horse.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXH_1vNbwuIAoL-qeH7J4eCTflBjrdgNfSvTLkgRm_eYj1w34P3vv2nDSVlCywJeYIj3zK4-OW0pi0-it0DF03alIuGg2YVEsmOFzwv5LSPACrqi5zna1PmT3mdGTPWjlnOPR6avMJkwD-/s1600/Roman+gods.jpg" /><br />
<br />
<b><u>Chains</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUR3JLsY3BCHRHwOcBsAlwlFy1wghV5LihOagl8rgLMGff7H10hKGX8WaA_NBsrWdm79xTD54BWq_fPDZ-piDXtkQoAkegUTzY9rq0d8GYxzlybr9bZC8THxl4OSxie3WpHSYHhyphenhyphenRLGNcc/s1600/chains-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLhwK14QQ3QEYYjm7jgm8YAgJhwTJyca7QT1PF5vLOhrZxHjIv5JoqYIT6MCMAaEFK-HfpMNtzfBi4pFWPTtbZY3peCLxSFGsnhyphenhyphenfrvlasrLm2sX84UPxHyaT2zk1wY16qqO8Gch3-HXl9/s1600/chains-sr.jpg" /><br />
<br />
<b><u>Fire Bridge</u></b><br />
1. Move blue and green down on the side.<br />
2. Move red and yellow to right side corner (don’t put red down).<br />
3. Turn wheel slot to right. Insert green, turn wheel, move green up and left. Green in position.<br />
4. Move yellow left and down into the wheel. Turn the wheel. Move out and yellow up on side.<br />
5. Move blue up, place blue at side slot, turn, out on top. Move blue to right.<br />
6. Turn the wheel and place yellow on side slot.<br />
7. Move red down at bottom corner. Red in position.<br />
8. Move yellow in wheel out at top.<br />
9. Move blue to side. Turn wheel to side. Move yellow to corner.<br />
10. Insert blue in wheel at side and out at top. Move blue to right side.<br />
11. Insert yellow at side and out at top. Move to right side.<br />
12. Insert blue at side and out at top. Move under the blue icon above. Blue in position.<br />
13. Insert yellow at side and out at top. Yellow in position.<br />
14. Move red up to position.<br />
<br />
<b><u>Seed Puzzle</u></b><br />
<br />
<b>Amateur:</b><br />
Red:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBR-ceyd38dQPr3CqGuPFGlEhttFKQ6gffQZDstazO1Cv0Z4YhgPMunin4J-6H7cZtiPmaqujm-AHLKOoHkCyhYHOGdZbtcPlIqQPnRQzL6HasIdlx_AHrVxd8H9VRgnL-RIVCuh6rYksX/s1600/jr+seeds-red.jpg" /><br />
<br />
Yellow:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitvwDqchRNOHV4PmyoDtBosTDPo_qFTMUQxz9-dRpxXQMkDVXcLdVFePoMkCNZcICbZjAKAIp2lOirM_HArkZo3pJQk4jE5ulywus1n50sALyyqBZEfZs1xlM_KyQfhWmSiqu2_UZtyI_y/s1600/jr+seeds-yellow.jpg" /><br />
<br />
Pink:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQa5_SZPb4FVGNpw-oZ9rPOhiM5iIFOlk5LNte9wU6jceNkuCsukg85hCigUTj9N34du-k_TnTdGP03WD0kMsmTMN7c96oIr-qHQug9tqqvftQ-FuQdeXrmXyuZrb0cuvIyj0Cjbn11VEq/s1600/jr+seeds-pink.jpg" /><br />
<br />
Brown:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjodibWyqxNC0H4cdsk_jzJdtXiAnseDKclus7CGIhWKeZu2NvHUziyJDDETe9Jot5xhtXchFQ_ke-dl1AQ85t6LKEcONX3UDhAuPVEAtYmDIZq_EETji9QcYDW16hlS1jjtuDXws4CjGAq/s1600/jr+seeds-brown.jpg" /><br />
<br />
<b>Master:</b><br />
Red:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpy3dLqXghwjciRwt33HDIRyLKliMCAxxNxcgQ-qnNQ3EPsbPARzk493Y1KHVjMHAjdQKntXKDg7Q-au5Y0O9hNvxJMTaCDrNfeBTO2hm-2lp8khhCUXr6PsAMMHtrGGjKwOg3KGvKZnE_/s1600/sr+seeds-red.jpg" /><br />
<br />
Yellow:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP8Nb6zAubbArn6wnBI_V7NOvJwVQqHVsjx15aTaSF11AuaPBdBVe4pjvlmXgEYvIP_LYeJVOBWUuiMPObaIrA1EBy3vsQg4ZCRgViZDACTLbxF1QQXsSQsaW0m4ksZS1os6IsVMeBhBHi/s1600/sr+seeds-yellow.jpg" /><br />
<br />
Pink:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtON8YZIOG3fQ6bX_Xebce6Nfrfk3FobyHxOrCqN35UgJa58L7sBuXxEbr9rSkLeGQ5vIPp56vhjxNo1ScFfyKnOK0yqtDLqn3dSbZ3kOTlMnTqrBTBcIVCCwLkYxGWEhpmLwjw3s32I2M/s1600/sr+seeds-pink.jpg" /><br />
<br />
Brown:<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6sm21w_ho_QnvPQyupZky6kxaqrKCmSgyCPqGFpQamZX3UaNnnmsi37_YH_lOdDZ3TAolI-4wVwtFdqFzlPaJ3tDKTD6UikKI0OzB7xVFjz0eJmslxlcBKYxOGcwBop8V4EOa8WjqGKHn/s1600/sr+seeds-brown.jpg" /><br />
<br />
<b><u>Wi-Fi Signal</u></b><br />
Click the numbered buttons on the picture in order.<br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGNw8EOC7BGDw4AVnFo1z9mvf6O6T1GxgtiyqAsG1nYx2_ij-4D7iaz-5u_95S8A-hhXa4He_SAGjGFkSw1YrpIXMg23P2UvjprOE0-xSF88B-_JgmarFtOE538tTm3LWUjSNbs031R1lN/s1600/wifi-jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1JutzSj8oRIKx4NDJ4hIB2Ew-bAHmu6sgIqfDZMCUJUGoIXFp5GS_hVtdMgETPrqHZMK3TQ7d7ImiojB-0Mo2rPRpDB93DAxL_ybOE2kJ-a8OWLkgE74DIQXBFm-fr3VHS7KR8_NSX1tB/s1600/wifi-sr.jpg" /><br />
<br />
<b><u>End-Game Awards</u></b><br />
If you do all the puzzles on Xenia’s tablet, you will get a trophy.<br />
If you use the lift enough times, get a trophy.<br />
If you do all six levels of the ticket seating puzzle, get the ticketer trophy.<br />
If you ride enough time on Charon’s boat, you will get a trophy.<br />
If you try to open the door by the judges enough times, you will get a trophy.<br />
If you find an Easter egg, get a trophy.<br />
If you listen to all the recordings on the computer, get a trophy.<br />
If you win enough entries in the computer match game, get a trophy.<br />
<br />
<b><u>Phone Charms (bonus game only)</u></b><br />
Go down and turn right at the bottom of the amphitheatre. Climb the steps to the stage. Pick up the abstract design phone charm from left side of the steps.<br />
Upon entering the Underworld, click on the end of Charon’s staff to get a vulture phone charm.<br />
Turn around from the museum’s front door and see the columns and statues at the central part of the museum floor. Take the lion head phone charm from the right bench.<br />
Take the helmet phone charm from the top of the file cabinet in the office.<br />
Turn around from the blue doors in the Underworld and climb the stairs. Take the scythe charm from the top of the stone at the right side of the steps.<br />
Go left twice from the purgatory door in the Underworld and see a pool. Take the Cerberus phone charm from the edge of the pool.<br />
Take the circular eye phone charm from the left of the machine on the table by Grigor’s bag.<br />
<br />
<b><u>Easter Eggs</u></b><br />
Look close at the tree by the pool in the Underworld. Click on the fruits or tree trunk several times. An egg eventually pops up from the crown of the tree trunk. Take the Greek egg.<br />
After getting the blacklight, go to Charon. Use the blacklight on his lantern to get an Easter egg.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com1tag:blogger.com,1999:blog-5393316244668583294.post-82937944775029142432014-09-09T21:45:00.004-05:002015-04-27T17:36:02.128-05:00Labyrinth of Lies<div class="separator" style="clear: both; text-align: center;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3-lEMx5oUbsEb0gWOCI2Na1flXYmki8zy14pdTMC2UBMrhp8T3LUdwrqvyUGtsqEXWh_2FCN9yES3S2KSMkzfM7tVP2DBETEtD5gz6Ir5c8vxcNRp9sZ9wNztQAYrWyzX4QZ6ZLIqb85h/s1600/banner1.jpg" height="252" width="640" /></div>
<br />
<div class="separator" style="clear: both;">
<b><u>The Case:</u></b></div>
<div class="separator" style="clear: both;">
A museum curator hires you, as Nancy Drew, to assist with the most anticipated event of the year, but artifacts from the exhibit are mysteriously disappearing. Are these mishaps connected to the amphitheater’s upcoming performance? Or is an unseen villain pulling strings behind the scenes? Uncover the truth and recover the missing artifacts from the Labyrinth of Lies!</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUPdE-g7yrBJIAEDSdZ1Qv74eCWEVn7E-pCFZwwelZUAVH9ZTgpBwHIfkeCkoQNYshr-Pkka_3zxnbjKPlF48IfCXF51tnsZNGdXX_4iV5dzlYbWOWYXm-dOpdrIRiZ6bHnQ664s96X4O7/s1600/Xenia1.png" height="400" width="255" /> Xenia Doukas: Playing the lead role in the performance of “Persephone in Winter,”
Xenia is a talented actress who is also the show’s director. She keeps
busy with her work on the play, but is her sweet personality and
demanding workload blinding Xenia from what’s truly going on behind the
scenes? Or is her obsession with being a great actress masking her true
intentions?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOOUc4WrYqSvIXPXSBltoCkmcLAhyrKKuXvR8s0xLr3bEd_kP_j7EMprGLf5ZPdK0pCkP6WjFtJQ45JI2xj8mWrUlIYIZGutiDGxZ5L4vgFya9PuT9Pe8y5qsXRWmlywF52XQWv1OJ8APa/s1600/Niobe1.png" height="400" width="259" /> Niobe Papadaki: Niobe plays the role of Demeter, Persephone’s mother, but is also the show’s prop and stage artist. She has a strong interest in the artifacts in the museum and is referencing the pieces for the on-stage props and design. Terrified of being on stage, Niobe tends to keep to herself and focus on her work. But has Niobe been observing more than just the artwork? Could she possibly shed some light on her other observations at the museum?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEito7vZtmU_zRi9ZWYXziJ7vk3m7cDLQZClkvAGKhj2azIj64A-TWZrPChpjWrjH_LAxO8CPTP7hlPzQZjWWw49MDd9DpYrbrJtHUD6rj_m2VDqx0AztNMt02qpUE_VjynIUZbg_RpVrMvj/s1600/Thanos1.png" height="400" width="286" /> Thanos Ganas: Hades, Greek god of the underworld, is large and intimidating, much like the actor who portrays him. Thanos lingers under the set, keeping an eye on all the stage hydraulics and making sure that the sets are working properly. He doesn’t like you snooping under the stage and is very protective of the set. Is there more to reveal in the underworld than Thanos is letting on?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXB_4UT1IHjzjH235ZfseJtTC-VNLSHuyZPikwoakdc6nsxTKonuMPeFWqoTDfsMUQ7wvPsLIfxir8_O1HQeLwkb5rIn7xtWd-whyNBnVkVnZJlraTMHpOWnDS2Gq3Qpq0cICl0nuBal3C/s1600/Grigor1.png" height="400" width="251" /> Grigor Karakinos: Cast as Hermes the messenger, Grigor is also the stage manager and technician for the play. He works backstage with the lights, lifts, and other various stage assets. Charming and talkative, Grigor seems to know everyone and everything that is going on. He may be helpful in sharing interesting information, but is he holding anything back?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT4O0Vs0i4YYXl-S7clyKEF9BH_CeptRbDrWujdEhBTZ7fHsJPLGqdujXYftWFNhmx-PnZyrTh7J71hgLhLo5rxwLGS1P7xdQ4pEY9KgA50IRT_KXHV6zeZOh-UFn8e12RZZKcyAzIXG_u/s1600/Melina1.png" height="400" width="233" /> Melina Rosi: The curator of the museum, Melina Rosi, has called you in to assist with the exhibit in time for the grand opening and upcoming play. Her museum staff is mysteriously abandoning their roles. However, Melina is undeterred and will do whatever it takes to hunt down the truth. No one is closer to the artifacts than Melina, but could she be hiding her true involvement in the missing exhibit pieces?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsTcl_PyUUUMEjeh546KYd2NQ7UsYJszUFr7YaN_3Nfp2htp_rbBsYYaeUyyfC5TsrX10FifYC7zkI9QGM7F60Tbzhukj2UsSEdYCLeqNv0OgYjQfBOI2ba9VFLEsmBtvvKbIPrk3vu38s/s1600/Hardy+Boys1.png" height="400" width="228" /> Frank and Joe Hardy: Returning as phone contacts, the Hardy Boys are available to help you with your case. They can provide vital information regarding Greek myths and can shed additional light on the actors and the museum.</div>
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2014/10/labyrinth-of-lies-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2014/10/labyrinth-of-lies-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-38774500381880395332014-05-26T17:10:00.002-05:002014-05-26T17:10:53.290-05:00The Shattered Medallion Cheats<b><u>Train Tracks</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzf8jQSOaUX7o43YEvJJ8qQtljT3AvRAruSmLN2FlqWruccqHqrh6KG53tpIzlKiPqXx5YPMYZbzRjIeelhTCmGcldG-oVgYLbBvnEWTW1DIPaNuuKuKSNQz_X398xgepAvXlxP0M8QYT8/s1600/train+tracks.jpg" /><br />
<br />
<b><u>Find the Differences Puzzle</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRLFfx84oJeLWiV5xvIM7sCTuMVOg03rB22zGllJru9IiDcmIJS81X11P7rjy_VrSeLVVGBwY1WXh03rXEuLT9SEFZ9X1C0KkSCp8jCm9Yt1dr_hYnsT_eBTVRItzc2-OjNGQaxh2xRt9l/s1600/differences.jpg" /><br />
<br />
<b><u>Differences Puzzle Password</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXTD6-QUjg_DlV9UQMmR8s7YcO6oHFyL2QRpYv5RRmO3rnxYUop3llEOzwt35GsQ4UQYqW6aJr2MuFinuTiDrF1S1eabKJjSvnaQCkmfMQS-pn3KI3Ubk_NAlPyenfB6xAh0GiVTMpWX2o/s1600/Mossburn+password.jpg" /><br />
<br />
<b><u>Bridge</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-aE1OOHYWmEKxfe5PCTy6-HapbHUd3MwpZrqotwNWfUeFiDOZKT2JCby8PzTIogXgpG5Qy1HnpV8616Pos6IDB0Ip7JHI9ca_ZXL-1wA1U_gZpno751nlYjGU-ugsPgULtGggIdHE_8w7/s1600/bridge+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs3lcsuAZ5mzLNeTV0fZ1vdOkApCRgoLPNU0IiuHYZRbwsuDjfnZQ5Ehn0tlHyJeU4ylfVju1Q4SLhlR442zAk6JfHdi2yukGe7RcbwyGbauxfWKa9vUNABoySiZuzLEClboNQDkorUfMA/s1600/bridge+sr.jpg" /><br />
<br />
<b><u>Plant Vases</u></b><br />
From left to right:<br />
Kakabeak from the pea family in the pea vase.<br />
Waterfall fern in the waterfall vase.<br />
Spider orchid that resembles a spider in the spider vase.<br />
Pikao is used in Maori for weaving crafts; in the basket vase.<br />
Mount Cook Lily is not a lily but a buttercup; in the flower vase.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZ9bISEPpB_XKLm1YGk436Z9jWq1INEnGsv80dkikR8MmzKRqQORnF-fahGtwtTugE798aqO5WL-aWjTGZ-jTqFgSYEZsYNRyZoSg9kw1l000xWHqXWT_0ygJASkxIvp_S3-tGiXoCp_b/s1600/plants.jpg" height="200" width="320" /><br />
<br />
<b><u>Security Cameras</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIrSvymfUMnuBMhs0ZfquE_nM9EKyG9QIxuFgEAEH3T-7Jl6-FUYLQpXrGoy7jU-tcyuGE6m3jPugAu3zEY-MlvHZ2ZXgnmGVrbdyCzfOh418Xoqw7tGokfSn-fU6BJRI4a36O1rGDnAvQ/s1600/cameras+jr1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjILsYUQ0qXlhus-ESK64_Lihd5s28BAHRjvwTlLTvGCKAjmkOaL9XCFoir8Vw4KVbpZk0g3fKxXp9_cc1icHmFlAtFmUJhcQo1tM8zFmONgWR1Nx0calmWtim0g2oFhZ5s_xuNdRDfKea8/s1600/cameras+jr2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4DC28RvWXCD3OmRkfddNIarzltxIZMAXhEDkmWt6qrdLtNlVzI7zvUn3EAvvZAD_ykQ2TgaMPfI1di3h1NXLX3BQ-YLILXTIriTD0YIF8XBfqyccLt3qhWhR_CqdaHLXRnPrU8xEkwdal/s1600/cameras+jr3.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9jMmU1Js8xps1iujJlxW13SX34wXguqIxHBaC4-nHhUtMFuDbhe5gyadBEnlB9A0DcBtj9fkJbNYHaktUa3n72WP0E_YKzFeHNXuhTW7T_937KP_6SU3QkNjdiVmm32xbEjPxQXwjW2DU/s1600/cameras+sr1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhowPd3Lyt6gKi2HCi6WoSTy3AYkW0NL_4EpqXcxTQ4ZLBtPSYINSRD93__JJRW8cu02qMgp4i3DJrLhMzYxPy9XE6oW8eBPHTzjkfqG1kOj0lbf8glzlXf9G5hsudfkeqAFNdT_Uy1AW6H/s1600/cameras+sr2.jpg" /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhchTqtyH_Elhb0lzon4KHRDnUiILIWf8k9NZKFxiQlUJle2rDO47ce_4bKM3VQjgwEAyUyEF291CihTV-m2nutXc1YpeUcrKt_pLvafRYfEae8c3QxSZyd1kPfd5NWqAnjGp4wcgQf96mE/s1600/cameras+sr3.jpg" /><br />
<br />
<b><u>Sheep Shearing Cabinet</u></b><br />
<b><br /></b>
<b>Amateur:</b><br />
Click on squares numbered 1, 2, 3, 4.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhexJHCa5V2TtngATb_4OFfbDq-i4mw-82nN46ut_ZHcNfxR2Zuf3J2eO93ommoGx83bwQ55qQZeJ1VZZALHKscpAbIo-Nc-t5WsvsVlp5eq4wAOVIiLkGrI2iA-B16GMykGaZ0CwcTh74v/s1600/shear+stall+jr.jpg" /><br />
<br />
<b>Master:</b><br />
Click on squares numbered 2, 4, 8, 3, 7, 11, 8, 15, 14, 11<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp5V_mDZ-5psu-phc1G6fmB29x_Kve-51JiBPC8kaMbXuYBcIXZOFr6IM04whK97bOzr5WtiRda2bhUv0uAKDQ54_SITlmLwCLFq-PnuPHc1D7Fz0m5wjiWiewSLwBNzghI3PRrlhw6dFu/s1600/shear+stall+sr.jpg" /><br />
<br />
<b><u>Razor Blades</u></b><br />
Click in order the numbered blade seen on the picture.<br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwI7NyNCEkCtGRH1rogRHeZGR_sWQBuDhXLmBAlVBjvMtd5Xn4SL2zyNC7acNxqmUKext6eOzW7-N6eo-jnHuj-1Rb4sY8OafaAqH2STTvDm2iKyrajF1aUMaTP_JxK7NOgoLA-g0HD4mf/s1600/razor+motor+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY5mp5S_yYjgJ-aoWmFfaDs4qUhfMoJeZ91KhWTiYrL7bzaK1ReeDCwYDZF4osHL7cjOchT-l-74yOW_RRxIYFAaJ7SFI58XvlucLeX5fNcjTsSX24qakays9te8_NzgRGSIqtPv8Z5gbL/s1600/razor+motor+sr.jpg" /><br />
<br />
<b><u>Backpack</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNy2ntB0ETmtuHdzzI-RWtf9nni50mvQ5ouHCTRTqUr3cS6c19RPkWn-XT7g04lMQLFAy2Ee8VTTvJSKfz86LFKGWh_i0WMOG0QXUf3vZec9WLFfts9c_kUBubk3jOc2brdTnrasuznlCE/s1600/backpack+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVYGpn66BrZhTTqUlv-4HG40AFiX1y7ZqBBsiPZHi7IojxKbHj-tI7Y932BDHr_UJ7uG0XEelAkESCVZPOctBZfilQzIXGwAtCrPeqOdeVqn8GeXl6GeGw6GljF_wvA4Uzf5l6v5Ukt9kn/s1600/backpack+sr.jpg" /><br />
<br />
<b><u>Arrow Puzzle</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhfz7RbGYbOAtrjAhhAiW2jlPYBgRFNVaN9EF8T54JbuqWCxxBWISC_v6gUrSepZqe8An3KjNc4_9YGScVlnbLSUwk9qoikX9zXNzQyotp6tHUjKPEwGIu2L8ZbsKHF5B3KtamOCdWDCc/s1600/arrows+code.jpg" /><br />
<br />
<b><u>Word Find</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcKFktaAza9EIA9bNuiTsO1E232STyn1W3jCNXwMQgNJYrIiobUPZSS8ELi25A4EqXpBdVOUOeo6YHRQZYjX1RUS7eOfc4tO9hwM8CWuJM977JkAMMnqc5pMIhYU_IWj3zGly6cO_dCVGa/s1600/word+find.jpg" /><br />
<br />
<b><u>Sonny’s Black Chest Password</u></b><br />
<b>Amateur:</b><br />
Enter 6 5 8 3.<br />
<br />
<b>Master:</b><br />
Enter 1 1 6 4.<br />
<br />
<b><u>3D Puzzle (Sub Claw Charge)</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2kC71i6Sq6lxlP6Wd7GXDnPtqP4-z1pKAQwxdV65TVrhz_SNxncnrMId1o35tivCNfpxmpqzanxuXoOjN4VukE2glSjaQC8VMdi7dfMPtVD-4ORS_gErZWpbpykJg6AlhP1KLUEQblyjQ/s1600/3D+puzzle1.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2aTUFCoIm-mqSUdi5k0abror-rTRRx5wRDT1vT90p642Uz3anohF4gn7VcTtu0jG-vdA6ppEQnRp0qsvLx55hKLNGcO4quFqgCw3cPHoY_dPpXOIWTRy_wBl4pCTjNEiMdjBVK1Yu9zjL/s1600/3D+puzzle2.jpg" /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_gKq6GvvyLJY5Rh7NzjQIEm01Mp6TGv_14hwE2JlCrzriqEE_lW41A3vUxzSyAQHZzvdLTTwVQp0Z06AJ8OspSXAucSM0QNHn7Z5SfahzCBNcyfHL81y1bAir_Cehr-9-fW4TffBmcRfS/s1600/3D+puzzle3.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz0XMnZmacU_hk6KKr5-cM7_y09mXLMpGtsPPcDe1QA9DHMJRM6C21n5AJ9l18-4T6IF5ywS8rA4u7CK-s1ncBiNCjpUQkP3ImHRw3PLjGevp1uvsbLJvC7yKowdJtciHTY0m4nX6o5nOE/s1600/3D+puzzle4.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia43OhIwn_v6UKyufSyZg1L8zOmiviYtal3CSL-2w_LDKsnVHXME758sSUqYLvlMB74WCqIOtb69MgICtFbM6awEqJAZYxWk63j5o25-abhwjuf0IoQNTA4pkpPdkQl4E3AWk_3QN9iL2_/s1600/3D+puzzle5.jpg" /><br />
<br />
<b><u>Sub Navigating (Tiki Idol)</u></b><br />
Go to #1 in the picture. Face the arrow to the left. Move (click-hold-move) the altitude lever on the right to lowest position. Use claw to get chest with Tiki body.<br />
Go to #2 in the picture. Face the arrow to the right. Move the altitude lever on the right to lowest position. Use claw to get chest with Tiki head.<br />
Go to #3 in the picture. Face the arrow to the top. Move the altitude lever on the right to middle position. Use claw to get chest with Tiki legs.<br />
Go to #4 in the picture. Face the arrow to the left. Move the altitude lever on the right to highest position. Use claw to get chest with Tiki arm.<br />
Go to #5 in the picture. Face the arrow to the bottom. Move the altitude lever on the right to middle position. Use claw to get chest with Tiki arm.<br />
Exit at the middle bottom to the observatory.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuojXB-KTELnjgnqiuAgLYL7_F_-MWnwzQfwda57y0hAP3EfAFgY-7Zl0Z637wZMER5mRfakt_PnEag2Ni5K1kRtY-PD9chF4dMC0IT05agBWK3NlbgYwUVFt9FrbL6nsoMbzGbUJTVmLi/s1600/sub+tiki+hunt.jpg" /><br />
<br />
<b><u>Sheep Puzzle</u></b><br />
Top left: Suffolk sheep found in Marlborough. Hughes is from Marlborough.<br />
Bottom left: Ryeland sheep promoted by Breeders in Hereford, UK. Sutton is from Hereford.<br />
Middle: Merino sheep first arrived at Waimate North. Bowyer is from Waimate North.<br />
Top right: Dorset Down sheep found in Canterbury region. Clarke is from Canterbury.<br />
Bottom right: English Leicester sheep raised in South Island. Massey is from Hawkes Bay.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIyaASQ3fSBSWKRBLSNqypmcFzr5G_9my32kWhKGATTT9LgzbEQm9Rx4P1AA4Ac22yj3nbLxYVPCiXCxTHhNmQwNW2tw9q9IMtlvLY0g_s9DaCFo789xTPnOGSsDRz16QZUwt_K1AUwp1X/s1600/sheep+labels.jpg" /><br />
<br />
<b><u>Turtle Shell</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb0VA0CjP_5EDsyZcropxXH0PrcOVOmqBtH29fEQq3ajRrG7NIlzYdebtlWSditvJmAO1gzBcVE36MtxMAXfaGc9gEDIsxrHzvEaZUXonBwqIgtDwetdP-KZ8qNa-fHbgOX5jQxYAjDIm-/s1600/turtle+shell.jpg" /><br />
<br />
<b><u>Sub Navigating (Relic Section)</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkbLdBOnrFa3GYsNGa8fzJlLXWfD8rUe0qQxA6szn9qJHf10iZnxuU_F18K3Deb-YIPAHk-zq5qrNDLizCtSQ272_0MkjtMj5iFsPfSlvX7ONKp16I95QuLnSvy8tMqrs5O_O3Ze2NSiAS/s1600/sub+coral+artifact.jpg" /><br />
<br />
<b><u>Sluice Blades</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjoWpgaoEV9Muq4SXeoG_yFQMoSN-u9zjaq79aTDQ_XoRG7PbUrsqSOKcag8dLl5uYdA8aoMZ0l2eOrOXDNBu5fA2Mat7cpdRV-NcanrIryn4Jn2-z_T9x6xCn3UK9RAem_UmUc-YnI5LI/s1600/sluice+fan1.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFLVz_Vjc-slJuv1Ngi9CpZ5EbK9NEuvt1xkz2H_FvF2SkAZN0crcIrw6KwFJxxEc79heyCpcYeYzn8Oidv3LDl2uj9WpAWIVWMQvwtxUk_AXyIP5dSuQRDGi0_Uqc_HkBUCWG02S-uQ8A/s1600/sluice+fan2.jpg" /><br />
<br />
<b><u>Spaceship Puzzle</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiex5buzOAmlkSgnotkpKqcQfbhgH_QXLiu77MDlbABSy7uVX6A3la-vtntu5rTimYxrgAKMNT5qsw-pc0eVDC9jBB0nQNxzDodpTrHHGIebzGXKFrpCdWsIT0Rrd8LVK_JKChWeJsIgFsy/s1600/spaceship+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBNQkalgEs_i8roRArIhe86eA1WtKDLHkvzJ-w91z83VohcYyUrerNeslMJmBbEJcrvfYApDmOgA2HqmvK2LeDOzoCFlgbwo9yj6E4BTf4IqfPHZRlngcpV6binMwk2v5-oWphHJTIbNSP/s1600/spaceship+sr.jpg" /><br />
<br />
<b><u>Cave Lights</u></b><br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5Ry4OsZ9SE-yU1ya8gdY48-4GynxyP5voFt6xpoUtmRrXLuScrpqtBk9MfwuWUYox3Md6LTfT9GhEuzf8Xxt18kgIj61OqhwCrIVIhQjtNELnQw2RCvi_GoETBpRet0yAo-dgu5_9ATvf/s1600/cave+lights+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCrqYYDBXZ5UrFyNRKWJT-IoF5y2j_81tYWqG-y_IB82TrHvMwRW3ZCXCpovJ5n0gZblz22aLHvHd3RPME5ksz7Aohap-QtwZSGJl1dheHxxeV6Ho-YD46SupQ1VQjfX2Lv4vPkA3ljRgd/s1600/cave+lights+sr.jpg" /><br />
<br />
<b><u>Cave Maori Puzzle</u></b><br />
<br />
<b>Koru:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiofoVtEAALY5juNIlDpIdQ_A3jgcSJS-933yXroGvfZVh7HFekowHf-XlUO3n3nGB4XrIvrYoifQXJzmk0tjQd8NvjVrjNQYcWp0y0jieD7n9eiTnpLjm7WJhUIYdcqMZb-WkBc3ikf8Q4/s1600/Maori+art-Koru.jpg" /><br />
<br />
<b>Triple Rau Kumara:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb72wzpSDazMLyzAO-ZtUdVm60pzCjm_RDQ5lKWt_RAr1d_o-mZPnxwbDF0Tf12BSgox3_Z7D3Qvohc5yRLzJRe05uYZCLSSWnMS7K07HcBcn2X1xToJawxs6aJ13xrKfND7xgqESdqEaL/s1600/Maori+art-Triple+Rau+Kumara.jpg" /><br />
<br />
<b>Koropepe:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjja4DCjMdnbVY1T26e2OSacJVN7bwPLCHSyuo27f8o_nQnnhzUa4FY0NoAA1yRyRioHPefoCsaRWEEp3dXx3FWbtQzk-idoJqvRpyiD-syN-QhCfzw3A4_PAqUDtH4uqhoxyYdlgqUSaQ2/s1600/Maori+art-Koropepe.jpg" /><br />
<br />
<b>Hei Matau:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiSjoEkuQPuBg-jhivDOj4-LmiwKpglmxn1_6aemtMFw-ro-zCzN_z2Yr2NEAe7chycOdvklDuXd9hnmmrXn76JQrEN-EY9Ei6kBExB2QbLF_lxITuBc6syTk6E74JGu-u48i9Kfun_VAI/s1600/Maori+art-Hei+Matau.jpg" /><br />
<br />
<b>Muri Paraoa:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyDDe2_lZIuumMhK8GHyMp_meiiiBJn9CtwuLBHOpP8JLpDZVuJvT5woqIDMavBukFuNyGpvJ12oLhyphenhyphenWr__ClRWtpKDeLQdPZTqMp2GQuEob45SGkaKEUoau9XWjqW9deDIzis9ui24dby/s1600/Maori+art-Muri+Paraoa.jpg" /><br />
<br />
<b><u>Mine Letter Message</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpVOHnJU9djAoXR3OuuJ3Wm01aiOhu6x3oTZUXf_XMthRUlsTiWtLp6rofYMXfqwYc1ge_GtqMlMVWDQJnXDTaDyAm47LrDEE5JIjyOp205jHO-zZdZz9JuOobBJinK31XNyyhcPc8VXmD/s1600/mine+letter+wall.jpg" /><br />
<br />
<b><u>Tie Breaker</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivcUoHZF5DnmKtZdFZ0zTsHd6n5CSKScyVFmsgPWSPD0gxCdvGyi55gFt0OpjlItMXiR8ar4iQSHLxGgRteUO7pbSPUQsFLk0_dO5xAKv4VJtZ3VbAfEjls5FoI6FVpLe41NR011wf7V6Q/s1600/tie+breaker+guide.jpg" /><br />
<br />
<b>Amateur:</b><br />
<i>First set:</i><br />
Close #3. Press Start.<br />
<br />
<i>Second set:</i><br />
Close #1.<br />
Press Start.<br />
After the first tube passes, open #1. Close #5.<br />
<br />
<i>Third set:</i><br />
Close #1 and #5.<br />
Press Start.<br />
After the first tube passes, close #2. Open #5.<br />
After the second tube passes, open #1 and #2. Close #4 and #5.<br />
<br />
<i>Fourth set:</i><br />
Close #1 and #2.<br />
Press Start.<br />
After the first tube passes, open #1 and close #5.<br />
After the second tube passes, open #2 and close #4.<br />
After the third tube passes, close #1 and #3. Open #4 and #5.<br />
<br />
<i>Fifth set:</i><br />
Close #2 and #5.<br />
Press Start.<br />
After the first tube passes, open #2 and close #4.<br />
After the second tube passes, close #1 and #2. Open #4 and #5.<br />
After the third tube passes, open #2 and close #3.<br />
After the fourth tube passes, open #3 and close #5.<br />
<br />
<b>Master:</b><br />
<i>First set:</i><br />
Close #3. Press Start.<br />
<br />
<i>Second set:</i><br />
Close #4.<br />
Press Start.<br />
After the first tube passes, close #2. Open #4.<br />
<br />
<i>Third set:</i><br />
Close #2 and #5.<br />
Press Start.<br />
After the first tube passes, open #2. Close #4.<br />
After the second tube passes, close #2. Open #4 and #5.<br />
<br />
<i>Fourth set:</i><br />
Close #1 and #5.<br />
Press Start.<br />
After the first tube passes, close #2. Open #5.<br />
After the second tube passes, open #1 and #2. Close #3 and #5.<br />
After the third tube passes, close #1. Open #3.<br />
<br />
<i>Fifth set:</i><br />
Close #1, #2, and #3.<br />
Press Start.<br />
After the first tube passes, open #2. Close #5.<br />
After the second tube passes, open #1. Close #4.<br />
After the third tube passes, close #1. Open #5.<br />
After the fourth tube passes, open #4.<br />
<br />
<b><u>Sonny’s Color Puzzle</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3a88Djz01YZFcGv9NnHsN9FZMyvHnPhHJoagQzaqd81GH33eAcztHfugcC5rawcMzNDuFarLm6zFG5DXULa0oAj1aLESx1gqMP559KBG_z603g3aPlFATwVjphrwp829Jh32bKYUVNMS/s1600/Sonny's+color+puzzle.jpg" /><br />
<br />
<b><u>Jin’s Artifact</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYSmrRbEM1FcgyDKgdCppRQJXb7RPR0B_v1dO-DyiZR3BmE5xRA5qi6vhy2PfaPQNN8Ke7gmHu_AzVzCNJg_W52POVKNFl4hQyFC1lxYmVk-Xg5S5fU7fwC09EvPi-g7o8Qhqj-awD0t81/s1600/Jin's+puzzle1-1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi41t32UBZeKDw98K8gDTAfJrgwU1ccB_UmAOf-92V0nnMi_z_NQoQ6LNJHyIYceM4BjrO1P16U99mgSESBJlaB1zsbY-sxpsL6Wi-p_Vg5yYV1JUtX397waDOsxEcDZO_OcLSK51Vfik28/s1600/Jin's+puzzle1-2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl6_flr1CDNWWjgrFZR1zv-7ZOKu8hc5B7QdDEP4X17nsJx_VPoDgVjfA2vGQUOoSr5FKohdTBH7HmIwOFPcoznBiwAbhX01Xd9UTZpGpbf6o2cfSQG9zMM_sIH5a6CnReiziO5gJif2sP/s1600/Jin's+puzzle2-1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGraB2KRooAgkCWcmqB9CJwCrM1v3mRM3dn_2yJuI_My1OQ1g3qJ-4ZGcrIkqlg490bluwd18BwPc-ylhIjU54yn1uWF22NVE2aG_2WOttIa6jOw_Hz5518Teb_XPcmVEijkMHMZ-MURWR/s1600/Jin's+puzzle2-2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2_OAwy3129XJ9eGtjeSqI_VoufP99Jm429ro31rI1oOmxhx6bXNWaUF7Y0WdpK-xc9LcJiXGLyDsNNlAkEzh3E7MPLN0PVIGfnn3cM3r1ujoDf60qjb2SHbAxa_B1hqxLlSs5cFC30Yaz/s1600/Jin's+puzzle3-1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJx8BZYtUfOtpdRf38r_th9xoWXkthoTHXoSmsamsNMa5J_vm0bHGSxc7hWw2RTqECe2twFa9JqriKw0WvzlgAaqIKOHw-TLpzi92IMsv3PnumlBYenzdL75YlprY38hySz4b1AqEcvCiF/s1600/Jin's+puzzle3-2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3f2mRqgwjlzfizvZ7WhCFa7sL8bBhk_kb_HvUWQwwh8B76sa6p15zX28Y-GOsfK54UTtA_2FfoOkw4imt6mEV4sSCw6ByaCSFFKJfTtG0UQow6kaNPdiziH7BAwgcZGEG-ppNFG2SOq7i/s1600/Jin's+puzzle4-1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPr83NwXPFBjzu8PRUUnkBMVtDFRzUWjPrablwTFDPHphDZ3ATS5gJT1T5ANELWr1Q8bYFOuGb7EF5iOBTiPNKiwAN_NlLjfBlmj-aPB0bYHz9dKzHEiQQi6FbOMuZHyroRu1IT1SeGkoJ/s1600/Jin's+puzzle4-2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMjewJ6WPG0kBhp1DN8C9x0KC4HPBOSJvZrtohtxBrFIsNX2vEWHz_Mb7JcJtKnTRzCGAjiGAMW8OEjiEkJ_TTHNK1pTnGmT18AovZppgq2x_nNDcfVmH0BnfockBp7z0gruL4i2tL8yNJ/s1600/Jin's+puzzle5-1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWuEv5HF1YBubLwFZtqotA1PGrJIyeW6fAvFapKFhOKONwJMWESA5BpJKxz4JeVtPuI8X8R2eEUOTG7QuKEmNKP0WMnpwIgYnO3J8b1Aicd91K4vRIXq7CqNAVreGD35QYPfD7aqHqYomw/s1600/Jin's+puzzle5-2.jpg" /><br />
<br />
<b><u>End-Game Awards</u></b><br />
Win an award if all auction items are bought during the game.<br />
If you find all seven cell phone charms, you win an award.<br />
If four Points Cards are used during the game, you might win an award<br />
If you take out the kayak 12 or more times, you win an award.<br />
If you reach 700 or more team points, you might win an award.<br />
If you visit George often enough, you might win an award.<br />
If you play Raid or Monster 10 or more times, you might win an award.<br />
If you listened to all team confessions, you might win an award.<br />
If you dive six times on different occasion, you might win an award.<br />
<br />
<b><u>Phone Charms (bonus game only)</u></b><br />
In the Puzzle Palace, check the topographical display of earthquakes. Take the red tiki phone charm at the top left of the table. <br />
Enter the Team Tawaki tent left of Patrick and take another tiki phone charm on the blue sleeping bag.<br />
On the path between the base camp and playing field, take the Team Tui phone charm on the side of the ivied rock wall on the right.<br />
Open the gate on the first right in the woolshed at Mossburn. Take the needle and thread charm from the hay.<br />
Go to the windows on the left in the metal buoy hatch. Take the leatherback turtle phone charm at the base of the window.<br />
Take the Maori totem phone charm from the wheel propped on the rock by the sluice in Cromwell.<br />
Take the ring phone charm on the floor on the left on the platform in the cave.<br />
<br />
<b><u>Easter Eggs</u></b><br />
If you win either Raid or Monster seven times (doesn’t have to be consecutive), you win an Easter Egg with stars.<br />
If you open and close the stove door in the woolshed at Mossburn five to six times, get a sheep Easter Egg.<br />
If you open the auction house curtain using an Easter egg, get a green Easter egg.<br />
Before you light the fire in the cave, use an Easter egg on the bowl to get an Easter egg with a bird.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com1tag:blogger.com,1999:blog-5393316244668583294.post-50908234922775735072014-05-26T16:40:00.001-05:002014-05-26T16:40:58.030-05:00The Shattered Medallion Walkthrough<u><b>Field</b></u><br />Read Bess’ letter to Nancy on the desk. Bess got George and Nancy a spot in this season’s Pacific Run in New Zealand. Meet the competitors. Nancy and George are Team Tui. Listen to Sonny Joon, the producer of the show, give instructions. At the end of the announcement, see a blue disk on the monitor that has a note. Get the team’s Pacific Run chip when you win this puzzle. Look close at the puzzle and see miniature train tracks in squares. The aim of the puzzle is to put together all the rails to make a continuous path from the start on the top left to the end on the top right. Click on a square and then click on the square you want to place it on. Once completed, take the Pacific Run data chip from the train that rides the rails. Get a message on your cell phone and read it. It says to use the chip to access other locations and find five plants, then place the plants in the correct vase on your team’s plant stand. Pull back and turn around to face the playing field. You are standing by the Stage 1 – Train area. Across the field is a blocked access to another test area. Go to the center platform and turn around to see the whole field. Go to the tent right of the blocked test area and see dining tables. Pick up the New Zealand Sheep Farming book from the dining table on the right. Read about the history of sheep farming in New Zealand and the characteristics of wool. The last page shows the different sheep breeds. Above that page is written 20 in each row and column unlock the blades. Go to the auction house beside the dining tent. See items that can be bought by points won during the games. There is a minimum of 50 points to be able to buy anything. Team Tui has 20 points as of right now. Go to the arched gate with tiki posts and an arch with all team icons on it. Examine the map stand and Nancy says that something is needed to activate it. Place the chip won at the train puzzle into the slot on the right and see other locations in the challenge. Get another text message saying that to unlock more map locations, you’ll need to discover passwords, which can be found at Puzzle Palace. Enter the building right of the exit gate.<br /><br /><u><b>Puzzle Palace</b></u><br />Look around. Check the Raid game on the right of the exit door, a large machine, Monster game, and flower decor on the left side. There is a large monitor on the center wall. Examine the natural disasters that occur in New Zealand: Earthquakes (Alpine fault and Kermadec trench), landslides, tsunamis (wave troughs), and volcanoes (cone, volcanic fields, and calderas). Read the explanations on the monitors. Press the button on the panel below the monitor and see the event occur on a topographical map. Enter the Quake Shack. Press the button on the left wall to experience the shaking during an earthquake. Exit through door on the right. Exit the Puzzle Palace. Go through the Base Camp arch to the right right of the Stage 1 train puzzle area.<br /><br /><u><b>Base Camp</b></u><br />Turn left and talk to Patrick, the competitor sitting on a boulder left of the green Team Kea tent, completely. Go to George sitting by the blue Team Tui tent. Enter the Tui tent and read the Show rules pamphlet. Learn the dos and don’ts and also know the other competitors. Read the Native Flora of New Zealand book. Note the pictures of the plants to be located and where they can be found. See the confession booth to the right of George. Check the wood medallion stand to the right of the confession booth. This is where the medallion pieces won are to be placed. Right of the medallion stand is where the team scores are posted. Team Tui has 30 points posted. The crew area is off limits. You cannot look inside the team Kea tent right now. Exit the camp and go back to the field.<br /><br /><u><b>Field</b></u><br />Enter the Puzzle Palace. Take the top plant (Kakabeak) from the plant display left of the large monitor. Click on the large monitor and see a find the difference puzzle. Click on the differences between the top right and top left pictures, top left and bottom left pictures, top right and bottom right pictures, and bottom left and bottom right pictures. A selected item cannot be selected anymore for other pictures. Once all the differences are found, see that there are letters that are not “crossed off” in between the difference pictures. See an unscramble puzzle. Grab and hold a letter and move it to the position you want to form a word. Once formed, go back outside and to the interactive map. The playing field and base camp are at the shores of Lake Wakatipu. Click on the map monitor and click on the locked Mossburn location in the map. Select the letters to form the password just found in the Puzzle Palace. Press Enter and the Mossburn location is unlocked. Click on the Doubtful Sound location on the map outside to jump there.<br /><br /><u><b>Doubtful Sound</b></u><br />See a pier with kayaks at the end. There is a map stand on the right. See that your current location is now at Doubtful Sound. Check the stand on the left. It has a button for a challenge later on. There’s a red, yellow, and blue kayak. You can ride any kayak. See the island ahead. It has sandy beach on the right. Go there by turning right, forward to the yellow buoy, forward, and left to the sandy beach. Pick up some Pikao. Go left around the island and forward to the red buoy. Go forward to the cement structure with a light on the top and a hatch. See a closed hatch and a monitor that needs a password. Go back to the kayak, turn left, forward to the blue buoy, and to the pier on the right. Go forward past the stands at the start of the pier to be on the trail. Go forward to the end of the trail. Pick up Woodland Lily on the ground at the end of the trail. Turn around and go forward. Hear a man and a woman quarrel. Go forward and pick up the paper on the trail. Read the exchange between Leena and Patrick of Team Kea. See a code on three squares besides a backpack drawing at the top right of the note. Go back to the map stand. Click on Mossburn.<br /><br /><u><b>Mossburn</b></u><br />Check the wool shed on the right. It is locked. Continue down the trail past the wind generator/windmill. At the end of the walkway, pick up the Spider Orchid. There’s ladder ahead and a trail to the right. Go down the trail to right and see that it ends in a small cave blocked by roots of a dead tree. Go back and climb the ladder. Go forward. See a rope bridge and waterfall ahead. George walks ahead of Nancy on the rope bridge. The rope bridge breaks. George broke her leg and is in the infirmary. She has producer feed while in bed so she can watch the show. She gives you a key to the producer area. She thinks there’s something odd going on. Bess has volunteered to take George’s place. After talking with George, turn right at the camp and talk to a worried Bess about everything. Pan left and talk to the girl in green of Team Kea (Leena). Don’t ask to team up yet. Talk to Patrick completely. Check the standings and see that Team Tui and Team Matata are at the bottom. Go to playing field and towards the gate. Kiri by the dining area calls to Nancy. Talk to Kiri completely. Talk to Sonny to the left of the dining tent about everything. Go to the exit map stand and jump to Mossburn. Go forward to the waterfall. See a new rope bridge. Read the note tacked on the right post. The new bridge needs to be tested for the strength in design. Start at blue square and step on each square until the end. You can step forward or back up for a distance of one or two squares per step. Go forward to the end of the bridge. Pick up the Waterfall Fern. Read the message on the cell phone. Team Tui finished Stage 1. Listen to the broadcast to get updated on the challenge and find out who got eliminated, who won this round, etc. Get another message on the cell phone. The next trial for Stage 2 is to get a bag, shear a sheep, and drop the bag of wool in the bin in the wool shed. Go to the playing field.<br /><br /><u><b>Field</b></u><br />Enter the Stage 1 flower area. Place the collected plant at the appropriate vase. Read the plant book for clues. Take the Stage 1 medallion piece. Go back to the base camp and the medallion stand. Open the stand. Place the medallion piece under the Tui icon. Check the team standing and see that Team Tui now has 80 points. Talk to Patrick completely. Talk to Bess. She’s interested in Sonny. Nancy sends Bess to get info from Sonny and to look everywhere they saw Sonny before. Go to the Crew area entrance. See a power box right of the entryway. Use the security key given by George on the lock of the power box. The aim is to block all the cameras spread on the grid. Click on a light blue star to position a block. The block will affect the cameras that are on the horizontal, diagonal and vertical. Do this three times to block the cameras in zones 1-3. Once done, go to the white tent with the green and white cross ahead. Talk to George, who will eventually fall asleep. Check the tablet on the hospital table beside a dozing George. Read up about everyone and everything, learning what they do and such. Look at the TV screen on the table in front of George. See confessions that were taped. Click on a confession to select it. Then click on the run (single right arrow) button to play the confession. Click Main Menu to go back to the list. Listen to everyone’s confessions, even the teams. Exit the infirmary and enter the producer tent on the right.<br /><br /><u><b>Sonny’s Tent</b></u><br />Turn left and check the blue cabinet. Read a note from Jamila (introduced in Tomb of the Lost Queen) on the S.P.I.E.D. (Strange Phenomenon Inspectors: Extraterrestrial Division) pamphlet. Read the pamphlet. Read the show rules again. Read the envelope on the bottom shelf with Sonny’s name on it. It’s from his grandfather, Jin Soo Seung. Look to the right of the bed and pick up the comics of Tales of Laika and Sonny Joon. It is signed by Sonny’s grandfather. The comic is similar to what happened to George at the bridge. There are symbols on the first frame. Check the black chest that needs a code. Exit the tent. See Sonny at the end of the path. He knows Nancy is in the restricted area. Go to the playing field.<br /><br /><u><b>Field</b></u><br />Go to the auction house. Get a bag for 10 points. If you need more points since the minimum amount to have before being able to buy an item is 50, play the games at Puzzle Palace. Get a message from George about a blueprint that Sonny asked her to review. Use the map stand by the exit to jump to Mossburn. Enter the now-opened wool shed.<br /><br /><u><b>Mossburn</b></u><br />Read the new text message about winning the Puzzle Palace’s latest challenge to get phone access to outside and a map password. Turn left and check the sheep display on the left. Take a key from the wool of the sheep with a black head and legs on the top left. See names and places written all over the wool shed. Check the first stall on the right. Take the flint on the right post of the gate. Go down the aisle and check the chest in the left stall. Check the sheep in the right corner. It is the one that needs to be sheared. The shed needs to be powered on and the blades of the shearing razor left of the sheep need to be replaced. Check the bin in the left corner. The bag of wool is to be placed here. Check the stove opposite of the bin. Turn around and go forward to the far end of the room. See a power box to the right of the window. Use the key taken from the display sheep on the power box. There is now power in the shed. Turn left and check the locker/cabinet. Pulling back resets the puzzle. Remember the sheep book states 20 in each row and column unlocks blades. Flip the switches to remove or place numbers. Open the stall and pick up the shearing blades. Go back to the sheep at the other end of the shed. Use the blades on the black razor behind and left of the sheep. Turn it on and Nancy says the razor motor must be jammed. Look at the red razor motor on the ceiling above the sheep. Nancy says the blades should be flat. Clicking on a blade affects other blades. The aim is to have all the blades flat. Look at the sheep. Use the black razor and automatically get sheared wool. Take the sheared wool and automatically have it in the bag bought from the auction house. Place the bag of wool in the bin in the left corner. The medallion is gone from the opened Team Tui small compartment on the side of the bin. Take the fabric scrap that is in the compartment. Get a message that Stage 2 is done. Someone has placed the medallion piece already. Team Kea won this stage. Automatically be back at base camp.<br /><br /><u><b>Base Camp</b></u><br />Look at the team standing board. See that three teams are now eliminated and Team Kea is leading. Check the fabric scrap. It is green, red, and white. Team Kea’s logo is green and red colors. Talk to Leena. She wants a favor. She gives comic pages and wants you to ask Sonny if it means anything to him. Read the comics signed by Sonny’s grandfather. There are symbols on the first frame of the girl with glasses. The other page shows an underground lake and a statue of a man. Leena doesn’t want Sonny to know that the comics came from her. Talk to Patrick about everything. He tells a joke. Talk to Bess by the confession booth. Learn about her progress with Sonny. Ask her to distract Patrick. Go to the green tent (Team Kea). Take the clipboard with compass. Note the three colored meanings of the up arrow, right arrow, left arrow, and down arrow. Pick up the deciphered Jin coded notes. Review the paper picked up on the Doubtful Sound trail. Note the drawing of the backpack on the top right. Using these clues, open the backpack and take the Deduct 50 bonus score card. To use the cards, click it on the team name in the team standing tall post. Take the coded colored arrows paper. Check the message on the cell phone. Stage 3 is now unlocked. Using the three colored meanings of each of the cardinal points arrows seen on the clipboard, decode the arrows paper. Click the letter above the colored arrow to change them to first letter of the meaning seen on the clipboard. Visit George at the infirmary at the crew area. George falls asleep. Read her tablet for new information. Listen to any new confessions available. Go to the playing field and the dining area. Talk to Kiri completely. Talk to Sonny. He makes contradictory statements. After showing and telling Sonny about Leena’s comics, he gives another comic page. The comic shows the charred tree and woman who spoke without words. Go to the map and jump to Doubtful Sound. Turn around and walk the trail. When a rockslide occurs, immediately back up to not get flattened by a boulder. You can try again if that happens. Walk to the end of the trail. Check the nest in the tree. Take the Stage 2 medallion piece. Jump back to Lake Wakatipu (base camp). Go to base camp and place the medallion piece on the medallion stand. Enter the Puzzle Palace.<br /><br /><u><b>Puzzle Palace</b></u><br />The earth moves due to an earthquake. Immediately back up. The decor on the ceiling falls down. Enter the Quake Shack. Hear Kiri talk to someone and gets something from the mystery person. Exit the Quake Shack. Turn left and pick up the Birds of New Zealand book from the floor. Read the notes made by Kiri. Click on the large monitor and see a word find puzzle. The words to look for are on the left. Click-hold on the word on the right to make a line across that word. A padlocked letter is opened left of the found word - DOUBTFUL SOUND. Pan left from the large monitor. See a phone that can be used to call outside. The chance is won by finishing the find the word puzzle. Pick up the phone and press the dial of the phone and talk to the operator. Nancy gives Jamila’s number. Discuss everything with her. Go to base camp and the producer’s tent at the crew area. Open Sonny’s cabinet and read the S.P.I.E.D. book. Follow Jamila’s instructions to open the black chest. Take and read the comics and instructions/notes from Jin. Take and read the manila folder. Take the Piano Lesson code from the back wall of the chest. Go to Leena at base camp. Talk to Leena completely. Nancy gives the piano lesson code to Leena in exchange for a Points Card. Talk to her about everything. Talk to Bess about getting a Points Card for Leena. Learn what Bess thinks of Patrick. Jump to Doubtful Sound.<br /><br /><u><b>Doubtful Sound</b></u><br />Get into a kayak and paddle to the cement buoy (you don’t have to navigate to it now; just paddle and you’ll get there). Enter the password obtained from the word search puzzle (DOUBTFULSOUND, no space). Press Enter. The hatch opens. Enter the elevator. Remember the Stage 3 tasks. Turn around to the right wall and study the fish pictured at the Fishes of the Fjordlands display. Remember what a butterfly perch looks like. See a fishbowl at the center of the pictures. Turn left and check the Tiki Turn In. This is where the tiki goes once it’s found and assembled. Read the dive rules left of the submarines. The retractable claw arm must be pressurized before use. The subs are equipped with a critical failure warning system. Return immediately to the observatory when this happens. Go to the red stand left of the subs. Open the door and see a 3D puzzle. Match the figure on the left to show on the right frame. The center has a grid similar to the two on the sides. Click on a square at the center to place a cube where you want it to be. A cube is then placed on the grid on the right. Right-click to remove a cube. The light colored cubes on the right match the brown cubes on the pattern on the left. The dark brown cubes on the right match the blue cubes on the pattern on the left. If you so desire an easier pattern or just to play, pull back and click the claw recharger again to change the pattern. Enter the submarine. Click the arrows to use the joystick on the left to move forward, sideways, and back. Use the latitude lever on the right to raise and lower the sub. Use the claw to pick up the chests. Locations of chests have butterfly perch tied on strings before the exact square. Navigate the sub through the water to collect chests with tiki pieces inside. Each time the claw is used, it loses power. You get five chances; if the claw runs out of power, return to the underwater observatory and do the 3D puzzle again to charge it once more. Once all the pieces are found and assembled (they assemble automatically), return to the observatory (middle bottom of the map). Place the tiki on the Tiki Turn In stand. Check the cell phone for messages. For a golden reward, post the best time in the kayak race. To finish Stage 3, label the sheep display and return Jock Stewart to the fish bowl for your next medallion. Exit and use the kayak. Go back to the pier. At the pier, review the clipboard taken from Team Kea’s tent. Read what Leena wrote about the kayaks. Leena notes that the Red Touring has speed and smooth turns. Go to the Kayak Race stand on the right (this was unavailable before). See that the time to beat is 5:57 for amateur and 5:16 for Master. The order of the buoys to touch are blue, green, red, yellow, and purple. Click fast to get to them and touch them in order to beat the best time. A timer can be found in the top right corner to note your progress. Press the red button to start the race. Use the red kayak. Go left and forward, then click the blue buoy. Turn around, go forward six times, go left, right, left, forward, and click the green buoy. Turn around, go right, forward three times, and click the red buoy. Turn around, go forward, right, forward three times, and click the yellow buoy. Go forward, right, forward two times, forward to the blue buoy, right, forward two times, and click the purple buoy. Turn around, go forward two times, right at the blue buoy, forward three times, and press the stop button. If you beat the best time, read the cell phone message. Team Tui gets 50 points and a password to Cromwell (OTAGOMINES). Jump to Mossburn.<br /><br /><u><b>Mossburn</b></u><br />Enter the shed. Face the sheep display. Get a call from Bess. Sonny gave you and her a side quest. The only clue is “turtle.” Label the sheep by their breed and breeder name. Go around the shed and check all the names written around. Make notes of these! Review the sheep book. Change the label of the sheep according to the breed based on the book. Check the region the sheep is commonly found. Then match the names posted around the shed to the region and find the last name of the breeder. When done right, take Jock Stewart the fish from the drawer below the Merino. Get a message saying that Stage 3 is completed. Be back at base camp.<br /><br /><u><b>Base Camp</b></u><br />Stage 4 is now opened. Mine some gold to place on the tray outside the golf mines to obtain next medallion. Check the standings. Talk to Bess. She’s still pining for Sonny. Take the Points Card Bess got for you. Talk to Leena. Automatically give her the Points Card and get the decoded piano lesson letter. Read the decoded piano lesson (Etude). Some words are written in red. Talk to Patrick about everything. Go to the playing area and then to dining area. Talk to Kiri. Nancy gives Kiri the password to the mines. In return, Kiri gives her the Introduction to Maori Art book. Read the book to learn about the different shapes and meanings of Maori art. At the back of the book are several Maori phrases. Talk to Sonny completely. The bonus quest for Team Tui is to discover the secret life of the leatherback turtle. Sonny gives more comics. Read the comics. Sonny also mentions to check the cell phone about a special update about the show. The individual side quest wins 70 points. Jump to Doubtful Sound.<br /><br /><u><b>Doubtful Sound</b></u><br />Use a kayak to go to the cement structure and down the hatch. Place Jock Stewart the fish on the fishbowl at the center of the fish display. Take the medallion piece. Review the whale comic again. Go to the giant turtle statue. Look close at the turtle’s back. Connect the dots on the back of the turtle. Right click to end the lines. Take and read the note from the turtle’s mouth. Go to the fish display. Note the picture of the red coral and the black coral. Black coral is white when alive and turns black when it dies. Go to the red stand left of the subs. Open the door and see the 3D puzzle again. Match the figure on the left to show in the right frame. The center has a grid similar to the 2 on the sides. Click on a square to place a cube where you want it to be. Right-click to remove a cube. The light colored cubes on the right match the brown cubes on the pattern on the left. The dark brown cubes on the right match the blue cubes on the pattern on the left. Once the claw is charged, use the sub. Go to the far left square on the sub map. Face the arrow to the bottom. Move the altitude lever on the right to the middle position. Use the claw to get a chest in a cave. Open the chest to see a purple and gold artifact (relic section). It is an old artifact and looks like not part of the show. The alarm goes off. Go back to the observatory as fast as you can (bottom middle). Go back up to the kayak and the pier. Jump back to the camp.<br /><br /><u><b>Base Camp</b></u><br />Go to base camp and the medallion stand. Place the medallion piece on the stand. Go to infirmary and talk to George. George wants Bess to keep talking to Patrick. Eventually George goes back to sleep (talk to her again if she doesn’t). Read the tablet to get an update on Sonny’s grandfather foray into the concert hall. Watch additional confessions on the monitor. Go back to the camp and talk to Bess. Nancy asks her to figure out Patrick. Talk to Kiri at the dining area. She is dissolving the partnership. Talk to Sonny about everything. Go to the auction house and get a pan for 30 points. Go to the Stage 4 – Gold area right of the base camp arch. Get a pick at the center container. Get the Golden Dreams book. Read the book to learn about panning for gold. Click on Cromwell on the map stand. Enter the password OTAGOMINES (received in a text from winning the kayak race) on the map stand and press Enter. Cromwell is unlocked. Go there now.<br /><br /><u><b>Cromwell</b></u><br />Look around. Check the scales used to weigh the gold on the table right of the mine entrances. There are two mine entrances, sluice and creek. Review the deciphered Etude (piano letter). Some words are written in red. Enter the mine on the left and follow the path to the end. Turn around and go left. Look close at the lantern. Use the flint in inventory on the lantern. The fire opens the lid of the lantern. Take the old key. Look at the wall at the back of the mine. See a jagged pattern of an ore vein on the wall. Use the pick on the rocks at the bottom right of the ankerite ore wall. If the boulders fall on you, try again. Take the journal that is hidden below the ankerite vein. Read the journal written by Jin for Sonny. Study the drawing of the medallion and the symbols. Exit this mine. Go to the other mine on the left. Enter and go forward. Go left to see a hole on a wall of boulders. Look through the hole and see letters on the wall. Pull back and take the Deduct 50 Points Bonus score card from the beam on the top left. Turn around and continue deeper into the mine. At the end of the tunnel, see bare dirt on the wall that might have gold. Get a few messages from Bess here, who seems to be having an anxiety attack. Use the pick on the wall. Get a bucket full of dirt. Exit the tunnel. Look close at the sluice (long wooden trough-type object with a faucet). Place the bucket of dirt under the faucet. Use the tap on the faucet. There is no water. Check the box with a screen cover right of the sluice. See fans with uneven numbers of blades. The aim of the puzzle is to have four blades appear on the fan. The blades can be superimposed on top of each other. Right-click to turn the blades. Arrange the pink, white, and yellow fans in a horizontal position at the empty center square. Note the position of the blades. Place in vertical position the yellow, blue, and brown fans over those horizontal fans. Right-click to turn the blades and check if four blades are now shown on each square. Turn the faucet on. The water removes the large rocks to get a bucket of sand. Go to the stream on the left. Automatically have the pan on the screen. Use the bucket of sand on the pan. Click on the pan on the water several times until the sand is washed off. Get gold flakes. Go to the scales table. Use the gold flakes on the Team Tui scale. Take the medallion piece. Go back to base camp.<br /><br /><u><b>Base Camp</b></u><br />Use the medallion piece on the medallion stand. Team Tui wins Stage 4! Get a text message saying that Stage 4 is finished. Check the team standing. There’s only Team Kea, Team Tawaki, and Team Tui left. Get another text message saying the final stage is unlocked. Talk to Bess. Talk to Patrick about Bess. Talk to Sonny at the dining area about Bess. Review the waterfall comic again. Jump to Mossburn.<br /><br /><u><b>Mossburn</b></u><br />Walk the path until the bridge and get a text message from Bess. Turn around from the bridge and go forward. On the way back, hear Sonny talk about the Mystic. Continue walking forward and turn left after the ladder. Enter the cave that looks like the spot in the comics (the one blocked by tree roots). Go forward and see a panel that has a keyhole. Use the old key taken from the lantern in the mine. Read the rules in the deciphered Jin’s coded note from Sonny that was taken from Team Kea’s tent. All spaceships must be placed horizontally or vertically on the grid. Numbers along the sides of grid correspond to the number of ship segments in that row or column. No spaceship can touch a square occupied by another ship in any direction including diagonals. Stars indicate squares where no ship is located. The ships are the green ones on the left. There 2 4-squares ships, 2 3-squares ships, 3 2-squares ships, and 3 single round ships. Once the code is cracked, take the gold artifact (relic piece). It looks like the drawing in Jin’s journal. Turn around and go forward. Pick up the Award Bonus Score card for 50 points on the rock at right. To use the cards, click it on the Team name in the team standing tall post. Go to the map stand. Unlock Lake TeAnau using the password Waitomo. Press Enter. Jump to Lake Te Anau.<br /><br /><u><b>Cave</b></u><br />The cave is too dark. Check the power stand left of the cave entrance. Light up all the grid sections. See disks with a specific number of circles inside. The number of circles indicates how many squares it can light up. Click on a disk and select where you want it to reach. A grid lights up when the other end of the disk reaches it. Once the lights are on, enter the cave. Go down the path on the left and be on a platform. Turn around and take the Points Bonus Score Card for 100 points on the rock wall on the right. Go left and pick up a paper from the floor. Read a list of individual tasks given by Sonny to the competitors. Climb the steps to the large monitor. Pick up a comic page on the floor on the left. The monitor states to light the fire to proceed. Look close at the bowl. Use the flint on the bowl to get fire. See shapes on the monitor. Find the symbol listed on the left in the shapes in the center. Review the Maori book given by Kiri. Click on shapes until the shape is completely green. When done correctly, the next shape will reveal itself. When all shapes are found, the secret compartment opens. Instead of the medallion, see and read the paper. Jump back to the mine in Cromwell.<br /><br /><u><b>Cromwell</b></u><br />Enter the mine tunnel on the right. Go forward and left to the hole on the wall. Look through hole. See Kiri trying something on the letters on the wall. The ceiling caves in. Exit this mine and enter the left mine tunnel. Go forward and see that the blocked tunnel is now open. Go through. Pick up the note on the floor on the left. Read Kiri’s quest. Check the letters on the wall. Nancy comments that it spells something out. Click on a letter to turn it. Arrange the letters to form words. A compartment on the wall opens. Take the artifact piece (relic fragment). Exit the tunnel. Hear Kiri and Sonny argue. Jump back to the playing field at Lake Wakatipu.<br /><br /><u><b>Base Camp</b></u><br />Talk to Bess at base camp completely. Talk to Leena. Notice that Patrick isn’t here. Go to the infirmary and see that George is asleep. Read the tablet and learn what Erin, Kiri’s partner, had to say. Talk to Kiri at the dining area at the playing field. She’ll rudely brush you off. Talk to Sonny. He gives the last piece of the medallion. Take the medallion piece and go back to base camp. Kiri follows to get ahead and place her medallion first to win Stage 5. Nancy throws the medallion piece to Bess and Bess places it on the stand. Kiri, at the same time, places her medallion piece also. Sonny decides there should be a sudden death contest. The aim of the puzzle is to copy the pattern of the discs with picture seen at right in the correct order. Five tubes at the center have discs with pictures. The tube can be opened or closed by clicking the cover at the bottom. A tube will pass through under the tubes. Depending on whether the tube above it is open or closed, the tube will collect discs and exit on the right. There are five sets in the puzzle. Each set increases in number of patterns to be copied. This is the big machine at Puzzle Palace. There is no time limit; as long as you solve this in five moves or less, you will win the tie breaker. When done, Sonny calls Team Tui as the winner. Talk to Sonny. Take the rope from first dining table on the right. Automatically be at the cave at Lake Te Anau.<br /><br /><u><b>Cave</b></u><br />Go left down to the platform. Tie the rope on Sonny’s funny sign to the right of the platform. Nancy climbs down the rope. Sonny follows. Look at the puzzle on the wall. This is why Sonny brought Nancy here – to solve this puzzle. Answer the cell phone. George solved the blueprints. She says top corners green, bottom corners blue. Start by clicking the top corners to change them to green and change the bottom corners to blue. Fill in the others with colors that don’t touch a similar color. See a lever. Pull the lever down. The water recedes and river tunnel is seen. Someone throws the rope down to strand you and Sonny at the bottom of the cave. The lights go out. See sparkling fluorescent things on the wall. Sonny says the way out is down in the river tunnel. Sonny pushes Nancy into the raft. He’ll guide you through the intersections as you come across them. Click where he says to go immediately (right, left, right, right, left). Once safe, Nancy and Sonny climb to the edge of the river. Sonny doesn’t find what he is looking for and gets angry at Jin. Hear Patrick on the hole above and then see him jump down. Patrick sees something at the bottom of the river. He decides that this is his river since he sinks rather than floats. He jumps into the river. Patrick stays down in the river for a while. Sonny tells Nancy about his believing his grandfather that they are Annunakis. The water recedes. Hear Patrick. There are stairs going down. Now that the water is gone, see the final piece of the relic. Nancy is supposed to put it together to signal the testers. Take the blue star chart Sonny placed on the relic. Look close at the relic. Assemble all the pieces first. Place in order: the star chart, the relic section, the relic piece, and the relic fragment (all are labeled as such in inventory). Review the comics and Jin’s journal. Align the stars in the specific symbol areas (holes/lines for the symbols seen in the comics). Turn the small central circle (relic fragment) to position the holes/lines to get the stars in/by them. Check Jin’s journal for those holes/lines. If the stars are to be positioned by the symbols on the middle bar with lines, they should be at the position beside the line as noted on Jin’s drawing. Once the stars are aligned, click-hold-turn the outer circle (relic piece) to point at the specific zodiac sign seen in the comics. Be sure to match the relic ring zodiac sign before moving the dial! If done correctly, the pins inside the relic fragment in the center pull out. The relic unlocks, spins, and the stars light up. Jin is validated! Bess enjoys her “save the day.” Watch the broadcast to see how Pacific Run ends. Another case closed by Nancy Drew!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com4tag:blogger.com,1999:blog-5393316244668583294.post-11713337995071662062014-05-10T16:31:00.002-05:002015-04-27T17:37:10.953-05:00The Shattered Medallion<div class="separator" style="clear: both; text-align: center;">
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<b><u>The Case:</u></b></div>
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Ever since the Secret of the Scarlet Hand, the eccentric Sonny Joon always seemed a step ahead of Nancy Drew. That changes when Nancy and George travel to New Zealand and compete in the hit reality TV contest, Pacific Run. Sonny runs the show, but it’s spiraling out of control. Are the mishaps the result of cheating competitors or something beyond this world? Win big to uncover the truth!</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWdZyk-kQwzSi6UL_49ip3xU1QCKajcJyryNkqWBCQNiArbGVDvddGwbAyIZXvh38_-5MrxojRZTruI7aYrPjm1Ihd91r23cRxNZvsjynreokAnqLWwqAZ4W4wfkjLb53tx9sQFDNuKg2W/s1600/Bess1.png" height="400" width="247" /> Bess Marvin: Although she is not officially on Team Tui as a contestant, best friend Bess Marvin has come along to support and encourage you and George on this adventure.</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFY8y5SKNlY8VEOG-D8qjq2gOCjQlTMyL8LJS7AQvnMPWhr2rB8w4AF_0h3h2wKmxIAUBDGqI-Kdhp_oC3aGBaCldV5Zl6BaKX02WQSw_TYiRmS7-Q5ZO1H-R_daitSiaqYN8lmjjy13sv/s1600/George1.png" height="400" width="245" /> George Fayne: Your good friend George Fayne is your teammate on Pacific Run. She is sporty and competitive and is excited to share upcoming challenges as a member of Team Tui.</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfqw6HuFgrF5oqcVOM0TBf2tXCjNI2vwC4JulytvryeXqLIKoXOn8JfABAkT7jUgbkb4il0rDsL8MLUSJnPNgqcb-d5kf60nIno7w7tug8gRrCTcfugmx1Wl-doX-J806N8nJLLxlDTffp/s1600/Sonny1.png" height="320" width="276" /> Sonny Joon: After years of following his trail, you finally get to meet Sonny Joon! As part of Pacific Run’s production team, he can influence the show results. Could his quirky personality be hiding mischievous goals?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx6fMAmXcNylkPeenB7a3N-LewNb4Oplg4Lw_cNpPn2I1wUzbypRceRnA_tDWoTFyGncvohepPBsUORFFW7wRAy7w81M9ueR6TjWxxv2hzakILi2SEzhMGRsJLmY5Mi3-zSJA871m3JLSK/s1600/Patrick1.png" height="320" width="268" /> Patrick Dowsett: This former rugby star player has the athletic ability to bring his team to an easy victory, but his head just isn’t in the game. Has something else brought him to compete in Pacific Run?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqKk0K6BM4sW92AMdS-0AD3bSOvxwoTcQ_zWkVTCKhDMclJVh8hczJDnyTBIRgMdkcf9gZsuTpvveT9fwJPcS5t2j3lKnou2XD2B5LAkZU2k9QNh9cJKQJ1VYN_Ma4Ohszu6WwABEMVHNr/s1600/Kiri1.png" height="400" width="247" /> Kiri Nind: Team Tawaki’s Kiri Nind is a fierce competitor on this reality TV show. Off camera she seems nice and may be willing to forge an alliance with you. Can you trust her friendly side, or should you be wary of her fierce façade?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoe84H35G6r4qse-rU5Bh9LrItZgbPU-o5g_9GiGHfhN7U46vINT83om2MJw-c8GZmTdx3E-l_935y5qbBUZQ_H3QJ6U-nX5kuTAM1MWDK6fl8PHhWH3UKhii-26mo5FqnHAucX8jm3Q7A/s1600/Leena1.png" height="400" width="246" /> Leena Patel: Leena Patel, the other member of Team Kea, is a bossy overachiever. She is smart and skilled in solving puzzles, and is a stickler for the rules. If tough challenges arise, would you turn to her for extra assistance?</div>
</div>
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<div class="separator" style="clear: both;">
<b><u>Playing the Game:</u></b></div>
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<br /></div>
<div class="separator" style="clear: both;">
<a href="http://ardnek-nancydrewgames.blogspot.com/2014/05/the-shattered-medallion-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<div class="separator" style="clear: both;">
<a href="http://ardnek-nancydrewgames.blogspot.com/2014/05/the-shattered-medallion-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com2tag:blogger.com,1999:blog-5393316244668583294.post-76025524650957061182014-05-10T14:15:00.002-05:002014-05-25T21:22:28.220-05:00The Silent Spy Cheats<div class="separator" style="clear: both; text-align: left;">
<u><b>Cookies</b></u></div>
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</div>
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</div>
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</div>
<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPNvmHseuc69BpmQhQIxkAMUEvTisFI6rYhyMc5z6rJmp-2xiUMs9rqs1eVTfGmVaeWe8Q6xUC2pFSLVVC6UMHgzCcVKU-jg7onTAf7oK8fTM0NSHHHuzO296Vs_lVOwzQVr7431cVG4xB/s1600/cookie.jpg" /></div>
<br />
<u><b>Fuse Box</b></u><br />
<b>Amateur:</b><br />
Flip a switch and see numbers. From left to right: 85 - 75 - 10 - less 30 - 40 - less 60 - 15 - 55 - less 20 - less 10 - 70. The rightmost is a reset switch. Flip switches in order to end up 185.<br />
<b><br />Master:</b><br />
Flip a switch and see numbers. From left to right: 28 - 33 - less 18 - 75 - less 53 - less 22 - 43 - 66 - less 30 - 47 - 35. The rightmost is a reset switch. Flip switches in any order to end up 164.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju5BfpsrDuuYAMczwV3CJBe6yAknt7vJm7Wg-AlKODp2x2xryFFLI30zYvU2pBkSaegvxpcP9Lj5PK6l-0GdQoWwKQWtIEZwvLH4-92yMwX3R5d_DBt1LYyXxutaszlE1zcTbeWIX2PxZZ/s1600/fuse+box.jpg" /><br />
<u><b><br />TV</b></u><br />
<b>Amateur</b>:<br />
Declaration of Arbroath was in April 1320 (Amateur)<br />
On the keypad of the TV press 041320<br />
<b>Master:</b><br />
Acts of Union was in May 1707.<br />
On the keypad of the TV press 051707<br />
<br />
<u><b>Fireplace</b></u><br />
<u><b><br /></b></u>
<b>Amateur:</b><br />
Plastic<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB45xVdsZMhIww3T0QUa0Ifsi8f7Nu4SuNzM21s2_S4unXBZI16qyY6ndz0IYnhZdEqAl3IsY8bu_UYQwTKHrvpHJwfeDmvWIeWvwy-CL0n-IqvZYVbF5SYp3nZdKpwzKzAflTfH_yNuU1/s1600/fireplace+jr.jpg" /><br />
<br />
<b>Master:</b><br />
Observant<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcrdaeXvO4rQcnqctEDob43uJgWvnkID05VWoj_iTw7jC8vu7-gzFTThaX8kzNOZ0QW8rrQXMR3-w-TDOka4y_7iowXnLOtz4OiCbs5OE0kovTMlfBOlAWHF8yn3kObnp-Le1pW0ByJsqH/s1600/fireplace+sr.jpg" /><br />
<u><b><br />Bridget’s Cell Phone</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyT9EZAZo_GIpzzVX-GVQgH0COh5_YyQ73SVJdQYG5k3JLnRyy3yHBbuzq3fgLhpns99tiuIiMV3RY_YWd1ZnwvNlH3nTQ-_UDrZ74w0NDQQKC5igwbAdzz1bhH-VzO_P-t29xmko4mxTE/s1600/Bridget's+cell+phone.jpg" height="248" width="400" /><br />
<br />
Color and number of lines (location placed shown in picture):<br />
2 Black (1)<br />
3 Dark blue (2)<br />
White (3)<br />
Red (4)<br />
Light blue (5)<br />
Yellow (6)<br />
Green (7)<br />
2 Dark blue (8)<br />
2 Orange (9)<br />
Green (10)<br />
2 Dark blue (11)<br />
Light blue (12)<br />
2 Green (13)<br />
Yellow (14)<br />
<br />
<u><b>Bench Canisters</b></u><br />
*Labels go from left to right<br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHTtisGWfBVnOQ-Rp-xPeo5Csx4fLHOBo3VqhB2Z13gnPyMgOBPoboRjc-b9YDMx3NdRgl0mvnD4-a3B4rgZ2XyWlcmkVetd7s7c75VgR1fVctVSDkPYivy5hdfXioK2vwZRYZBzDAA1d0/s1600/bench+slider+jr.jpg" /><br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 5<br />
Turn plate 5, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 4<br />
Turn plate 4, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right and out<br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-uBUcXPmeEG_xCreYYsMjkRM84pw1nefLK0pJa0cIm9botqbOvDdWVwTt8iq66dsJ_AlSJi24x9FO6rywBx_JHz1DmX78YcWaKCx1bFMnn_OrATeXLFi6_0llm2G0oe8LgKbFD9Hm45S/s1600/bench+slider+sr.jpg" /><br />
Slide right to plate 7<br />
Turn plate 7, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 4<br />
Turn plate 4, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 5<br />
Turn plate 5, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 4<br />
Turn plate 4, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 6<br />
Turn plate 6, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 4<br />
Turn plate 4, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 5<br />
Turn plate 5, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 4<br />
Turn plate 4, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right to plate 3<br />
Turn plate 3, slide left to plate 1<br />
Turn plate 1, slide right to plate 2<br />
Turn plate 2, slide left to plate 1<br />
Turn plate 1, slide right and out<br />
<br />
<u><b>Colored Circle Puzzle</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihqYPS10bF19x5GV1VaI09VujOCyVswxJAwIqYpt02NS3H9-OBm7HQJouzL9_Dugv0gImvxfWQ5VZoW4TU03klidPwRk88ietoJqLEY2lvVs85JX8mq2Smf5J-GFdLTe8Rd5pLbX0or7s7/s1600/colored+circle.jpg" /><br />
Turn #3 once.<br />
Turn #4 once.<br />
Turn #3 once.<br />
Turn #4 once.<br />
Turn #2 once.<br />
Turn #4 once.<br />
Turn #1 twice.<br />
Turn #4 twice<br />
<br />
<u><b>Fireplace Vault</b></u><br />
<u><b><br /></b></u>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh84UvnbgJKFyAmiojw5bhedaRviG257AGDuX8P9jGgcn22i3ne7TOLGeaxR0NyV_TvH0pTZTYy4bXz699y43VnafoKk9SV167pmcehSNEZ7aVVy_poR_tvKEw9rJ46M7s1nXsRZquzMTrz/s1600/vault+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_AjgCW4TDKMkcyhcLBCDIX6e8YSs5kOn3aGLfwh-Q1uRg5ZDPY66KLCOTeKGrdab9YkcWQnRyLfPND7t-ZPUhJI7lYPXIDachcZgxv_WvrEVtpplswaW37iQzlKElUTADo-60210HNiya/s1600/vault+sr.jpg" /><br />
<br />
<b><u>Command Center Display Case</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmSThiSxR4cNLn88JyCGVofLo0LvHYvtUR1xuYSWjC1fILXfcvkjBRPFFZMU3Kv0Q78Y9jN_i2Ly6w0r7LIcXYyE1UJcY_jr0iDk5t36eCP1h1ix6im4IJUCdgf01zs0bvWZ0hCteygR_m/s1600/glass+case+jr1.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcvuLAdWCkeRrjugOdmH73jrs9boEiA633k_rT8x9stbtjDcHyd5IWjYstHo2zYDapWSg8RAY9CsnVZjC7QZ3pi80y_5z9PbcoOiDjDFSlj0nTTfhhV-h2YT9VQEqtkmhbN1vfCEdcNxec/s1600/glass+case+jr2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Ee3QfJAZjNwLh7z4BjnL76YiL0d63HhsJZ27JYlwvlxM2356s5bYqqkTv362tW3a-rzM7p_hWIavRsPWijyLhokrYxBQy5BHOU17adO51vLc65FnARUj_m88J4v2GekU2pOD41f_UwO2/s1600/glass+case+jr3.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTjtxcDJrCHAY_CQ4hdktA7_V7N1WKNisgWArsoB75tXJaKhqI0spJ-g7tiN4xU4etdf0cALV5QKnltTbMCCG2mor2TsJVYBxAvWLUa2vRKJYXrz1jtsuLL1zR4BIfNWtTJNoyPRLLU4O_/s1600/glass+case+jr4.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEfhuCupTWky8XBnaQCGHdGhqmoqj0MY6V1hD_4b00UkOBiHkm_nszFhPffXkWTiW4xCGB7p4bzLln7nnQ4_rYqyUTxI795QUK5BaomM4JqC_X3Hun4ZUkE5JCugrgwE0kgRQlQalZrKbi/s1600/glass+case+jr5.jpg" style="text-align: center;" /><br />
<br />
1-2. Click to remove blue squares.<br />
3-4. Click to remove orange squares.<br />
5. Click to remove yellow squares.<br />
6. Click to remove orange squares.<br />
7-8. Click to remove green squares.<br />
9-10-11. Click to remove pink squares.<br />
12. Click to remove combined red squares.<br />
13. Click to remove pink squares.<br />
14. Click to remove green squares.<br />
15. Click to remove combined red squares.<br />
16. Click to remove combined pink squares.<br />
17. Click to remove combined orange squares.<br />
<br />
<b>Master:</b><br />
Click on the numbered squares in sequence.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLDL45Sqa6199ivjirWpdbp9QLYQkbNE_mpwdeKsbt3gZIOk9sZYLRFdj6-sGkYoOxhsRRo_Q5Zg5QwoHTOqoucocGXYhVUYqrdaCJAGKk9PrkkoCshF6dw2lBhLG3J0KINH3WdmaFZg-S/s1600/glass+case+sr1.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKAcSVHH-NZLp8Fk6lGQ4W7LMyZt7uJKBc4bR9eyW3mZq8qu6QE9UxZVS_4tChPorHAlK7-qxF24NIf6LP6ZqaQ6l-sI9wXJhAmHDvWJejJmf4rGhldiKq5zWsmbzSjHxk42PsvrKlB0ag/s1600/glass+case+sr2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7vksF3LzVU5FtzF7DocIUG2mCFGFs0M7qTDdcKlG-s5508TYVPB6gx24C7IQbWBHKjnGJ9WQTr4AfShjUcgivOp21BhPw1B3-RPGyqK43B3RzNDgJ1qaNjQmC2qsSn24mvTER0IyuhVFh/s1600/glass+case+sr3.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUkXUa12Dym1XZrw5B74u_a6O1mX1NwDnkeDORc-Q3OonAFyhKsSQRFxqOX1Q-qvBqNV4oXuOS5TUwSKLBq9XdkFj_H1zrD_-T2DWA0MkZLbJjOm8tf7c2uBHkATgM_aHqMeWj5GgSayam/s1600/glass+case+sr4.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJqNSJRe6qtZXQInB3iZjSJK_yb3kvqho75Sjh13HecgkLvLVq_6WQuYYtfLGcNz0SHQrcUbUMVPHt6HBH73LP2RaoO3H1GbR-iFLXj5oDZ1-3OByeQF8_4l5_C-boQuKRyBm8pdq-5gTw/s1600/glass+case+sr5.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCzDv8KYMD2FKUw9D0JjRPEZFJNikuNNya1ulH_XebOH58dD0GHr8cP8CRNQQ6gnjFxzAluzaleSxhHZC3BZH990CIE2B0ge-ZQoRNatztIUYBZz6LPtBBUWfLG8nvUKVCX1YJG8r_LuGY/s1600/glass+case+sr6.jpg" style="text-align: center;" /><br />
<br />
<b><u>Ewan’s Computer Tap</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilqZq2yhWW8rTEaU4INu9z5gLQ4gs-Yp-Y_SQ2NVw5vC48NfROMBqCPnkjx68ciGAK_XldJkFsCt463DV5pIX8CE4kqdbUlxrZzNcFTYY60j9P5WYQo3r4dyMknjjIVnUzzfc-JUkYM9pT/s1600/wire+tap+jr1.jpg" height="208" width="400" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixnN2UVMp4ZJ-uvDdGGbD0zDasHtlLx947cqDkrDEfCHth3_QOTcuVg4WaZyVztKyjn_oqkD1LJDbpF-PymL4iZVVkwLYaFJwHmhbzmAWpk_2LJzVe9Zcw-gtyIjfGXyxlFWYAnRx6Tmgn/s1600/wire+tap+sr1.jpg" height="220" width="400" /><br />
<br />
<b><u>Kate’s Picture</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc8RZKPdH_5PeY0I5owgnh1-gAxUjMh5m36ImtrODhueDn8FNqJxqxzRU9HJwTx9w9A9ab2nF7oX-y5HkzRQsKGToAUDDoMolDWDlbYl7MF65MWA6hptH8V3Ss4xyifI6Avn2599EBtSc_/s1600/Kate+spray+paint.jpg" /><br />
<br />
<b><u>Zoe’s Room Safe</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4cL78bS121k1Qe7Q1NP-CZ87X62qb9gYngmGF1qFrm89KO4NI8ZFnarHhpxnmAGzUREdqNbjebY0I9InwUw0i9M_bbDXD2eR7zQg_ifVOdnE5BuhJuYz0pAwbIuPzptLN2UeQbSxesYiq/s1600/Zoe+painting+jr.png" height="39" width="320" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTXkNhF0g5TaVu4HG4N4ZJvr84itXfq84_re7KOU_D5wJXSi_OqLhWomwzmGUgWf_J2IVvq14N5YHc4p0zA9p5OHg8fgsMwqGZyB6afQXN0EXMB3Cj7ia4zKY51FGcz60shzuyEIMNf97e/s1600/Zoe+painting+sr.png" height="44" width="320" /><br />
<br />
<b><u>Zoe’s Paper Code Clues</u></b><br />
<b>Amateur:</b><br />
Under the edge of the carpet in front of the wall painting.<br />
Left of the left pillow on the bed.<br />
Right of the vase on the coffee table.<br />
On the dining table.<br />
Bottom left corner of the large mirror by the wall close to the door.<br />
On the seat of the left chair of the dining table.<br />
On the left side of the books on top of the table with the cell phone.<br />
<br />
<b>Master:</b><br />
On top of the lampshade to the right of the wall painting.<br />
Top of the plant to the right of the blue chair.<br />
Top of the pillow on the sofa.<br />
Side of the yellow ceramic that has the cell phone.<br />
Left corner close to the exit door.<br />
Left of the phone on the right side table of the bed.<br />
With the mirror dresser on the left and facing the room, look at the top right corner of the ceiling (close to the right window).<br />
<br />
<b><u>Zoe’s Paper Code</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8QJY4yVijp-_F9RoMGDDYgNoriTFs0PDSzROrj2a4LCIJEhEBS7uXHSNpOYwuuVTk2xdVrNiYN4TWceSOh7eIRgMFV1sBD56IJeibDnwTQ_hlHuWbz-p0W-W5FNn01lUEJl0N74uVDp8_/s1600/Zoe+code+pieces+jr.jpg" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYe7UX7WfFbXunxl6OA4K0LMWp9qkpTORsoy1xf-MI9M-2q2YVAazUvsLhnGhm1YlHfjsKtMePNqOP8zsJreEvU3smY1hfrGgE4zttioa5BOxGyJkft1QqQOmmrwtBmRyJxBbDAyHxsabl/s1600/Zoe+code+pieces+sr.jpg" /><br />
<br />
<b><u>Bagpipes</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIVQRbQNJXcIidFioVMdUnGtZ3V8E9bf9iaBxJVODedP5zifFTi_ZMyGrdWB920PvdEn55F_pDcXzTab-__NY8KT3UUxSrNUAulquUa1qizuMkoFOt26U-PSLK15XccdICBxCn_o9nYpaj/s1600/bagpipe.jpg" /><br />
<br />
Chanter holes - 1 234 5678<br />
Closed holes are light blue and open holes are black.<br />
G - Click on all holes - all holes should be light blue. Click on music sheet.<br />
C - Open holes 67. Click on music sheet.<br />
E E - Open holes 48, all others should be closed. Click on music sheet - TWICE.<br />
B - Open holes 78; all others should be closed. Click on music sheet.<br />
A - Open hole 8; all others should be closed. Click on music sheet.<br />
D - Open holes 567; all others should be closed. Click on music sheet.<br />
F - Open holes 348; all others should be closed. Click on music sheet.<br />
A - Open 1238; all others should closed. Click on music sheet.<br />
C - Open holes 67. Click on music sheet.<br />
<br />
<b><u>Cipher</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH2Rx5q56xt5UFNkKVSvKZzUOAVIY6fkrKZ6fCnSzlB5KLAmineZnibPR1CJsbhWCFyBrh8Gye0y7nt_nsAA0ozthHAmox1J3wuGXz0MB4Tp2yArQ1HSnIU84MRcNR0BPzgOGQn2ciNsOz/s1600/cipher1.jpg" height="216" width="400" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_f_qWmXMtlePbFq1wUS3eyw0sjDZ2e6cQyE8ksnnlvZSWY3tUrZ67Q_qD2KkRXtKBL0_CHXEtNJB_8QTwKmvZ6KI-c15Blms6OHqPHGfl-WzQ_1dH2t1jP9hyphenhyphenWIV7CRqT8PPESZwN5GiI/s1600/cipher2.jpg" height="216" width="400" /><br />
<br />
<b><u>Jabberwocky Poem Encryption</u></b><br />
To start, click on the D after the apostrophe. Then click S from the alphabets at the top of the puzzle.<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxBWez2ReWdP7xozPfeWU2xuZXQ4VJmBIgHYaUibxGieilkWV_THVOZXj6N6SE-fgfJqR7bx0RXEtlea0WWrwqlJStroQjfxLAwGoeLqoW_h4dp1gTfWPsuuoJAxP9i_0r59Cpj3ZAyWmD/s1600/Jabberwocky+poem+encryption.jpg" height="170" width="320" /><br />
<br />
<b><u>Kate’s Locked Box</u></b><br />
Nancy’s notes are E F G G F E F E D E.<br />
Carson’s notes are G F D B G F D B A.<br />
Kate’s notes are D A A A E B B B B.<br />
<br />
<b><u>Card Formula</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_YHDu0TUlvRbD8dgY7OVn53uDZFwxHb5s2JNS2n-YyGIjOC6Wi8hSjsF49PoaPvZiHAzT851PsrErmiy5cc6Iwt8GBnRHBXIxrKh535YNvzKDzr-KJLuEMKRxuG6SKsYZ7a5_ocvdfDLh/s1600/card+formula+jr.jpg" height="335" width="400" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBvmtaW6NyJU6-16SyXHrlk-cL7OiLDv1yYpjKaRox4iypkZMgApevXE6kaZuWglhKmuccDL19r-Qw7nDWu2r5ncfFOLTCu33LeXxkjsxj22AvRLv8Iqham1OlODBhHZKGrVUR-x6XCXiK/s1600/card+formula+sr.jpg" height="247" width="400" /><br />
<br />
<b><u>Trash Compactor</u></b><br />
*All directional movements go all the way to the designated location rather than a certain amount of slots<br />
<br />
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhETz6gb3-DYTRaR-x5AURSM0XWs19q9WKbXOB-YafdhN51K4rxNXv_3BslmcTleIk8nco7_35kTB_RU4wOVE-SYuwC54kqyi1K-ob2es9dZ4pORKHiUb4oI7bcJ9vSPa2THvEOE8J4Cg6d/s1600/trash+compactor+jr.jpg" height="184" width="400" /><br />
<br />
6 Right, 2 Down, A Right, 1 Down, 3 Left, 4 Up, 7 Down, 8 Left, 13 Right, 12 Up, 6 Right, 7 Down, 11 Up, 10 Right, 9 Down, A Right, 7 Up, 9 Up, 10 Left, 6 Left, 11 Down, 12 Down, A Right out<br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpZuGCaXOItk4m4XZOCfvnpXmtNv1NEvYBXhdk7xCTfO0iRrJ5yT04pUObiCv4cbQ3SxRyOT5aoTsv0CsMWqXQeOUVevm2rTvQwTQ50Z6nGs3HF293k7gqIto3XqefJ-LZcDdC_nbB1Oi/s1600/trash+compactor+sr.jpg" height="175" width="320" /><br />
<br />
1 Right, 4 Up, 5 Up, 6 Up, 7 Left, 8 Right, 12 Up, 18 Right, 19 Right, 9 Down, A Right, 9 Up, 17 Up, 15 Left, 18 Left, 19 Left, 11 Down, 12 Down, 6 Down, 1 Left, 7 Left, 8 Left, 13 Up, A Right out<br />
<br />
<b><u>Ewan’s Computer Tap (Part 2)</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizdyKJJA_BbF_iOe_YIwGZnSS5fNZyHptk68QXPs-SevIHQs2NQIg76Kqjs4oeo9rwN13yr69VTnFJr0W7PIQOdze_F8Q14q1lJ1DaHNWC1-ddO_TC3ALD6n39K-s4S8aUR-bHOyF4B1o0/s1600/wire+tap+jr2.jpg" height="218" width="400" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGlhobX_boDh2RoWjIe8s06ap_eR26nY3rb4LPsmctszluQHTPzlpI-4pDDb4O8wzLIvUWAvWMTqBSJOvKD2BzulZAHQ6fkNvSXhmlrNYv2JDYn-KdeGjapcsQOIX_UdP724-G4b6QxVLO/s1600/wire+tap+sr2.jpg" height="258" width="400" /><br />
<br />
<b><u>Ewan’s Coin</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkieo4zWIcMgz4jOLvf7JJbMOXBACvFt6jamNq-u0soN_9708Wamhv9BqvibkYJe52wGhcJ5yoBAOWgDWbc5mWGpK35AQ2i7kzM2mi6BFqN4UscFLu8jq7hAxJHi-IdXwiofKM8Ha9Eyg8/s1600/Ewan's+coin.jpg" /><br />
<br />
<b><u>Thermostat Password</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3_yL2OS6E4KybgWRcEUgNtla64w68jyC5I-_mTXqafHnUdUzLa_VOKz9LkLfAGAxLvcsRZSGdusjffWmvla3YFmoduGWzcOOxUSX-P0rrcn99igOWdXyQWmPNanPrjaSNCWc_DHwPUjS/s1600/thermostat+password.jpg" /><br />
<br />
<b><u>Flash Drives</u></b><br />
<b>Amateur:</b><br />
<br />
Red USB - Forbes tartan - B2, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPw1qRjx10z_VM4H06pxkN4_jWBiWW-r_EeAy9zcn5geYqOin3OVCCFc3gi4CG2nPDfR1QbjBs8YcgRveNFCOVko2RA1gjqiXTE6HIxJZRTz9ypj50d3pGZ3s4hNcdL90g-tYiMjfz0gri/s1600/tartan-Forbes.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV_NcP7zOTqC-3Vk-w7Y2i_NMLwhi0gSQgbGH1t0va376MU7f9IZSh-6NeggqBIM7YY4oVa6R1XUWOVCGYqGLw6BhTQJ5sRdxCGk6V9sy0nL1ES6abrKoYNA5pX2by_Eh-bzw_QR2MU0QK/s1600/flash+drives+jr1-Forbes.jpg" height="173" width="320" /><br />
<br />
Green USB - Cameron tartan - B4, right server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsNCqpZ9Vef1RhmU57HN5DOVrIdRG5fTeCNoYSChSGwXvyWt3ywSgkN5T6R-mpo34_4M6O4yFZORXL-dSn_x9_8POMLh2uZhQg1WwPKC0sSaWFhLGzeR1-Zcbq61hy2EnvxEEQqLHJGpM1/s1600/tartan-Cameron.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirZT8WRQwbMdQyOabpBf-pCinXkq0KYavwzgBwblrZ9SOwdAj-q1rWYIBNlP4vhJE9YUBRYw8nl74M-V9puxQpxd1sxZBUlVADokqr2dod2mDKbtqvXBTBSsBuYxfG3iUVtxV7rHgxyTkb/s1600/flash+drives+jr2-Cameron.jpg" height="169" style="text-align: center;" width="320" /><br />
<br />
Blue USB - Hay tartan - B2, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivLriWrYLmQrohSTvAFHULlWVBbrcGTPyUuyUqJPf-5EQ-i7YzYnnCgm8s4BE4xVtqtYaZFQGmFMi8CPhZZFgJ78OisvlTrkCyo2YMZGjwPXaYeAFJN6zU9_Dkb-DQPWFsgg6H35Sy5hTl/s1600/tartan-Hay.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRvw6zcshFFYgp4xjQcE07MnTHGp2jzF-72_YuyGL26q2JkWTeCTPQ7DChFHM-J713WI3B7oYUKnQD0Wq27-Zt9yXSazvFpglLENyF9AJ5brsrBdeCXrSYz9ffCI6SjYaegw5wC0EnTGZF/s1600/flash+drives+jr3-Hay.jpg" height="169" style="text-align: center;" width="320" /><br />
<br />
Yellow USB - Murray - B1, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2V6o1wJOtbLf_hs0TZTdIQVtumHAsz4PRZOE3RL0RPEWZwoL1lxLXhvdEABm84DvamDDZmpbQG4zthqunwGv3VFDacmb658UkT8sZFV8YpgCukUPXC1ypC1jgWxzk56VYUdVig2iy2Grx/s1600/tartan-Murray.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfF8qesRIRdgydFikNrSTXOLFwJsynWRg-XvDYhTHRMYanU71EK8sMJZYYUbJ0yM6qNhc5rP_RuHR37vR7CQn0qyOQE9tMK_yCNMnP4_QKhg8AIHGbXKWfPfrTk3FjWuoPEknfBuPqAPRV/s1600/flash+drives+jr4-Murray.jpg" height="169" style="text-align: center;" width="320" /><br />
<br />
Purple USB - Douglas - B4, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNa-hqQ7pJ32sb-CcOts8Y4-2dbltDaxSYGRG_6PqmMh9DPwTcfZ9irxUm9h0cjQAQ8jN_fcYVuMUjyzKK7kvXg7RsB6UTzBs3M7WhUC1XDE2siWVgsxLFDf1owPY8AXUs0RdMZlqJBTGU/s1600/tartan-Douglas.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-Li2TfvUReOqvaj7JpbX_TqwWwOX04EYovJhUOKbOhQ4UahSIS8OuOFOZjLagAQxQDPWix-lvO29YfkGv3iA_eQJSNlR2xA-X7k593Ai54hKFRYC_Cm8flsOXKus4D-jErYsG73A7QYk9/s1600/flash+drives+jr5-Douglas.jpg" height="172" style="text-align: center;" width="320" /><br />
<span style="text-align: center;"><br /></span>
<span style="text-align: center;"><b>Master:</b></span><br />
<br />
Yellow USB - Cameron - B4, right server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje70mPxK2_ulY-uNjHQS5oexfEcvZeYIjoKW5FVu-xfWxGrmZEqANOC5zCtg5cEb9hPVYHVvV1mJ97JfZ9qET1nFGRcj-Pmw34ZbFymrwtK1zKYlLVnPWA7oBzZQgR2tsLosCgwzNp485V/s1600/tartan-Cameron.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy7Mu2pOk6gU-ZpO-uHyvef23XKV4_k9UU4XTu-Tg2VecS7m7-pfoODvrks0hKeWNAXrvkGzV5vmG7vcBQGyN3_UYxpmQQatOEymVCRoMMD-rS4K7rPpWqeZqn-3Pd3YD-VHYYvaInCMej/s1600/flash+drives+sr1-Cameron.jpg" height="177" style="text-align: center;" width="320" /><br />
<br />
Green USB - Forbes - B2, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKeAe8wMWWGc726l4JSwa6xriIllaq2U5zl9BEjNAzhbgJfYVbGZXNYg_SRUdmfaCEy-gUZUUEMoWBAMPtIyferd89jfDY4stGvp5NnR93cUvVBrbrgsIu3Yf7gx5Wis3HkEoXUNCDS81C/s1600/tartan-Forbes.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVZKjN5JsbZ9kvGKFLSQsPdK1Kmh-GeUau-PGIBH6aDzPgvRGY7WQLdrTLDO3tvhw0WOgG1hU63zXIEjf5zpikbiSgKvyPYhKH-DyJYr2vf63JIrZSIaATLDyk9zmg42pb6fI7ikl3p5C2/s1600/flash+drives+sr2-Forbes.jpg" height="177" style="text-align: center;" width="320" /><br />
<span style="text-align: center;"><br /></span>
<span style="text-align: center;">Orange USB - MacKenzie - B2, right server</span><br />
<span style="text-align: center;"><br /></span>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSUK84fQxwhE5dBn-6mTkMoZ8engoixYwkhOa20bzHPhUVceVHQPjTKAPD_Wcs99qlHNBn3_fwUD4QVrA3Qer-uPwp_XwWWaGaYF9mHh5oe5feRkh4jDP1XEtLuCUxVHut9t_gV74rzrLO/s1600/tartan-MacKenzie.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1isKVf96UNd4Ybj8d3eoewJe1vRIMk3GY5lze4e1EB__0Di_kO1e7X-Pf5rTTRUKkI1fMkgz1uFWJ7AiYGigGZUDCUtZ8cANTwxEWbJqltdDkXRB0wvQ2PO4ZszG_IPPqSW_oadqNmuW/s1600/flash+drives+sr3-MacKenzie.jpg" height="177" style="text-align: center;" width="320" /><br />
<br />
Blue USB - Douglas - B4, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJHO5YOkDhgw1vRXZQLb8PycbrwX0Dfpzb4NlYs7fqPxEuDCcSbu8LgC5-v2XCGUXYi20JkpXGl-1WyeyacbNAiJ52EBQcMV7GBh-mUFEvIX2ejYEoRzADqvCEAskVg57XmIcO4YqgY5RY/s1600/tartan-Douglas.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic2qTWfHamhILz3w34FkhcOS7UFoUYNdh1g5YiaxGKWm4EKnSm8eznGP_n4rhtgEh0gnYaVoMI7vsDP2u9CghhK9G7euXnurvv662GXSmZsgNr-8Lc3ggF0ueUfQ4cVpwoPIqOlDMfjr7W/s1600/flash+drives+sr4-Douglas.jpg" height="177" style="text-align: center;" width="320" /><br />
<br />
Purple USB - Murray - B1 left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq99oD_Xn3fZl5XrXgxhJ2Pe_y2cBJ4V8YL83fcb6MwJRuiRnkIIvmMOfA_tP1YIA6PujYVLkQ00231i-VWL4pjU5x1Vj9dHGBZaFFO6BKz6ucjD1kh5Me572OK2Myq87Eyi7WV-uNxLDA/s1600/tartan-Murray.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBtYmbEg3G1XwH-tALdYBTsv1QmUaG4kGIn9nq1NyOmIjH1nFzJHXqsjoKnEkDyIWROmsVkiPRxSwoFHvYYSJbzMUm0utUzGdhZNVdRWYxdNtkKQ8ODXr_FbJErcg0_Z3vWCNVydgw9VHM/s1600/flash+drives+sr5-Murray.jpg" height="177" width="320" /><br />
<br />
Red USB - Hay - B2, left server<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PZQPR-n1Nt03f5KtbPiXFDmTtTB6iZLXV4lr0RtotpZu-zER-O0-tePRW8JCVfUJ-FbZR-mX_66UkZWUdAPfX0TCXe_rcNV1S2F6592OS5wCHANt82k4e1R7BexEf5iz6aBeMLXk0Wst/s1600/tartan-Hay.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8JknPMhKbMcoHhvQykLCKleCvRdD1J5_EVkUdfxVCdZGcWw8fNF_6zC6fTa-r6qs2f2AVFxQxQJnOn-qzXhGs4r4J187oEztrFpvpPsGWTYU_F5_IJoAUPGJ4d2JvDsP2nYldIG6MH47N/s1600/flash+drives+sr6-Hay.jpg" height="177" style="text-align: center;" width="320" /><br />
<span style="text-align: center;"><br /></span>
<span style="text-align: center;"><b><u>USB Ports</u></b></span><br />
<span style="text-align: center;"><b><u><br /></u></b></span>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiic_bYb_Jzw5FYYi4DRG4AQJiXeSIrcvowk5TIjtDADvwFTrHp9ZR7YzvkErSLIw5BLHNXP_eDU3os9Sg_B-sr5XkkhCb1qAREFG4nfU4aClA99XpeuZSwtBv_KqpzKtHZrTfKOxnOfOM4/s1600/USB+ports+jr.jpg" height="211" style="text-align: center;" width="320" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipqdhsi10j6QpjoYY6GlJyzcI5rXNO4PK-qzhSMeillPjwVaCwEfllE6oMLZs59lWkQy1e0wZbOfm12MA-FYBN_k-kNVR84-BGEqPiy-3rZbG6DR12ycOsfoGMpyieBlDCDuLqYwE3y9xZ/s1600/USB+ports+sr.jpg" height="201" style="text-align: center;" width="320" /><br />
<br />
<b><u>Bomb Diffusion</u></b><br />
<b><u><br /></u></b>
<b>Amateur:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0sXkJWoirgKACYnjT-RJzANEo6hpojb5bRn7vsejQhbPbkZL-_o1iUfROZ-cY-RUlf0xP9DT3WJPfcnrnq9P1nIc9DBEfO_bs5tGvDf7IlyZZ9JRxOEqFNKiBArwdXUx-vaK7miUHmQfT/s1600/bomb+jr1.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicQq5w2uSYedmoRspJq5huGskAHSkTFY79F_JincUczUENw8_yU5Bx9mdm2DBqjh9eVGJWC6ZcsvrTiAdEnqVU7jt2VgusCBGLPLpZn9VnNXtqgifDE0zAUQPIx-7aprhGrP2V2WQLR8P4/s1600/bomb+jr2.jpg" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgglZ0DPKprcgcwlHlfzXO9-xIKR7nTbcpjAVRAAU3eKealZQq0TMGG9gLkB4jQehHfFx9GR8kPDwMM19KUOrsiW1g5e-SN9zSVGWufLbaieOFMatxw0Q5A6I8dcYzjc4y3-pcftAwt8-vg/s1600/bomb+jr3.jpg" height="253" style="text-align: center;" width="320" /><br />
<br />
<b>Master:</b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwW6zvgqBxRCnIvOvIZ9bsMJC_vCc2Wy0Mb2P8tjJ9be_MkTMk3hghWz03RAm2RIhg1TVsrss-dx3uFxiKpDWhJrWdL8UbLA2SFLyYVz4N6AJO64u3j1SSJzKh4KTLbAexJAsn95xAmBpb/s1600/bomb+sr1.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpnnLIhFHWHcpk23bob5k3jZ2ljRwu_W8zlKlAQi6efKuXioWkhd2B8ukz-ERjpdE0xheTo_PChpsYcOdnwIyuQsKT4Iete-3JE7xNQJOUFv6vEEbDnQkqqMo5IADhdT2Pi1oAZTO2Zcqn/s1600/bomb+sr2.jpg" style="text-align: center;" /><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi60Ncgio_KII92e8K5bdoCefzmV5E6NYBzumv_aH4Fy516HNcVFfMiTPYisQJjpg4UEMLRPwJOL97rO7xR-FUYHPFRkCpRDQoxqR-kysVzzOOfm975zKmFAdKEMBxU0fb5TnzUVROkcZu/s1600/bomb+sr3.jpg" height="254" style="text-align: center;" width="320" /><br />
<br />
<b><u>Additional coin locations not mentioned in the walkthrough:</u></b><br />
There are coins in the following places:<br />
1) At Moira's house, in the bookcase, upper right corner above the books.<br />
2) Between two yellow stickies on a tray in the building beside the safe house.<br />
3) Building beside the safe house, facing the dummy, upper right corner of window in the V.<br />
4) Building beside safe house, above the bow in the case, there are towels with coins in between.<br />
5) At the right-most monitor of Ewan’s desk.<br />
6) In Moira's kitchen where the toaster and coffee pot plug in.<br />
<br />
<b><u>End-Game Awards:</u></b><br />
If you find all the charms in the bonus version of the game, you might get an achievement.<br />
If you tried all the deli snacks, you might get an achievement.<br />
If you buy all the souvenirs, you might earn an achievement.<br />
Open all the storage lockers and you might get an achievement.<br />
If you play the archery puzzle often enough, you might get an award.<br />
If you find the Scotch Easter Egg, you get an award.<br />
If you use the zip line a lot, you might get an achievement.<br />
If you use the spy glass often enough, you might get an award.<br />
If you play the bagpipe often enough, you might get an award.<br />
If you disarm the final bomb with ample time left, you might get an award.<br />
If you find 25 coins, you might get an achievement.<br />
<br />
<b><u>Cell Phone Charms (bonus game only):</u></b><br />
Pick up the dinosaur cell phone charm behind the lamp in the hotel room.<br />
Click on the right lamp in the hotel hallway to get the unicorn horn charm (left lamp had coins).<br />
Pick up the owl phone charm from the left leg of the courtyard bench beside Bridget.<br />
Look close at the fireplace mantel in Moira’s house to get the Celtic symbol phone charm from the vase on the right side of the mantel.<br />
Check the Brae Arena sign to the left of the door outside the training arena to get the bow and arrow phone charm.<br />
Upon exiting the Loch Lomond platform, take the dragon phone charm from the chair on the right.<br />
Take the crown phone charm from the armrest of the blue chair in Bridget’s room.<br />
<br />
<b><u>Easter Eggs:</u></b><br />
Open locker 44 three times to get the Scotch Easter Egg.<br />
Play the bagpipe a second time with these notes: F D C E C A B E E F.<br />
Open the safe in Nancy’s room again (after opening the locked box in Moira’s closet), but now with 4133 (Nancy's case number in jail, in Alibi in Ashes).aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-24540387007220010212014-05-10T13:29:00.003-05:002014-05-10T13:29:40.618-05:00The Silent Spy Walkthrough<u><b>Nancy’s House</b></u><br />Read the papers on Nancy’s desk – a letter, ticket, The Glaucus Lodge keycard, and Kate’s picture. Nancy receives a letter from Security Service branch of the MI-5, Cathedral. The Office of International Affairs - MI5 asks Nancy for help in solving the mysterious death in a single automobile crash of her mother, Kate Drew. They believe that she was killed by the group she was investigating in Glasgow. Looking at Kate Drew’s picture at a train station invokes a memory of seeing her mom answer the phone call from a certain Moira in the living room of their home. At the Wyvern Gate Station, Someone steals Nancy’s suitcase. Alec Fell, a skiptracer, tries to catch the thief but fails. Automatically be at the hotel. Use the hotel keycard in the inventory to open Nancy’s hotel room door (#727).<br /><br /><u><b>Hotel Room</b></u><br />Answer the cell phone call from Ewan MacLeod, the Cathedral contact. Look around the room. There is a power cord on the mirrored table and a safe in the closet. Look out the window to see rooms across the courtyard. Open the left side table drawer. Take the coins inside. Pick up any coins seen. Read the “eyes only” case file. Go to the round table. Click on the flowers on the vase to get more coins. Exit the room and meet Bridget. She wants to meet Nancy outside. Turn right and click on the lamp at left on the wall to get more coins. Turn left from the room and go forward. Click on the plant across from the elevator to get more coins. Enter the elevator and go to ground floor (G). Exit the hotel.<br /><u><b><br />Hotel Courtyard</b></u><br />In front of lodge, click on the right plant on the second floor balcony to get more coins. Go towards the deli and talk to Bridget completely. Read the Glasgow Daily Standard newspaper on the café table on the left. Get coins from the seat of the table with the newspaper. Read the Robert Burns plaque on the bench. Go to trash bin on the left. In the close-up, take the coins to the right of the trash bin. Look around the deli. Buy any of the local items on the case. Click on the yellow thing on the pipe at back wall to get more coins. Click on the “help wanted” sign to start to make cookies. Earn coins in tips. If you ever need money during the game, make cookies or look for coins. Make a cookie by following the makings of the cookie at right. The serve and reset button is above the cookie design. Start from the base to the top decoration. The base is already on the working tray. There are four jams at the top of the prep area Check the color of the jam on the design. There are four types of sprinkles and glazes at the top right. Check the color of the sprinkles or glazes of the design. Study the design to see if there is any jam, top cookie, cutout, or none. When complete, click on “serve”. If an error is made, press “reset” but doing this lowers the tip given. If correctly done and in time, Nancy will make a favorable comment. Go right in front of the hotel to be at the train station.<br /><br /><u><b>Glasgow Train Station</b></u><br />Check the souvenirs on the left. Buy any souvenir that strikes your fancy. Look to the right and see the different side doors to the train platforms. There are two exits for Loch Lomond and two for Giffnock on the left and four exits for Bearsden are on the right. At the far end under the clock and planked by two yellow with red wyvern flags are the storage lockers. See Alec on the right. Turn around and see the ticket counter. Check the three different leaflets. You can buy train tickets on the automated machine at left. Get more coins from under the left chair on the first Bearsden door. Talk to Alec. Ask him to find Moira Chisolm. Alec leaves. An “occupied” sign is on the chair. His bag is also gone. Go right from Alec’s location and check the two walls of storage lockers. Open locker 33 (cost 2 coins) to get more coins. Go through the double doors and check out the maintenance room. Go back to the front and get a phone call from a mysterious caller with the R and claw logo (Revenant). Answer the cell phone. Nancy is given a test. She is to open locker 49, get an envelope, and deliver it to the Ten Raven pub in Giffnock. Open locker 49 and take the envelope. Open the envelope to see a “save the date” invitation for July14. Go to the other end and buy a ticket from the automated wall machine. You can always buy more if you need them, but 15 tickets were enough for this gameplay. Exit through Giffnock platform door.<br /><br /><u><b>Giffnock</b></u><br />See a mailbox in front of the Ten Raven pub. Place the “save the date” envelope in the red mailbox. Get a phone call that is pleased you passed. Listen to Kate’s recording about her being followed by Revenant. Take the shears to the right of the mailbox. Check the door of the pub. Take a menu from the right of the door and the screwdriver on the window shelf. Get coins from the top of the window. Go to the train station and automatically be at the Glasgow train station.<br /><br /><u><b>Glasgow Train Station</b></u><br />Talk to Alec about everything. You may have to talk to him more than once. After learning about Nancy’s mom, he stops talking. Go to the Bearsden train platform and ride the train again. Knock on the door. Moira wants food and gives the American description of what she wants – oatmeal parfait, turnip and potatoes, haddock, and fudge. Go back to the train station. Exit the train station. Get a phone call from Carson, Nancy’s dad. Discuss everything. Talk to Bridget in front of the hotel. Get the Scotland: A Traveler’s Guide book. Read the book. Look close at the deli display case. Study the menu taken from the Ten Raven pub for clues. Haddocks are smokies, turnip and potatoes are neeps and tatties, oatmeal parfait is Cranachan, and fudge is tablet. Buy the requested food. If you need money, make more cookies. Go back to the train station and travel to Bearsden.<br /><br /><u><b>Bearsden</b></u><br />Knock on the door and meet Moira. Discuss everything. A knock is heard. Moira says to hide. Turn left and hide in the closet to the right of the refrigerator in the kitchen. Moira talks about the safe under the breaker and gives directions for getting to a safe house. Hear Moira greet the gentlemen that abduct her. Once the kidnappers are gone, exit the closet and look around the house. Go to the living room and turn right to see the table (with your back to the door). Take the Tartan book. You may get a text from Bridget here; she now has Nancy’s cell phone number. Turn to the left and look close at the bookshelves. Check Kate and baby Nancy’s picture. Check the teapot and see 185 (Amateur) or 164 (Master) taped at the bottom of the teapot. You can play records to hear various themes. Open the wardrobe left of the couch. Take clips under the top folded clothes. Go back to the closet where Nancy hid. Check the fuse box behind the hanging clothes. The fuses should be placed to equal the number seen under the teapot. When done correctly, a secret compartment opens. Take the safe house key to the Loch Lomond retreat. Read the folder that has Kate’s letters to Moira. Kate left her notes at the safe house. There is a TV drawn at last with instructions to “tune in.” See a box with letters A - G and three green bulbs. There are not enough clues to solve this yet. Call Carson Drew, then Ned, and discuss everything with both. Exit the house and go to the train station. Go through the Loch Lomond platform door.<br /><br /><u><b>Safe House</b></u><br />On the way, Nancy recalls an argument between Carson and Kate before Kate left for Scotland. Go to the house on the left. Use the key from the fuse box to unlock the door. Upon entering, check the top bunk on the left to get some coins. Check the fireplace. Turn right and check the wall cabinet above the dining room table to get more coins. Turn to the corner where the TV is located. Check the Mary Queen of Scots history book to the right of the TV. Read the book and see the ciphers used as codes by Mary and her conspirators. Note the written notations about the fireplace. Get more coins from the left side where you got Queen Mary’s book. Look at the TV and note that it looks like the drawing in Moira’s folder. Read the Scotland Travel book given by Bridget. On the last page, see what dates match up with what was in Moira’s folder about “tuning in.” When the correct date is entered into the keypad, see the dining area change to space age workstation. Click on the monitor across from the chair and get the Cathedral insignia. The phone rings. Answer the phone to hear Ewan say that he placed a keycard in Nancy’s room safe. The password is the room number multiplied by the price of haggis at the deli. The cell phone flashes again. Check the text message sent by Moira - she’s safe at home now. Check the computer. Click on the folder at the top left and see Kate’s notes. Learn that the Jabberwock poem is important. Scroll through the messages. The last note states that Kate placed the scientist and family on plane and she’s on the run. She states to play the pipes and read the letters as they appear - left to right. Call Ned on the cell phone. Talk to him completely. Be sure to ask him to get the original color coded Jabberwocky poem, scan it, and send it. Look close at the fireplace. Remember the notation on the Mary Queen of Scot book about the fireplace. Use the fireplace drawing seen in the letters from Kate to Moira. See that the stones have letters on them. Click on the stones to spell the appropriate word found in the book. A vault rises. A password is needed for this. Exit the cabin and then turn around. Go to the building on the right. Enter and turn around.<br /><br /><u><b>Training Building</b></u><br />Check the information desk. Read the Mastering the Bow book to learn the three bow types and what each is used for. Read the Great Highland Bagpipe book. Learn the parts of the bagpipe and the nine notes commonly played on the chanter. The drones produce continuous note while the chanter provides the melody. Turn right and see stacked of hay at the back of the room. There’s a locked compound bow on the left. Take the coins under the table with arrows on top. See the high score black frame. It has scores made by Kate and Moira based on variations of Kate and Moira’s names. Turn to the right under the windows and see a bagpipe that is missing a part. Hit the human training punching bag on the right. See training swords to the left of the punching bag. Turn around to face the stacks of hay. Go to the right corner to start the archery practice. Click-hold the left mouse button to pull the bow. Position the crosshair right of the target based on the speed and size of the moving target and then release. The aim is to get the highest score. The high score is 37 (Amateur) or 55 (Master). When you get the high score, the bow case is opened. Take the compound bow from the case. Exit the training building and go to the station and then to the hotel courtyard.<br /><br /><u><b>Hotel Courtyard</b></u><br />Check the deli. Look at the display case to find out that a haggis costs 5 pounds. Talk to Bridget about everything. Enter the hotel. Get a phone call from Ned and Carson. When the call ends, automatically be at the elevator. Press 7 for Nancy’s floor. Enter room 727 in the left hallway. Go to the closet. See Nancy’s luggage, but Kate’s stuff is gone. Get some coins from the shiny circle on the right side of the suitcase. Open the safe using the room number 727 multiplied by the price of a haggis (5), which gets 3635. Take the Glaucus Lodge – Cathedral keycard. Face the mirror on the table and see a bright reflection. Nancy automatically checks the window to see Bridget acting weird. Go to the elevator and use the Cathedral keycard on the slot on the panel. Press the large button above the slot on the panel and be at the Cathedral control center.<br /><br /><u><b>Cathedral Control Center</b></u><br />Enter the Cathedral command center. Go forward and talk to Ewan. He will check Alec Fell. Ewan gives a zip line and arrow to go with the bow taken at the Brae Arena. Learn about Revenant. Nancy is given basic clearance to work in the computer. Turn around, climb the steps, and go right. Turn right again and get some coins from the case at the end of the aisle. Look close at the monitor computer. This is Nancy’s personal portal to the archives. Read the file on Kate Drew/Katherine Austin. Learn that her internal name is harrier, Moira is lark, Carson is condor, and Nancy is kestrel. See the records of George (swift), Bess (magpie), and Ned (robin). Joe and Frank Hardy are trusted operatives but their records are mostly blanked out. Read Nancy’s record. Learn that Moira was dishonorably discharged. Read about Kate’s non-standard hire practice (white papers). Read about Colony operations. Learn about the Colony scientists. See three brown files and two green files that need passwords to unlock. The Revenant symbol is a red R and a bird claw. Look at the paper with six sets of symbols. Take a picture of this with your cell phone camera. Face the corner and take the coins on the floor between the two machines. Look around and go to the corner glass case. Check the locked spy gears in the case. The keypad is on the left. It is offline. Go around to the other side. Before entering the server room, check the firewall control box on the right wall. From left to right, see B4, B3, B2, and B1 buttons. Enter the back room and see banks of servers. Each server is labeled with a tartan. There are five sets of labeled servers on three aisles. The main computer server is on the right wall of the front right aisle (B1). Get more coins from the vent at the top of the wall at the right corner of room (B2). Go to the left corner at B3 and see the thermostat control, which is presently at 69. Open the firewall control panel. Press B1 and see that the front aisle on the left has a physical firewall dropped to block entry. B2 is for the far right aisle. B3 is for the back left aisle and B4 is for the front left aisle. Exit the Cathedral center and go down to the ground floor.<br /><br /><u><b>Glasgow</b></u><br />Outside the hotel, get another call from the mysterious caller. Nancy gets another test- cut the lines of the trash compactor at the station. Go to the station and go to the maintenance room at the end of the hallway. Use the shears taken from Giffnock on the red tube hanging on top of the trash compactor. Go to the door and answer the phone. Hear Kate’s voice again. She wants a message sent to her family but the recording was cut off. Talk to Alec twice. Exit the station and talk to Bridget. Go back to room 727. See an envelope on the door. Get the colored copy of Kate’s poem (the Jabberwocky) that Ned sent. Go to the window. Use the bow and arrow on Bridget’s room. See the circle crosshair. The aim is to hit the small circle on top of the middle arched window. Do as practiced at the Brae Arena. Click-hold the left mouse button. Place the crosshair on or right of the target, wait just before the spinning disk stops (slows down), and release. Nancy zips across the courtyard and enters Bridget’s room.<br /><br /><b><u>Bridget’s Room</u></b><br />Read the notebook on left side table. Bridget is tracking Nancy’s movements. There’s a MacLorthen noted on the side of the page. Check the painting left of the blue chair. There’s nothing behind it. Check the flowers at the center of the coffee table. Pick up the cell phone from the yellow ceramic on the table behind the couch. See a tartan at the top right. It is the MacLorthen plaid as shown in Bridget’s notebook and Moira’s Tartan book. The aim is to copy the tartan colored lines. Begin by coloring from the bottom and working your way up. The gray arrows at the sides of the frame are locations of the lines. The colors are the squares to the right of the frames. Select-click a color and then click on the gray arrow(s) where you want it placed. When you gain access, read the text messages between Bridget and someone with an owl eye profile picture. Exit through the window to zip line back to Nancy’s hotel room.<br /><br /><u><b>Glasgow</b></u><br />Go outside the hotel and talk to Bridget. She says she’s been robbed. Nancy diverts her with story of spies going to her room. Bridget leaves. Check the plaque on the bench. Use the screwdriver taken from the pub in Giffnock on the screws. The aim is to slide the five plates out on the right side. Click to rotate and click-drag to move the plates. Once the plates are removed, turn the knob and read the message. Check the trash bin to the left of the bench. Nancy remarks that she needs a bag. Go to the train station and check the place where Alec usually stands. He’s not there and the occupied sign is up again. Turn around and see a blue paper on the plants across the aisle. Take the paper and read it. Look on the seat cushion of the chair with the occupied sign. See circles partitioned into blue, red, and yellow. The aim is to place the same colors inside the similar colored rings. When done correctly, see a note. Someone is threatening Alec. Go to the train station’s souvenir shop. Buy the blue bag at the bottom right display for 12 coins. If you need money, make cookies at the deli again. You might get a text message here; read it and all other unread messages if you do. Get more coins from the ticket window. Go to the deli and see Bridget standing there. Talk to Bridget and she asks for Nancy’s phone, then hides what she’s doing to it. Nancy confronts Bridget. After the confrontation, Bridget loses her accent and leaves. Place the blue bag in the trash can to the left of the bench. The money is automatically placed in there. If you need money, make cookies at the deli again. Leave as the instruction stated. Go to Ewan at the Cathedral control room. Enter the elevator and push the large button on the bottom of the panel. Talk to Ewan completely. Go back to the trash can by the deli. Pick up the odd glasses. See that they were made for Zoe Wolfe. Go back to Ewan at the Cathedral control room. Give the glasses to Ewan and learn that they are augmented reality glasses. Go to the front of the hotel. Talk to Zoe/Bridget, who appears when you get outside. Talk to her until she has nothing left to say and leaves. It may take two or three times. Use the cell phone to call Carson and discuss everything. Call Ned on the cell phone. Nancy asks Ned to get all information about Revenant. Go to train station and then Bearsden.<br /><br /><u><b>Bearsden</b></u><br />Talk to Moira twice. Get Kate’s case book from her. Talk to her twice until she has nothing left to say. Read Kate’s case book in inventory completely. Go to the train station. On the way, another mom memory is triggered. Go to the Loch Lomond safe house. Look close at the vault that was exposed earlier using the pattern on the fireplace stones. Review the white paper inside Kate’s case book. Using the clues, arrange the letters and numbers to open the vault. Examine the box of Agent 379237. Get fly bug, MP3 player with dead battery, and fake diary. Read the fake diary. Moira asks Kate to watch Royal Institute of Health staff. Turn the pages to a torn note for Nancy. Moira wrote on the last page after Kate was killed. Check the cipher wheel below the agent box. It is missing a disk. Travel back to Glasgow. Exit station and talk to Zoe completely. Go to Ewan at the Cathedral control room at the hotel. Pick up the spy glasses he gives you. Ewan raises the security on the lift. Nancy might not get there anymore using the elevator. Click on the spy glasses in inventory and see that they scan the surroundings. Click on the glasses in inventory again to take them off. Call Ned to learn about Revenant. Discuss that and everything else. Go back to the train station and look close at Alec’s bag. Place the fly bug on a pen holder inside Alec’s bag. Note the pen and the logo. Go to the Loch Lomond safe house. Use the computer monitor on the table. Click on the bug icon on the top right of the screen. Click on the arrow to listen to the phone. Hear Alec talk about Nancy figuring something out herself and a bag in the locker. Go back to train station.<br /><br /><u><b>Glasgow</b></u><br />Talk to Alec twice to learn that his sister is held by the people that want Alec to watch Nancy. Go to Nancy’s room. Look close at the plug on the right side of the mirrored desk. Use the mp3 player on the plug or wire. It is not working. Click on the outlet and see that there is a bug. Someone was listening to Nancy. After a few seconds the bug self-destructs. Listen to the mp3 player. Go down to the Cathedral control center. At the elevator, realize that you can’t go down by pressing the large button since Ewan changed the security. Use the spy glasses and see the panel with green hexagon around 6 numbers. Press the green lit numbers from the largest size to smallest: 4 2 6 1 3 5. Once the elevator stops, take off the spy glasses.<br /><br /><u><b>Cathedral Control Center</b></u><br />Enter the control center and see that Ewan is not there. Hear glass breaking. See Zoe breaking in the spy item case. She takes things and waves at Nancy. Ewan arrives and is not pleased about Zoe, who took one-of-a-kind drone bugs. Talk to Ewan about Alec and everything else. Look close at the panel left of the spy item glass case. See groups of colored squares. The object of this puzzle is to group the colors to clear the board. Only two or more colored squares can be removed at a time. When the case opens, take the cipher wheel and drone bug on the boots. Get a text message from Zoe. Examine the coin collection folder (green book). Check the coins. Take some coins from the bottom shelf in between the two heads. Go to the archives computer on the right. Select a green locked file. Type in RAVEN for password and then press “Enter”. Read all three green locked files, using the RAVEN password on each one. Learn the activities of Revenant in UK, US, ES, and FR. See a picture of Kate. Read the note for Moira on how to contact “him”. The password doesn’t work on the brown locked files. Talk to Ewan. He says to watch Zoe. Go to the elevator to go back up to seventh floor room. Get another call from the mysterious caller. It says that Ewan has proven unreliable and wants Nancy to wire-tap his computer. Go to room 727 and then to the window. Use the bow and arrow on Zoe’s window and automatically be in Zoe’s room. Plant the drone bug on the flower vase on the coffee table. Zip line back to Nancy’s room. Go to the Cathedral control room. You can now use the giant button again. Go to the server. Go to the back left aisle (B3) and see the thermostat. Raise or lower the temperature by using the arrows on the right of the readout until an alarm is heard. Hear Ewan get upset. Learn that Ewan has to reset the thermostat himself and be away from his desk when he does so. Go back to the server room and look for a place to hide. Enter the first aisle on the right (B1). See the main computer server, which is placed in a recess. Raise or lower the temperature in B3 again until an alarm sounds. Back up twice, turn left, go forward, go left to enter the first aisle on the left, and go curved right into the recess. Once Ewan enters and passes by, exit the server room and go to Ewan’s desk. Open the drawer left of his chair and see the computer. Use the spy glasses and see symbols on the wires. The clips taken from Moira’s safe box are on the right. The clip has a red end and the other end has a symbol. The aim of the puzzle is to place the clip’s red end on a symbol that is similar to the clip’s other end. The clip should not cross another clip. Right-click to turn the clip and left-click to place it on the wire symbol. Take the spy glasses off when the wire-tap is complete. Exit the control room and go to the train station. Get another call from Revenant. Go to the safe house at Loch Lomond.<br /><br /><u><b>Safe House</b></u><br />Go to the computer. Select the bug icon on the top right. Select the drone bug at right. Hear Zoe quote some sort of code. Click on the wiretap icon on the top left. There’s an image of Harrier-Kate that was salvaged. It is expected to contain coded information about the scientist that is hiding. Click the enhance icon on the top right to see Kate’s picture in disordered pieces. Swap the pieces of Kate’s picture to form a whole by clicking on one, then the one you want to swap with. Once the picture is complete, go to the vault in the fireplace. Open it and take the cipher wheel. Place the cipher wheel taken from the control room glass case on the cipher. Go back to the hotel.<br /><br /><u><b>Glasgow</b></u><br />Talk to Zoe outside the hotel. Go to Nancy’s room and zip line to Zoe’s room across the courtyard. You might need to go back to Nancy’s room sometime to not be caught by Zoe. Use the spyglass and see prints on the wall painting. Swing the painting open and see familiar symbols. Open the Queen Mary book and see similar symbols. Find the symbols for the quote/code Zoe said on the bug and click on them in order. The safe opens. Check the contents and see a brown tracking note with code. This needs to be decoded. Nancy says there must be things around that would help. There’s a deck of cards. Check the different passports and wig. Look around the room to find the cutouts that will help decode the letters in the paper (there are seven total). Once all clues are found, go back to Nancy’s room. Arrange the cutouts on the letter grid in inventory to fit entirely with none overlapping. Go to the Cathedral control room. Talk to Ewan about everything. Show the cards to Ewan. He counts them and says the deck is missing one card. Go to the computer. Select the three brown locked files. Enter the code you just cracked with the cutouts from Zoe’s room as the password on each one. Read all three files. Get a text message from Zoe about zipping to her room. Go back to the room and use the cards on the flower vase on the table. The cards need time to soak. Go outside and talk to Zoe. Learn more things about her and Colony. Go to the station and talk to Alec completely. Go to the souvenir wall in the station. Buy a chanter (looks like a long horn). Travel to the Loch Lomond.<br /><br /><u><b>Loch Lomond</b></u><br />Enter the arena on the right. Use the chanter on the bagpipe. Review the bagpipe book. See the holes on the chanter that need to be covered for the musical notes. Play the notes Kate spray painted on the wall: G C E E B A D F A C. When played correctly, the vent opens. Take the record. Go to the safe house next door. Review the picture taken of the six sets of symbols in the archives of the Cathedral control center and the symbols at the bottom of the paper in Kate’s case notes. Study the cipher wheel from the vault. You may get a text from Zoe here. The archive symbols have six sets of 22 symbols total. The cipher wheel has only five sets of 20 symbols total. The numbers of symbols do not match. Note that some of the sets have ending symbols that are the beginning symbols of another set. For example, the top left set ends with % and the bottom right set starts with %. Enter the symbols of the archive paper on the cipher wheel. The duplicated symbols that are the end of one set and beginning of another are entered only once. This is the clue to show the sequence of the sets. The added clue to the sequence is the set of symbols drawn on Kate’s case notes. It shows what is next after the exclamation mark symbol. The starting symbol set is shown by an arrow (the top left set). Click-hold a symbol wheel and drag it to the place you want it positioned. When all symbols are correctly placed, the top and bottom arrows are released. Four symbols are locked as a set, making five sets. The notation in Kate’s case notes shows x8 x3 x6 x4 x7. Turn the wheels or click the top arrows the number of times noted in Kate’s case notes. See the decoded message. Call Carson on the cell phone. Discuss everything. Go to the station and then to Bearsden.<br /><br /><u><b>Bearsden</b></u><br />Talk to Moira about everything. Play the record taken after the bagpipe musicale on the turntable. Hear Kate say, “Beware of the Jabberwock, my son! Take the first of green, second orange, third purple, fourth red, fifth blue, sixth brown, seventh aqua, eighth pink.” Look at the Jabberwocky poem in inventory. Nancy says that by finding the letters Kate indicated, she can find the encrypted text. Automatically see the encrypted text. Decode the encrypted text by replacing the encrypted text with the correct letters. Click on a letter on the text in the puzzle and then click on the alphabet letter you think it should be. In case of error, there is an erase at the top right. Travel to Loch Lomond’s safe house. Use the computer. Click on the keyboard. Type in the code word mentioned on the encrypted text (caretakers) and press the Enter key. The number is automatically entered into the cell phone directory, but it says the number is blocked. Call the scientist. Go back to Glasgow.<br /><br /><u><b>Glasgow</b></u><br />During the trip, Nancy recalls another memory. Go back to the hotel. Get another call from Revenant. This is Nancy’s final test. They want the scientist’s number. The inducement is Kate’s last message. Hear a recording of Nancy’s call to the scientist. Go to the hotel room. Enter and see that the room has been ransacked. Alec follows you in. A red light moves in the room and stops on Nancy’s head, as mentioned by Alec. Shots are heard. Alec pushes Nancy out the door. Go down to the Cathedral control room. Ewan is not in his desk. Hear some muffled sound. Go to the server room. Look at back left aisle where the thermostat is located. See Ewan tied up. Click to untie Ewan. Automatically be back at the control room. Discuss everything with Ewan. Go back to Nancy’s room. Take the music sheet sent by Carson from the door. Enter the room. See that the soaking cards are gone from the vase. Check the windowsill and see a laser pointer. Note the familiar yellow symbol. Confront Alec at the train station. Read the threatening note sent to Alec. They want Nancy’s cards and to place them in locker 36. Read Alex’s note written in case something happened to him. Alec leaves. Open locker 36. Get the cards. Go to Bearden.<br /><br /><u><b>Bearsden</b></u><br />Study the music sheet sent by Carson. See Nancy, Carson, and Kate’s notes. Using the music scale in the bagpipe book, identify the notes. Go to the closet and look close at the locked box in the secret compartment. See that the locked box has buttons A B C D E F G and three lights at the top right. Press the notes identified from Kate’s song in the music sheet. If done correctly, one of the lights at top right will be bright green. When the box opens, get the ace of cards. Call Carson and talk to him. Go back to Glasgow.<br /><br /><u><b>Glasgow</b></u><br />Go to the hotel room. Place the ace in the flower vase on the table. Add the rest of the cards. Immediately get the cards with the formula. Arrange the cards to form the formula. Use the colors, shapes, and lines as guides. Right -click to turn the cards. Once two cards are correctly connected, the cards are locked. When the formula is discovered, exit the room and go to the elevator. Zoe comes out and takes the cards from Nancy. She says it belongs to the government. Inside the elevator, the cage is filled with gas. Nancy, in her unconscious state, dreams of Kate playing the piano and giving her good advice. Recall memories of Zoe’s threats, hear shots fired, and Alec telling her to run. Zoe wakes Nancy up inside a working trash compactor. Zoe already undid one lock and tells Nancy to do the other. Look close at lock at the top right of the compactor. Nancy says the orange release is trapped on the left. See a slider lock. The orange square release on the left should be moved to the exit on the right. Once you’re safe, Zoe orders Nancy to tap Ewan’s computer again. Take the leads. Get a text message from Moira. She has gone underground again because the men came back. Talk to Zoe outside about everything. Go back to the Cathedral control room. See that Ewan is not there. Use the spy glasses. Open the drawer of Ewan’s desk. Like before, the aim of the puzzle is to place the lead’s red end on a symbol that is similar to the clip’s other end. The clip should not cross another clip. Right click to turn the clip and left click to place it on the wire symbol. One effective method is starting with the larger wires, then the smallest. Once the computer is tapped again, take the spy glasses off and go to the safe house in Loch Lomond. Use the computer and click on the wiretap icon to read updates on everyone. Go back to the Cathedral control room. Look at the spyglass case. Take the coin folder and look for the coin with a two-toned animal. The coin is in the middle of the second from bottom row. Nancy will tell you if it’s right. Take the coin. Go to the train station and the lockers. Use the coin on locker 42. The back opens to Ewan’s lair. Go down and look around.<br /><br /><u><b>Ewan’s Lair</b></u><br />On the left, check behind the hanging tarp to see the Revenant logo and an acceptance letter to the club. Pan right and see items in preparation for an attack. Check the papers under the map of Wyvern’s Gate. See the last report of Kate, practiced notes to lure Nancy to Scotland, and a printout sent by Revenan that shoes a timeline of events. See Ewan’s code on a reprimand by Director Wright of Cathedral. Pan right again and see papers on a wooden bench. Read Kate’s last letter to Nancy. Read Kate’s last transmission. Go back to hotel. Zoe beckons to Nancy. Zoe wants Nancy to neutralize Ewan while she gets people to scour the city for bombs. Take the spy glasses that Zoe modified to be able to talk to Nancy. Go to the Cathedral control center.<br /><br /><u><b>Cathedral Control Center</b></u><br />Zoe tells Nancy through the modified spy glasses that Alec and Moira are in the loop. They are helping to look for the bombs. There are four bombs. The four bombs have to be found first before being neutralized since if one is turned off it will trigger the others. Zoe wants Nancy to take Ewan out. Go to the thermostat at the server room again. See that it is now password protected. Remember Ewan’s code on the paper in Ewan’s lair. Press the buttons to unlock the thermostat controls. It’s a good idea to save your game here. Practice the route to the hiding place from earlier: from the thermostat, back, back, left, forward, left, and right to the main computer server recess. Turn the temperature higher or lower until the alarm sounds. Immediately hide doing the route practiced on: back up, back up, left to exit, forward, left to first aisle (B1), and right to the main computer server recess. Once Nancy says to continue, go to the fire wall panel to the left of the entrance to the server room. Open the cabinet and press button B3 (second from left). This drops the firewall on aisle three and locks Ewan inside. Zoe tells Nancy to collect USBs from the servers. The bombs are controlled from the computers in the server room. The USBs have to be collected in order. Review the server locations: B1 is the area where the main computer server is located (from exit, first aisle on the right – there are servers on the left when facing that aisle); B2 is the area in the back aisle on the right (there are servers on the left wall and the right wall when facing that aisle); B3 is the area where Ewan is locked in and has the thermostat; B4 is the area in the first aisle on the left (there are servers on the left wall and the right wall when facing that aisle). Zoe will mention the color of the USB and the clan of the tartan on the server. Check the tartan book to recognize the tartan of that clan, then look for the sever that has that tartan. Check the mentioned color of the USBs in that server to see if it is the right one. Zoe says to go to the main computer server. This is the recessed area where you hid – B1, right side. Look close at the USB ports. Zoe says to place the USBs collected on the ports. The ports are arranged by groups. The groups are those slots connected by a line. The USBs should be placed with no repeated colors horizontally or vertically, as well as in a group. If the horizontal or vertical USBs have no repeated color, the bulb on the edges lights up. Once complete, Ewan opens the hidden bomb door. Look close at the bomb control. A set of buttons has to be pressed: small, small, medium, and large. The large square is numbered. The numbered square has to be removed in consecutive order. Each square removed must be touching the previously removed square. All the squares must be removed. This is timed. There is a reset button but starting over will cause loss of time. It’s best to save the game before doing the puzzle and go from there. Once the bomb is diffused, watch the conclusion and see what happens. Case closed!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-90432592791427539662013-09-15T20:05:00.003-05:002014-05-10T14:24:53.809-05:00The Silent Spy<div class="separator" style="clear: both; text-align: center;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYbjvNIwiC0LSQQGovEgFActvOHGtayvGBftYQ7tg-R1u0yrHSqEHDYxooM-PeUnN26mpCL3NlY9sIuCEXEEnbWCAj5jlFmzw5E1DEPZN19y-diHUvfdu9_UwySLlWoi06yxiFzWJrISyk/s1600/banner1.jpg" height="254" width="640" /></div>
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<b><u>The Case:</u></b></div>
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Nearly a decade ago, Agent Kate Drew left home to neutralize a biochemical weapon in Scotland. While her assignment was a success, Kate died in a car accident. Or so we were told. Now the echoes of a similar plot reverberate and it's up to you, as detective Nancy Drew, to thwart the sleeper cell and expose the truth about your mother's tragic demise.</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS16n5SAPoswJvBX2aSqv8wZAb-e0-UEqpUB8tu6SjzKrewRK8P4OQ2DOBF21_ibieo_QobAO5KQsCj4lcnj6ODC7vPCVpkZwmLc-M6DZ6u9yzeTIDHG8adKEP8g-i0fmD7fIUB5PIH25S/s1600/Bridget1.png" height="400" width="255" /> Bridget Shaw: <span style="text-align: left;">A native of Scotland, Bridget may be the friendliest person you meet in Glasgow. Her vast knowledge of the area and insights into current events may be helpful, but could her pleasant personality be a façade</span>?<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg83kylmNCLRg-_AI84OgZZqHV_DZvppqfYrbqdm3UBz_l8WjiSukgm0QRHQ5O5zRDX6Ebw1-dgK75VY711MdTGFeO3rHAcWKtdXmtKDg3e4ao_PJbPgh-Ms3O1498AxquLPI4zhDFDZp5S/s1600/Ewan1.png" height="400" width="275" /> <span style="text-align: left;">Ewan MacLeod: Your main contact at Cathedral is Ewan. He's here to assist you in your mission to uncover what transpired during Kate Drew's final days. While Ewan may be the eyes and ears around here, can you completely trust him?</span><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7DiyLVj1Gu1lS_eMqVG2zO9PIXqyj8khlRVyj8K38sYeVLaxMDn8V6nkmPAOOG3f-RR5LpOIi_5bCRhLJjcrQKhyphenhyphenvtL2g4PF7ybUDRslTdi4d5Wyr_Ca0MaOnicWOFJwmx3QQhZkxYwbl/s1600/Moira1.png" height="400" width="275" /> <span style="text-align: left;">Moira Chisholm: Moira was a close confidant to Kate Drew. Her memory and personal knowledge about Kate will unlock vital information. But could there be a secret that Moira doesn't want you to know about?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaGTV59RwPVYMU2pdTIk8q6jm111KQwborxPZ9z8Fb92KZnDMJpy_X-Ucj6YfGaD0xEz6N7JzGHrkL69tpWccDteSRstnaNlfPi8DSxBUA_NfU-YbGOHNUFt7LsFkQs6WbmiEblIKptqJA/s1600/Alec1.png" height="400" width="241" /> <span style="text-align: left;">Alec Fell: Alec is the first person you'll meet after an incident at the train station. His tracking skills could help you in your case. However, keep in mind that he may know more about you than you are led to believe</span>.<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUSOC1R5gaJvB6ffU2w3mc_b5Ug5MQdXmIkNicODeQvTJRacBLW6v1lBA_PlGW89_nhRJ6_9YVrEkZwqabyPhQWuZ52v_0_VxrdTxVAOcwoq6b1z5D-Jlf_M6e5My96mW4dty7mLEjNQrc/s1600/Mysterious+Caller1.png" height="312" width="320" /> Mysterious Caller: A mysterious caller is promising to offer you more insight into the life and death of Kate Drew. What is it that they want from you? Are you willing to help them in return for clues to Kate's past?<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizMbSJAFTss44WNTDpo4RWJjiwCR_ypI-jh4CUYw_Yt43TiEs_iawHeKDChHVbwjjZ00Eh8D4gMMWH6GZ7ZCYH93KT_76F5m-bCdiUebpZ416CFfCHFWjX39pOTzxy7ItD4bhcN_cqA5uc/s1600/Carson1.jpg" height="400" width="260" /> Carson Drew: Your father, Carson, will contact you once you reach Scotland. He's clearly not happy with the danger you are putting yourself in, and is very hesitant with helping in your case. How many secrets did Carson keep from you all these years?<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0bdwYtJnqfF_tkA1MTj1dFfAzDZeYZPWC0Icpw3B0JqWv4OQr151oZA4k6yErHcVrqeJtJLgXpw5zviJEi3SITdOwPrM4M4DNRDcSWw9m6BfyrED9zt-WoALSJ8qX8KlvoEwlFniFANs_/s1600/Ned1.png" /> Ned Nickerson: Ned, your boyfriend, is ready to offer his help with your investigation however he can. Being the one person you can completely trust, be sure to call him up from time to time to get a nudge in the right direction with your case. <br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxWYQHiHTVj1ZqY0QQ6i5CGVPH_DvOSpaUf59nwAHwM-9DLlfBp9RntY3mU60FbCnj0hSEgdamDnw9xTHQPBV7LXMG_wqxOvxdLzGPOYnmTc5kKYaLon0BddDlWHFTVnFWbCXQMZjpaTzC/s1600/Kate1.png" height="400" width="248" /> Kate
Drew: Kate was killed in a car accident... or so you've been told.
Her secrets are begging to be revealed, but your life and the lives
around you could be in great danger if you revealed the truth. Can you
uncover the real story and survive?</div>
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2014/05/the-silent-spy-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.) </div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2014/05/the-silent-spy-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-42014112860829593452013-06-04T22:14:00.002-05:002014-05-10T14:18:59.433-05:00Ghost of Thornton Hall Cheats<u><b>Jessalyn’s Phone Password:</b></u><br />
Amateur: VWRMYFITS<br />
Master: PRDRYRIW<br />
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<u><b>Ethel's Grave Note:</b></u><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc9s8hlythUmKlj2x8QfAOfIi9jemxzv2nRpHmiF1VUmNHoK7yGVhrIsBYmPOmT_N4vLDFviGGIJNQzApj95fTtCis_q4bGnBzX-56eVzz4aZjoqXR9mzXcyjSlFCI1YaFjd4px4aCLZFo/s1600/Ethel's+grave+note1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc9s8hlythUmKlj2x8QfAOfIi9jemxzv2nRpHmiF1VUmNHoK7yGVhrIsBYmPOmT_N4vLDFviGGIJNQzApj95fTtCis_q4bGnBzX-56eVzz4aZjoqXR9mzXcyjSlFCI1YaFjd4px4aCLZFo/s320/Ethel's+grave+note1.jpg" height="239" width="320" />Part 1<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkvbPfPQavVIQvD3DGmUzXzTdzXxfcYLyMZmXTYASltpg0_bkOxvTbRjEjwiZ0DzjJr-nY-ZVKCArIvUYefLrYHwaUQhto37YSlF23Te6JfazmPoquSEgY5PozfkK6-kOKVQcGmaM2mXCL/s320/Ethel's+grave+note2.jpg" height="208" width="320" />Part 2<br />
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<u><b>Harper’s Note:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tCV8HeJUeHvXmZBr-EvVO-42F1JvduuKUs8apt7O33LMnmSj7oSB9oK4Mn6GpWfsfs55UwMI3ljhg4cYg-vKSVMvytCyJnZg0qOusJ_Zp2FTRnpkb0IuOv9zP3ZJJwZcekZ-n4RDOuLZ/s1600/Harper's+note.jpg" /><br />
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<u><b>Cotton Gin:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz4dQWYfmQtwP98U9FJt3SBXN-savyPbDP0AFoRxBhi2tJJNdlJ3rM-7nIdIlhYYfe4VIj_AHjfV7s76Nixw1qF2Gqxfp9bTl0CspfRz9W_X-TQZbVirFvwueacLVHwqHBaxccv7LYD1ms/s320/cotton+gin+jr.jpg" height="196" width="320" />Amateur<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5z1qaF46xTlOooC0-nY7IJoo7v-aT7MvAJC2i1gl5M6-n3FCQH-PWMDbjLrMUur3ogtFOqDmDs4_kwjPYs84ikyc6VfNG9OvvU0S58LW0jTiX4uuVMaDFWaPuUODUrnL8_4V_s73Rmys-/s320/cotton+gin+sr.jpg" height="200" width="320" />Master<br />
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<u><b>Cotton Seeds Scale:</b></u><br />
<b>Amateur:</b> On the left arm of the scale, place 1 seed in pan 5, 3 seeds in pan 4, and 1 seed in pan 1. On the right arm of the scale, place 3 seeds in pan 6.<br />
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<b>Master:</b> On the left arm of the scale, place 3 seeds pan 6, 2 seeds in pan 3, and 4 seeds in pan 1. On the right arm of the scale, place 2 seeds in pan 2, 2 seeds in pan 5, and 2 seeds in pan 7.<br />
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<u><b>Wine Rack:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXFllw_Q6jFGouGDjxU71Y1xJL1cg0UDp_gMKpvrXaLIlksabePGh5bgYe6PbTi2dDDEfuOATNmS_HKfty2arkqpafgsVSm5L9RbwLDeWYDm_DEtgeRvMtRz0YiM2XoIwkaoD86unY9BxC/s1600/wine+rack+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilGCA86mOvcVTU8hty38q6zXXtH00SYiwwgvBWGBxAQFD8cMFFeHsbn5HbdIV27V-cSAyYP4_Q3biex0oTQtG62qYS9oJT94gi0C36luUEABqpoYugMHkTukTK0cCA3FD8z57I9dAe0z-0/s320/wine+rack+sr.jpg" height="182" width="320" />Master<br />
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<u><b>Fountain Puzzle:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTDzzqoOAwLE2fxfiExX82KB8ClSRnk20KL0c-RlKyJcWKfVGjgOIhIMimhvp8FtJCIot-2_o4Ug7LUGr71Cd9zKbI1eU8WVMZcYXtqNZfDHu8bTJ8bIN0odPp6OQ_5gkF9_1MnZtIBvF6/s1600/fountain+panel+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3ZubOkVhvW9HWkdLIzjEo2HRdFEngeMeErhvcuNHTFSdSyCQ86qO7grv0A_FPVVF0u673uaeEzgCONgURlrJlxG1y2x1RuR7pWmCAOkEgc_-lLVujiI5vnXi4o6AlkggiRWBf3E8N-tYG/s1600/fountain+panel+sr.jpg" />Master<br />
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<u><b>Ruins Stacking Puzzle:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJ5Uk4K018As3JPuPYg53izuettGubEg_nuVF6qWeX475ljpc6tq6is5CfcaHLnE0slbTTFYPUyRofDxzxrwh8oTSRRihYBbH8ks7gDvN-1USV6Y5iyMzbdcEcoAbNzRTi_Zc9X89W5UB/s1600/stacked+boxes.jpg" /><br />
<u><b><br /></b></u>
<u><b>Stained Glass Window:</b></u><br />
<b><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9WGX7OGiePQzPGSuOs5W4y3ips5N84gt_zpdzyMbI6CbOziFu5XTndHaeY5uIUDQ58oZr37jcY9wRjD_Dz75bvLEGH6nyfQQrAVQ3nsPDbnMunmPaA8pxEVWYt2FaiVBHY77CoQfDs0iL/s1600/stained+glass+jr.jpg" /></b>Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXdZG1Ykz6aHnCr951C4YB-Eca39TetiJEqBr4gTX5UwgeyjYx-RaJ_i7FHX7lCJCAOP4GMO6zt33HcUck_42Egf-BpK9NGZIIhRbJtbRuOfQCW8niqrU5-BUNfgiRunZFegnyjPR6IO0f/s1600/stained+glass+sr.jpg" />Master<br />
<br />
<u><b>Bird Sketch:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibjtVKh35TUe7Q0dUJ3SL9mqR2xLA8fCHlp1pepaeGPBIG92gZ1XP1YDTgt4PiPaawbfsCkq052Gb-GQapydd0De4ptf8jILOEo2daqoqohVX4sC9hvCRuzbdXUyXR0FoYRdJNh1jRkiSw/s1600/bird+coffin+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8re3AG3rpWgSb7gAjbVrTrwEN-X8-S5CS_3wTqSiL0yQP_v8p0riruX7bY5G9K6_bKmfGQTK_m60AhmNID1GTINb9QXRJBPC8DeSFBQA01mkGgt554IESFxn2RUIuPKhu2efPk2nOIpLn/s1600/bird+coffin+sr.jpg" />Master<br />
<br />
<u><b>Snake Sketch:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguBxybi6Psxg1r-SwiVZf30hcNV8Qk4v014_u1xPLAWHlIoFACrsn15nkfC6GeqwDPz8kTRdW5Zr-xCAS7lsf8llC-BSmgGIXxijsBI0XHb9s31CmC6M1QV9P02ObqiNy9x6cjh0x-hTnV/s1600/snake+coffin+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-vT0WMYmtSjRpj8sJ6DQfELQhivAwlPEfQqB0hqhqavXT0lRdqlRnX4olfD_32jjme_ODvYDzWxwJxFnKr3nXblTtIKxa9Pz6Z3az9AkmZXrr4_VEesyFKjLYM-eiVqYpuaRXdL3oV2C/s1600/snake+coffin+sr.jpg" />Master<br />
<br />
<u><b>Star Sketch:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrdSHhw8ecHIptjtK2PGs2EMTvlL5pqHZcIsGA7thz7K_OF4hHRQwT_BBWGsz4d6y3EO4pg3VRKKsRa3Kyv05h3zMImhsudA0qG0ROIBzsBc0wOl-qPQZRxmQIBepvK7JZ3JL-ThQk5CBa/s1600/star+coffin+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm2cFeVrOA4-rjh7LLdoNK6P_Cke2LtuqdFUOuNdqo6SzIevRZNhobcoaOCi-F4pYwVAcLVv7zDcYDpzzVA-J8qqk5idsj9h1HFP1T667o560bgnaaGGugfN7ngnDh2Liedd1EMT6YBYON/s1600/star+coffin+sr.jpg" />Master<br />
<br />
<u><b>Charlotte’s Bedroom Lock:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gTGqDxWBx4YZ-RZjauWIYBZBfsZ7JocHQU5I9ca_LTv4e5Ex7Hz4v-CgXg1_xNcJebs0JkLeVfTfISH5UNn0nDHIpH83bRm6GzcW1Nq22cnXuHPfbI-gJng9YdHe94lTKVnBVBGAemaS/s1600/Charlotte+tile+puzzle+jr.jpg" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnEZi1llJiD4jEeLZjk4mXWLr1Sl8eQRRabffgVFDdpNWuHiHNqfjNK5vA-YFcjMGOxlIRGKJDAd1EyCPsT2YlyWDIl1YscuD_cbtTRJpjZJmYHtUzEPgi_wCo50we6e0SRhe9m-9HHBav/s1600/Charlotte+tile+puzzle+sr.jpg" />Master<br />
<br />
<u><b>Charlotte's Jewelry Box:</b></u><br />
Amateur: Click on the colored tiles in sequence: purple, green, dark blue, and light blue and make a path from top left to top right.<br />
<br />
Master: Click on the colored tiles in sequence: purple, light green, dark green, dark blue, and light blue and make a path from top left to top right.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexjKCADeNEVvaV1xC5fs7ZXcvDy86GojXqDzpRB0e1_ywzi0NvDbDdtoPKOytaeZxyMIjzwXuEZpTDdeZ0mPO0FS4uqjnFdNosMBkoac4rac9C-6Oi4SNYzxAxzrQoFpZpR-M0FQr1nWq/s320/jewelry+box+jr.jpg" height="224" width="320" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiScrBKlX31DE7LY5yrvD3zQSQFgguSXXnYUkP9BjGktSNbrGjVIt77g3W20q3QLVRQzt3dOXYQiJNmE1FROFHMdJFRtYsE83AQ9qlm3yxcHOMhaXtFO0cVQZgsBAVmRmlNCAypRi-oyBT1/s320/jewelry+box+sr.jpg" height="228" width="320" />Master <br />
<br />
<u><b>Soil Box:</b></u><br />
<b>Amateur:</b> Move the numbers to form: 1131933. Click arrows: left, right, left, right, left, right, left, right.<br />
<br />
<b>Master:</b> Move the numbers to form: 3141933. Click arrows: right, right, right, left, right, left, left.<br />
<br />
<u><b>Flower Sketch:</b></u><br />
<b><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJgjqP4XlVtHB083osx_T3toqNNdXrdgOMJa15Z50j2PJuAzORF4tssXdEma-sU7FIqC8W5cU39dQ3vou9qiu4h_dqtNEaC8wkDkTIIg7PZjwqJyp8tpHvSR1TIOTFfi8D07osibw5BCSl/s1600/flower+coffin+jr.jpg" /></b>Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRp-mUcPRlvpI1rPQj83YLW7aCD2FOfTpX5nsmw-BJlrVvh_qp5MKZ6H-WuPzfCIfA26ZMuOa3pHAA6vpZReQ_qIxPWVlVRiRZUv9YEvKYRauS2v9yL1jhZKpI7oTFKfu10q_76On7ibWg/s1600/flower+coffin+sr.jpg" />Master<br />
<br />
<u><b>Clocks:</b></u><br />
Go back to a saved game prior to touching the puzzle. Set the clocks from left to right: 10:00, 8:00, 11:00, 10:00, and 11:00. Pull the lever in the middle of the fireplace.<br />
<br />
<u><b>Metal Door in Cellar:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4UAH6MvzuEFdYZXAJ2kgThVwKkOv-wcj__MhEDRzULC_1hShHCh2CFVQOaaMWjm5WLMOA-Z4anQDzHSAesohlyzv4FNdyQRzpBksXuzvVtTiPp3Rnp1CPGCXvbv9xV9YN9dBAU9StZrXY/s1600/tunnel+door+jr.jpg" /> Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyjwISP_9ch0gm8bvN7hMK3nrSojgWH1gLUWQp-83Q1J7kJEuPEPe5dYd4lXGspcRbfFVtcMRmZXhfVdtQA-CNS31hzTSBrxWvz3qfN1RGcMcFrg25NPZHVIwIfRv-fcCop4fDWszhCIwm/s1600/tunnel+door+sr.jpg" />Master<br />
<br />
<u><b>Clara’s Briefcase:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg10hblT4hs4N4M8xw8cacP2sElw2DeLMN63Ndk_zwXui3tOSRTe6ZOpwFyZCHW4s7cvd82IbfzBaz9e1YkLsP1nJGCFCVRnNFqzUYeb86Dt93VL5i35rmid_F5lOD1U5lWYWmuYuvhg9yr/s1600/briefcase+jr.jpg" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAGHa5QUBGKYvdRKfTFYCdfytE49EvVKmwyh7VrnGUBWmWwXrmtEWm-SEf7PEH9GsBJTUSvylIDgdmcdSAuurBoNviX3hYm2_zb7LDlBH-w6jdZLjIqEaSGSIOvhcxmNKugX0MAwg2-pUy/s1600/briefcase+sr.jpg" />Master<br />
<br />
<u><b>Locket:</b></u><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_igdcbeaJBL_XD9mlYDoGZn7_tB_y3Ru9DnwW6Uht3NIfHe5n3mV86e1eC7WlbS8qJJG7S8uRzrYGSA80AWy9ece0d4UY7rE-QDEc93A-NbSC1k4dA1YX9yR3XM0F9ZGJDsnfGjmxwYBA/s1600/locket.jpg" /><br />
<br />
<u><b>Generator:</b></u><br />
Move: 7 rights, 1 down, 1 left, 5 down, 1 right, 1 up, 1 down (open gate), 1 left, 2 up, 1 right, 1 down, 1 right, 2 down, 4 left, 4 up, 2 left, 3 up, 2 right, 2 left (open gate), 3 down, 2 right, 4 down, 4 right, 2 up, 1 left, 1 up, 1 left, 2 up, 1 right, 2 up, 3 left, down to hole.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgC51A_dEfK65u1_VIO-NNTff4j_6Bz-CJcAc9J6QFkwkLiirSweoF86w6maXa8HnBTHyQcp5ILfNctQMqz_f-4gTVexxvDuUjBEmAd2uwF4SC-yB6jT0fuc2uPQZdlw_MEMA9x1cFkLrE/s320/generator1.jpg" height="244" width="320" />Part 1<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCRPyVwGnK3xd3muK0Uul20kyIeVEoDsYhdff6tPWXcf0vJ109yPxYoseoI_1CdO-bs5YW1Z8kOH9VVWflnvoAv1tyIn3gQg6hWNsmrgDKy6-Sp5taLYRzXJ60x1PleS_6pdP7FpXrHyNr/s320/generator2.jpg" height="245" width="320" />Part 2<br />
<br />
<u><b>Safe:</b></u><br />
Note: These slider directions are for the location of the tile only, not the tile itself! Click based on the tile’s location!<br />
<br />
<b>Amateur:</b><br />
Slider: Click on: 2 5 8 7 4 5 6 3 2 1 4 7 8 9 6 5 8 7 4 5 6 9 8 5<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFC3wbu9sc3W2xwR3dh0BI6yvcgb8vCGJCFK5EooYH3liyNamnRF9ZjNg5g-nSKOmvHapYYj25kiI2m_BD09evt9-gE0i3c15o-Rxxx6tgx4x-kaTctWvh341gJ-YeTvdoJqplhGFjzm9/s1600/safe+jr1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUowVK4KhQ_HWkXcQJvASSLpBlKZEjk5mAquhVcC5k06OjqJ1huc-o47u-JpLNKTamM0a9XRl9FbulAkBQA6VPpX4jA3FZUR_edalDdmJ_bKYTUJdBbIb1Bzhlv2CEr5sHNjatkt5wmUqV/s1600/safe+jr2.jpg" /><br />
<br />
<u><b>Master:</b></u><br />
Slider: Click on: 15 14 13 9 10 11 12 8 7 11 10 9 5 6 7 8 4 3 2 6 5 1 2 6 7 3 2 6 7 8 4 3 2 1 5 6 7 3 4 8 7 6 5 1 2 6 7 8 4 3 7 8 4 3 2 6 7 3 4 8 7 6 10 11 12 8 7 11 10 14 15 16 12 11 7 6 10 11 7 6 5 9 10 14 13 9 5 6 7 11 10 6 7 8 12 11 15 16 12 8 7 11 15 14 10 11 12 16 15 14 10 9 13 14 15 16 12 11 10 14 13 9 10.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0uUeuA20fmNcFwPYr10qvXsr4oE-7UsO2ZRloIuVz9ZD6ISDd5_VqilWSlwYWYCTSPB9kbSvqdKtLw2yAfdTu6QcolNBLOhIy43OSiSFlyRz1JOHZ9dxpRmPypmNHfY3YT5-rhLhv50vK/s1600/safe+sr1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHKf6S6Iji8OAKaAwEhosaP1UalDMKKGBL2Ug8qE41aJHyA6cgG3eDMja23w16GpCu5fN-qFxBJN8cuM5Zx3uIBJkUTP_9rzRQ5Av8P3zBmVERELcl8F_tsGvXb5kO0V3lVN2kfIZTrG0T/s1600/safe+sr2.jpg" /><br />
<u><b>Clocks (End):</b></u><br />
Go back to a saved game prior to touching the puzzle. Set the clocks from left to right: 11:00, 9:30, 10:30, 10:00, and 8:00. Pull the lever.<br />
<br />
<u><b>Awards:</b></u><br />
If you do not use the hint system, you will get an award.<br />
If you learn a lot about the Thornton family by asking the different characters, you might win an award.<br />
If you make enough tea, you might win an award.<br />
You might win an award if you see enough ghosts.<br />
If you listen to ghost recording often enough, you might win an award.<br />
If you checked all tombstones, you might get an award.<br />
If you run the cotton gin often enough, you might get an award.<br />
If you find all seven cell phone charms, you will get an award<br />
If you find an Easter Egg, you will get an award.<br />
If you use the partial key on Charlotte’s bedroom door often enough, you might get an award.<br />
If you play with the wine bottles often enough, you might get an award.<br />
<br />
<u><b>Cell Phone Charms (bonus game only)</b></u>:<br />
Pick up a yellow tree phone charm left of the T marker when you first begin the game.<br />
Take the sickle phone charm hanging on the blue dresser in the upstairs hallway.<br />
Take the tombstone phone charm from the rim of the fountain in the cemetery.<br />
In the cellar, take a barrel phone charm at the right corner of the second from top middle barrel.<br />
Place an Easter Egg on the scale on the right side of the worktable in the workshop. Take the tractor phone charm exposed by the scale. Take the egg again.<br />
Take the fish phone charm from the left lamp in the planked wall above the spiral staircase behind the wine’s secret passage.<br />
Take the clock phone charm hanging on the candlestick above the desk in Charlotte’s bedroom.<br />
<br />
<u><b>Easter Eggs:</b></u><br />
Enter the door to the cellar and go forward. Use the EMF until the first lamp at the corner. Hide the EMF. Check the lamp on the left to get a close-up. Pull the brick left of the lamp and take the Phantomlete egg.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtNm8skx86gsYzhztv7bcwRYnKaySgS3Zts2_rNv2Mb_UhEUqh-xdIG6fMqsOTVlk4E1VvWBIRzlUEhC9WO2iK_knXGVfH9TxjxQNm1r2kiYEztkwY5rHpVRzRR19QiWfLxM04RbhHl1ka/s1600/Easter+egg1.jpg" /><br />
<br />
Open and close the bird coffin in the crypt five times. Take the reverse chicken ghost egg from the left eye socket of the skull.<br />
<br />
After adding the tiles and before doing the puzzle itself in Charlotte’s jewelry box, click in order on all the tiles in the left column, bottom row, and right column until you end up at the green tile at the top right corner (all periphery tiles except for the ones on top). Take the spooky side up egg from the opened drawer.<br />
<br />
Check the round cabinet on the table in front of the portrait in Charlotte’s room. The box can hold eggs. Place all three Easter Eggs found in the cabinet. Read the note that invites you to join the ghosts as a guest at Thornton Hall.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-53654692769883928792013-06-04T21:33:00.001-05:002014-05-08T22:08:46.391-05:00Ghost of Thornton Hall Walkthrough<u><b>Thornton Hall</b></u><br />
Nancy’s cell phone is ringing. Pick up the cell phone and talk to Savannah Woodham (introduced in Shadow at the Water’s Edge) on the other line. Savannah has a case for Nancy. Jessalyn has been kidnapped at Thornton Hall. Nancy arrives at the Blackrock Island dock in front of the Thornton Hall gate. The ferryman warns Nancy about Wade, Harper, and the ghost Charlotte. Enter through gate. Turn left and see a T stone marker. Pick up the scavenger list. Go forward to the house. Talk to Colton, Jessalyn’s fiancé, on the porch. Colton gives you Jessalyn’s cell phone. The phone has no charge. Turn around from Colton and go forward towards the porch swing. Turn around from the porch swing and pick up the hammer on the base of the column on the left. Enter through the front door. Turn right and enter the parlor.<br />
<br />
<u><b>Parlor</b></u><br />
Talk to Clara, Jessalyn’s mom, completely. She will give you Addison Hammond’s phone number, which will automatically be entered on Nancy’s cell phone. Once all conversations with Clara are exhausted, look around the parlor. Note that there is a briefcase on the floor beside the desk. Try to check it but you can’t yet. Look close at the portrait of Hiriam Thornton on the wall. Turn left and look close at the portrait of Jeb and Sarah Thornton above the fireplace. Read the “Espionage in a Bonnet” book on the fireplace mantel. Learn about the women that helped in the war. Read the diary on the right side of the mantel. Learn about Sarah and Jeb and the factory accident. Learn about the two sides-attitudes of the Thornton family about the family business. Go to the tea set left of door. Note that there is a new plank on the floor in front of the table. Take oranges from the fruit bowl. Look close at tea set. Take a napkin from top the left of the tray. Prepare tea by pouring tea from the pot onto the cup. Add lemon, mint, or sugar if you want. Exit the parlor and turn right. Look at the portrait of Beauregard Thornton on the right wall. Enter the door under the stairs and be in the workshop.<b> </b> <br />
<br />
<u><b>Workshop</b></u><br />
Look close at the worktable and read the electricity manual. Learn the different ways to make electricity. There are 3 main components to making electricity: anode (+), cathode (-), and electrolyte. Use the hammer taken from the porch on the nails on the wall left of the worktable. Turn around and take the turpentine can-paint thinner on top of the crate on the right. Check the scale at the right end of the worktable. Pick up the canvas right of the scale. Turn right and look close at the cotton gin machine on the right. Look close at the projector on the left side of the aisle. Click to place the projector upright. Take coins from the jar right of the projector. Continue one step to the rickety door. Take the picker from the barrel on the left side. Take the spade on the top of the right side beam. Look close at the scale right of the door. Read the plaque on the door. It states that this is the Thornton Family Cotton Processing area. Try to open it once, but do not try twice or Nancy will regret it. Go back to the worktable. Look close and Nancy will say it is time to recharge the battery now that you have all items. Place the oranges on the table. Use the nails from the wall on the oranges. Use the coins from the jar on the oranges. Take the wires from the jar on the left and automatically use them on the orange set-up. Jessalyn’s cell phone is being recharged. This will take time, so do other things. Use Nancy’s cell phone left of the inventory bar. Click the phone button and select and call Addison Hammond. Talk to Addison completely. Exit the workshop. You might see a ghost go from right to left as you exit through the door. Climb upstairs.<br />
<br />
<u><b>Upstairs Hallway</b></u><br />
See an empty frame on the right wall of the hallway. Use the canvas taken from the workshop on the frame and see Franklin Thornton. Pick up the bag of cotton from the table on the left side of the hallway. Go forward to the sitting room. See a sleeping bag and a table. Turn around and check the book on the covered sofa. Read the book “The Thorntons of Blackrock Island.” Learn about Roger-Dodge and Karenina-Marianna’s life and their death due to a plane crash. Look close at Jackson Thornton’s portrait above the covered sofa. Note that there are two hallways – left and right of the sofa. The right one leads to the stairs and the left one leads to a locked door. Go to the left hallway. Look close at Marianna Thornton’s portrait. Go forward and look close at the next portrait (Clara’s portrait) and Nancy comments about a smudge. In inventory, click on the napkin from the tea set. Then, take the paint thinner taken from the workshop and use it on the napkin to get cleaner-soaked napkin. Use the cleaner soaked napkin on the smudge left of Clara four times. See graves in the painting. Check the locked door at the end of the hallway. Go downstairs via the right hallway. Enter the parlor and talk to Clara in the parlor again. She’ll dismiss you when you ask her about the portrait. Exit the house. Go onto the front porch and turn right. Talk to Colton twice. Turn around and exit the porch. Go forward towards the gate and turn left. Enter the cemetery.<br />
<br />
<u><b>Cemetery</b></u><br />
Talk to Wade, who enters when you pass through the gate. Learn that Savannah sent a package for Nancy. Talk to Wade again and he’ll let you listen to his EMF to hear ghosts. Check the tombstone left of Wade. Wade says this is Clara’s mother. They don’t know who her father is. Check the tombstone right of Wade. Check the tombstones on the left side of the stairs. Harper disappeared when Charlotte died and later came back. The blank tombstone is for the Gray Lady, the one that helped the confederacy during the war. Go towards the gate and then turn around. Examine all the tombstones on both sides close to the gate (Virginia, Luther, Charlotte, Sarah, and Beauregard). Beauregard’s tombstone has four squares at the bottom of it. Climb the steps and look close at the plaque of the statue. You might see the statue’s head move. Look close at the statue (top part). Look at the tombstones left of the statue (Roger and Marie). Go to the crypt up the steps and see that it is locked. Look at the statue-gargoyle on top of the door and if you’re lucky, see the left hand move to point to the sky. Go to the other side of the statue and see the fountain. Check the ivy covered area left of the fountain. Click it again to see two tombstones. One is blank. The right one says Fifty Four Souls. Go back to Wade and talk to him again about everything. Go back to the house.<br />
<br />
<u><b>Thornton Hall</b></u><br />
Talk to Colton on the porch. Enter the parlor and talk to Clara. Climb upstairs and go to the sitting room (with the sleeping bags). Look close at the table. Open the package marked Nancy. Take the EMF reader. Read the book in the box (“The Ghost of Thornton Hall” by Savannah Woodham). Learn about Savannah’s encounter with Charlotte. Use the cell phone and call Savannah. Turn to the left hallway and see a lady wearing a red period gown. Go downstairs via the right hallway. Go to the workshop under the stairs.<br />
<br />
<u><b>Workshop</b></u><br />
Take the now-charged cell phone from the workbench. It wants a password. Call Addison using Nancy’s cell phone. Addison says that Jessalyn left clues in the gravestone as part of the scavenger hunt. This was in case something happened to Jessalyn. To determine Jessalyn’s password, click on the gravestone epitaph in your inventory. Use clues based on the diaries and books you’ve read, as well as the engravings on tombstones. The gravestone epitaph states that W means the word and L means the letter. Enter the password into Jessalyn’s phone when all clues are used. Press the Enter button. Listen to the journal entries/tracks. Click on a date/time and then the single arrow pointing right to play the tracks. Play and listen to all seven. Click the Messages button and read the messages from Addison, Clara, and Colton. Go back to the parlor.<br />
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<u><b>Parlor</b></u><br />
Enter the parlor and see a haziness in the room. Look close at the now active white, new floorboard in front of the tea table. Move the floor board and see the spider that scared Addison. Take the coded note. Draw a path to spell the name of one of the four colors seen behind the letter without drawing over the same path twice. You must end at the asterisk (*). The only color possible is yellow. Blue, green, and purple are blocked. Click on arrows to move forward. Go through all the yellow squares. Once you complete one part, there will be a second with the same concept. Again, draw a path through all the yellow squares. When completed, Nancy notes that Ethel’s grave must be connected to the square at the top left of the paper. Go to the cemetery and talk to Wade. Wade recites the rhyme to call Charlotte. Go back to the house. Upon entering, hear eerie singing. Nancy says the singing is coming from upstairs. Climb up and go to the sitting room. Check the table. Open the letter with Nancy’s name on it. Go to the parlor and take a clean napkin from the tea table. Use the EMF meter at different places to find the location that moves the meter arrow to the red area. Go to the cotton processing door in the workshop. Use the EMF and see that the arrow is at the red area. Nancy says this must be the place. Click on the clean napkin in your inventory and Nancy automatically blindfolds herself. Select the correct rhyme (mentioned by Wade) to call Charlotte. Nancy is dragged somewhere by someone. Answer any way you like. Talk to Harper. Take the note. After being dismissed by Harper, you’ll be in front of the cotton processing door again. Read the note from Harper. Turn around from the door and the deadly sickle falls to the floor. Exit the workshop and be in the main entry of the house.<br />
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<u><b>Thornton Hall</b></u><br />
Look close at the Beauregard Thornton portrait. Use the cleaner soaked napkin on the portrait. See letters that are automatically entered on the note from Harper (this occurs each time you use the cleaner soaked napkin on a portrait). Go to parlor and look close at Jeb Thornton above the fireplace. Use the cleaner soaked napkin on the portrait. Click on Sarah Emma Wakeman above the fireplace. Use the cleaner soaked napkin on the portrait. Look close at Hiriam Thornton on the wall behind the desk. Use the cleaner soaked napkin on the portrait. Go upstairs and click on Franklin Thornton (the one that was inserted in a blank frame). Use the cleaner soaked napkin on the portrait. Go to the sitting room and click on Jackson Thornton above the covered sofa. Use the cleaner soaked napkin on portrait. Go to the left hallway and click on Marianna Thornton. Use the cleaner soaked napkin on the portrait. Now look at the note from Harper in your inventory. The object of the puzzle is to unscramble all the words to spell out a message. Each line is a word. Click-hold a letter and slide it on the other letter you want replaced. Go to the workshop.<br />
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<u><b>Workshop</b></u><br />
Go to the cotton gin. It is now active. Click on the wheel/gear. See discs with holes. Place the discs on the rods on the left in the correct order so that they all fit. Slide the disc to the left end of the rods and then release it. Note that some discs add plastic rods on the holes. Once done correctly, place the bag of cotton on the bin of the cotton gin. Take the cotton seeds from the slot on the right of the gin. Nancy will say that’s all the seeds. Go to the scale to the right of the cotton processing door. The cotton seeds are automatically placed on the bin below the scales. Place seeds on the four scale platforms to balance the scale. The door rises up to show a hole on the wall. Go to the end of the hallway. See a blue backpack. Open the backpack and read the brown wedding notes behind the denim jeans. Click the bottom to see the rest of the notes. Take/eat the Koko Kringle chocolate. Take the rolled paper to see the Thornton family tree. Examine the family tree. Take the key part on the side of the backpack. Go through the door and see Harper at the cellar.<br />
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<u><b>Cellar</b></u><br />
Talk to Harper. Look around the cellar. Pan going left and see a small rail cart on a table. Left of the door to the workroom are two armchairs. Look close at the book shelf. Read the notes in the green book. It mentions a Jackson. Charlotte is obsessed with Jackson, who is dead. Check the family tree and note that there is a Jackson that died in 1988. He is Charlotte’s grandfather. Pan left and see a wine rack at the corner. Look close and take the colored tiles on the bottom right pigeon hole. Continue to pan left and enter the tunnel next to the generator. Note the etched icons on the wall. Examine the metal door at the end of the tunnel. Open the panel and see that it is missing a piece (#6). Exit through the wood door and walk back to the workshop. Go to the parlor.<br />
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<u><b>Parlor</b></u><br />
Talk to Clara. Tell Clara about the “strange woman” in the basement. Wade and Clara check the basement but Harper is not there. Clara gets upset at Nancy. Go back to the parlor and talk to Clara again. After she dismisses you, go to the cemetery and talk to Wade. Wade gives you Charlotte’s note. Learn that Charlotte went to what is now the ruins just before her 21st birthday ball. Go back to the house and hear that eerie singing again. Climb upstairs and go to the sitting room. Read the ghost note left on the table. Go to the left hallway and see that Charlotte’s bedroom is ajar. See if you can take a picture using the cell phone. The door is slammed shut. Go to the door and see if the key part taken from Jessalyn’s backpack works on the lock. It fits but it is broken. Return to the cellar.<br />
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<u><b>Cellar</b></u><br />
The graph on the ghost note looks familiar. Turn right in the cellar and go forward to the wine rack at the corner. Study the clue on the ghost note. Based on this clue, click the wine bottles in the correct order to open a secret passage to the right of the wine bottle rack. Go forward until a small window. Hear Colton get upset at someone named Lexie. Turn around and pick up the pink camera. Press the right arrow to cycle the pictures taken. See the house, Hiriam T’s portrait, a dirt floor, a coffin with a bird plate, barrels, column markings, and the T stone marker with an opening on the shrubbery. Turn around and check the dirt floor in front of the grilled window. It is the one seen on the camera pictures. Use the spade taken from the workshop on the soil. A box is exposed. It needs a key. Exit the tunnel and Nancy gets dizzy. Nancy wakes up in the sitting room and is talking to Ned and Bess on the phone. Once the conversation ends, pick up the new note on the table. It mentions placing a flower where she stands. Go down to the workshop and continue to the cellar. Turn right to the barrels and look close. Pull the handle on the post to reveal another secret passage. If you turn around from here, you’ll see a ghost. Enter the secret passage. Climb the spiral stairs until the top. See a plank wall. Go through and be at the second floor hallway by Charlotte’s bedroom door. Go down to the front door.<br />
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<u><b>Thornton Hall</b></u><br />
Try to go into the parlor. Overhear a very upset Clara. Enter the parlor and talk to Clara about everything. Open the front door to try to exit and overhear Colton talking to Lexie. Talk to Colton repeatedly until all topics are exhausted. Turn around from Colton and go forward to the porch swing. Look close at the ivy covered column in front of the swing. Remove the ivies. Click on the column and Nancy makes a snake sketch. Go forward to the gate and turn right to the T stone marker. Click on the shrubbery to make an opening to the ruins.<br />
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<u><b>Ruins</b></u><br />
Look close at the panel on the fountain edge. See orange and blue colored numbers on the left and right. This is a nonogram variant. Read Charlotte’s paper that she gave to Wade. The numbers show the amount present of that colored tile in that row or column. Use the colored tiles taken from the barrels at the cellar on the squares. See that they are entered in those colors (orange and blue). The place to enter those two colors can be horizontal or vertical. No two adjacent tiles should be of the same colors. Click on the placed tiles to cycle them to rotate colors, be blank, or have an X on them. The blank or X means that it is not of either color. The arrow resets the puzzle. Once it opens, take the snake plate and Charlotte’s sketch from the secret compartment. Enter the burned house where Charlotte died. See Charlotte in her red masquerade ball gown going down the spiral staircase. Look down the staircase. See a key down there. Use the picker taken from the workshop on the key. Take the crypt key. Look around. Take the film reel from the table. Go back to the workshop in the house.<br />
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<u><b>Workshop</b></u><br />
Use the film reel on the projector right of the work table. See a mix of Charlotte’s birthday clips and the ruined house. Clara gets very upset. Talk to Clara again. Watch the movie again in the workshop to see a masked Charlotte. Go back to the ruins and see Charlotte. Nancy faints. Look at the wall seen in the movie. See rectangular, square, octagonal, and triangular items at the top left. Stack these items to reach the drawing hidden on the top floor. Be sure to center the placed items so that they are balanced. There are several of these items. Use the wooden rectangular plank first on the center post. Then stack the other items on top. Click on the drawing once you reach the top. Clean the wall and see the star clue. Nancy makes a star sketch. Immediately pull back when the ceiling cracks or game over. There is always a second chance. Return to the cemetery.<br />
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<u><b>Cemetery</b></u><br />
Talk to Wade entirely. Go to the locked crypt. Use the crypt key from the ruins on the lock. Enter the crypt. See Harper climb through the vent. Try to do anything in the crypt and Harper will stop you. To get rid of Harper, either leave and then come back or talk to her and threaten to get her to be found. Once she’s gone, face the right wall and take the bird sketch from the middle row. Read the newspaper (Nov. 11, 1989). Learn about Charlotte’s funeral and the article about the shakeup at Thornton Industries. Take a wilted rose from the ledge under the stained glass window. Click on the stained glass window and Nancy states to place similar colored glasses adjacent to one another. There are unmovable colored glasses already. Use them as starting point. Pick a colored glass and click it on another glass you want replaced. Look at the coffins on the other wall. Check the pink camera and study the picture of the coffin. The coffin has a bird plaque on it and has rounded corners. Look for the coffin that resembles the picture. Pull out the leftmost middle row coffin. See that the bird plate on the metal frame is already on it. The square button is used to pop out the plate on the frame. Look close at the bird plate. The bird sketch is automatically placed on the square at the right. See geometric shapes on the left above the bird icon. This is a tangram puzzle. Arrange the geometric shapes inside the bird sketch. Pick up a shape from the left and drop it inside the shape on the sketch on the right. Right click to rotate or turn the shape. The coffin opens. Pick up numbers that look like the ones on the side of the nonogram colored tile variants (like the one at the fountain in the ruins). Recall the clue left under the snake sketch on the ivy covered column. Pull out the second from left coffin in the bottom row. Place the snake plate on the metal frame. Look close at the snake plate. The snake sketch from the column is automatically placed on the square on the right. See geometric shapes on the left above the snake icon. This is another tangram puzzle. Arrange the geometric shapes inside the snake sketch like you did with the bird sketch. The coffin opens. Pick up a key part to automatically join with the broken key to make a repaired key. Examine the coffins. See that the second from right coffin in the bottom row has a star plate. Press the square button to take the star plate. Pull out the second from left top row coffin. Place the star plate on the frame. Look close at the star plate. The star sketch from the ruins is automatically placed over the square on the right. Once again, this is a tangram puzzle. The coffin opens. Take a part of a locket. Exit the crypt.<br />
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<u><b>Cemetery</b></u><br />
Look for the headstone of Beauregard Thornton. Beauregard is on the left end of Charlotte’s headstone row (left closest to the gate when facing the statue). See the four squares on the bottom part of the headstone. Use the colored tiles on the squares to get a sequence of colors. Make note of those colors and their order. Head back to the house. Talk to Colton on the way inside. Enter the parlor and hear Clara shriek. Talk to Clara. Go upstairs to Charlotte’s bedroom.<br />
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<u><b>Charlotte’s Bedroom</b></u><br />
Use the repaired key on the lock. A puzzle is revealed. The numbers taken from the bird coffin tangram are automatically placed on the sides. Review Charlotte’s note given to Wade to solve this puzzle (similar to the one at the fountain). Once the door opens, look around Charlotte’s bedroom. Turn left and look close at the writing table left of the bed. Read the leather-bound diary on the right side of the writing table. Open the top of the jewelry box. Read the Masquerade Ball invitation. Charlotte’s 21st birthday party is to be held on 30th of October. Check the menu at the other side of the invitation. Take the small key. Look close at the panel in front of the box on the left side of the writing desk. Something is missing. Use the colored tiles on the tile puzzle. Nancy says to trace a path from the top left corner to the top right corner. Remember the sequence of the colored tiles on Beauregard’s headstone. A secret compartment opens. Read the note. Look at the clocks on the fireplace to the right of the desk and bed. It needs a key to unlock them. Check the painting on the right wall. Exit the room. Call Savannah on the cell phone and discuss everything. Return to the cemetery.<br />
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<u><b>Cemetery</b></u><br />
Look at the rightmost headstone on the left side when facing the statue. Nancy will say this must be Ethel’s grave. Go to the statue. Read the plaque below the statue. Note that the first number is 1 and the seventh number is 8. Together the number on the clue is 18. Go down to the cellar and enter through the secret passage right of the wine rack. Go under the porch. Use the small key from the jewelry box on the box in the soil. The box opens to show arrows similar to Ethel’s grave drawing. It needs numbers to unlock. Remember the date that Ethel died and arrange the numbers to form that date. Take the flower plate. Go back to the cellar. Nancy needs rest and wakes up later. Nancy talks to Ned. Turn around and see Charlotte. Go to the cemetery. Review the flower note in your inventory. Place the rose taken from the crypt on the statue. It lies left of plaque. The drawing on the flower note looks like the coffin slots. Go back to the crypt and then exit again. Take a look at where the rose was placed. The flower is replaced by a paper. Take the flower sketch. Go back to the crypt. Using the drawing on the flower note as guide, click on the second from right middle row coffin. Place the flower plate from the soil box on the coffin frame. Look close and see that the flower sketch is automatically placed. Do the tangram. Take the #6 button. Go back to the house.<br />
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<u><b>Thornton Hall</b></u><br />
Hear more eerie singing. Climb the stairs and check the table in the sitting room for a new note. Read the spy note. It mentions a sneak. Go down to the cellar. Open the secret passage using the handle of the barrel stands. Climb the spiral staircase and look through the slats. Hear someone trying to open a door. Look through slats and see Wade trying to open Charlotte’s bedroom. He hears something and runs away. He drops something. Exit through the slat panel. Pick up the antique key that Wade dropped. Enter Charlotte’s bedroom. Go to the fireplace and use the antique key dropped by Wade on the lock on the right side under the mantel. This unlocks the clocks. Press the lever that is in the middle of the fireplace. See that all five clocks turn in different speeds. The clue from the jewelry box states to get them to stop all at the same time at 12 o’clock. Save your game before doing this puzzle! Find out how fast each clock runs. one way to do this is to set all clocks to 12:00 and then pull the lever. When the clocks stop, note how much time they moved from 12 and adjust for it. Pull the lever in the middle of the fireplace. If done correctly, see that the large painting on the right wall swings open. Go through the passage. Check the eye slot on the wall. See that it looks into the parlor. See Clara and hear her arguing with someone on the phone. Close the eye panel and go back to the bedroom. Talk to Clara in the parlor. Talk to Colton after Clara dismisses you. Go to the cellar.<br />
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<u><b>Cellar</b></u><br />
Talk to Harper and be dismissed. At the cellar, enter the tunnel right of Harper and left of the generator. Open the panel of the metal door. Use the #6 button taken from the flower coffin at the crypt on the panel. Based on the clues in Charlotte’s diary about where her papers are safely hidden, arrange the numbers to open the door. Enter through the metal door and see Jessalyn. Talk to Jessalyn. Offer to help her (if you threaten her, you’ll regret it!). Jessalyn says that she needs the necklace that Clara hides in her briefcase. Jessalyn gives you the briefcase clue. Continue talking to her about everything. Talk to Harper several times until all conversations are exhausted. Study the paper Jessalyn give you to determine how to open Clara’s briefcase. Go to the parlor via the secret passage in Charlotte’s bedroom. Go down to the eye slot panel and hear the eerie singing. This scares Clara enough to leave the parlor. Go through the panel to the parlor. Using the clues from the paper Jessalyn give you, open the briefcase. Take the necklace. Go back to Jessalyn at the cellar and talk to her to give the necklace. Tell Jessalyn about the locket found in the star coffin at the crypt. Study Charlotte’s sketch. It has a label for the buttons on the perimeter of the locket. The clues are Mom, 1867, and -right. Charlotte’s mother is Marianna. The pink camera and the family tree show that Hiriam T. was born in the year 1867. -right looks like Wright. The only Wright in the family tree is Emeline. Enter the three names in order using Charlotte’s sketch as a guide for the alphabets of the buttons. Enter Marianna, Hiriam, Emeline. After each correct entry of the names, some central buttons are depressed. The locket opens. Jessalyn reads the note inside and said that she will talk to her mom. Pick up the paper on the wheel of the generator and read the locket note. Go upstairs.<br />
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<u><b>Thornton Hall</b></u><br />
The parlor is empty. Go outside and talk to Colton. He gives you a symbol message. Study the symbols and see that they are similar to the ones etched on the wall of the tunnel. Go back down to the cellar and then the tunnel left of the generator. Go through the metal door and see that it is very dark. Check the generator that Jessalyn was working on. The aim is to get the ball bearing to enter the hole/shaft at the top middle area. The gates swings several ways depending on the way it is hit. The first step is to open the gate of the hole/shaft. Then bring the ball bearing to the shaft. Move the ball using either the mouse or keyboard arrows. There is a reset button on the bottom left. Once the generator is working again, go back to the tunnel and through the metal door. See that there is light there now. Look for the missing symbol from Colton’s note. Take note that it is a sequence of mirror imaged numbers: 1 2 3 are on the top row and 4 and 5 are at the bottom row. Look for a mirror imaged 6. Go to the end of the tunnel and see the handhold on the wall. Do not climb up because it leads to the crypt and you cannot come back here through the grate. See the mirror imaged 6 at the bottom left wall. Use the spade on the symbol to reveal a safe. Remove the panel to show a slider puzzle. Study the contents of the paper from the locket. The tiles should be placed so that the levers shown by the clue can be attached. The notches of the tiles should match to the levers only on the periphery. When done correctly, the safe is opened. Read and then take the Codicil to Last Will and Testament of Charlotte. Close the safe and see that the place is full of smoke. Go back to the cellar (if you want to help) or up the crypt to save yourself. If you choose to help and return to the cellar, see that Harper is hurt. Jessalyn asks Nancy if she will help or not. Say you’ll help. Nancy says to use the small rail cart as a makeshift wheelbarrow. Collect items from the cellar to fix the rail cart. Pan right and take the wheel on the brick shelving. Pan right past the generator and take the handle from the floor to the right of a large rail car. Pan right to Harper and Jessalyn. Take the bolts from the top shelf and the wheel from the right armchair. Look close at the small rail car again. Attach the two wheels on the rods at the bottom of the cart. Attach the handle to the top right of the cart. Use the bolts on the wheels and automatically the wheelbarrow is made. Jessalyn asks Nancy to decide to save her mom or not. Clara is in Charlotte’s bedroom. Agree to help. Automatically be in Charlotte’s bedroom. Talk to a hysterical/angry Clara. The clocks were reset and the secret passage is closed. Take the antique key from the right side of the mantle and insert into the lock under the mantle. Turn the five clocks to stop at 12 o'clock at the same time. Save your game before doing this puzzle! One way to solve this puzzle is to set all clocks to 12:00 and then pull the lever in the center of the fireplace. When the clocks stop; note how much time they moved from 12 and adjust for it. When all clocks are at 12:00, pull the lever. See that the large painting on the right wall swings open. Nancy escapes just in time (with Clara) and solves the case!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-15285516159217228912013-06-01T12:52:00.003-05:002014-05-10T14:25:32.444-05:00Ghost of Thornton Hall<div class="separator" style="clear: both; text-align: center;">
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<b><u>The Case:</u></b></div>
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Jessalyn Thornton's fateful sleepover at the abandoned Thornton estate was supposed to be a pre-wedding celebration, but the fun ended when she disappeared. While her family searches for clues, others refuse to speak about the estate's dark past. Did something supernatural happen to Jessalyn, or is someone in Thornton Hall holding something besides family secrets?</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYdVuw2bQoCThjiGelyrgLLD5o9mZNzOhyT2lvpS1l_DNitZiJDusMLPHCeYzAE9hsq4RyRKqC_0OoqyZNYZRtKTqH42RwHxcog9-CLa55Vf4Fls_eCvB6s-14fnqiAxj3Izx-C30hkQkY/s1600/Jessalyn1.png" height="400" width="270" /> <span style="text-align: left;">Jessalyn Thornton: Jessalyn and her best friend, Addison, visited Thornton Hall for a pre-wedding celebration and sleepover when Jessalyn suddenly went missing. Was she kidnapped or has something terrible happened to her in the haunted hall</span>?<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge1mPMdwYYsbAvjmW6SZz8KbBwFiOkhdRSDRaA7q-9YIjSl6K5R6s8qUe1O57yozAoQ575A7KcICJKgL8ixJAwlcOLhZigK0piAuK6FbashN6-29mna_V-WGJX3xpOxOVLVchhdpRh811_/s1600/Clara1.png" height="400" width="271" /> <span style="text-align: left;">Clara Thornton: Clara is the CEO of the family business and Thornton family matriarch. She grew up in this house which holds many memories. How much is she willing to share with you? Although clearly distraught over her missing daughter, is Clara hiding valuable information about Jessalyn's disappearance?</span></div>
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<span style="text-align: left;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk1gnDcYDtmhUx2TaB347RhMVeoAFp-3vLH638UwylZOnnLB_ioXUkujs43f6qZSIDDdH-F6UIdUizp1AG8GrU0Vu3wru8Ad29bMn0BnE7DQgeMdJ_QI-BgJPjfNVNfq7apnR1wV3R7xG9/s1600/Wade1.png" height="400" width="271" /> Wade Thornton: Having a shady past makes Wade an embarrassment to Clara but with a strong sense of duty he has returned to Thornton Hall to help track down Jessalyn. Wade reached out to Savannah for help since he believes in the supernatural. Could his knowledge and skills prove he has another motive for being here?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCh86Wu3QOAzS_VsdJZ3NYyruP2ZeQUw0olglezvuszquZno-3iaeAIr6MwKIJrnedM41X2RF7c7n4b967Ocfei42nbd-JR63hSWb-Ct4eYMW0soxe6SRcPYkAenX9kFN5Orkv7_3myPpo/s1600/Harper1.png" height="400" width="265" /> Harper Thornton<span style="text-align: left;">: </span>Harper is known for being the crazy black sheep of the family and is kept a secret from outsiders for the sake of the untarnished family name. She believes that her older sister, Charlotte, was murdered long ago. Could her theory be true or is she simply a dangerous distraction to your investigation?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrvqemaukwSiLsfbvuNXoN9KHh4tgN0Lv5BxrtXPuIRKcrxFqQQpvdO1yFTdamFvrhij5qBSD5YcdDJ7SDvUkgpWeowpMe8staNAu3dNd0JNvTGzQaWL8vny_3JRZ2Mer64j4qBmWioa9r/s1600/Colton1.png" height="400" width="268" /> <span style="text-align: left;">Colton Birchfield: Colton is Jessalyn's fiance' and comes across as charming and suave, and seems genuinely concerned for her. Although the marriage appears to have Clara's blessing, there seems to be some behind-the-scenes tension with his own family. Can Colton be trusted? Or is he as adept as Clara at creating a perfect faćade</span><span style="text-align: left;">?</span><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1H5vnYmIV1wetn_CIJpA3MAbMwDTR6B1oHxYC5P6LXwy8UHab6ZVMTt_uO3ezx96jyg-qWMrSJ74EjNPiB80_fr5hNaMMkSMlML1MOvxlNmICpQYVjZn_3lywdqzFohl1l5PYHm5t6sq9/s1600/Addison1.png" height="400" width="267" /> Addison Hammond: Addison (phone friend) is Jessalyn's best friend who spent the night with her at Thornton Hall. Not nearly as brave as Jessalyn, Addison has been really shaken up over the fun-turned-traumatizing night and might not be comfortable discussing the strange happenings with just anybody.<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNc8XkT-zJnvvWKRqzurKUq3frME3z1fS3Q2fXzouVHfeg9agTvdlqxczhQ8AIrxUoe_3WP1u0OaLOXtLPPx816rWeESvrx6TGs_hvjgx1a-gW-_PKhRreK76Fz8qyOiVSkbLkEDq1GcV_/s1600/Savannah1.png" height="400" width="266" /> Savannah Woodham: Your ghost hunter and phone friend, Savannah Woodham, calls you in to investigate Jessalyn's disappearance at the haunted Thornton Hall. She needs your help and believes that a logical-thinking investigator would survive long enough to track down Clara's daughter.<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe_iWd6Sv3aEwHOuChaC90mjBPxDVhCjQcjRR_7ZO-V0_7E3JhUgH4tfSddrL_jKwfXy0fQ4I2hCGHP7H5-TTJfVzbD7-K2t6wT_Muu6GSBfOu4qU8HCh5u_Hbl8-55ilKi3pKLje-ovWC/s1600/Charlotte1.png" height="400" width="318" /> Charlotte Thornton: Charlotte died the night of her 21st birthday in a suspicious fire. Although it appeared to be an accident, her haunting may indicate that there is more to the story. Could her ghost be back for revenge? Did she kidnap Jessalyn? How real is Charlotte to the visitors who meet her? </div>
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<b><u>Playing the Game:</u></b></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://ardnek-nancydrewgames.blogspot.com/2013/06/ghost-of-thornton-hall-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://ardnek-nancydrewgames.blogspot.com/2013/06/ghost-of-thornton-hall-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.) </div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-27751772751132369082013-06-01T12:38:00.001-05:002014-05-10T14:23:17.084-05:00The Deadly Device Cheats<u><b>Power Switches:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxdHeQpxFZ9WHy_7l0kJzt5xUmtA1qHa__63H_VnSACWzMJ_ZbF74FLYWTRP810ZEAfMFTNKscw0S7fjh6ylcMr27UmhqDTrF0W09JFyV5YthZV1eM1Hw3keFB9SZ0BirpFl01I82TTWtI/s1600/power+switches+jr.jpg" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsdVHmxDgsuYtmKsqR2jq3oW-tVW7GvHwcGheymPyDx2dOHvKqpViXn2aj6gcomji7w-bs9qUZVdS_sXNLbF9l55YTkUyo3lT645JCcmc1-9FFFZL6voV2M8dk-ZtBnNs7PBT8jPLWkXnJ/s1600/power+switches+sr.jpg" /> Master<br />
<br />
<u><b>Gray’s Computer Power:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmativ617HJmuXfrFvlysYGc29NVc-Ib5z6v2-Glf7WUwk-Ux0lGMOCWxmwOugZ9CvIw6QXdxxjXDEy5bTcClzL5Cb5Dzqe8lhpza02a9ZTbER04YlyQoyOpEBOjKT2IZAJrl70w7Q0KBG/s320/Gray's+computer+jr.jpg" height="212" width="320" />Amateur<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAbh8wDi-e0DxIsRVJPUX6-ys1XRBU9Fk3JLcFTLDCMk8FbRE-7pCK8IYqw-Nbqc-UdEV_MFaOl58o0LCt8PrBZBEMnYNr0jKcFX83KjhvhgOdhRQcvFshIRKDvkS67O2Boj72ZN8OzKAK/s1600/Gray's+computer+sr.jpg" /> Master<br />
<br />
<u><b>Gray’s Computer Binary Password:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN1NVmghD-QpBaV7lakT2ogrXxPvPJrxmgMMam58RWqC7OR8IYVov6A6mvf20cmDEw0Xb1Ve2W_O8QSQsJWt2kfKXzwcSPnyNanWS0wM_GHmn2cPjGbv85_cLYW9GqPuDO0vJK2UssJYWN/s1600/Gray's+computer+password.jpg" /><br />
<br />
<u><b>Keycard Password:</b></u><br />
v f r w o d q g g u h z<br />
<br />
<u><b>Card Keyer Colored Squares:</b></u><br />
<u><b><br /></b></u>
<u><b><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf3OnzNKKic6PmkKxfKrPKGPOOu1tzb9bxtzkkFexW1adiOoNGwY4JMmtWINtwE_DEqnuG08RociCiPaWDbk_A3pafEDgWoY2_LFIyleHavLuAkghVWYUuT0K7W_hYN59Ea1UjsF4A1z7n/s320/colored+squares+guide.jpg" height="320" width="85" /> </b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP3yD9eoumvIfVQbt8d_El3exe8FV-eIV_zQBYFe_vm7-eAnLet2x2qQdjdVq_opO9Y25fBuBwgH55YS08K2JEyLWl6UWBRWak7GjN5WP5XGVFbP241WDlcE96WPEnJZuE_CAR1kU3oj7n/s320/colored+squares+jr.jpg" height="177" width="320" />Amateur<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBkrcaf9OGFCbHjXl8NA8z4jSGAOjHyFIVZ8wQUh1vbBn6dOUHWFncCdm6tEE0-lgsIPkrxcRiPg4cA4N9p0_HYwWkRvgLc1UU7S9fPcK3MiodUmTdKR6027byU6LCsLvUoisCYgoMSv9V/s1600/colored+squares+sr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBkrcaf9OGFCbHjXl8NA8z4jSGAOjHyFIVZ8wQUh1vbBn6dOUHWFncCdm6tEE0-lgsIPkrxcRiPg4cA4N9p0_HYwWkRvgLc1UU7S9fPcK3MiodUmTdKR6027byU6LCsLvUoisCYgoMSv9V/s320/colored+squares+sr.jpg" height="243" width="320" /> Master<br />
<br />
<u><b>Candy Machine:</b></u><br />
Press for Amateur: blue, brown, brown, blue, brown, blue, blue.<br />
Press for Master: pink, blue, green, green, blue, pink, green, blue, pink.<br />
<br />
<u><b>Solution Cabinet:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ZnYg_U16k6qXWyFQz6t9LNBKfrL41YeWk0-jv2ttB1dMOnZ4LTigJPDN9FPrqV9BuN_KvWLKiPaPBUHjAwJMFQF9ZwFq9rPd_0nqG8hOroIoyt-5NPSrQiDqzThEhwnL4ahlbloAE_n5/s1600/solution+cabinet+jr.jpg" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-lLdc4HX981gZk-TAI8FY89XvyvmnwUMEChLUO32o2f_Gj6fZ65kYKt_y1HQAGTKvcCtusshaTbPsWknCh4ML5nWZYQD49Kwo5ERD9vVMzhBuJg4qDftEFhCXUyFmcCALdtkMHsD9hHI/s1600/solution+cabinet+sr.jpg" />Master<br />
<br />
<u><b>Solution Mixture:</b></u><br />
<b>Amateur:</b><br />
3 parts of Hydrofluoric acid (HF) + 1 part Nitric Acid (HNO3) + 4 parts Water (H2O) for silicon base wafers. Take Hydrofluoric acid (HF) and pour some on the 3 ml graduated cylinder. Take the poured acid and empty it on the white beaker.<br />
Take Nitric acid (HNO3) and pour some on the 4 ml graduated cylinder. Pour the 4 ml Nitric acid in graduated cylinder on to the 3 ml cylinder. Pour the remaining 1 ml of Nitric acid in the graduated cylinder into the white beaker. <br />
Take the water (H2O) on the sink and pour some into the 4 ml graduated cylinder. Pour the 4 ml water into the white beaker.<br />
Take the mixture in the white beaker and pour it into one of the brown bottle on the top shelf at left to get formula.<br />
If an error is made, pour it in the Hazardous waste disposal at the right.<br />
<br />
<b>Master:</b><br />
2 parts of Hydrofluoric acid (HF) + 2 parts Nitric Acid (HNO3) + 1 part Water (H2O) for silicon base wafers.<br />
Take Hydrofluoric acid (HF) and pour some on the 3 ml graduated cylinder. Pour the 3 ml into the 4 ml graduated cylinder.<br />
Fill the 3 ml cylinder HF again. Pour the 3 ml again into the 4 ml cylinder leaving 2 ml in the 3 ml cylinder. Take this 2 ml acid and empty it on the white beaker. <br />
Empty the 4 ml cylinder into the Hazardous waste disposal at right.<br />
Do the same for the Nitric acid. Take Nitric acid (HNO3) and pour it on 3 ml graduated cylinder. Pour the 3 ml into the 4 ml graduated cylinder.<br />
Fill the 3 ml cylinder HNO3 again. Pour the 3 ml again into the 4 ml cylinder leaving 2 ml in the 3 ml cylinder. Take this 2 ml acid and empty it on the white beaker.<br />
Empty the 4 ml cylinder into the Hazardous waste disposal at right.<br />
Take the water (H2O) on the sink and pour some on the 4 ml graduated cylinder. Pour the 4 ml water in graduated cylinder on to the 3 ml cylinder. Pour the remaining 1 ml of water in the graduated cylinder into the white beaker.<br />
Take the mixture in the white beaker and pour it into one of the brown bottle on the top shelf at left to get formula.<br />
If an error is made, pour it in the Hazardous waste disposal at the right.<br />
<br />
<u><b>Circuit Design:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3DHVS-k9JVFQxDs8A-KHQD5xOhJdOUEoOqlRxWnZ4rkBTNBMs827CsI8RDxzyGF9TXelEbDjY-O8jt2dDyRIoW3pbOSgoSQIg7PGzy5d6J-ReY3ywG8E5RUqUmIM1aoiLcmel8Tv0oyGu/s1600/circuit+design+jr.jpg" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1wCgJxPX1pFW99g4DMZrvMJQq5RguQIlFha4_bg3bkR4ps0057jaQ7K3zekj-hh39jIuY6_8LkGtM3UvOID_OXgPSGSNL0K4rINKuKkNKQapNZQDqSRnJDeOToYPamk9dO7IoFpuIwcTd/s1600/circuit+design+sr.jpg" />Master<br />
<br />
<u><b>Photo Lab Escape:</b></u><br />
<b>Amateur:</b> Go F, F, F, L, F (173), R, L (121), L, R, R, L, R, R (005), L, and F to the vent on the floor.<br />
<b>Master:</b> Go F, first L, F, R, F, R, L, L, L, R, R, L, L, R, L, L, R, R, far R, R, L, R, and L to the vent on the floor.<br />
<br />
<u><b>Control Room Lock:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj15mtLKrhw5uqxv-Vu85D2wvqfVVgwFTJsdEuefbRXh5XkJZS9KZmAnkSEMsTvocgGwBO24C1MNdfcATKTPRRcoOmImXXHDspQB4NJZPMvvO6wJjsFXJH2adlKS5ld6eHGXvYaMQZW3_Kg/s1600/colored+shapes+jr.jpg" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsnzMuRQrN0riU5xjDSqs8r96Xi7sF5vURzmh3Q5YB47giI8yCI_hahGePSnM_GfKyuVJ_ZvbaZXB2wV4ZMmv68ZbNgRc2Rdyb5zzhztg4CD9Zy42BRJODf_5XdCrW9n4ohkL0xhvjHTK9/s1600/colored+shapes+sr.jpg" />Master<br />
<br />
<u><b>Ellie’s Cell Phone:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArvEgDbqzBd8oPIPJwlVewHbxL_eaGosfLtbCQ0k0bzpJ1nfPGPzpXYrfc8GS1_zfvBrQ4YkkhXq35_PqtyL8YaYchX8p0cQi1w0a8h4yHOOFaz488aV8aYg1qDh97MLbbPO1rsRuB34i/s1600/cell+phone+jr.jpg" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpf61_QM4VaFfN1UV3EvQsnTDoliAphBSZsKxcsM0nCGEE2yI6f9fX8mkWwCtI21nIC82Fmaaa329X26CuzX6gmc_Y2r8Hq9WmpMWX_a9j5Zv9mCwsoxOyMCmM7hSoUysW4yIiODQeVsfT/s1600/cell+phone+sr.jpg" />Master<br />
<br />
<u><b>3D Cube:</b></u><br />
<u><b><br /></b></u>
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJVeEQSSfxWXODMl12TBhJ6pyls_ZSvi90QOoJjMCxtq8Yg7VclwEKIZFAlmiUWNkqxqjTx7WAeDRGL0whHBP-y3jgBJxFzMkmpymD1YKJo4H7vtt7Qtl-ZHl4KAw4RmCXTO-ayns3W1YE/s320/missing+part+jr.jpg" height="204" width="320" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL0wYFexo3STED1ZbgUrK-qTTJorx4EFI6RRFMyC9wYcFmCBOWrlqTjGgHrOitjRrM0ppYOI1-TrVblolwgYF9AOLMiuGCHM4gAP1H0Ov1vVZic9ycm6mW7FNpAvBui9Wok6al4XTth6U_/s320/missing+part+sr.jpg" height="216" width="320" /> Master<br />
<br />
<u><b>Shredded Page:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh41z7bSgL-t30jPbwiGxlomlV3brYElAP2fH-pFbrKOrMYdtAiIX9y2aFG8aKYf_3pQsNLRZlr92pv37BmV3-fD8kEw7OoTCYjz3wFK8EgHADr_6wtXaPgsJLkRIy9xflbTDbKqc4AF3DD/s320/shredded+page.jpg" height="232" width="320" /><br />
<br />
<u><b>Books:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvxhyphenhyphenErY-RYSvdyirQyr1rT0KNBK3W33rpHh-Zt7WPbgCN34S7SxvBbLy_M_h2ISTnc4cDRsce8Q4zX0wG39NukMO0Aq2WVGgECHuuVbC4k3SsuLHJd50iHNXn1u2Vns-7Hm2x59halK-5/s1600/books.jpg" /><br />
<br />
<u><b>Niko’s Binary Code:</b></u><br />
Click on every fifth letter to circle it: A G B e g a g d B c G E F D C<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRKD5FtavUYbGO4TTz8tL2g4KJ3piUmgdTR9Uh8G7IwVdYA81dMd0RUYbk17BqEVv9GrWhEYQDg9KrslSOqLXJhEYtPSdWIZ5xiNCXX_NW2eM472gy1x6nQeN7Nsu-rZh6DmjjG4Z4W0sW/s320/Niko's+code.jpg" height="212" width="320" /><br />
<u><b><br /></b></u>
<u><b>Niko’s Piano Code:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIOMsOC5AxUUUjlM_silmfE7YkKyycBbldlY1dBBu5vhUBitoWJ6s1Go3Q1_Uwply6w2lFJkVmgUAGx-5zfUntSe1aRBtF1dt5_HJ5Fmf0mHawFuITpqreKX3giLvdlRS31lWHdZ35tt2j/s320/piano.jpg" height="94" width="320" /><br />
<br />
<u><b>Coat Rack:</b></u><br />
Turn clockwise: the left hook 10 times, the middle hook 5 times and the right hook 3 times.<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEsynQdMV5B4IJ3LOYFpGFOsKntUPYNsE8gP0OaGUYB2jrffn2upfWQBEW84Sa-2Zs8RUQCSuGMfFCWosNPm1iSFIa9iL0oUz34WngkSZ6yFhxHSjGDfssJg35YLLL5kwAoZUB6rieSMZ7/s1600/coat+rack.jpg" /><br />
<br />
<u><b>Capacitors:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsKW3ick_4KcEMyVkIgB8qT5u5AwshqsnwZ2WHcY805M3YrwBynK-FBT0wlkgTtdn-6gtNacD6Rb4H53PNEsMfOYPTis4NHEluifYeLBmBsc9EUDQI5SPplsiDzVj0KlZcuKY5wXL9sJA/s1600/capacitors+jr.jpg" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR2co7YEiKS_bpQLpGxs-A7HO6025g08mdncTZ_7eMMzVi3rJngmC-mRGCVwbdTcZ2zGfl9u3BDF_3RpJ2f17zptEjpdBeZSUTS5DKGhvx_RKL-jKMPWJ5X5J7wZcqOMOMKw7rmEBQ2kf/s1600/capacitors+sr.jpg" />Master<br />
<br />
<u><b>Mason Power Switches:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1D1y1KX3vFAy1-YpbtGXDIMBN_7P_B38DSa1wgXGHUs5GsTKa88a_CCZGXnSTln3NCdeRQKL2OBpfgyYjJXst6awgkCnChymdxIK46tgEFW0VauQFE3Q1gNJ5r5u2GXeBbWZmDUT4b5E4/s1600/Mason+power+jr.jpg" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDL5ON8A6o-VpYaMM1IWCQXv1TNiRhf1nMFUvL5g26NTVGTCVkffTo5vikyOOM2_hTnIDar4e5FDR8dBzdxRitF1i4SK5N5uI5tKOF2e495NoMg7ljjOBbu2G2cEhHKuRO-w2KZxcZX-17/s1600/Mason+power+sr.jpg" />Master<br />
<br />
<u><b>Elevator:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvWlxgNj7wajauW0rG6K7Xb7iY5R2qk776mhvJSITFk9-WMeARxfJCWJgeNuXf8Ew7yG3QOhy3CQzDmJ7MhkjeWZFEt45xMB7oSMUbEdL18A8LqOZlBFVIQuC0EooXDRZDWx152HH9VWf3/s1600/elevator+jr.jpg" /> Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsh0GVSMzI-iYtsOugThWOHB4pSydvXx4M_m3ztGnWUoSwUX4X6mXn3kpQGEyKjidUhFitE1eHU-UVuyAwu-SjTufcr8hrwLhtRq8IRaSqww_gyTGl2cMb88rukfo1NkVP6MHvDO3dtD38/s1600/elevator+sr.jpg" />Master<br />
<br />
<u><b>Pigeon:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWs3Y8uZt_eTpJ1_oWf9B2I2bi9Ls1lwQlQuq2QeCMmHmR35L2B855WTeVCsNOjOyce5_hQovn-tRKGyZGE8QcDDkNBaSUj08lHNL-fZt6_g1WY3HMVOj4Pf0a_AdjfI47htdUQKdNjhr8/s1600/pigeon.jpg" /><br />
<br />
<u><b>Oscillator Taps:</b></u><br />
To get 37, use taps (L-R) 13, 11, 9, and 4 (first three taps, last tap).<br />
<br />
<u><b>Niko’s Monitor Password:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr5mi-EkAw5SFI8apLrlYaI2qy_5mpcuXJXcVUuXunaq_IbmE0dCQasE0wvWTt9TF6-wkpXsrw5BaSXJOPVydcJ-auzVWWI-Ueh5nzDzBtX9XmAnT-Ubg2ACBUVaTDTNLiVBPIArdrVWKt/s320/Niko+monitor+jr.jpg" height="213" width="320" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQifkox7-7EFf0kJzKWGVS9NQVns48-9lj7CPGD06fwJQPESxdN7Wez1kGA1fUs7K9UF29j8ag7xT1O057KMi1XYzRDZw3vOY54Rx6ZR0EukZ66aMWcnYdmb2H1So8GszBqBUuPkk79Qi-/s320/Niko+monitor+sr.jpg" height="215" width="320" />Master<br />
<br />
<u><b>Lightning Rod:</b></u><br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8i22iL82l-aw2c3QiSyLP7x7s_KzE1mgNCvgm_Oz5eBUGf1b9Y3p5FvMYohvi7UqVl4B7G20uf2nMxl6HeyQDmcpSc-r8eP9VGPnOeBAWHddGoD_7vqsxtsgB4k3mDRyPdkc1V6Wv6oqX/s320/lightning+rod+jr.jpg" height="237" width="320" />Amateur<br />
<br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJDUODlv8sHfIr8dOlicQ7w25ZYDHZoqP7S-iYE0YpmepEyAzbGr9s3Ozdm9JSYzsX7gXQcHLEn09iunc47gTQ3QLEGLb2e2LBBJ1OI5PZR7G6gl5ybj6mvQPu1ZCy2brvmz7QN0f9nbQ3/s320/lightning+rod+sr.jpg" height="190" width="320" />Master<br />
<br />
<u><b>Rewards:</b></u><br />
If you play with the pigeon often enough, you might win an award.<br />
If you complete all level of Aggregation, you might win an award.<br />
If you mess up Mason's desk, you might win an award.<br />
If you use this alarm several times, you might earn an award.<br />
If you eat every kind of candy in the counter, you might get an award.<br />
If you run several energy tests, you might win an award.<br />
If you create music, you might win an award. <br />
If you rebuild the cat, you might win an award.<br />
<br />
<u><b>Easter Egg:</b></u><br />
If you played with the pigeon's button a lot, you might get the Future Omelet of Secrets.<br />
<br />
<u><b>Phone Charms (Bonus game only):</b></u><br />
Look towards Niko’s office. See a sculpture in an alcove on the left. Take the robot phone charm beside the sculpture.<br />
Enter through the orange office doors and see a small white box on the wall. Click on it to get the gummy bear phone charm.<br />
Check the motorcycle in the workshop to get the skull phone charm from the handle bar of the motorcycle.<br />
Check the arm of the sofa on the right in the lounge to get the Saturn phone charm.<br />
Take the lightning phone charm at top left of the floor by the hexagon hatch in the Tesla coil lab.<br />
Take the pigeon phone charm left of the tablet in Gray’s desk while powering on his computer.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-84668086475860671132013-06-01T12:09:00.001-05:002013-06-01T12:16:41.994-05:00The Deadly Device Walkthrough<u><b>Niko’s Office</b></u><br />
Enter Niko’s office. Look around. Turn right and check the intricately decorated candy machine. It is missing the opening mechanism. Turn around and check the nice but locked bookcase. Go to the left side of the desk and see a contraption at the corner. Go to the right side of the desk and check a stand with a pigeon and 12 round slots. Press the metal button right of the bird and see the pigeon spread his wings. Go behind the desk. Check the Krolmeister media player. Nancy says to fix it. There's an empty slot on top. Look close at the left drawer. Enter the code given by Victor: 171943. Press the check button. Take and read Victor's note on the cover of the case file. Read the case file to learn details about the other employees. Read about the missing keycard and the entry before Niko’s murder. The video LBTY510258 at that time showed no one entering the lab. Exit the office. <br />
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<u><b>Hallway</b></u><br />
Go forward. Do not enter the lounge on the right yet. Go forward. Go around to the left side of the balcony past the elevator. Study the posts on the bulletin board on the wall past the elevator on the right. Note that there is a periodic table of the elements here. Check the main lab on the left. It is locked. Check the keycard box on the right edge of the door. Nancy notes that a keycard is needed. Climb the short steps and check the gray metal door and see that it’s closed. Go back to the elevator and enter. Press the up button to go to the next floor. Note the cabinet on the right wall. After going up, exit the elevator by clicking on the grill elevator door. Go left and enter the orange doors.<br />
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<u><b>Offices</b></u><br />
Enter the office on the right and talk to Mason, the day shift research assistant. Discuss everything and learn that he is not lacking in ego. Check the whiteboard on the left wall. Turn around and see Ellie York’s office. Try to go in and Mason stops you. Go forward to the lounge past the offices. Study the electronics book on the table. Learn about the Tesla coil and its parts. Learn from the notation that Ryan replaced a part in the bottom spark gap and it won't run without the new part in place. The multi-miniature capacitor (MMC) matrix will charge only when there is no other of a similar color rating in the same row or column. Learn about the Faraday cage and lightning rods. On the next page, take note of the schematic components, their icons, picture, and usage. Exit the office. Go around to the other side of the balcony. Check the sign board on the wall. Take note of the binaries correlation to numbers on the poster (15 Things You Never Knew About Electricity). Enter the blue double doors on the left.<br />
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<u><b>Workshop</b></u><br />
Go forward towards Ryan. A part flies and nearly hits Nancy. Talk to Ryan completely. Check the workbench on the left and see a remote control from the security office (the sticker says do not remove). It has a gear sticker. Look close at the gray cabinet on the right. Open the top left cabinet. Take the white blank card from the cabinet door. Nancy says something about the blank card will help getting into the lab. Take colored paper from the bottom shelf of the cabinet. Check the blue tool cabinet at the corner. Look close at the motorcycle to the right of Ryan and learn that she isn’t done with it yet. Exit the workshop and go down to the lower level via the elevator. Call Victor and report. Go to and enter the double doors to the left of Niko's office an be in the lounge.<br />
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<u><b>Lounge</b></u><br />
The lights flicker and go off. Get a call from Victor about the power outages. Go forward four times in the dark until you see the alarm clock on the table on the left. Set the alarm to night. Nancy is woken by the alarm blaring. The lights are on. Exit the lounge and meet Gray, who will take you to the lab. Gray tells you to follow him and to power off the grid. See the power switches. See that the bottom right switch is tied together. Click on that switch and get evidence – a band that held the switch. The band is placed in the evidence bag. The aim of the puzzle is to get all lights to be off. Once completed, Gray is thankful but tells Nancy to get out of the lab. Go right from the main lab and enter the gray door.<br />
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<u><b>Security Office</b></u><br />
Look around first. Check the whiteboard with Schrodinger's cat. Note the 5x6 green dots. There is a note that states “in 5 charges”. At the bottom right, it states to unlock all binaries. There are two gear icons at bottom left. Turn right and talk to Gray completely. He is not a helpful person. Exit the office. Go to the top level using the elevator. Enter the research assistant offices behind the orange door.<br />
<br />
<u><b>Offices</b></u><br />
Try to enter Mason’s office and Ellie stops you. Turn around and talk to Ellie about everything. She shows a demo of the Tesla coil while Nancy is inside the Faraday cage. Back at the office, continue to talk to Ellie. Try to enter Mason's office again and Ellie makes a deal with Nancy. If Nancy beats Mason's high score in the Aggregation arcade game, she’ll let Nancy poke around. Exit the offices and go down the elevator. Enter the lounge left of Niko’s office.<br />
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<u><b>Lounge</b></u><br />
Look around. Turn left and check Tesla's portrait, the bookcase, and the desk. Turn around and check the kitchenette. See that the stove is missing the power knob. Go left towards the bedroom. Check the bathroom. Enter the bedroom on the left. Check the alarm clock and then open the closet. Take and read about The Life and Times of Nikola Tesla. He was born on July 10, 1856, in Smiljan in Croatia from Serbian parents. Learn about the way Edison treated Tesla. Learn about Westinghouse, Marconi, and Mark Twain. Exit the bedroom. Turn around and go to the Aggregation machine to the left of the door. Mason’s high score is 22500 in Amateur mode while 31575 in Master mode. That is the score to beat. Play the game. Click on the question mark at the bottom right to learn the rules of the game. The aim of the puzzle is to remove everything from the grid by having three or more similar icons adjacent to or touching one another. The icons on the edges out of the playing squares at center can be moved up-down or left-right. The icon on the left is the next icon to be placed in the edge when the previous icon is used. There are special icons that appear to help with the game. After winning the Aggregation arcade game, go back upstairs to Ellie.<br />
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<u><b>Offices</b></u><br />
Tell Ellie that you beat Mason’s high score in the game. She looks away from your snooping. Enter Mason’s work room. Look at Mason’s desk and see what Ellie meant. You can mess with the sticky notes, pencils, paper clips, and markers if you want. Read the numbers on the sticky note: 153472125. Read the biometrics book on top of the computer tower under the desk. Learn how biometrics work and how to make a fake finger. Check the computer and see that it needs a password. Check the whiteboard on the left wall. Some of the letters are in orange colors: E E O M A N W T O L S S T H. See two sets of lines on the bottom left. There is an apostrophe on the first set. If the first set is TESLA’S, the remaining set of letters can be arranged as HOMETOWN. Based on the book at the lounge bedroom closet – Tesla came from Smiljan in Croatia. Type in Smiljan on the computer. Press the Enter key. Open the Component Designer 5.5. It’s a neat program that can make a 3D design made of blocks. Open the Record Repository and see a lot of work created by Mason. Open the trash bin and see Mason’s note about Ryan (203587112) and the video hllw510257. You can play the Component Craze arcade game if you want. It is a timed match game. Go down to the first level. Check the alarm box on the wall by Niko's office and right of the lounge. Press the button and the alarm blares. Hear running footsteps. Go around to the other side and enter the security booth on top of the steps.<br />
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<u><b>Security Office</b></u><br />
You have ample time to check out and do some puzzles in the room but in case you feel that it’s close to the time Gray will come back, go back to the alarm on the wall. Wait until the light blinks off and then press the red button again. You can also save anytime and check things. Then load from a saved game and then go through the motions after you learned what to do. Look around the security booth. Be sure to study the whiteboard on the wall. Open the drawer of Gray's desk. Look at the tablet and see a 5x6 grid. This is similar to the 5x6 grid on the white board that has all green circles. Remember the note that mentions five charges below the drawing. The aim of the puzzle is to click on five points that will light up the board green. Remember there are only five chances to do so. There is a reset button below the charges panel on the left. The points can be clicked on in any order. Once all the lights are turned green and the computer is on, look close at the monitor on the top. After the computer is powered up, it shows a circle with the binary code-panel at right side. The aim of the puzzle is to unlock all of the 16 binaries. The description of the puzzle is on the whiteboard. Press red buttons in the circle and see which binaries are affected on the right. The buttons can be clicked in any order. Once unlocked, click on the Logins icon on the top left. See a list of the keycard access numbers of the past days. Use the arrow at the top and access 10-25, the day of murder, and see that at 12:04 a.m. keycard 185116518 accessed the lab and the followed by the system override. This is when Niko was killed. Click on the security icon at the top left. Enter the video card number found in the case file: LBTY510258. Press enter. Press the run arrow at the top right. See Niko enter the lab, and a few seconds later see lights burst inside the lab. Now check the video mentioned in Mason's note taken from his computer’s trash bin: HLLW510257. Press enter. Press the run arrow at the top right. See Ryan bypassing the lock on the door to the lab (1034 11:34 p.m.). Exit the security room and hear a loud humming close to the lab. Nancy says to tell Ellie. Go upstairs to Ellie.<br />
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<u><b>Ellie’s Work Space</b></u><br />
Tell Ellie about the humming by the lab and she rushes out the room. Look around. Check the book at the left side of her desk. Open the “A Connecticut Yankee in King Arthur's Court” book and turn the page. See a set of numbers (maybe her keycard number) and at the bottom it says “each set = 15” (amateur) or “each set = 21” (master). Open the drawer under the book and take a memory card (Journal - Late Fall), key, and reminder for passcode for the control booth. Go to the right side of the desk and take the box of capacitors (multi-colored things that look like film rolls). Read the letter tacked on the board from Rachel. It mentions that she and Ellie talk in code and insinuates that Ellie is not happy here. Go back downstairs and press the alarm to get Gray out of the security booth.<br />
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<u><b>Security Office</b></u><br />
Enter the security booth after hearing the running footsteps. Look at the top monitor again. Click on the keycard icon at the top left. It asks for a password. Take a look at the card keyer (keycard box on the right side of the desk). See that it has a letter inside a gear. The gear has an arrow. Insert the blank keycard in the card keyer box. Look for more of those letters inside gears around the room. There are 11 in this room and one is on the remote seen earlier on the workshop table. After noting down the letters in the gears, arrange them in clockwise order based on the position of the arrow on the gear. Open the keycard icon on the computer again. Enter the password obtained from the gears and press Enter. See the colored paper taken from the workshop at the top right. There are colored squares at the bottom of that paper. The object of the puzzle is to arrange the colored squares similar to the ones in the colored paper clue. One of the colored squares needs to be turned. Right click to turn the square. When all are arranged, click on Send to code the blank card in the card keyer. Take the coded card. Exit the security booth and go to the lab door. Use the coded card on the box. If the coding is done correctly, the light will turn green and the doors will be permanently unlocked. If not, you need to redo the colored squares puzzle.<br />
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<u><b>Lab</b></u><br />
Enter the lab and look around. Go forward to the work bench. Take the beaker and the solutions notebook. It has the formula for etching solutions. Check the oscillator to the right of the work bench. Turn around and pan right from the stairs. Check the mixing station and locked cabinet beside it. The chemical cabinet has a colored keypad lock. Examine the small Tesla coil to the left of the Photolithography lab (on a workstation, click the big black TV-like box). Nancy notes that something must be broken. Enter the yellow door and look around. There's a locked cabinet of photolithography supplies on the wall above the microscope. There is a robotic cat leg to the left of the microscope. Turn left and see a fume hood and an air vent on the ceiling. Turn around and check the photolithographic etcher. Read the manufacturing design book on top of the monitor to the right of the microscope. Learn how to create your own design using the circuit designer. The design is printed and the printed sheet is used to transfer the design to a blank wafer laid on an etcher. Check the intercom to the right of the door. Exit the room. Check the 3D printer to the left of the stairs. Read the blue book (Battle of the Currents) on the table beside the machine. Check the high voltage machines at the corner and wall. There is a cat body to the left of the high voltage wall. Enter the door left of the high voltage machines. Check the Faraday cage. Look close at the Tesla coil base. See where the switch goes. Pull out the drawer. Nancy says something is missing. Turn left and look close on the floor left of the Tesla coil. There's a hexagon on the floor. Exit the room. Go back to the lounge at the lower level. Go to the bedroom and set the alarm for daylight. The alarm wakes Nancy up. The cell phone rings. It is Deidre Shannon from River Heights (introduced in Alibi in Ashes). You can use the bathroom if you want. Go to the lounge and see a cat leg on the table. Exit the lounge and go to the technical workshop at the top level.<br />
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<u><b>Workshop</b></u><br />
Enter the blue double doors and hear Ryan scream. Talk to Ryan and learn that Mason has left parts of the robotic cat everywhere and Ryan is trying to put it together. Nancy says she will help collect the parts. Talk to Ryan about the time of the murder. Talk to Ryan again and ask about the media card. She will fix Niko’s media player if Nancy gets her a Koko Mallos from the candy machine. She gives the plate for the machine. Continue to talk to Ryan completely. Ask about the missing part of the large Tesla coil and Ryan gives the plan for the missing part. Ask about fixing the small Tesla coil. Ryan says the circuit board is shot and to make a new one. Talk to Ryan again and discuss everything. Go down to Niko’s office.<br />
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<u><b>Niko’s Office</b></u><br />
Go to the candy machine. Place the plate from Ryan on the candy machine. This is a memory puzzle that works very much like the game Simon. Press the yellow button at the center to start the puzzle. See colored buttons of the machine light up. Press the colored buttons in the same order as seen when the buttons light up. Once the machine opens, take the Koko Mallos candy at the center. Go back to Ryan and talk to her in order to give her the candy. Ryan leaves to fix the media player. Take the cat head from the table. Go down to the lab. You can get in automatically now that you’ve made your own key card.<br />
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<u><b>Lab</b></u><br />
Enter the photolithography lab. Take the cat leg to the left of the microscope under the cabinet. Turn right and read the book on top of the monitor again. The items needed are: Etching solution, image, and blank wafers. Exit the photolithography lab. Turn right from the stairs and look at the mixing booth and see that there is no hydrofluoric acid on the shelf. Pan right to the supply cabinet. Examine the red and blue keypad. The aim of the puzzle is to make all buttons blue. Once open, take the HF (clear bottle with blue cap) from the shelf. Go back to the mixing booth left of the supply cabinet. The HF automatically goes on the shelf. The solutions book says what to use to make the appropriate formula. If an error is made, pour it in the hazardous waste disposal on the right. Go back inside the photolithography lab. Use the bin key taken from Ellie'’s desk drawer on the locked cabinet above the small microscope. Take a silicon wafer from the cabinet. Look close at the monitor on the right under the cabinet of the silicon wafers. The aim of the puzzle is to connect all the circuits. Click a circuit to turn it. Nancy will tell you when it’s all done. Take the circuit design from the printer. Turn right and look close at the photolithography etching machine. Pour the formula in brown bottle on the tank on the left. Place the printed circuit design on the image tray that pops out below the monitor. Place the silicon wafer on the tray for blank wafers. Press the red start button. This process takes 12 hours, so you’ll have to return later. Go to Niko’s office.<br />
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<u><b>Niko’s Office</b></u><br />
Go behind the desk. Check the media player and see that it is fixed. Use the audio card called Niko's Diary on the top left of the media player. Press the play arrow button. Listen to all three entries. Go to the lounge to the right of Niko's office. Take the cat leg from the table. Go to the bedroom. Take the cat’s tail beside the lamp on the table with the alarm. Go back to the lounge and then turn around and face towards the entry to the bedroom. Look close at the brown chair left of the entryway. Take and read the threatening notes on gummy bear stationary. The notes go in the evidence bag. Go to the tech workshop at the top level and talk to Ryan. She will eventually get upset and ask you to leave. Go to Mason in his office across the balcony. Talk to him completely. Learn about Gray, Ellie, and Ryan. See a pink cat leg on top of the file cabinet under Mason’s desk. Call Victor on the cell phone. Talk about everything. Go to talk to Ryan and see that she isn’t there. Check her work bench and get a call from Deirdre. She will help Nancy with her investigation. Discuss everything with her. Go back to the bedroom past the lounge and set the alarm for nighttime. When Nancy wakes up, footsteps and banging are heard and then her door is unlocked. Go upstairs to the offices.<br />
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<u><b>Offices</b></u><br />
Go to Mason’s desk and take the cat leg from on top of his computer tower. Talk to Ellie completely. Head back downstairs and get a call from Deidre. She updates you on the case. Nancy gets Deidre to check other things. Call Victor and report in. Return to the bedroom and set the alarm to daytime. Take the elevator upstairs and get a text message from Ryan, apologizing. She wants to talk to Nancy. Get a text message from Deidre saying that Ellie waited 30 minutes before calling 911. Go to the tech workshop. Ryan says that she will help Nancy in her investigation. Exit the workshop and someone hits Nancy on the head. Nancy wakes up in the photo lab. There is a bar at the top right of the screen that shows the air content of the room. Use the intercom to the right of the door. Press the talk button and hear Ellie. She says she’s also locked in. She’s in the control booth. Ellie says to use the air duct. Turn right and see a ribbon hanging from the air vent in the ceiling. Click on the air vent to climb up to the air duct. It's hot in here, so you must move quickly to get out safely. The bar at the top right shows the temperature gauge. Once you’re safely at the vent, hear Gray and Mason having an argument. Mason runs away. Ellie is still trapped in the booth. Go to the Tesla coil lab. <br />
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<u><b>Lab</b></u><br />
Climb the stairs to the control booth. Look close at the lock. Remember the clues from Ellie’s notes about the passcode for the control booth. Using those clues, enter the passcode to unlock the door. Change the colors of the shapes first by using the arrows. Then press the correctly colored shapes in order. Enter the control booth. Ellie is not here. Check the desk. Read Ellie's notes on Tesla Coil Safety. Follow Ellie's instructions: Choose level – move the lever on the right to either high or low; Power on – l ft switch; Charge power – middle switch; Engage system – right switch. It doesn’t work. Gray screams at Nancy. Leave the security booth after being warned. Get a call from an irate Victor and be told to not go back to the lab. Enter the main lab. Turn right and go forward to the high voltage wall. Pick up the cat’s body tucked to the left of the metal door. Go to the photo lab and take the circuit from the wafer tray. Go upstairs to the offices.<br />
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<u><b>Offices</b></u><br />
Check Ellie’s desk again. Read the note on the right side of the desk and the letter from her cousin on the tack board. The paper has titles or names. Go left from her office to be at the lounge. Pick up the unknown card from under the couch. Pick up the cell phone on the table. The aim of the puzzle is to get the numbers to add up correctly. Place the numbers in the circles so that each three numbers on a line add up to 15 for Amateur. The numbers must add up to 21 on the sides as well as the center lines for Master. This clue is written on the paper in Ellie’s desk. See text messages between Ellie and Mason. Go to Mason’s office. Look close at Mason’s monitor. Open Component Design 5.5. See the four layers of squares on the left and Ryan’s design on the right. Ryan’s design shows the four sides. The puzzle on the left is by layers from top to bottom. Start on the bottom layer and copy the arrangement of the cubes. Take note that this is a 4x3 grid. This gives a clue on which side to place the cubes on. Click on a square on the left to place a cube. To erase, click on the bright green cube again. When done, click on Print Design. Nancy will say she thinks it’s right if done correctly. Go down to the lab. Go to the 3D printer left of the stairs. Look at the monitor on the left and see your creation done on Mason's computer. Click the Print button. This will take a long time to process. Exit the lab and climb to the security office on the right.<br />
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<u><b>Security Office</b></u><br />
Hear Gray shredding something inside the office. Enter and talk to Gray completely. Learn about the video and Niko. Pull the fire alarm by Niko’s office. Hear Gray's running footsteps. Go to and enter security. Place the unknown card on the card keyer on the right side of the desk. Pick up the knob left of the key card reader. Open the keycard icon on the monitor. It is the same card number that opened the lab before the murder: 185116518. Pull back and look at the shredder in the left corner. Pick up the cat's leg from the back of the trash. Take the kill switch for the Tesla coil beside the cat’s leg. It is placed in the evidence bag. Click on the shredder and get shreds. Exit the security booth. Go around to the lounge.<br />
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<u><b>Lounge</b></u><br />
Go to the table on the left. Place the shreds on the desk beside the tape. Arrange the shreds to form the document. Right click to turn and left click to pick up and drop the piece of paper. Use the tape to keep the pieces together. Take the shredded page. Look close at the bookcase on the left. Identify the books based on the clues on Ellie’s list. Topsy the performer is the condemned elephant's name. Ohm's Law is V=IR (from Mason's White Board). Mark Twain is Tesla's good friend from the book of his life. The Tungsten Divide - Element #74 is W (Tungsten) seen at the periodic table on the board at the lower level. Marconi TransAtlantic Quest was mentioned in the book in the bedroom closet; Marconi is the incorrect radio patent holder. Chicago is the 1893 Columbian Expo Site mentioned in the book by the 3D printer. Guinevere and Lancelot – Sagramor's fellow knight is Sir Launcelot from A Connecticut Yankee in King Arthur's Court. Based on these clues, click the books in the right order. Tesla's portrait swings open and a secret compartment is seen. Take the media card labeled Journal – Mid-Fall and notebook. Read the notebook. Open the next page and see letters in a graph. There are four 4x4 letters below. On the left are numbers. Using the binary code clue, click to darken some squares below forming the binary code of those numbers on the left. Nancy reads the code. Based on that, click on every appropriate letter to circle it. Go to the lab.<br />
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<u><b>Lab</b></u><br />
Look close at the small Tesla coil left of the photo lab. Insert the circuit made earlier on the base of the red tower. See a “Touch to Start” button. Push it and see piano keys. Play Niko's song based on the binary code discovered in his journal (the circled letters). Click on “play’ at the top right. The machine will replay the notes. If done correctly, a secret compartment opens on the left. Take the note that Niko wrote. Go to Niko's office and play the Niko Diary 2 disk on the media player. Listen to Niko's thoughts of 10-16. Study the shredded paper and see that there is a drawing in red on the left side under the words “safe keeping”. Get Gray to leave the security booth by setting the alarm again. Enter the security booth when he's gone.<br />
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<u><b>Security Office</b></u><br />
Face the coat rack on the left wall. Look close and see three coat hooks similar to the red drawing. Using the clue below the coat rack drawing, turn the hooks appropriately. Hear a click. Click on the wood panel above the hooks. A secret compartment is opened. See a note with letters and numbers: LBTY6510259. See an e-mail transcript between Niko and Gray. The paper goes into the evidence bag. Check the diploma and learn that Gray has a doctorate in Theoretical Physics. The text referenced in Gray’s lock box looks like video labels. Click on the monitor and then the security icon. Enter the text: LBTY6510259. See a video of Niko entering the Tesla coil lab and then Gray exiting. After that the blast inside the lab occurred. A binary code appeared on the right: 11101001. Go back to the bedroom and set the alarm for daytime. Go upstairs to Ryan in the workshop. Talk to Ryan about being locked up and the card from the research assistants’ office. Look at the blue tool chest on the left. See an opened drawer with a black light-lamp. Take the black light. Go to the workbench on the left. Place the parts of the cat on the table. Place the body, legs, head, and then tail. Pet the cat and hear it make different sounds. Go to the main lab.<br />
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<u><b>Lab</b></u><br />
Turn right and go to the 3D printer left of the stairs. Open the lid on the right and take out the part made from the pattern given by Ryan. Enter the Tesla coil lab. Pull open the bottom part. Insert the made part on the square hole. Close the drawer. Pull back and then click on the brown panel above the parts drawer. Review the Tesla Coils: User Guide book in inventory. The notation in the book states “MMC will charge only when there is no other cap of a similar color rating in the same row or column”. Arrange the capacitors taken from Ellie’s office so that there are no similar colors in the row or column for amateur. Master must not have similar colors on the same row, column, or diagonal. Before you place the capacitors on the frame, right click to turn them so that the labels are all at the same place (top or bottom). Start with the longer bundles to eliminate them right away. Nancy will say when it’s done correctly. Go up to the control booth. Remember Ellie’s note seen the notebook of the table – level, power, charge, and engage. The level should be on low. Flip the switch of power, charge, and engage. The top part of the coil glows. Exit the booth. Hear a crackling sound. Go to the center of the room. Use the black light on the hexagon on the floor. It glows and says to enter the hex. The hatch is opened. Go down and see a tunnel. There is an ornate door at the end with a biometric fingerprint lock-scanner. Go back out and out of the lab. Go to Ryan at the workshop and talk to her completely. Get a gummy bear from Ryan (remember Mason’s biometric book). Nancy asks about the video. The two watch the footage with the binary code. Ryan points out that this video is edited. She then realizes that this part of the video was flagged and that now the person that did this knows they are watching the video. Ryan runs away and tells Nancy to do the same. Exit the security room. At the balcony, hear an alarm about a security breach at the Tesla coil room. Go to the Tesla coil lab. Enter and see Mason fiddling with the Tesla coil. Another alarm goes off. Someone powered the Tesla coil and Mason is caught. See a close-up of the power switches. The aim is to turn off all the switches. Flip the switches until all lights are turned off. Victor shows up and fires Nancy. She gives back her card. They are waiting for her ride to the airport. Go talk to Ryan upstairs at the workshop. Learn that a big snow storm is coming. Ask Ryan about getting back to the lab. Ryan gives you her keycard. She wants some of Victor’s candy in exchange for gummy bears. <b>(Don't ask to distract Victor yet).</b> Go down to Niko’s office and ask Victor for candies. Take the candies from the bowl. See a key beside the bowl. Go back to Ryan and exchange the candies with the gummy bears. Ask Ryan to distract Victor. She is very happy to do so. Go back down but the elevator breaks down. Open the cabinet on the right wall by the elevator buttons. Arrange the gears that have fallen off before the elevator crashes. When done correctly, the elevator safely goes down. Enter the lounge. Get a piece of tape from the desk on the left. Go to Niko’s office.<br />
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<b>Niko’s Office</b><br />
See that Victor is gone. Take the key from the desk. Use the key on the cabinet. Look at the power coil on the right and see a fingerprint on the glass. Use the tape on the fingerprint. Pull back and see a piece of paper fall on the floor. Read the paper (Rumney letter). It’s placed in the evidence bag. Immediately leave the room. Using the technique mentioned in Mason’s Biometric book, prepare a fake fingerprint. Go to the lab and use Ryan’s card to enter. As previously done, make an etching solution at the mixing station right of the stairs (the same solution as made before). Place the mixture in the brown bottle to get the formula. Go to the photo lab. Take a silicon wafer from the cabinet. Go to the photolithography etching machine. Pour the formula in the brown bottle on the tank on the left. Place the fingerprint on the image tray that opens below the monitor. Place the silicon wafer on the tray for blank wafers. Press the red start button. This process takes 12 hours. Exit the lab. If you haven’t yet, go talk to Mason completely. Go to the bedroom and set the alarm to nighttime. Talk to Ellie completely if you haven’t yet. Go to the photo lab. Take the etched board with the fingerprint from the tray of the machine. Go back to the lounge. Go to the stove. Place the knob taken from the security booth computer desk on the stove. Place the beaker taken from the lab on the stove. Place the gummy bears in the beaker. Turn the knob on. See melted bears. Click the melted bears in the flask and the gel is automatically poured on the etched board left of the stove. Pick up the fingerprint. Turn off the stove. Go to the Tesla coil lab. Open the hexagonal hatch on the floor. Go down and forward to the door. Use the finger on the biometric fingerprint scanner. Enter and be in Niko’s study.<br />
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<u><b>Niko’s Study</b></u><br />
Turn right and check the round table with a robot and a miniature Wardenclyffe Tower. Pick up the two red magnets. Turn left to the bookshelves and pick up one red magnet. Read Tesla’s diary. Go forward to the desk. Pick up two red magnets. Pick up the paper with an oscillator taps drawing. It has six taps (L-R): 13, 11, 9, 7, 5, 4. Turn around and look close at the table on the right. Pick up two red magnets and another one of Niko’s journal disks. Seven magnets should have been collected. Go back up and out of the lab. Go to the lounge and set the alarm for daylight since Victor is still in Niko’s office. Check Niko’s office and see Victor is still there. Go to Ryan upstairs at the workshop. Talk to Ryan to distract Victor again. Go back down to Niko’s office.<br />
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<u><b>Niko’s Office</b></u><br />
Use the media player on the desk and listen to the Niko Diary 3 disk. Niko mentions about pigeons 13, 6, and 5. He also mentions frequency 37 that might have caused the destruction of Wardenclyffe Tower. Look at the pigeon in the corner. Place the seven magnets on the circle below the pigeon. Place the magnets in binary form of 13, 6, and 5. Press the button beside the pigeon. See the pigeon’s eyes project “1902 Patent” on the wall. Go to the bedroom and take the book about Tesla’s life in the closet. Check Tesla’s patents in the back of the book. The 1902 patent is for Apparatus for Transmitting Electrical Energy; Patent #1,119,732. Wardenclyffe Tower is Tesla’s doomed wireless energy transmitter. Tesla used it to test earthquakes. Go back down to Niko’s secret hideaway/study via the hexagonal hatch in the Tesla coil lab. Take the miniature Wardenclyffe Tower building from the table on the right. Go back up to the main lab.<br />
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<u><b>Lab</b></u><br />
Look close at the oscillator right of the main workbench. The taps look like the ones in the drawing in Niko’s study. The taps (L-R) are labeled: 13, 11, 9, 7, 5, 4. The magic number is what Niko mentioned: Frequency 37. Place the building (Wardenclyffe Tower) inside the oscillator and close the box. Turn the taps to get to frequency 37. The miniature building breaks. Take the control key. Go back down the hatch and enter Niko’s study. Go to the desk. Use the control key on the tablet below the monitor. This is similar to the security video monitor lock. The aim of the puzzle is to click on five points to light up the board green. Remember there are only five chances to do so. There is a reset button below the charges panel at left. The points can be clicked on in any order. The monitor asks for a password. Remember the clue heard in Niko’s diary and shown by the pigeon. Enter the number of the 1902 patent: 1119732. Press the Enter key. Press the play arrow. Watch the unedited video and see Niko’s killer. Take the USB flash drive out from the bottom of the monitor. A sound is heard. Turn around and see that the door has a glow. Exit and Nancy says that it is Niko’s security. All the electronics got fried and the flash drive has been erased. Go to the workshop and talk to Ryan. She advises you to make a Faraday cage. She gives components in a cardboard box. Take the items. Go to the workbench where the robotic cat is. Take a rocket USB drive from the container on the top shelf. Review the Electronics (Tesla coils) book in inventory. The book has an article about making a Faraday cage. It says that one can make a cage from a cardboard box wrapped in aluminum foil with a ground from a paper clip and a binder clip. Read also about strike rings and lightning rods. Go to the photo lab. Open the supplies cabinet above the microscope. Take an empty silicon wafer wrapper made of aluminum (left side). Go to the lounge.<br />
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<u><b>Lounge</b></u><br />
Go to the desk beside the bookcase in the lounge. Place the empty cardboard box on the table. Use the aluminum wrapper on the cardboard box. The box is now aluminum wrapped. Take a paper clip from the tray. The straightened paper clip is inserted on the box. Take a binder clip and attach it to the paper clip. Pick up the Faraday cage. Set the alarm to nighttime. Go upstairs and talk to Ellie. She will get help and advises you to talk to Gray. Talk to Ellie about everything else. Go down to security and talk to Gray. He will take care of Victor while Nancy gets the evidence. Learn about his relationship with Niko and what happened to him. Go back to Niko’s study. Look close at the monitor. Insert the rocket flash drive on the USB port. Press the down arrow beside the drive to download the video. Pull out the rocket drive. Nancy automatically places the drive in the Faraday box. Exit the study. Exit to the main lab. See Gray knocked out on the floor. Exit through the double doors and meet the killer.<br />
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<u><b>Lab</b></u><br />
Nancy is knocked out and wakes up inside the Faraday cage. While the killer explains why Nancy was chosen, Nancy looks around for a way out. When an active cursor is obtained, look close at the lightning rod lift box on the wall of the cage. Open the box and see that it is an empty circuit board. Place the components from Ryan on the board. The components are on the left side. The Tesla coil user guide and the schematic are on the right side. Review the book to learn about the components and their icons in a schematic. Study the schematic to find out where to place which components. Follow the line of the components and compare that to the empty circuit board. Place the components on the empty circuit board based on the schematics. Right click to turn the components. Watch what happens to the killer. Another case solved by Nancy Drew!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com1tag:blogger.com,1999:blog-5393316244668583294.post-34505617686381971212013-05-31T22:44:00.004-05:002014-05-10T14:24:14.884-05:00The Deadly Device<div class="separator" style="clear: both; text-align: center;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCtAvXg6_ZAOgBpz4fz6uDyYCT_K5qZcFAE0rhbpQPmfzqETv1_GAC8n5YCCh5qSvXXX_PNywIvxwZytisGiIXv3fYH_rjg8-w9LSTP-zKUFPk22IWQZ3YazT5n3v-fCEv86gCTqwlX_gs/s1600/banner1.jpg" height="252" width="640" /></div>
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<b><u>The Case:</u></b></div>
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Fear lingers in a remote laboratory after a physicist's suspicious demise. A police investigation resulted in nothing except a case as cold as the secretive personalities and steel walls that enshroud a top-secret Tesla-inspired facility. That's why the lab owner asked you, as Detective Nancy Drew, to expose the terrifying truth about The Deadly Device!</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGPEBOUFuntBLkW74v8ZsdLVSIXEc4LxPUJIfdfIRJCaEROH6PLA25Cy_0jzk0aDzXY2XBzV1QOoyZf0g6lQ-5X65DCcQ7yP33uUUqTBeMabFLrxJvdhzVslr-ywIDOtGQFLXiE0hCaW26/s1600/Niko1.png" height="377" width="400" /> <span style="text-align: left;">Niko Jovic: Rumor in the scientific community was that leading physicist Niko Jovic had discovered the secret to wireless energy transfer. But before he could release his findings to the world, he was found murdered. Like Tesla, Niko was clever yet secretive. Could someone be looking for what he left behind</span>?<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAbliG31WjcCTfOu9H2VPfNdH0iIooi-HTdSW_064XFnnmIcqSUXnzv9YwYWgPhpzeWHUMR2T8oJ2IwcyU-sAf5sH8qD7wgSOaGNebMmoZYMr0A75SKBre0vz1kT0tcBjEXxM0u4Vj5XUr/s1600/Ellie1.png" height="378" width="400" /> <span style="text-align: left;">Ellie York: Ellie works the night shift in the research department. She is a little evasive and does not get along well with Mason, which drove her to work opposite shifts. While appearing genuinely shaken, her actions after Niko's death seem to indicate that she could be hiding something.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-dfMn0eafw5_meXAuRzga_UCzDYyjJS8PA5qRDHRN_vo1kqht2q6YxtDr-gn8h91XRtHkOXadIlAtJy0VAnxP4nLR56YVn2C6gwwk4KWO7AcBlpKyHO_Naozwr06LkfWaMCcUHDxhkLOD/s1600/Mason1.png" height="378" width="400" /> <span style="text-align: left;">Mason Quinto: Mason is the smart, driven, and arrogant senior lab assistant. He likes structure and perfection, and values his work. Unlike Niko, Mason believes in proprietary rights. How far will he go to get the credit for his work that he thinks he deserves?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBP3aa5Ku5WmEW9olsqL3LomF2iDthgDAKsjZaZmWN8kQJPCOMjD8lbq1zTFkany01Ce0EJhKlmIDx4pPMRdMhyphenhyphenUN7MLHauhM1DZ9Orm66jbHCpyDw0gvbohpFbZNZNp7nSciuPBs-vZq/s1600/Gray1.png" height="375" width="400" /> Gray Cortright<span style="text-align: left;">: </span>Gray is the head of security and knows the security system well. Not the friendly type, he comes across as a little intimidating and is not forthcoming while being questioned. His knowledge and unrestricted access to all areas provide plenty of opportunity for sneaking around unnoticed.</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF2b1iUSaJNQ1FeTaiyZMZQtrjwfMIedOizJJRdSknOYozG-_H3slHEC0ItrOkGBKvVDc2oDSM3InHT0LcwPl0Xut4_Tegm1HQgp5wvOMNNJcrnXSybklpWaNQaOLv31GO24BisADjLvLq/s1600/Ryan1.png" height="375" width="400" /> <span style="text-align: left;">Ryan Kilpatrick: Ryan is the tech geek girl and has built and modified several parts of the lab. Her knowledge of the Tesla coil makes her a prime suspect. Is her nice girl impression genuine or an act</span><span style="text-align: left;">?</span><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFBToqJK9g1KLn4nURRX7IwEnWFSgFK14lTrFDS_1JFlDy8hB2WvD5GRe9dzjbnVIVI7VEFt4Q1WlpBEXubaOq4Yll1UKCNmkW-wmLfwb_rwMhNShrsE6CAhYdSVbARPRj95kaZ7KTIjhS/s1600/Victor1.png" height="400" width="261" /> Victor Lossett: Victor Lossett is the co-owner of the lab and has hired you to solve the cold case murder. Eager for the case to be solved, he pushes Nancy to find the culprit. Niko's work and name appear to be very important to him, but there could be more to this mystery than meets the eye.</div>
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2013/06/the-deadly-device-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2013/06/the-deadly-device-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-4061987267153885552012-04-05T11:54:00.003-05:002014-05-10T14:29:34.486-05:00Tomb of the Lost Queen Cheats<u><b>Cat Amulet</b></u><br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxrOCo2pUuEUMcQKZEc9rrORyUJuq88TnNl9YBh7ka5EP3SlsTG0_kk4xBzq9TdVvBDXDlbkpcafpEHfN8s9qYir73ympBMe5PWaANV4yEdsUsClEdWapVaGhx_anpOvDtR9CE3mW1bPRN/s1600/amulet+jr.jpg" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnNjrAzGC2O5kzlK5fgW_Wdj1prnimQMPD80yMJkHRJROOsvU163vMuWcoLNuQsVVh1XXdhJ8Tpk_MGKZDvci06DRmCqjkz8ztGLxOh7ilEttEGey6xaCQOdQvwz968j3YnvStiaAmYbT3/s320/amulet+sr.jpg" height="238" width="320" /> </div>
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<u><b>Sons of Horus Hieroglyphics (scarab puzzle room, tunnel 3)</b></u><br />
<i>Come ye hither Gods in the train of Horus</i><br />
<i>And let the steps ascend</i><br />
<i>We are the four of Horus</i><br />
<i>I am the air that sweeps up the Nile</i><br />
<i>I am the Hunter who faces to greet </i><br />
<i>the new day</i><br />
<i>I am Imsety protector of the south</i><br />
<i>I am the cry that soars towards the </i><br />
<i>setting sun together we the Gods in</i><br />
<i>the train of Horus guard the corners</i><br />
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<u><b>Glyph slider (tunnel 3)</b></u><br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjle_EDURkB0-iG2zd2WHH89pG1gMlMJ1OMjtbKyOhGW5x35SDiKMlH2J20Gk9wip3dS8jrF9XIMAyAqrwAKnwBHjp0i3WrlAUmU6EzANjf-rJRtJswYqDh1bM9OaxUnZDLD2z_Ew87mFvM/s1600/slider+jr.jpg" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizc6Gd3Lf0wGadlqjnnEEL2jMvSoINYF6bxuFdKs1hBi_V0rJPcj8RzzCDXqiINfc3oNkH2pQCB_IhEdYvxkHVtT9sq3rgAltYQ56KxyntuGHcktzIUejNZOhA9tHUyI4ErYwRcxN0c2P0/s1600/slider+sr.jpg" /></div>
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<u><b>Tomb Lamp</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS3k_I1MjjLDtv7C3xilaBHayVzi9J4lVEBvD-gHJGuQ9PCLz0sW6LnOkOWZbR0Yp2n4RpSIH41RZC4fKfXVgXuO17tV-fYOgjzvoJxEGmRy2FnQJkXkJAO5G05Awdk8LOmzX9_zD0qIzL/s1600/tomb+lamp.jpg" /></div>
<u><b><br /><span id="goog_1889578775"></span><span id="goog_1889578776"></span></b></u>
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<u><b>Tomb Hieroglyphics</b></u></div>
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<u><b><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOoExTbkbcB0U6SI7lkhRu1T8aZZ4Cu0YNN4cfhKdZlA6MAT4B6RciAtZ810h9cb8-qE54RBQVMSwbLdmsp6iFqMPIlcyLE4rnHAH0xBSYSRAURCjsCVa_Vro8qqmQGTkmt6PFQTTbINq7/s1600/tomb+hieroglyphics.jpg" /></b></u></div>
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<u><b>Abdullah's Hieroglyphics</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCsycd7a2YREIm6zBnE0bgfoiIqDmZYKRPwanlUnqEBrN9J1M84G-fYTn49rVFxep-QivlZb91LsyqQWUt9cpTN3HoXd5Q69VwkRZBUIfsYgqhw_d9cFJhepKOhLy96EvRKb85TvqUKjPg/s1600/Abdullah+hieroglyphics.jpg" /></div>
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<u><b>Sarcophagus Hieroglyphics (Part 1)</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0kMHZc75nwv8z9958nCdf-iiBmXHxZdoLotcjYJQ6aB8vGyEpj4u0N8Cxr6ZmGRqziZEH_XFdPrHzYpnGlPuAKRIsTNZCzQlRnbU2XKG4XiVJtkHcDS3JWfbgInDO5X4ayAOFWTaQuoA/s1600/sarcophagus+hieroglyphics1.jpg" /></div>
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<u><b>Jamila's Bag</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJWbZlcyKjrcHwgb_UhFT3mTPrjtz0VT6mqQVDFIYJLPxnHjpgv2kitBVGUTEidZBJ-bAjd7z-dlGTC-hMnN7ydObYw1TAJ1bB5KTw598a-ukVfOVUSvG7mHEahou6RHVM3mDJluRduK1/s1600/Jamila's+bag.jpg" /></div>
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<u><b>Cryptic Note (Part 1)</b></u><br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwF1jXomNlXM1wtm-kGwEl0BtaaoUp_JnP3N4USSMa5Wqrdqc12J-O53muV9d13mav0GeXQLPnHhsgh3rVz2hB_Xh4fWaxmIyAWBILS7lW4qjLeblDyd10Wu2GCEOPE7HdvnnAEu0TGEwa/s320/cryptic+note+jr.jpg" height="179" width="320" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ9MxFiYf2yzJJDvujF0nUcFHfbGMuUqkoPIi1YVVf2clhtGwW2BG_RnZe2Jk2bUfdZh4r2e2L-6G50tHR8rPYeJFLC2rPC651RyeIwEDOW6b7HDdQ0EYeXfbyxb_SRg5IyQQsgCDzQy-b/s320/cryptic+note+sr.jpg" height="173" width="320" /></div>
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<u><b>Cryptic Note (Part 2)</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGpITh7vmuUAVuKpcGjugH7e3eDfO5wuY6yetbXJ4TxuQVAf2v7DxKhTaKeClWj7Csxgf0AeqJ3PfO-2Eam8H17T-EE11hKopuAISB_oPoV4qXYqFL13rEA34V_Aex0IkBw6eTvzZ1m_BX/s1600/cryptic+note.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMU5aIdHMT4IhW5OlKLo4gCqm5udj4vBmV6eSUa3950blHCwD6Hyy6CDI3y7hFvFScxzEiwWYQKwohupn76Kb8dJg5Otz8DUzTrV6blGBUc63Spiue2HN-XcCEo9ZL6SCmzBN_08jpUYWR/s1600/cryptic+note2.jpg" /></div>
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<u><b>Scarab Puzzle</b></u><br />
*The numbers indicate which stone to move first and the lines show the path it should take.<br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxw5v5YHu06TaDJ7mMQiSYJrNoA3OH5qLDSkMjKOHwqYNYtKZrCDqp_8c5f6OOD0iWgVdwbz17pXpwDP31tSJ9iddcdW46FNiypfdEWV4fBB_vXGAyUVsusZENJ2FbIiVMJEHde9vb0ttM/s320/scarabs+jr1.jpg" height="202" width="320" /> </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBkwYW5SnfKyRt3RAVwH8p0AW0DDP8GYdPZb6CNhBCTNjSiE9nEf_XQtdj8nZ5qvhrtS2xhYY6TD8kkuuWIgA2ckWMH0xILJU7hnV4ZwfO5fFkK1DIr4EnnbDJTVelx10ln3uhyphenhyphenKf5jcJ_/s320/scarabs+jr2.jpg" height="202" width="320" /> </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglE4xR30gcXFRK9Hb6UL8GwJXC36VZieJr2NfDnOPqV5KzmhHHLfx0eFJN_tAJUR5kR_SMnsm1eeUY24BgMIGvc7URZHHzbXJ9oC8fAGSoahW3zCcfFIgt6JLt-uB0reOSFZK9Lcjgfgto/s320/scarabs+jr3.jpg" height="202" width="320" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkv8Ip3irk27zWLutYPLABeMIUkTU0NOq_9Bd2jUK0ZyWwlCZwmlazQhynNb2awd2XWhndHdcY8sx4n39uxGgIBBDGsnHXVeFqGbvvniaS1RY4fHTXAqyYvSDymyU_LvFoabvXd-n21OWy/s320/scarabs+jr4.jpg" height="202" width="320" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFK3f-z3H_ryZDp8gSrDky2x3Kv8H_B-8gG7rdkk52e-xdgC64xv95BLTnQT-WvYULAYpknL8L2cgl7EGi1tPi3PZEkjNZtLMSUbhvHMitSLm0rnkpo840OEdck7mMT8FQBU8HWic_LQMt/s320/scarabs+sr1.jpg" height="203" width="320" /> </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEt0-NPmdxpp8zewPwieUqzDRSGP_vVRP27-iXD9_D5AvqwER_neYjK10PsUJ-okainlPgpk48GlSNg8pg_KAOuC1f82fBWtfYmKhupma2owAFkzkudJUcq6GLX08nOeJjLI1XAgwSnuk6/s320/scarabs+sr3.jpg" height="203" width="320" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEt0-NPmdxpp8zewPwieUqzDRSGP_vVRP27-iXD9_D5AvqwER_neYjK10PsUJ-okainlPgpk48GlSNg8pg_KAOuC1f82fBWtfYmKhupma2owAFkzkudJUcq6GLX08nOeJjLI1XAgwSnuk6/s1600/scarabs+sr3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEWitnVP7vQDLmJZs6rty0SPBCe6wZ7Saqk53eqHTOySjJ4QAc-8NV74YtzotRXSYwOdYwXEX6BTgWBOSuGNRL6nFfOQ4ovzQVxxH5sjPD4gakyYJJPI87dqTYN47sLFd50lQVoAZXM__Q/s320/scarabs+sr4.jpg" height="203" width="320" /></div>
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<u><b>Sons of Horus Disks</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwBGJkgim9WjOKq-tuIDgCTE805gCskLynV6zFQV6KLXQZwYqW8nQOcbpRA_kNsU0X9UiIETg3xW1cwf4vN7PW9BAjMqmc49xXM0Wl8Sdc-PZkKTGlqI4R8BgqsPx-QdeTBXl31WMHnOfN/s1600/Sons+of+Horus1.jpg" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5Lj9HmiT9pN7XRKErHwFVbosyfE0SiMyw6-H2NfIM1ffSvwq8YVBOd5XEsG5d7P-mHmXrcVaLmTSGZZBeiA3tVLWsw9K5-Q1MZxsYxsuQv6VlFDgFi9wjbrHo1fEtjJ_C2rI_mxTMXJ85/s1600/Sons+of+Horus2.jpg" /></div>
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<u><b>Amulets</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb7PpqkhrkRu2ySGCMe8SgJJk_LcIvNesRxs0YVvFwxKgZrEf7h3MbQx_rQfo2OTsDbkbFVeaMjS07UtLF5Owg8VVDwDGFgwguQ0iQh7VuEcfvj5CHNsyc3C2AaHfAZOeX0E_iZPE8aFU_/s320/amulets.jpg" height="167" width="320" /></div>
<br />
<u><b>Gods Sarcophagus Puzzle</b></u><br />
<i>The procession of Gods begins the reveal seek them out under the protection of the heavens</i><br />
*This list states which god should go in which box.<br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLVLXhpFZkmfEqRb6uNTC-hdXgc1hWNX9VFls7gjFXizLHQ4482fRwzaxUpv6cthLpTmWVQDUbJLJ7voX8KuPlr507TK8Dp4APZVYW-9C2UQxXAF-tiYnbTzF-ZiS7e9YN9BVYTQ-BvxgO/s320/coffin+gods+jr.jpg" height="197" width="320" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7chHEVZHj-4plguwux583BtAOn1vSoFe1hkn7wfqaArjBEBbhal0fCdgg4NDBRMxjU2apwYFsPXr3GLTzz_l6iUjb7VJzbBs5xWjh4vj0A2feUp-psaBWlOeXwy7A9Sgfy-o6ViceO0DL/s320/coffin+gods+sr.jpg" height="197" width="320" /></div>
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<u><b>Sarcophagus Hieroglyphics (Part 2)</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNIVH0bJXXikSN5iN1g3ldijuKy44liZrky79T5s7Zm1mud_Ibc5nXszVOjZBiMMqgU8YENAC396aDgIS4tqnCDq7ZyLRBfqGCFt1-2xQEbUTp6K5fkYaZPlEe71iHTyAA5CV3k4L52_nN/s320/sarcophagus+hieroglyphics2.jpg" height="210" width="320" /></div>
<br />
<u><b>Nefertari's Children</b></u><br />
Amunherkhepeshef (Amun is with his strong arm)<br />
Pareherwenemef (Re is with his strong arm)<br />
Meryre (beloved of Re), Meriatum (beloved of Atum).<br />
Meritamun (beloved of Amun)<br />
Henuttawy (mistress of 2 lands), Nettawi (lady of 2 lands)<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uOKshpiP6OrrfWI6J8gB64cvuqsz_9SwnLlhX4f4P1bYzKvysoLca4G2V5_k-kCHq8qj97AE0hJjZTv-aXOx3pY3Ku4vIjHiVx-SX6LrPWeDazL3n1LwJcKGLX6tmNY3bA0pUZI5a_w3/s320/children.jpg" height="196" width="320" /></div>
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<u><b>Papyrus</b></u><br />
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjShrw9qh613Dd0ru4pxw5BCtgGPafyGNonl7OXCgyIzrughZbf0zF9Xc1oU5XSQ_9OPbdfHvxRygHAiDbVwmI256Ylxn9rQdqsm2j1RIL3j5D4OJGnM0zRaI7xh3do188PI9GsGYUvVbqz/s320/papyrus+jr1.jpg" height="202" width="320" /> </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOEvhMitxbZ8pcuLGljNFhWy_FRvK9BCEB-zTcnq2v22WZYsSi1bFx8YS4P3EYyHiI_A6nuh0wwxr37l_7BVq3lUJSSxxtW2H75wXxk8QSvrAd0QfGne6yHe6KnuJy7vY2XjgzRBBxF70/s320/papyrus+jr2.jpg" height="211" width="320" /></div>
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<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGzMjKh8_RnW6E9_V2pJpSfVCkzNHP7p_un2eH7V14w3BitZzqPqiyRHBWjKvUcB60P_ipelVwRrhnfVvCOZb4fHDKUfVqAayjpQRdpm6YgHUy3lfQ9be-8yuwsUBl-UYCTj6zkpEwqkeh/s320/papyrus+sr1.jpg" height="193" width="320" /> </div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglmoRtW06CHCmkuZB9nwCRZmln_FOLrJwao55hcoSw6kgbfHeKsYNueMiSfW8_vsYLkOdk2iQmxlfzdwIduyzL8XGrxoIhzO6z7v4Z2n09_k8TmGNbnkpMgo4Yz5cIBglWEEdpEe_QTmBc/s320/papyrus+sr2.jpg" height="205" width="320" /></div>
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<u><b>Rocks</b></u></div>
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*You'll have to fail once for these solutions to work.</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJfic0gmr37wUnHsfornCjTydBeXeQdpQnQbehhnwMBCZTFGZnet6q52DmHaK-AgZ2gPhpjps5PdoM7THb7veWhLNNmFYmGFwDE-fqHTUI0d-eEnOFYBGy-69zNSA3E0_oBSVnyUAFpYaF/s1600/rocks1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5AxWLsOp8p5jKjLHmRA3BQxmmDLN0iQIPogpslQX28LUlTNKHtPXmRnpIJLd_t5w05FRySnBVfk_HENikHkaKvjPXm6Tpu09GQX8k_vBH0Lyzt_YcQ6LFqbtM_flBuceRVg2i7FSR5gZ8/s1600/rocks2.jpg" style="text-align: center;" /></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfAzDq3-3OGFMJBS4_Yk6yWqLTOyxDblqYzZ27DP7Lu-SSSuawUZ1f0El2FATVcaxwdKSvEkfijqsGYpyybzLp54IQJvvUYi6H3FWDKqaLzLwuvhbmzCLO0WkIVAdOIt5dxepHPWLaOXFQ/s1600/rocks3.jpg" /></div>
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<u><b>Cat Tomb Lamp</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8u9g2P-wmD0Gfn9OPcpPHHsLWyr6c0aT2BmlcziO0Pi8YtmXtYU1eIMxhKw4kLjXkO77dHPlvTaRlNawb8uKkmX_2IjbBoiHtkvyo0gIAYWR1VcDxwe3rfzHDjSW0SeibZlHmC0l_fyab/s320/cat+tomb+lamp.jpg" height="202" width="320" /></div>
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<u><b>Cat Tomb Hieroglyphics</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQM0Rz4dZtz6gs0ilkGmt6Rgn1BNPGZUUF_Zi6-4h_KLSYkwjlX5ALyWRIxFCCo3BkAPTyZYuM4ri5FUS30AisFxPVDtmGbfbvzFAlZcc496KubDq9qqaoXqTjOe4tyuzm1VoY8l4MsaCh/s320/cat+room+hieroglyphics.jpg" height="163" width="320" /></div>
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<u><b>Colored Cobras</b></u></div>
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<b>Amateur:</b></div>
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Move or click: Green, Yellow, Purple, Blue, Red, Blue, Red, Yellow, Green, Blue, Red, Yellow, Red, Blue, Green</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ-kD6vye0yVXrMgR19cyJ9X1yqSSFipQ_rzI6Tf6S6EPgIsVXIQHdF_YWyinnSA_Io-oMPtTHSA3gUX2-z_bqhbRrjckiKgCeJTfr_4GRrBogerciI_7D1AbRGf1V5x6Qsgfjjaouo7XA/s1600/cobra+jr2.jpg" /> </div>
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<u><b>Master:</b></u></div>
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Move or click: Yellow, Green, Yellow, Red, Blue, Purple, Green</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcBDA5q-QAqhTIBv2GnozwE_Fnx-E0Zd0RS25gGT5vpnV3DOMpQok8JnneonIkJxdDqtoG1nM5dUA1wplsbivAVGfKusDQmeHP05jxS589zBY1kNaqGPDbWPaXDsbHcCLLgLe-l9AHyIZ6/s1600/cobra+sr2.jpg" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcBDA5q-QAqhTIBv2GnozwE_Fnx-E0Zd0RS25gGT5vpnV3DOMpQok8JnneonIkJxdDqtoG1nM5dUA1wplsbivAVGfKusDQmeHP05jxS589zBY1kNaqGPDbWPaXDsbHcCLLgLe-l9AHyIZ6/s1600/cobra+sr2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<u><b>Hathor Statue Hieroglyphics</b></u></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOgGtw8cUAdER33ghsWZSJDg2wugnrU2ObpimL6sLr_xMFHf3pt2IHaQxQdYPYjXDIwfEC8urbE0N6HnHei35w64muO4giSEwWzmua11Kyhbyeurzf7uaadFf5fje-zlsmN33WBOsdS5T/s1600/true+tomb+hieroglyphics.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOgGtw8cUAdER33ghsWZSJDg2wugnrU2ObpimL6sLr_xMFHf3pt2IHaQxQdYPYjXDIwfEC8urbE0N6HnHei35w64muO4giSEwWzmua11Kyhbyeurzf7uaadFf5fje-zlsmN33WBOsdS5T/s1600/true+tomb+hieroglyphics.jpg" /></a></div>
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<u><b>Meskhenet Stones</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf4nfN7Y5BVMLdx8FJxS64Gg3z1CdJYqhip5afRW3ZcF80HP4aSDt44lmS7n6osJJBXYavGKqJhS-9msDRYxnh1oS1pQO-TmxsLDw5NUQ9k9NXHs5UfihblyrsiRM5lRCcYAFRFGdXAh3Z/s1600/step1.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkPj7UlKS2GtjCuSJjwDJlV5a0IIIjn8z6h91hf97ZRhIiRwz1NLRlc55858fIL-0-aZwlS3AnuRjSM0LhTTcVmNCtBeX82U1rJbgKhaQsB-abFNt65LPr6Ta573osEfOPybmbue4YL1j8/s1600/step2.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRlDu_yWjUj4QwiBfqQ9Ux42UKe2dbrruedfYrPF75DdXzXldebraY7RfaQE4aDC9QyV95oT7TLtzlDMh7uFWmHcTC2Fe02H-7zwqI5RIy4ReK1wr_P26EFFpEhEe8APYzjVZFtJPdsurp/s1600/step3.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PXrYj5V0do5gpQL7xx0B23i69L7-b0SeVAQnsw4ANRu0G3tcUhRCG91jJG3DAkPbkwN6ZZab_Jeed8Wv6BslGlp8HvZlKH1-PJmoIE5uqbYsNV0txd-IShyfnWeaD7NL866gQx0Fk8uj/s1600/step4.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoA1T7mWbVNihU_e9kBunLTWCLzyxtmf8_mFxSF5iH7hWH4DYbuU-Oo0-hYnXoqKOuIihAkrA-D1PXe7qg1vVOrHyf3s7vgIYdl_wiPrdiIU5T1PS_7HPB8d7jnQEfFzbANUzygNySLVFC/s1600/step5.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyuJOD8mFZTXWY1LKnUNBF_wnr0Q33cVBzhKHAwkw4DwjM_v-kQShQCKyIxBglFFJ0eg8YD1w-pccKgM6FbRvCv4wU3tsrkJuyRSMGqVkKTHar2_UZWilPgUC8u7ZiQrhkh6T97ULzwbUx/s1600/step6.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsEb-_mdg8QCoPdLdqPcVxDOKhFkHW2zJeq-SXxrc2YiEjJsZOp6jLV650Pn4njh2EftY5EJsqkKGgSyZ4Y_U1cWCKzdsx6cB0lTI7Cx_NxBeAQBQyeEFfThY-o-wRLDMkNdMme4EpoY6q/s1600/step7.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfuUsDHlajrBcADUrQKV0BbRGq6TfNLaUmmWA-PZnk7Hjhk6k_D3ptLHrh0Nl4qU0GW9DpYCQgxbRYih9lqsLBFwIIFZGmngSCFYS7_Z-ogOo9aD6LvyIl26quPwzeIRNIJSruIxLJLj8Y/s1600/step8.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1cevqaPPklAg0R1NQrLNgV03cmFv2d_N62NBB9ye7c8tBd3JHXoUaPPSpP00-Y_Nbhdd9fB0nQoUhKa77pwA_9QBHdl2ML0_9zcFmjUio6VkaBzMoDp4cZKMc4zmN38XyMtlhCQ1Zuti9/s1600/step9.jpg" /></div>
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<u><b>Bird Ceiling Tiles</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYFPP7Qx9U2jVs_9qSvd2zZV74AdO1YTr37cYZKVAOeyHj_Hzhco47Q8n2Dn5Wd4geSEmA9TgcI_KK2Cv8peQwDdaY4p-cwYSneKi2sWSoVPbt1aiObNqyOEnyppq8pje_589wPum1cGPG/s1600/bird+tiles.jpg" /></div>
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<u><b>Lily's Lock</b></u></div>
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*The colors may vary in your game but the concept is the same.</div>
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<b>Amateur:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQt4mBWUXEVxJIJREqNbxH1iWzTeqFlzpcA0RAI0bXd7ILFEcUi9XY_bH1fJHe2HiXt0l2aGdI2dMIS-4Sq0hfjUVulqSs38LS4BTiPCtEyQrwmCAv5UawdVW8GXvxGgF6OjazuTqbXo2P/s1600/Lily's+trunk+jr.jpg" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQt4mBWUXEVxJIJREqNbxH1iWzTeqFlzpcA0RAI0bXd7ILFEcUi9XY_bH1fJHe2HiXt0l2aGdI2dMIS-4Sq0hfjUVulqSs38LS4BTiPCtEyQrwmCAv5UawdVW8GXvxGgF6OjazuTqbXo2P/s1600/Lily's+trunk+jr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>Master:</b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifqol2xDpMZN8lmj5BTqn7PjxSwQ8iWAriKB6N7SMRV_yjOnxtiWGRYsxaMlKVGaWUsMcFNYYEFg8RaVZDajxU2mn_hJsXXusV5EIoB8NBdVsQ02AjqSzZhqDA9z1pdcm_3Ni3FWHwZtk-/s320/Lily's+trunk+sr.jpg" height="203" width="320" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifqol2xDpMZN8lmj5BTqn7PjxSwQ8iWAriKB6N7SMRV_yjOnxtiWGRYsxaMlKVGaWUsMcFNYYEFg8RaVZDajxU2mn_hJsXXusV5EIoB8NBdVsQ02AjqSzZhqDA9z1pdcm_3Ni3FWHwZtk-/s1600/Lily's+trunk+sr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<u><b>Golf Sarcophagus</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13j9EYbUYy1NyvotlTrqGtnqRRTFs9_HQe7R085hWXGAcgqHPlKCVrw_rVTj7aT6grVsZdpI_NsLe7xaYb_IGcOOfMm_qrlJoMSzErTcR6QUlwAZlR28WOSnQFybXR3bfQLfiv3e0hy1x/s1600/gold+sarcophagus.jpg" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13j9EYbUYy1NyvotlTrqGtnqRRTFs9_HQe7R085hWXGAcgqHPlKCVrw_rVTj7aT6grVsZdpI_NsLe7xaYb_IGcOOfMm_qrlJoMSzErTcR6QUlwAZlR28WOSnQFybXR3bfQLfiv3e0hy1x/s1600/gold+sarcophagus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<u><b>God Murals</b></u></div>
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First circle: Change head to ancient alligator. Press the center and the next ledge pulls out.</div>
Second circle: Falcon. Press the center and the next ledge pulls out.<br />
Third circle: Lion or cat. Press the center and the next ledge pulls out.<br />
Fourth circle: Woman with sun disk. Press the center and go to the exit.<br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLbhbLn4LMOCBMeduygw1WnTXEDbaOB9aNJl9RwoNCYWhtq3cs1AuqVA4HOewr6O6znT_a7sLr8CgfxTZXQzwoJmcUWYfDC8yZnAnirJBxLQbOZtVe2sMeui5Lpc6T6jdzBacoGxQZmOuO/s1600/end1.jpg" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOkzPapXNwYhmxjFur7uSZkQtlbTM2oTT1xeAXEnZR27AMqQjGle2ceMRO3poQGCfwpQDBHeKKjxKVk-czSmu_8sZiskjv74o5BiktWNu3qIAE_19yn0qKAInwIhuO5BQtEUYCPuDSkZYP/s1600/end2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOkzPapXNwYhmxjFur7uSZkQtlbTM2oTT1xeAXEnZR27AMqQjGle2ceMRO3poQGCfwpQDBHeKKjxKVk-czSmu_8sZiskjv74o5BiktWNu3qIAE_19yn0qKAInwIhuO5BQtEUYCPuDSkZYP/s1600/end2.jpg" /></a></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXFDyhtQ1eAxlrbapYtH-cplYlTpGvQ5CIt0ArEFBHpTR2uRvnbq-uNiCTsDnMoDN7n2cQZAH6wq6SRXXFsEnMSzWisxOZqhx5lGkuMu1KbwsCwx3e1mQiQxEb0bSdYRjr-Mc86L4zfPKa/s1600/end3.jpg" /> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmOwSd90axhUf64VW1IwqqA6zEPMSonD000IB9QoEceyCVDK49W2UpmcVCK9DK6FTnp93ME0v1hhNAcGt4okXSm0O0JQpTz-YwrJKdhKipJZA6u9kTken1mRpQY5Q3obCAm1u8fwhTX9t4/s1600/end4.jpg" /></div>
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<u><b>Exit Pillars</b></u></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAs8-ktpS4O3IctPWzzQMKSl-SGqkrMpvDyG_wZkW19S36NlOxuQbwzvRBNYN0PXCDLZShlHHgPnk9F8K9T05VE9PYafZrSxKUUo_9mR2An9l4yedio2Qu416GAKlxYwQOLez79MWh2pC5/s320/pillars.jpg" height="203" width="320" /> </div>
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<u><b>Hieroglyph Translations</b></u></div>
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<i>*Antiquities tent pan:</i> Judge is he by the ancestors of Ra.</div>
<i>*Abdullah’s hieroglyphs test:</i> ...according thereto. Let it be found inscribed on the tablet. As to anyone who does not know this spell, he shall never enter.<br />
<i>*Tunnel 1 doorway:</i> Twice is my hiding place opened. Thy bones shall not be destroyed and thy flesh shall not perish.<br />
<i>*Tunnel 1 dead end:</i> I speak that which I wish to his mummy. It becometh strong.<br />
<i>*Glyph slider puzzle (tunnel 3):</i> Great King's Wife, Lady of the Two Lands, Beloved of Mut.<br />
<i>*Tomb (room with coffin):</i> Everyone who had been in this place, they are wretches. There is no remedy for them because I know their names. Beware. This is the taste of death. Darkness shall conceal them.<br />
<i>*Tomb (room with coffin, left of door):</i> Lady of terrors, sovereign lade, mistress of destruction.<br />
<i>*Abdullah’s hieroglyphs:</i> O living ones, who art thou that hast come? They heart is covetous. Hearken ye. Ye shall not remove this tombstone from this its place forever. Do not rob, but act against the robber, without allowing any people to tread upon this holy ground. Then you will hear this secret.<br />
<i>*Sons of Horus:</i> Come ye hither Gods in the train of Horus And let the steps ascend We are the four of Horus I am the air that sweeps up the Nile I am the Hunter who faces to greet the new day I am Imsety protector of the south I am the cry that soars towards the setting sun together we the Gods in the train of Horus guard the corners<br />
<i>*Cat tomb:</i> To be said: I rise out of the egg in the land hidden. <br />
Ye shall fall down upon the earth and become animals in the form of fishes.<br />
He flieth like a bird, he alighteth like a beetle upon the empty throne in thy boat, O Ra.<br />
Not hath been found his defect there. The scales have been emptied of his trial.<br />
<i>*Papyrus hieroglyphs:</i> On the wings of rebirth from a treasured companion The path is opened around a circle they slide Begin with gold to honor Amethyst for royalty And a pause to remember Step ahead to rejuvenate in emerald Knowledge abounds in Lapiz And protection from evil in Carnelian The true tomb is revealed.<br />
<i>*True tomb behind right statue:</i> So then shall not be done any evil things unto me by the fiends.<br />
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<u><b>End-Game Prizes</b></u></div>
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If you read all documents or books in the game, you might win an award.</div>
If you play Senet often enough, you might win an award.<br />
If you use the dictionary to translate often enough, you might win an award.<br />
If you experience unexplained occurrence in the game, you might win an award.<br />
If you drink often enough, you might win an award.<br />
If you decode all the hieroglyphs the dictionary can't deciphered and not use the Quick Translate option, you might get an award.<br />
If you move the scarabs often enough in the scarab puzzle, you might win an award. <br />
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<u><b>Easter Eggs</b></u></div>
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In the antiquities tent, use the pick taken from the right table on the jar on the left shelf. Take the Enigmatic egg.</div>
Before doing the scarab puzzle; place the 4 scarabs at each corner. A secret compartment opens. Take the Uncanny egg.<br />
If you collected the Easter Egg from the antiquities tent, place it in the hole of the mouse balance puzzle. Take it out again and then take the gold Mysterious egg.<br />
<span id="goog_1889578775"></span><span id="goog_1889578776"></span>aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-49836676708498388682012-04-05T11:54:00.001-05:002012-07-22T00:05:47.560-05:00Tomb of the Lost Queen Walkthrough<u><b>Main Tent</b></u><br />Look around and see bunks at both sides of the tent. Check the rightmost bunk on the right. This is your bunk. Open the footlocker (trunk at the end of the bed) and get the Egyptian Hieroglyphs to English and Hieroglyph Practice books. Eat the Koko Kringle bar. Take and read the How to Read Egyptian Hieroglyphs book above the chocolate bar. Go to the side table and see The Lost Queens of Egypt book by Prof. Beatrice Hotchkiss. Open the book and check the phone number to automatically enter it into the cell phone. Open the pages and read about the Lost Queens of Egypt. Back out of your bunk, face the middle of the tent, and go to the middle bunk on the left side. Talk to Lily in her bunk about everything. Try to check the two other crew bunks and get stopped by Lily. Talk to Lily again about calling Jon and getting his notes. Check the rightmost bunk on the left side. Go to the side table and take Jon Boyle's notebook. Read the notebook and notice that the last page is cut. Open the footlocker. Read Nancy's letter of recommendation written by Franklin Rose, of Beech Hill Museum. Take the lighter on top of the jeans. Go to the middle table and see a board game. Play Senet. As you progress, Lily will explain how the game is played. The object of the game is to get all your light brown pawns off the board. The light colored casting sticks determine how many squares your selected pawn can move. If 4 dark colored sticks are cast, the pawn moves 5 squares. You can throw again if you get 1, 4 or 5 on the casting sticks. Move your pawn to a blank square or a square that has your opponent's pawn but not on your own. If you land on a square with your opponent's pawn; you move him back to the square where you came from. This is a good strategy. If a pawn is blocked by 2 or more consecutive opponents pawns; it cannot be moved or played until the number of blocker pawns are less than 2. The square with the ankh, 3 dots and eye are safe places; the pawn that lands there cannot be bumped back. The square with the bird must be landed on no matter what the casting stick show. The water square bumps the pawn that lands there back to the ankh square above. It is also good strategy to land on safe places so that the opponent settles on squares that it can be bumped back on. The middle row moves pawns to the left; the bottom and top rows move pawns to the right. Exit the tent. Go to the tent on the right and enter. This is the antiquities tent.<br /><br /><u><b>Antiquities Tent</b></u><br />Check the left worktable. Take the yellow flashlight on the recharger on the left side of the worktable. Pick up the map on the center of the table. Study the map of the tomb. See that there are 3 main tunnels off a large chamber. The map changes as more area is explored. On the right side, take and read the Ancient Egyptian Art book (Relic). Learn about amulets. Take the bird (Hoopoe) tile to the left of the book. See a stone with hieroglyphs in a pan. Translate the hieroglyph by clicking the dictionary on the stone. Pick up and read the crumpled paper right of the water bottle. Turn right to see two shelves. Look close at the wood shelves on the right. Take the brown-red book on the middle shelf. Open and see the official site grid. Based on the map taken from the left table, the main chamber and 3 tunnels are divided into squares and labeled. Turn right and look around. At the left end, check the list of amulets found. Take the pick and brush from the tools at the middle of the worktable. Look close at the broken amulet on the right side of the worktable. Left click to pick up and right click to turn the pieces. Left click again to drop the piece in place. Once the piece is in the right place, it can’t be moved again. The finished amulet looks like a jade cat. The front paw piece is missing. Take note that the label at the bottom left says N13E2. Go back to the official site grid in the book on the middle wall shelf. See that N13E2 is at the top end of tunnel 2 (middle tunnel). Exit the tent and go down to the pit ahead. Go through the tomb entrance.<br /><br /><u><b>Tomb</b></u><br />Turn left twice after entering the chamber. Talk to Abdullah standing to the right of the exit door. Ask him everything. Abdullah wants you to practice translating hieroglyphs at the top of where he is working. Climb the ladder to the right of Abdullah. Use the dictionary on the hieroglyphs under the drawing of Anubis. Go to the worktable at the center of the room. Take the spade from the table. Go the hallway on the left. This is tunnel 1. See hieroglyphs left and right of the entryway. Use the dictionary to translate them. Go forward. In the hallway before the dead end, there are hieroglyphs above the doorway. Use the dictionary to translate them. Make sure to keep notes of all the translated hieroglyphs; they may come in handy later! Check the doorway at the dead end and see a cat depicted. Go back to the main room. Go to N13E2; the site where the cat amulet pieces were found. Tunnel 2 is the one in the middle – from tunnel 1, turn left and go forward; or, from the entrance to the tomb, go straight ahead to the middle tunnel. Go forward until the turn to the right and then go left and forward to the end. See a pile of soil on the right. Nancy confirms that this is the site where the cat amulet pieces were found. Use the shovel taken from the main room’s worktable on the pile of dirt to get an amulet piece. Look at the birds and tiger mural on the wall. See a bird tile on the right side of the mural. It’s stuck, so use the pick on the tile to get bird (vulture) tile. Exit tunnel 2. Exit the main room of the tomb. Go up the steps and enter the antiquities tent (the one on the left where you assembled the cat amulet). Look close at the right side of the worktable on the right wall. Attach the amulet piece with the put-together cat amulet. Pick up the completed cat amulet. Go back to the tomb. Enter the hallway on the right (tunnel 3).<br /><br /><u><b>Tunnel 3</b></u><br />Go forward until the first light stand. Turn left from the light stand and see a scarab puzzle. The red scarab is missing. Back up from the scarab puzzle. Check the hieroglyph at the top of the wall right of the entryway. Nancy says that it must be important since the passage starts and ends with a jackal symbol. Try the dictionary on it and it makes no sense. In the close-up of the puzzle, click on a standalone/single glyph; like the feather at start of fourth line and see the frequency it occurs in the passage. Click on the letter I at top of the page. See that all of that kind of glyph is now labeled I. Decode the rest of the glyphs by selecting one and then clicking on the letter above that you think is the letter that works. Click erase on the top right to erase a highlighted entry. Keep a note of what hieroglyph translates into which letter for future puzzles. It will come in handy later! You need to find the sons of Horus, the falcon-headed god. Continue forward until the end. See a door filled with hieroglyphs at the dead end of the hallway. Look at the left wall and Nancy says this must be the one mentioned in Jon's notes (last page). See six bars with glyphs in the frame. Below are squares that show the glyphs of the column above it. The fifth bar is fixed. The object of the puzzle is to arrange the slider bars in a way that shows only one kind of glyph in one column and that all the squares at the bottom show glyphs. When done correctly, the door at the right opens. Turn back to the slider. Use the dictionary on the glyphs at the bottom to translate it. Examine the door. It still has the seal. It is not opened yet. Touch the seal and it breaks. Enter and use the flashlight. See a coffin ahead. Lily enters and checks the tomb. Abdullah follows as well as two other people. Suddenly, Abdullah who is reading the hieroglyphs on the wall, says to exit the room immediately. Lily says it's the curse. The flashlight gives out. Automatically be back at the main tent.<br /><br /><u><b>Main Tent</b></u><br />Go to Lily's bunk and talk to her about the curses and everything else. Go to your bunk and read the book by the side table. Review the descriptions of the lost queens. There are two queens that were wives of great kings and the bodies were never found: Nefertiti and Nefertari. Exit the main tent, go forward, and then turn left. See a man sitting on a lounge chair. Talk to Dylan Carter completely. Take the Pantheon (chart of Gods and Goddesses of Ancient Egypt) that he gives you from the table. Back up, turn left, and check the water tank to the right of the tent. Take a drink if you want. Pick up the lamp oil on the trailer's right edge. Go to the antiquities tent. Use the flashlight on the charger at the left worktable. It short-circuits. Leave the antiquities tent and enter the tomb. Talk to Abdullah to the right of the main entryway. Discuss everything. Enter tunnel 2. At the end of the tunnel, see a woman by the left wall. Talk to Jamila about everything. Exit tunnel 2 and go to the end of tunnel 3. Enter the room with the coffin.<br /><br /><u><b>Tomb (Tunnel 3)</b></u><br />It is dark in here. Turn around and face the door. Move the cursor to the right of the doorway and look for an active spot. Click and see that it is a lamp. Use the lamp oil from the water tank and the lighter from Jon's footlocker on the lamp to light it. Click on the lamp and see the lamp puzzle. See the mirrors reflecting the light. Arrange the mirrors so that they reflect the light to the white circle on the right. When you click-turn the mirrors, it might show more mirrors spread out in the room. When the light connects to the white circle on the right, the whole room will be lit up. Look above the lamp and see hieroglyphs. This is the one that Abdullah read before the warning. Use the dictionary on the glyphs. Eventually, a group of glyphs can't be translated. Click on the wall hieroglyphs and see the close-up of the puzzle. Once again, decipher which glyphs go with which letters to find the hidden message. Check the hieroglyph to the left of the door. Use the dictionary on the glyph. Turn left from the hieroglyphs and see a case at the left corner. Look close, remove the cover, and check the four canopic jars. Each jar has the hieroglyph of the object inside. Take the falcon, jackal, human, and baboon disks. Read the last pages of the Relics book to learn about the Sons of Horus that gave protection over the embalmed organs. Beside the canopic jar case, see a circular wall puzzle that is missing something. Look close at the coffin and see if you can push the lid off. Note a hole on the left side of the lid. You need a lever to open it. Hear a loud crash. Exit the room and go forward until the main room. Face Abdullah by the main entryway. The scaffolding fell down. Take the sturdy board to the right of the fallen scaffolding. Talk to Abdullah completely. He eventually leaves and quarrels with Jamila. Look at and translate the hieroglyphs that Abdullah is working on. Once again, translate the glyphs that are indecipherable by matching the glyphs with their appropriate letters. Go back to tunnel 3. See Jamila working on a mural of a man holding what might be a flashlight. Continue to the tomb room. Look at the circular puzzle on the right wall. Take the spears leaning on the wall. Look close at the coffin. Use the spears and the sturdy board from the scaffolding on the hole. Push on the lever to open the coffin. See a nice sarcophagus. Click at the plate on the chest. Translate the hieroglyphs using the known glyphs from previous translations. When done correctly, see a puzzle with heads of Gods below the crossed arms. Nancy says she needs to get the gods in their proper locations. More info is needed for this puzzle. Go to the large room in tunnel 3 and talk to Jamila by the mural of a man with a flashlight. She will eventually leave to check the opened sarcophagus. Click on her bag. It has the Eye of Horus lock. Open the Relic book in inventory. Turn the page to the Wedjat page. See that each part of the eye refers to a number and a sense. Then remember the crumpled ad in the antiquities tent. It has the eye on the front page with # and the numbers inside the leaflet. Using those clues, click on the part of the eye in the sequence of 16-8-4-32 or 1-4. Take note that the eye example is reversed from the eye on the lock. The sclera numbers should be noted. Examine the contents of the bag. Note spaceships, cameras, leaflets, and books. Pick and read the Historical Ancient Egypt book. See a picture of an ankh amulet that provides health and life. Take note of the notations Jamila made. Drop the previous book and pick up Sonny Joon's Visitors from the Skies book. Read about the Annunaki and the Great pyramid. Pick up and take a cryptic note with letters located on the left side of the bag. Exit the tomb.<br /><br /><u><b>Outside</b></u><br />Check the water tank. See that someone drained the water using a plastic part of a spaceship – just like what is in Jamila's bag. Talk to Dylan. He gives you a piece of paper that Jamila dropped. Take the code for the cryptic note. Ask him everything. Now that you have the code, look close at the cryptic note in inventory. Nancy says the letters will create letters below. As noted above, form 5 or more letter words. Enter a letter in a blank square by clicking on the blank square and then click on the letter above that you want placed on that square. Form words that are related to archeology and location. When done corretly, Nancy will say that isn’t right and to look at the first letter of each word to see what it spells out. Using the first letters of the words in each color set, arrange the letters to form a word. Click on a letter and then click on the letter you want exchange it with. Once there are four words, arrange them to form a sentence. Use cell phone to call Jon. Update him on what is going on. Since Nancy told Dylan about giving a good word, go inside the tomb and talk to Abdullah about Dylan and everything else. Go back to Dylan and talk to him. Since he left to distract Lily, check his luggage. See a live snake bag and several Tour Guide Certification cards from different countries. Go inside the main tent. Check Abdullah's bunk (right side, very back). Click on his footlocker. It needs a key. Check Lily's bunk. Look at the footlocker. It has a strange lock. Pull back from the lock squares. Take and read the Krolmeister Instruction Manual to the left of the bed. It needs a transparency overlay. Take and read the Curses of the World book from the bed. Look close at the side table and see a pair of dark glasses with a missing rhinestone on the side. Talk to Dylan outside. Get a great "tour guide demo." Enter the tomb.<br /><br /><u><b>Tomb</b></u><br />Go forward to the end of tunnel 2 (middle tunnel). Look close again at the sand pile where the cat statue pieces were taken. See and take a red scarab tile on the left. Go to tunnel 3 and forward to the room where there is a light stand. Look at the scarab puzzle on the left wall. Automatically the red scarab tile is placed on the puzzle. The aim of the puzzle is to place the colored scarabs over the same colored squares. The tiles can be moved using the arrows seen when the tiles are selected. See a panel open on the opposite wall. Exit and go outside the tomb. Use the cell phone to talk to Prof. Beatrice Hotchkiss. Talk to her completely. Learn about the canopic jars with 4 disks found in the tomb room. Go back to the scarab room at tunnel 3. Look close at right wall (disk puzzle past the hieroglyphs). Check the journal for a synopsis of what Prof. Hotchkiss said. Horus had 4 sons: 3 animals and a human. Each of the sons represents an organ and a cardinal direction. Remember the hieroglyphic translation on the panel on the left and what Prof. Hotchkiss stated. Place the disks taken from the canopic jars in their correct places. After they’re correctly placed, turn one of the disks. Hear a loud sound. Go to the main room and see what happened. The columns changed height. Go back to the sons of Horus puzzle. See four columns in the center of the puzzle. It is arranged in ascending height. Turn a disk to see which column(s) is affected. Rotate the disks until Nancy says "got it!" The columns will now be at the correct height. Climb the ladder beside Abdullah. Turn around and see the top of the columns. Jump-click on the first column. Automatically jump to the other side. Enter the passage. Pick up the paper on the floor in the corner. Read the journal entry. Note the glyphs of how Beloved of Hathor is written and the glyph for Mistress at the top of the page. Turn the corner and look at the mural on the wall. It shows two rows of creatures/Gods below the sun and Nut's body that arches over the sky with hands and feet on the ground. Go back out and overhead Abdullah scolding Lily. Go back to the other side and climb down the ladder. Talk to Abdullah about the column, Lily, and everything else. Exit the tomb.<br /><br /><u><b>Outside</b></u><br />Talk to Dylan about everything. Go to the main tent and talk to Lily completely. She wants you to sort the amulets in the antiquities tent. Go to the antiquities tent. Look close at the left end of the right table. Lily said to sort the amulets by type. Read the Relics book and use it as a reference. Nancy will say that one of the amulets is missing when the puzzle is done correctly. Back up and automatically see a cut on the wall of the tent. Go outside and around to the other side of the cut in the tent. See the cut on the tent behind stacked boxes. You need to check the ground. Use the shovel from your inventory on the sand. This is a random puzzle. Just keep digging until you find a scrap of paper. Nancy will let you know when it’s right. Take the scrap of paper from the hole. See that it is a request for a jackal amulet and payment through a secret offshore account. Someone is selling the artifacts. Call Jon and update him. Go back inside the tomb.<br /><br /><u><b>Tomb</b></u><br />Talk to Abdullah inside the tomb. Go to tunnel 3 and talk to Jamila. You don't need to send her away by telling her of a new find. Go to the tomb at the end of tunnel 3. Look at the puzzle below the sarcophagus hands in the coffin. Using the clue on translated hieroglyphs above, place the picture of the gods based on the mural seen on the top level of the tomb under the protection of the heavens. Moving the rows and columns places the appropriate gods inside the six squares. You’ll have to move both the rows and columns to get the correct god in the correct slot. When done correctly, hear a click. Open the sarcophagus. See another coffin. Translate the hieroglyphic clue. Nancy says this could be about the queen's children. Go outside the tomb. Call Jon Boyle to update him. Call Prof. Hotchkiss. Learn about Nefertari's children (sons and daughters). She wants to know who is depicted above the doors to the antechamber. Answer Ma'at. The observation in the journal has the information written down. Go back to the tomb in tunnel 3. Look close at the children's puzzle. Enter the name of Nefertari's children from oldest to youngest with sons first. Use the journal information taken from Professor Hotchkiss, Jon's notes, and Pantheon as references. Nancy will say if it is correct (Amateur mode). Hear a click. Open the second coffin. Take the torn papers from inside the coffin. Piece them together. Right click to rotate the pieces. Once two pieces are attached correctly, they can’t be moved again. After putting it together, translate the hieroglyphs. Learn that the true tomb is here. Go to tunnel 1 until the end. See the blue cat on a mural at the end of the passage. Use the brush to remove the dirt from the mural. Something needs to be placed below the blue cat. Insert the cat amulet on the indentation. The door opens. Dylan arrives and goes in first. It is dark in there but he touches something that drops rocks on him. Remove six rocks to ease the pressure on the crushed Dylan. This puzzle is random and has several solutions. Dylan is sent to the hospital. Automatically report to Jon. Talk to him about everything. Call and talk to Dylan completely. Check the water tank. See locusts on the water tank. Talk to Lily in her bunk. You do not need to send her away using the "Abdullah needs you" dialogue yet. Enter the antiquities tent. Hear Jamila talking about not expecting someone to be hurt. Talk to Abdullah inside the tomb. Go to Jamila at the large room in tunnel 3 and talk to her about everything. Go to the end of tunnel 1 where Dylan was crushed.<br /><br /><u><b>Cat Tomb</b></u><br />Enter and see rows of cat statues. Go forward toward the dark room. Use the lamp oil and the lighter to light the lamp on the left before the entryway. Click on the lamp to see the mirror puzzle. See mirrors on the right side of the overhead view of the room. Add mirrors to direct light to the left. Click the turn arrows to turn the mirrors after placing it on a slot. Translate the hieroglyphs with the dictionary on both sides of the mural of a woman with a cat/lion's head on the right. Check the contents of the pan in the corner: It has a ball with a bell inside. Translate the hieroglyphs with the dictionary on both sides of the mural of a man with a sun disk with cobra on the left. Check the contents of the pan at this corner. It has a comb. Open the coffin at the center of room. See the mummy of a cat. Take the tag (winged scarab) from its necklace. Translate the hieroglyph on the plaque below the scale puzzle. Check the scale and 9 mice above the plaque. The aim of the puzzle is to find the mouse that is the lightest. You are given three chances to use the scale to find out. Place 3 mice on each pan (5 for Master). Press the scale button on top to weigh. The bottom button is to reset the puzzle. If they weigh the same, use the remaining 3: one on each pan and one in reserve (set it somewhere on the bottom by itself). Check which is lighter. If the scales are even, the one in reserve is the lightest. If one is lighter, take off the heavier one and check the 3 mice that are lighter. Use the remaining 3: one on each pan and one in reserve. Check which is lighter. If the scales are even, the one in reserve is the lightest. Place the lightest mouse in the hole. A secret compartment opens (if it's the wrong mouse, sand will come out). Pick up the cat tile and learn that the cat's name is Meskhenet. Take the rest of the journal notes. Read and learn more about the writer. Look at the ceiling and see bird tiles. One is still missing even after automatically adding the Hoopoe and the vulture tiles. Go back to the tomb in tunnel 3. Face the panel on the tomb wall on the right. Use the tag-winged scarab necklace from the mummified cat on the indentation of the circular puzzle. Press the scarab. It turns and opens to a puzzle. Click to look close at the colored cobra puzzle. Using the clue stated by the translated torn papyrus in the empty coffin, the cobras have to be arranged in specific color order. When done correctly, a door opens on the wall across from the puzzle. Enter through the opened door and be in the true tomb.<br /><br /><u><b>True Tomb</b></u><br />Enter through the opened door. Look around. Check the statue of Hathor on the left. Translate the hieroglyphs she is holding. Go to the statue on the right. Use the dictionary on the hieroglyphs behind the statue. Look at the stone path. They're all in hieroglyphics. If you click on the wrong stone, you die. More information is needed. Leave this tomb and move the cover of the coffin in the first tomb too see a mummy inside. Go outside and call Prof. Hotchkiss. Nefertari cat's name meant destiny. When you say goodbye, she wants to know what kind of bird is in the cat's paw in the mural. Check the mural at the end of tunnel 2 and see. It is a hoopoe. Go back out and give Prof. Hotchkiss a call. Give her the answer. Call Dylan. Learn that Lily lied to you about the amulets. Call Jon about cats and about the mummy that appeared in the empty tomb. Someone is staging the site. Go to the main tent. Hear a hissing sound. Go to your bunk. See a cobra. Move the yellow trash bin on the right closer to the cobra. Take the stick leaning on the wall. Use the stick on the cobra. The cobra will be pushed into the trash bin. Take the trash bin and automatically place it with the cobra outside the tent. The trash bin now has holes punched in the lid. Go back to the new tomb in tunnel 3. Now that you know that Nefertari's cat is named Meskhenet (Destiny), use your learned hieroglyphic skills to note the glyphs for Meskhenet. Or use the glyphs from the tablet opened by the scale puzzle. Click on the stones that spell Meskhenet. A stone ramp moves out. Walk toward the gold coffin, then look left at a locked door. Walk up to the gold coffin and click to check it out. Nancy says the glyphs on the sarcophagus are the ones from the Senet game. Take the bird tile (Ibis) leaning on the sarcophagus on the left. The locked passage opens on the left wall. Ramses II is depicted to the left of the doorway. Exit through the new opening. Go forward (5 clicks) and turn left before a column with green birds facing each other at left. See a locked gate. Turn around, go left, and continue forward until a door. See a hand lock on the right side of the door. Press on the handprint to open the door to tunnel 2. Turn left to go to the main room. This is the first hallway after the entrance to tunnel 2. It is the last door on this side. Go to the cat tunnel at the end of tunnel 1. Click on the tile puzzle on the ceiling. Automatically the 3 bird tiles are placed. Using the clue from the journal written by a D.O.N. member and the bird mural at the end tunnel 2, click on the birds in numerical order. A door opens on the right wall. Go through the new passage.<br /><br /><u><b>New Passage</b></u><br />At the first room, look at the sand on the floor. See footprints. Pick up the numbers bottom sheet. Check the shining item in the sand. It is a match to Lily's sunglasses. Go forward and at the first room after the corner, take the journal paper on the fallen column on the right. Read the paper and learn that the writer saw all over the tomb. Continue forward until a door. See a hand lock to the right of the door. Press on the hand to open the door to tunnel 2. See that this right across the new tunnel from the true tomb room in tunnel 2. Keep going forward, then turn right to go to the main room. Tell Abdullah about the new mummy, room, and then the gold coffin (gold coffin last). He leaves immediately. Take the locker key hanging on the scaffolding to the left of the ladder (it will sparkle). Go the main tent and talk to Lily completely. Learn about the Senet glyphs. To get her out of here, tell her Abdullah needs her (tell her that last). Now that Lily is gone, go to Abdullah's bunk. Use the locker key on the footlocker. Check the envelope on the left. Read the letter from Kingston University about Lily's falsifying her research. Read the letter from Sonny Joon at the back right. Abdullah contacted SPIED and learned that Jamila is not a member of Joon's organization. Go back to tunnel 3 and Jamila. Talk to Jamila about her ruse. Tell her that there is a new find somewhere and she will go away. Examine her bag again. Click on the bottom of the bag and see a false bottom. Read the newspaper and notations about Abdullah. Go outside and call Jon. Learn about the Daughters of Nefertari. Return and talk to Jamila again. She will give you a top numbers sheet. Go to the main tent and Lily's bunk. Lily is still not here. Since you have both sheets with numbers, click on the footlocker lock. See the puzzle. Read the manual on the floor left of the bed to review how to open the lock. See colored squares with numbers. This means that there should be that many squares of that color there. The similar colored squares can only be in horizontal or vertical or block arrangement. Click-hold on a colored square and then move to cover the number of squares you want colored. The footlocker opens. Check the contents. See a book about snakes and a card from a reptile emporium in Cairo. Read the postcard tucked into the right side of the trunk. Take the bottom half of Jon's notebook page. A sand storm is brewing again. Go to the tomb to take shelter. Head to the true tomb (with the golf coffin) via tunnel 2 or 3 (check your map if you get lost).<br /><br /><u><b>True Tomb</b></u><br />Look at the gold coffin. Open Jon's missing notes to learn the info taken by Lily. Based on Jon's notes and Lily's Senet icons, deduce in what order to push the icons. Open the tomb. Nancy says it must be Nefertari. Lily calls out to you from across the stone path. She refuses to say her part in this curse. The ceiling caves in and Lily is blocked in the false tomb area. Exit through the new passage (left of the gold coffin) and forward until tunnel 2. Turn left at tunnel 2 and go forward to the main room. Go to Jamila at tunnel 3. Talk to her about Lily. Jamila gives a you signal box and tells you to go above and call for help. Take the signal box, the ankh key, and the riddle. Go to the main room and then back to tunnel 2. Enter the last door on the right before the partition to be at the new passage. Go forward twice and then go right. Use the Ankh key on the lock of the gate. Climb the stairs and go forward until the ledge. See that the ledge going to the exit at the end of the wall is recessed partway. On the left wall are 4 circular murals. Go to the first mural and see that the heads can be rotated above the body of the depicted god. Review the riddle paper Jamila just gave you. Based on those clues and information from the Pantheon, change the heads to the correct god and push the center. If done correctly, a ledge will pull out. Repeat this process until you get to the end. Go forward until a new room. See an overhead view of the room. The baddie enters at the top right. The entrance is at the bottom left and the exit is at the top middle. Each pillar has 4 colors. A path is formed when similar colors of the posts face each other. You can turn each post clockwise or counterclockwise. There are only a certain number of turns of the posts that can be done before the baddie gets you. Check the color you need and turn the post the shortest way (clockwise or counterclockwise) to conserve your turns. To start off, turn the first post to have blue face the blue of the entrance where Nancy is at the bottom left. Automatically run and be outside. The baddie stops you, but Jon arrives to save you. Case closed by Nancy Drew!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com7tag:blogger.com,1999:blog-5393316244668583294.post-24568842449808418282012-04-05T11:53:00.001-05:002014-05-10T14:26:20.141-05:00Tomb of the Lost Queen<div class="separator" style="clear: both; text-align: center;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZpQ3kRFvivSZ7JIC9K1Bw6ZH1WWsSqfcQ0rkZAirGJmp_KgiCT7OxL1gwUXeg_79E0FYZJdbxc9rDRsRYnmd_yM3oMruaKvug41fj2iPKhkgifSJlLyPfqgHSqc0hrHbxsmmYIrtAPPR/s1600/banner1.jpg" height="252" width="640" /></div>
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<b><u>The Case:</u></b></div>
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Egyptologists and archaeologists are abuzz about recent discoveries by a university dig team, but suspicious accidents left the group isolated and leaderless. Is a curse burying their progress or is someone sabotaging their success? Find out as you assume the role of Nancy Drew and uncover the lost secrets buried within!</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj65Jx5RULOdqO-7gHSpVxrsxW0lwufNVfRrfH09KX-JUmX537yfRnJgzz1rRCxH3_fpxg-xOehN_-JMOd1Sgvc87BNBW4cuveKYIj70ofSNk8OGAAjqf1tgDt54WNKkgGLXbwPfn5B-Y1i/s1600/Jon1.png" height="400" width="271" /> <span style="text-align: left;">Jon Boyle:</span><span style="text-align: left;"> Jon is the leader of the dig and is the renowned Egyptologist from Kingston University in New York. In his early 50s, he's been working in the field for decades. After getting hurt in the sandstorm, Jon asks you for help in finding the real answer behind his accident and theft at the dig site.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibtKdZ7kLLT8jpkxmaqJbFyP4aE8jRyv2m5XYSx7NZWVki6msEi5bkscSnUVapavbcb8srDLBJgpeFZWcropFMhLnmSUJXW0UBKAhT-xRAMv_kYAdkOhVt0m45tf-TZSFSf3P7RVbouBLP/s1600/Abdullah1.png" height="400" width="323" /> <span style="text-align: left;">Abdullah Bakhoum</span><span style="text-align: left;">: </span><span style="text-align: left;">Abdullah is the Egyptian-assigned liaison to the Kingston dig team. He's famous in the Egyptology world for both his discoveries and his strong personality. Though he's tried for years, he hasn't yet been able to attain a high-ranking position in the field and is determined to get what he wants. Could his passion for discovery and need for limelight be the fuel behind the strange accidents?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLThnIrcvWqs3VsAnaiWqk6JhyyD-P5xoNgSerpyo_Q9FVNlMQtfVOmd_eD6RMANwOF1lOuwwvK9_sQTHFb1lJSN2ph1Obp0dYG-5ldkUMyQAH-cu9ffoULkjR1gRKUMGpqvCc2S9qRa8r/s1600/Lily1.png" height="400" width="323" /> <span style="text-align: left;"> Lily Crewe: Lily is an Egyptology PhD student from Kingston University who is on her very first actual expedition. Archaeology is her passion and she's beyond thrilled to be part of this dig. She wants to find the mummy, but doesn't know exactly what she should be doing. She's also in awe of Abdullah, but petrified of displeasing him. Her desire for leadership and clear inexperience makes her look suspicious.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8dfrXHlNSj2uEnJ2283IbEAmM4M9_YHjZvXscxuH5Jj6tt7hSbUKii1NrbqvRv2FPrQwby1wf2E83ApyBx3Nu0dpDeaUEVHeA_P70JHfxqOLUl2vFVYayhYpY_1jef1vmS_mCMnmJaoe9/s1600/Jamila1.png" height="400" width="320" /> Jamila El-Dine<span style="text-align: left;">: </span>Jamila is a local Egyptian who was absolutely thrilled when the temple was discovered just outside of her town. She loves ancient Egypt and is a firm believer that the aliens built the pyramids. Jamila spends much of her time sneaking around in the shadows. What does she really believe and why is she really here?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7Y2iAkVBn_nWv5I1XKb1p9wDbLGwD2SmUSwvO9KPBWKUg7rUjy8goKn5vTnAJ10xr2lVGQ-L9hefc9TxR-5nyNMDUqnAsg2UQ08TOspGNOyqVzflSrs2ptcdO4ez0MVb-wMQ0hxW_LEWf/s1600/Dylan1.png" height="400" width="322" /> <span style="text-align: left;">Dylan Carter: </span>British tour guide Dylan Carter is charismatic, knowledgeable and friendly. He's also crashing a dig site. Carter claims that tourists will come to the tomb when they hear about the curse, which might imply that he is betting his financial future on more misfortune for the team. If Carter can't bank on a natural accident, would he go to the trouble of creating one<span style="text-align: left;">?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjABPrqWEo35N0ktVVUcoTwqwopy6YbuRjgWceGDn47dHsSiDbceHVFd1jGGHAgBccfsTRKxovCVMT6MFTeQb-CVldZ_tT-sar1VHlMb_VbIrbSyOhDMmSeaqSsWUlL-0Iu7AJBjsogbv5/s1600/Hotchkiss1.png" height="400" width="265" /> Professor Hotchkiss: Historian and writer Professor Hotchkiss is your number one resource for everything Egyptian. Her passion and knowledge in history will help you learn more about the tomb and who is possibly buried in it. Call her often for help, but don't feel offended if she forgets your name.</div>
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2012/04/tomb-of-lost-queen-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2012/04/tomb-of-lost-queen-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-69197152413693376972011-12-26T23:29:00.001-06:002014-05-10T14:41:38.141-05:00Alibi in Ashes Cheats<b><u>Crates in Town Hall (Fire)</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinAYZkfaOjODt8Kx10nAi1buNgDM3Hp53mXOiFShFdD5ceg0vfiiX3J9qD72Uz5Ae1N-SeNLlkdCvEDC73iDmlv8TL0eswW-06l41eaoSvL0HZDLRVXDsLaopHya6t9tBfjpBI7-I4WmAv/s1600/stacked+boxes.jpg" style="text-align: center;" /><br />
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<b><u>Map</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5YhF6btL05whHo1A3MmuyZpSZ4Ewrl9rSkVadLgBA5fhppjTyVIsEhOEx4Yzq_HAspW9xhdfNkiENlnkROn_ZxkWoL2gRzsSMv7J-oR1nyJmAH9TN7nKR2hTWHvn9v3-w4EPzINiQBqOA/s320/map.jpg" height="192" style="text-align: center;" width="320" /><br />
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<b><u>Evidence Locker Key</u></b><br />
Junior: Numbering the buttons from top right clockwise: click on 3, 5, and 1.<br />
Senior: Numbering the buttons from top going clockwise: click on 1, 2, 5, and 6.<br />
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<b><u>Middle Drawer in Police Station File Cabinet</u></b><br />
Press in tabs (left to right): top left, bottom, top right, bottom left, and right.<br />
<img border="0" src="http://4.bp.blogspot.com/-vaRqdaB7eJs/TvlUOzxr5xI/AAAAAAAAA9Q/2jKv12aQaf8/s320/locker.jpg" height="136" style="text-align: center;" width="320" /><br />
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<b><u>Computer Password</u></b><br />
Junior - Top row going down: press 3, 2, 4, and 1.<br />
Senior - Top row going down: press 3, 5, 4, 1, and 2.<br />
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<b><u>File Cabinet Lock Pick</u></b><br />
<img border="0" src="http://4.bp.blogspot.com/-l_Hl1x0zR8M/TvlUZR1dP4I/AAAAAAAAA9c/QDQyN-7Lp90/s1600/file+cabinet.jpg" style="text-align: center;" /><br />
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Click the picks in this order: Red - Yellow - Blue - Green - Green - Green - Blue - Red - Yellow - Red - Blue.<br />
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<b><u>Fingerprint Analysis</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFHTvm9p8Z01CQXliv6yU8njocMcA5FkuATu8CHPqwQ-3Zr-7GMIJBgDC36RRLB0yBucIci-ZhyphenhyphenN2devHRh2xolgGSo66HjU_e85yBHaB0aD047_kARUl3Wyw3O5jSGOvBprCHHlFvZLnX/s320/print+match.jpg" height="195" style="text-align: center;" width="320" /><br />
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<b><u>Suspect Board</u></b><br />
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgShLN0C3sjqOs7xWmvNl1bWtSVsIpDrq0oliRqoUDa1yXPT9OxnJvb_Qe8_bIvvSJzL6NbhjHNSi3wSW0KxeGaQDSdCJi1CY4qJpuwGO0qx0xxbjQcGvxVL74gFeceP5hKZu0S0q4a2vsj/s320/evidence+chart.jpg" height="192" style="text-align: center;" width="320" /><br />
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<b><u>Audio Channels</u></b><br />
<img border="0" src="http://2.bp.blogspot.com/-eu68KTQ5MPI/TvlUwddactI/AAAAAAAAA-A/AHHsSTKN_G8/s320/video-audio+mixer.jpg" height="212" style="text-align: center;" width="320" /><br />
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Channel 1 level = ~ 35.<br />
Channel 2 level = ~75.<br />
Channel 3 level = ~96 to 100.<br />
Channel 4 level = ~50.<br />
Channel 5 level = ~100.<br />
Me frequency = ~93<br />
Bess frequency = -87 to -99<br />
Cars frequency = ~27.<br />
Birds frequency = -73 to 83.<br />
Bugs frequency = -100.<br />
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<b><u>Jammer</u></b><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiETfHQ9on2zdpBjFlYZ3Furd-0el9dfcVn-4VoUbY9QCTk3LzqKmfQu3B6LKgdazi8N_ENibjWSiveHZPwlTtE66rFtWH6-VApZialHS3n0U5F9v895ePRWf3EJKzxsVAV4EFuqz87Izq/s1600/jammer+jr.jpg" /> Junior</div>
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<img border="0" src="http://2.bp.blogspot.com/-UoFwQojT2Wc/TvlU4nafEAI/AAAAAAAAA-Y/IOT8x_-1CYk/s1600/Jammer+sr.jpg" /> Senior</div>
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<b><u>Antenna</u></b><br />
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg692GT8fpGdYY0c08bqJSwfd7pFc84RrHgqjUc8aPN9a1q8HaGyR148Fdfnh0Nf60Qtok8_CmhQ2ebbBRfspxsDFg9tI7fNOwh_RNYr-PEVmf8CRDcV-ns4w8OsjMCz077ZVs6a6CGjmf/s1600/antenna+jr.jpg" /> Junior</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMfOdqwNFbFUY_pt1a1ToAjdKywVVo5ZoUvqjYPINnw6NXr7g-OFGnVfQkmsgebAJZgkCLUmP50rMkjE3d8rxMVbdQVVaGeN1abe5yxIhGNsOBPg2j6ZHdvft5c8fOPUj7dYYfpPeiXmI-/s1600/antenna+sr.jpg" /> Senior</div>
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<span style="text-align: left;"><b><u>Tunnel Maze</u></b></span></div>
This chart goes left to right. Go to the door with the shown icon and then go through that door to the next room.<br />
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Turn left to Forward to Forward to</div>
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<b><u>End-Game Prizes</u></b><br />
If you do an emergency call, you might get an award.<br />
If you get all characters involved in the game, you might get an award.<br />
If you drive and stop at enough labeled locations in the map, you might win an award.<br />
If you eat enough goodies from the box you might win an award.<br />
If you listened carefully to the questioning on the suspect interviews disk, you might win an award.<br />
If you play the number puzzle enough times, you might win an award.<br />
If you find all possible accelerants seen in the game, you might get an award.<br />
If you order all ice cream flavors, you might get an award.<br />
If you successfully finish enough swapping puzzles, you might win an award.<br />
If you talk to Toni about the Town Hall litigation, you might get an award.<br />
<br />
<b><u>Easter Eggs</u></b><br />
After winning the Number Punch game, click on prime numbers from 2 to 41. Get an Easter egg.<br />
If you open and close the makeup case in Brenda's van 3 times, see an Easter Egg.aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-26584775348346543792011-12-26T23:11:00.002-06:002011-12-26T23:11:54.764-06:00Alibi in Ashes Walkthrough<b><u>Town Hall</u></b><br />
See the display on the right of the last piece of the iron nugget used to create River Heights' first anvil. Enter the storage room. Hear a click and the door behind you slams shut. Turn around to check that the door is locked. Look at the Emergency procedure route to the right of the door. Turn around and check the thermostat on the wall. See an ice cube in the shape of a snowflake on top of the thermostat. The wiring explodes and fire starts. Turn around and go to the door. Pile the boxes, pails, and crates from the floor in front of the door so that you can reach the window above. Right click to turn the items. When all are piled high, click on the window to be on the other side of the door. Follow the route of the emergency plan poster seen earlier: Go forward until the end of the hallway. Turn right and go forward to the end of the hallway. Turn right and go forward to the middle of the hallway. Turn right, then turn left and go forward to exit through the double doors. See Alexei Markovic, Deirdre Shannon, and Toni Scallari watching the fire. Brenda Carlton interviews Nancy and accuses her of setting the fire. A policeman yells to halt the interview. Chief McGinnis interrogates Nancy. Tell him that you were locked in the room and following a lead for the Clues Challenge. The fire started really quickly. The smoke is black. There was a snowflake ice cube on the thermostat. Deirdre, Alexei, Toni, and Brenda were there before the emergency crews arrived. Nancy believes that the fire was intentional but she doesn't know who did it. Brenda continues with the broadcast of Nancy as the arsonist. Nancy is soon arrested by Chief McGinnis at her home.<br />
<br />
<b><u>Police Station</u></b><br />
At the jail cell, the chief says that Nancy can call out. Go to the phone, pick up the receiver, and dial or click on Dad's number. Nancy leaves a message. Call George. They will use the wiki (journal) on the cell phone to stay in contact. George is staying at Nancy's house and George's mom is taking care of Togo.<br />
All of the group will know what the other friend finds out. Some of the main characters can interview other suspects better than others. Inventories are not transferable between characters. To change character, call Nancy and give the case to her. Then she calls another team member to take over the case.<br />
Transfer to George. As George, leave Nancy's house to see the map. The map can be pulled down to see more of the city. Move the cursor over the buildings and see the name of some of the businesses. Click on the town hall building that is located at the bottom of the map above the Riverfront Park. Pick up the piece of paper on the parking lot to get a charred note. Drive to the brown roofed police station located at the left of the map close to the zoo. Open the package drop to the right of the station door and place the charred note inside. Call Nancy to transfer the case to her. As Nancy, the Chief tells her that she can continue her investigation as long as he doesn't catch her. There is a board where she can compile evidence and he will look at it when Nancy has enough compelling evidence. Exit the cell and look around. See a box of goodies on the table at the left. Hannah left power snacks to energize Nancy. Check the desk on the left and see the fingerprint scanner to the left of the monitor. Check to see that the computer needs a password. Read the "Investigating Arson" book to the right of the computer. Check the desk of DK Daughters and see a media player with no card. Check the evidence locker to the right of the large seal on the wall. Locker 205 needs a key. Check the Suspect Profiles board. The charred note is automatically added on Nancy's board. Check the Forensic lab. It has a gas chromatograph machine. Go near the Chief's office door and eavesdrop on the call. Go back to the jail cell and use the phone. Call Ned to ask help finding the key. Transfer the case. As Ned, exit the antique shop area and be at the map. Go to the places Detective Ryan visited. Pancake City is below the Riverfront Park at the bottom of the map. Mabel Rose's is close to the top left of the map. The Antiques Shop is at the middle of the map above the river. At the antique shop, read the August 18 newspaper on the stand in front of the antique store. Learn that the Time Capsule talk was rescheduled because of an electrical problem. Enter the shop.<br />
<br />
<b><u>Antique Shop</u></b><br />
Talk to Alexei, who is cleaning a telescope. After talking to him completely, turn around and go forward to the shelving to the right of the desk. Look close at the item with black and white striped leaves. There's a key under there. The aim of the puzzle is to retract all the bars at the center to access the key underneath. Press the buttons to see which bars retract. Pulling back resets the puzzle. Take the evidence locker 205 key. Drive to the police station and drop the evidence locker key in the package drop. Call Nancy and transfer the case. As Nancy, go to the hallway left of the chief's office to be at the front desk. Do NOT exit the building. Open the Items Received compartment on the wall. Take the evidence locker 205 key that was dropped off. Go to the evidence locker and use the key on locker 205. Open the top drawer and read the computer password paper. Take the suspects interrogation disk. Study the Krolmeister locking system manual. Open the bottom drawer and take Nancy's cell phone, house keys, and the lock pick kit. Click on the middle drawer and see that it's locked. The aim of the puzzle is to light up the colored status bars at the bottom and have the connection indicator lines on top to be all green. Click on the tabs outside the triangles to see which tab makes active green connections. Once the drawer is opened, read Nancy's booking report. Use the cell phone and call Carson Drew. Talk to him about everything. Go to the computer to the left of the microwave and Hannah's goodies. Click on the monitor and it asks for a password. The paper seen on the top drawer of locker 205 states that each row and column must have one number and only one selected, and you can't use same number twice. Select one number that is not repeated in other rows or columns. Pulling back resets the puzzle. Once the computer is unlocked, it will be available for future use. Go to the desk of DK Daughter across from the computer. Use the suspect interviews disk on the MP3 player. Click to select and then listen to all interviews. Press the play single arrow to start. Ask George to get a sample as close to the point of origin from the town hall fire. It should be collected in a glass sample container. Nancy also wants a check on the town hall alarm. Transfer case to George. As George, go to the antique shop. Check the display on the table across from the New Arrivals shelf. Take the free glass vial. Look close at the wooden puzzle box. This is a random puzzle. The aim of the puzzle is to press numbers 1 to 41 as fast as you can and beating the best time. The best time is 1:52 for junior and 1:26 or senior game play. Press the start button to open the puzzle and the timer starts. Pull back to reset the puzzle. Concentrate on the numbers that are still golden in color. After 3 completed failed tries, the puzzle timer stops one minute before the best time and allows the gamer to win the game. Take the trunk key from the secret compartment. Check the trunk at the corner to the left of the counter at the back of the room. Alexei is here so you can't work on the trunk. Look close at the trunk and pick up the alarm keys on the floor to the right of the trunk. Exit the shop. Drive to the town hall.<br />
<br />
<b><u>Town Hall</u></b><br />
Go to the side of the building. Do not enter through the taped area or you will be caught by the police. Face the burned window. Take the shutter at the right and automatically prop it on the window. Climb into the building. Go forward and then right to the storage room. At the entrance, check the fire alarm left of the entrance. See that the alarm has been turned off. Go to the thermostat at the far wall. The point of origin must be found and stated by the character. Use the glass vial-sample container taken from the antique store on thermostat to get the town hall sample. Exit the room, go left, and out through the window. Go to the police station and leave the alarm key and sample at the package drop. Call Nancy and tell her about the alarm. Transfer the case. As Nancy, to to the Items Received cabinet at the front door. Take the town hall sample and the alarm keys. Go to the Forensic Lab. Look close at the Gas chromatograph machine. Insert the town hall sample in the slot on the top of the machine. Press the Analyze button. Take the printout and see that the graph pattern 45 spiked to 100%. Nancy wants to know which accelerant matches this figure. Call Dad. Ask about interpreting the gas chromatograph. It will be delivered to the house and placed by the fireplace. Ask about the alarm system being shut down and any other possible dialog. Call Bess and transfer the case to her. Bess is at the Scoop Ice Cream Parlor.<br />
<br />
<b><u>Scoop</u></b><br />
Enter the ice cream shop and talk to Toni behind the counter completely. Talk to Deirdre outside about everything. That talk is not productive. Go back inside Scoop. Call Nancy to get Ned to talk to Deirdre. Transfer the case. As Nancy, call Ned. As Ned, talk to Deirdre at Scoop. Learn that Alexei was accused of a crime and that Deirdre was following Nancy. She intercepted a note for Nancy. She gives you a note that she intercepted for Nancy. Drive to the antique shop. See a van parked outside the antique shop. Knock on the van door. Talk to Brenda Carlson entirely. Talk to Alexei at the antique shop about everything except the alarm key (do so at the end of the dialogue). Once you ask about the alarm key, you will be thrown out. Call Nancy about Deirdre's note. She will leave her house key at the drop box so you can get a fingerprint dusting kit. Transfer to Nancy. Place the house key in the drop box. Call Dad. Learn about Alexei, the Magnificent Markovic. Learn about the alarm system being disabled on site at 2:17 PM. Call Ned and ask about checking the suspects' alibis. Change to Ned. As Ned, drive to the police station and take the house keys from the drop box. Go to Nancy’s house.<br />
<br />
<b><u>Nancy's House</u></b><br />
Go to the living room on the left. Read the newspaper. Learn about all the road construction being done in town. Also read the article that Scoop was closed yesterday for one hour and opened at 2: 45 PM. Climb upstairs. Look at the bookcase on the left and see a picture of Bess and George. Read the newspaper article beside the picture. It states that Nancy exposed the Antiquities Exhibit fraud. Turn around from the bookcases and go forward to the bedroom. Enter Nancy's bedroom and look around. Check the cabinet on the left beside the mirror dresser (one click forward from door) and see Nancy's mementos from her past cases. Go to the desk. Open the top left drawer and read her to do list. Open the bottom drawer and see the lock pick codes. Go to the small cabinet across from the bed. Read the book "On the Case" on top of the cabinet. It lists the possible accelerants. Use Nancy's keys on the corner cabinet. Open the cabinet and help yourself to some Koko Kringle chocolates. Take a fingerprint dusting kit. Go to the desk. Take Deirdre's note from inventory to automatically place it on the desk. Take the brush from the kit and dab it in the powder. Use the brush with powder on the note. Drop the brush back in the case. Take a piece of tape and use it on the heavy print at the bottom right of the note to get a partial fingerprint. Drive to the police station and place the partial fingerprint and Deirdre's note at the drop box. Change to Nancy. As Nancy, take the partial print and Deirdre's note from the drop box. Now that the computer is accessible, go to the corner computer. Insert the partial print on the print scanner to the left of the monitor. Look close at the monitor. Click on the PrintSync icon. Click on Load Sample. Click on Search button. No matches are found. Call Bess and ask her to get fingerprints from the other suspects. Change to Bess. As Bess, drive to Nancy's house and get a fingerprint dusting kit from Nancy's cabinet at the bedroom. Drive to Scoop. Talk to Toni about where she was at 2:17 yesterday and about Nancy and Brenda, and any other dialog. Eventually, the delivery truck arrives and Toni leaves. Turn right, go to the far end of the counter, and go behind the counter. Look down at the floor and take the town hall pictures on the floor under the counter. Open the cabinet and click on the snowflake shaped ice cube trays. Take the closet key on the lower shelf. Exit the shop. Talk to Deirdre about everything. Deirdre gives two friends' phone numbers to verify where she was at 2:17. Ask for them again so Bess will write them down. Go back inside the shop. Call the two numbers given by Deirdre. Talk to Holly and Jessica. Their stories are different. If you haven't finished talking to Toni continue to do so now. If she isn’t at the counter, exit the shop, then click it again on the map. When you've talked to her about everything, order an ice cream. Make a selection from the board. Take the ice cream, automatically eat it, and dust it for Toni's prints. Exit the store and talk to Deirdre again about the novelty shop and her alibi. Deliver the prints and the town hall photos to the police station's drop box. Transfer the case to Nancy. As Nancy, get the items out of the drop box. Transfer the case to George, who has the trunk key. As George, go to Nancy's house and get the last fingerprint dusting kit from the cabinet across from the bed. Go to the antique shop.<br />
<br />
<b><u>Antique Shop</u></b><br />
Talk to Alexei about everything except a gift. At the end of dialogue, ask for a gift or another excuse to get him to Alexei to leave the room. When he does, hastily dust the telescope. There are no prints. Dust the metal polish at the back of the table to get Alexei's print. Immediately, go to the trunk at the other corner. Use the key taken from the Number Punch puzzle box on the trunk. Read the newspaper and learn about the accusation by Bennington that Alexei, amateur detective, stole his priceless antique lens. See an ether bottle. Read the diary of past cases solved by Alexei. If you get caught, come back here later for the trunk inspection. Exit the store and then go back in if he hasn't returned from the back. Talk to him about everything except the alarm key and a gift. Ask about the alarm key at the end of the dialogue. Alexei throws you out. Exit the antique store and enter Brenda's van. Talk to Brenda completely. You might have to talk to her more than once. Deliver Alexei's print to the station's drop box. Call Nancy and tell her about Alexei's alibi and the ether. Transfer the case to Nancy. As Nancy, get Alexei’s print out of the drop box. Then, call Ned and ask him for help in distracting Deirdre to get her prints. Change to Ned. As Ned, Drive to Scoop.<br />
<br />
<b><u>Scoop</u></b><br />
Talk to Deirdre and invite her to have a bite to eat. Deirdre leaves to get ready. Dust the cup Deirdre drank from for prints to get Deirdre's print. Deliver Deirdre's print to the station's drop box. Change to Nancy, then to Bess. To get Toni out of the shop, play the Swap A Lot machine at the back wall. The object of the game is to move the letters in one column to form words that make a quote. If the correct word is formed, it cannot be moved anymore and are lighter in color. Do the shorter words first. Eventually, the delivery truck will arrive and Toni will leave. Check the bottom text on the screen to see (and hear) the truck honk the horn.When Toni leaves, go to the door behind the bar. Use the key taken from the bar cabinet on the lock. Enter and look around. Check the toluene bottle and paints on the left shelving. Check the file cabinet at the right. See that it is locked. Exit the room and call Nancy. She will leave her lock pick tool at the drop box. Tell her about the toluene. Pass the case to Nancy. As Nancy, if you haven’t already, pick up the items from the Items Received cabinet. Place the lock pick tool in the drop box. Go to the suspect board and automatically place the new evidence on the board. Change to Bess. Take the lock pick tool at the drop box at the station. Go to Nancy's desk in her bedroom. Open the bottom drawer and review the lock pick codes in the book. Decode the picture label at the bottom left. The asterisks are vowels. It states, File cabinet: Every second one. Note that the code-picture starts with the R(ed) and goes clockwise. Go back to Scoop. Play Swap A Lot until the delivery truck honks and Toni leaves the counter. Use the key on the supply room door. Enter and look close at the file cabinet. Use the lock pick tool on the cabinet to see the case open beside the lock. Place the colored picks in the correct order shown by the lock pick book for file cabinets. The lock pick first inserted is the one at the bottom right, going clockwise. The picture shows yellow at the bottom right, red at the bottom left, blue at the top left, and green at the top right. If a pick needs to be removed, right click it and replace it with the correct one. Then, click each of the picks in the order stated by the "every second one" code in the book. The file cabinet opens. Read the R-17 and Clean up folders. Once you've read everything, exit the storage room. Call Nancy and tell her what was found. Change to Nancy. Call Dad about Toni. Change to George. Go to the antiques store and enter Brenda's van. Talk to Brenda. Ask how you can get in touch with her. She will tell you to pick up one of her cards. Take Brenda's card from the box. Exit the van. Call Brenda. Answer "yes" to the recording for reporting breaking news. Enter the van again and see that Brenda is gone. Look around. Go to the counter below the monitor. Use the fingerprint kit on the Heights 9 microphone on the counter to get Brenda's print. Check the makeup case on the left counter. Open the case and look close to see nail polish remover. Acetone is an accelerant. Deliver Brenda's print to the station's drop box. Change to Nancy.<br />
<br />
<b><u>Police Station</u></b><br />
As Nancy, Take the items from the drop box. Scan all 4 suspects' prints on the print scanner. Look close at the monitor. Click on the PrintSync icon. The partial print is already on the left of the screen. Click on the search button. See 4 possible matches come up. Click on the compare button. The partial print is now the cursor. Overlay the partial print onto the 4 prints at the right to find out which one matches. Click after overlaying the lines of the prints to see if it is a match. When a match is found, call Dad. Change to Bess. Talk to Toni at Scoop about the paint and lawsuits. Toni gets angry. Change to Nancy, then ask Ned to distract Deirdre again. Change to Ned. Go to Scoop and ask Deirdre to go out for lunch. Nancy automatically calls Ned. Call Bess to check Deirdre's things. Change to Bess. Check Deirdre's notebook. Turn the page and take the traffic ticket, RH627E401. Deliver the traffic ticket to the station's drop box. Change to Nancy. Take the ticket from the drop box. Go to the computer at the corner. Click on TicketShark icon. Using your own keyboard, type RH627E401 in the citation number frame. Click the "find" button. It shows that Deirdre ran a red light by town hall close to the time the alarm was switched off. Change to Bess. Talk to Deirdre about the ticket. Change to George. Talk to Alexei about any possible dialogue that might have been missed. Go to Nancy's house and go to the living room. Check the shelf to the left of the fireplace. Take the accelerant chromatograph chart. Deliver the chromatograph chart to the station's drop box. Change to Nancy. Pick up the items in the drop box. Nancy takes the chromatograph chart and compares it to the accelerant result. Click on 45 under Isopropyl alcohol. Go to suspect board and place the new evidence taken on their respective suspect's board. These are everything Nancy needs. When you think all evidence is correctly placed, press the intercom button to call Chief McGinnis. If it's done right, Chief McGinnis checks the suspects board and releases Nancy. Leave the police station.<br />
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<b><u>River Heights</u></b><br />
Enter the antique shop and talk to Alexei. Discuss everything. Enter the van outside and talk to Brenda about her van. Get Brenda's card. Exit the van. Call Carson and ask about Toni's land deal and Alexei. Go to Scoop and talk to Deirdre. Enter the shop and talk to Toni about the litigation concerning the town hall. Call Brenda. Answer "yes" to the recording for reporting breaking news. Go to the antique shop. Enter the van and see that Brenda is gone. Check the isopropyl alcohol beside the microphone on the counter. Look close at the monitor and play (press green arrow) Bess' interview. See Deirdre in the background talking on her cell phone. See the audio panel to the right of the monitor. There are 5 channels and they are labeled on top for the levels and the bottom is for frequency. Adjust each channel's sound frequency and level so that Deirdre's voice is isolated and the others are removed. Move the buttons on each channel. Listen to find where Deirdre's voice is the loudest and the main sounds (labeled as Me, Bess, etc.) is the least heard. Do one channel at a time to blank out the other sounds. Once the adjustment is correct, the slider arrow cannot be moved anymore and the numbers turn green. When all are adjusted, press the play button. Listen to Deirdre's conversation. Check the clipboard hanging at the top right side beside the monitor. Take the key. Nancy remarks that it doesn't make sense how Brenda can make all those appointments. Turn right and use the taken key on the metal cabinet on the counter on the right. Read the refusal letter from a major broadcasting studio about her coverage of the Antiquities fraud. Talk to Deirdre at Scoop about everything. Talk to Bess at the next table about Brenda and traffic. Ask about ice cream. Talk to Toni and learn about tunnels under the city. Go to Alexei at the antique shop. Talk to him and ask for advice. Learn more about the tunnels. Alexei's clue is a book on the shelf that should be read cover to cover. Turn around from Alexei and go forward to the shelf to the left of the trunk. Take and read the Dust and Dirt book. Turn to the back of the book and examine the two sheets of paper. There's a hidden entrance in front of the antique shop. See a sequence of 6 shapes in 5 frames. The 6th frame is one of the 3 frames below. Choose the correct letter and then follow the rules of the selected letter in the next page to navigate the tunnels. The 6th frame is C (junior), or B (senior). Check the next page and see that Option C (junior) or B (senior) show several criteria. Study or write down the criteria for the tunnel door selection. You will definitely need it later! Exit the shop. Talk to Brenda inside the van. Nancy confronts Brenda. When she turns away, go home to the Drew house. Talk to George in the living room. She needs a battery for something that can stop Brenda's broadcast. Go upstairs to Nancy's bedroom. Take the battery to the left of the false teeth from the top drawer of the desk. Go back down to the living room. A stone is thrown and breaks the window. It has a nasty note about arsonists. The townspeople are beginning to rise against Nancy. Nancy gives the battery to George. George wants Nancy to complete the connections of the jammer. See the battery at the lower left. Connect the lines to light up all the lines. All lines should be connected (no open lines). Turn the lines by clicking on it. Take the completed jammer from the table. Nancy has to attach it to the antenna. Go to the antiques store and enter the van. Go forward once and turn right to see the antenna box on the right wall. Open the antenna box. Place the jammer on the right slot. Connect the wheels of the same color without the wires crossing another wire. Click on a colored wheel. Move the cursor with the lit wire on the path you want the wire to go through. Once the wire reaches the other similarly colored wheel, click the second wheel. When the wires are connected and all lit up; press the activated button at bottom right. The broadcast is jammed. A key falls out. Take the key that has a label 5C21B. Face the back of the van. See an active spot on the floor. Open the floor tile and see a hatch. Open the hatch and go down. You'll now be in the tunnels.<br />
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<b><u>Tunnels</u></b><br />
Turn around, go forward, and go left. Check each door on the left and see that they are labeled. Go to the end of the tunnel and climb the metal ladder. You will come out to the town hall parking lot. While standing at the edge of the parking lot facing the burned town hall, pan left and see the metal hatch of the tunnel. Go back down. The door marked 5C21B is the third door on the right. It is the middle one of the 5 doors. Use the key from the antenna on the door. Enter and look around. See a box on the left full of isopropyl alcohol, the town hall fire accelerant. Take the screwdriver from top of the far box. Check to take the bag full of evidence on the chair. It has a bottle of alcohol, snowflake ice cube trays, and matchbox. The baddie arrives and throws the jammer on the floor. Nancy is then confronted and locked in. See a target with Nancy's silhouette to the right of the door. The timer starts. You can push the save button throughout the tunnel part of the game and it will stop the timer. Turn around from the door. See a pile of carton boxes to the right of the desk. Move the boxes out of the way to reveal a rusted door. Use the screwdriver taken from the alcohol boxes on the hinges of the rusted door. Exit and see the start of the tunnel maze. Follow Option C clues from the Dust and Dirt book to select which is the correct door to go through next. Remember which door you came out of and then turn right or left to check the icons and number of doors in that room. Then use the rules of option C. Once at the end of the maze, go forward and climb the metal ladder. Go up on another metal ladder to the hatch cover. Take The Clues Challenge medallion hanging from the hatch. Exit and enter the Police Station. Nancy reports to Chief McGinnis. Watch the live broadcast from the burned town hall. Nancy Drew solves a case, clears her name, and wins the Clues Challenge!aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com0tag:blogger.com,1999:blog-5393316244668583294.post-60132983658991386602011-12-25T18:26:00.003-06:002014-05-10T14:38:33.162-05:00Alibi in Ashes<div class="separator" style="clear: both; text-align: center;">
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<b><u>The Case:</u></b></div>
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A local contest turns into an arson scene and now deceit smolders among the charred ruins of the River Heights Town Hall. Police have several suspects, but well-placed incriminating evidence and poisonous local gossip compelled authorities to make only one arrest: Nancy Drew. Can you, as the teenage detective and her closest friends, catch the real arsonist and extinguish the accusations among the embers?</div>
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<b><u>The Suspects/Character Profiles:</u></b></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw5ohaR9UGlmVqoo4ekOoWFdq9Y1PziL5KFaKeAMk9tnCya_DptwTD3Jo01viHjdz8Cp6UPscVHJyGXnyVvrag0sRLiSCIQsyxoA093uZng1mFLWDqI7OxFpcqKWNqWEyUGWOhdGOhn8jq/s1600/Bess1.png" height="374" width="400" /> <span style="text-align: left;">Bess Marvin:</span><span style="text-align: left;"> One of Nancy's best friends, Bess is a sweet, positive, but sometimes high-strung girl who is worried about Nancy. She is willing to set aside her anxiety in order to help get Nancy out of jail and prove her innocence. Her skill in gossiping could lure the right information out of a suspect, so long as her brain doesn't freeze from eating too much ice cream.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPozj-oI3TIZzpySmwjFqqQ1dFEovXjT3H1RdyyEvtr0C8qA_qtFn8WBLwBCfJWymI1AASmM83Ck4p8iZG3XhSoOg_bRZu5mfMVwcAYynl9etEBVCMD1u3OERquAxWiNFEyN4omt6ZhQjv/s1600/George1.png" height="365" width="400" /> <span style="text-align: left;">George Fayne</span><span style="text-align: left;">: </span><span style="text-align: left;">George, Nancy's other best friend, tends to be more sensible and down to earth than her cousin, Bess. Though her less optimistic outlook can make conversing with suspects difficult, when given the opportunity, George knows just what questions to ask. Her energy and love for high tech gadgetry will come in handy to Nancy and the case.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQXR3d8b_Vl75omJT0k3O8wfxI4NXBfWKXkkmw6UpdoC0QGZphx5KsxkpUUErvPBKZDcOkJ6ExJMoDC5-wN1FhKh6_I_UQ2LRlMUu9cp5EmrdFMgbq2NUS4dxcJnW5k-9rFepnhSDXsW5r/s1600/Ned1.png" /> <span style="text-align: left;">Ned Nickerson</span><span style="text-align: left;">: Nancy's longtime and loyal boyfriend, Ned arranged for the team to participate in the River Heights Clues Challenge. When Nancy is arrested, he is ready to help her clear her name in any way he can, even if it means using his charm and handsome features to learn more information and distract suspects.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMjRJsH7mnUTPGbYD51gR4EeamHMDuleUrKehT2fIrkm6FAhiGQPSlBI1tLSv1ojfKnh8KZq9E11nZIUzbRytmn5BpwJgpcK1W0LVql93-J0wZhc4_v90H2PsctnQH20cpokOrla3lq5rd/s1600/Chief+McGinnis1.png" height="372" width="400" /> Chief McGinnis<span style="text-align: left;">: </span><span style="text-align: left;">Head of the River Heights Police Department, Chief McGinnis has had a long working relationship with Nancy and her amateur detective skills. The evidence does not look good, and there is pressure to act quickly, leaving him no choice but to arrest her for arson. Willing to give her the benefit of the doubt, the Chief turns a somewhat blind eye while letting her work on the case from inside the station.</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Vu1saIPVfSrcCAK1JTzwIMbk8cnmxeaPAnzZKdjK83qCPgOY1oNcYLDCNUtPoRcfqmOGQ5kOSVjA3Hxwt8krEsLLQXdEJcl_Dru1pzBCp5qYz_2iBz7HUGH3rQdSKSUVOu4g9wVj3m6/s1600/Brenda1.png" height="341" width="400" /> <span style="text-align: left;">Brenda Carlton: Brenda Carlton considers herself an ace-crime reporter for the Heights Nine News Team. Her impulsive style tends to put sensationalism over accuracy, regardless of the cost to others. Could she have a deeper story hiding behind her microphone?</span></div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgz6dwLjHbXKMBwztcKfG4qwZKMz8eeo2QSIMUWRoLqsq2gyorXDUEiudjILOdnPT3O2z38gJncgYfvP45SLqrPtkXcZe1wUEhJ4T9OmREa1EWmkomiwIsb6m7KliGdAbCVvR93sixKwg/s1600/Deirdre1.png" height="371" width="400" /> Deirdre Shannon: An old classmate of Nancy's, Deirdre Shannon is a spoiled rich girl whose family is constantly being bested by the Drews, and the Clues Challenge is proving to be no different. Competitive, haughty and arrogant, she's tired of placing second. How far will she go to top Nancy in this competition?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW89x1TAo4UFcCGco_uQr7VgKWlKa3m-RWOqLAJVK3HHWjgsWSFLBanFSoIzxyPO-6Nzo8fZj_Qp3TYs1yD5ESzPkiGBN5DOXLs0s4WAQON_jExFkFraamaIEvq_Q21kFKDDeoBHukJ-Od/s1600/Alexei1.png" height="348" width="400" /> Alexei Markovic: Alexei Markovic is River Heights' eccentric quasi-recluse who owns the antique shop. He used to be an amateur detective until a case went awry that ruined his reputation. With his knowledge of the town and its history, how far would Alexei go to try to clear his name?</div>
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4HMT6J3liS7k0m19alyH6JO6LnM5b5_WfhqoQjtyB_mP1KZL7d_cYWQfwcaJfwIlqE3pZmJhivLQmpENSjnlUrlXL0nUXkyy_5yYI-a0MAYQW5VBYzRe-DSoEAavH-0_Vk_oGFnhMHI-A/s1600/Toni1.png" height="375" width="400" /> Toni Scallari: Antonia Scallari stays busy as an elected official on the River Heights City Council, but keeps in touch with her voters by running the local ice cream parlor, Scoop. Toni holds great sway in the community, and appears to be approachable and pleasant. Is this practiced politician's friendly façade covering up darker secrets?</div>
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<b><u>Playing the Game:</u></b></div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2011/12/alibi-in-ashes-walkthrough.html">Walkthrough</a> (where to go, who to talk to, etc.)</div>
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<a href="http://ardnek-nancydrewgames.blogspot.com/2011/12/alibi-in-ashes-cheats.html">Cheats</a> (puzzle solutions, Easter eggs, etc.)</div>
aRdNeKhttp://www.blogger.com/profile/15486559523989510037noreply@blogger.com2