Go forward after rising from the bed. Look at the picture on the dresser. This is Helena, the roommate. Check the postcards and the notes on the back that are on the table. The phone is by Helena's bed. Go outside the balcony and see the waterways of Venice. Look at the left side of the balcony door and see Nancy's bed. Check the bathroom by Nancy's wardrobe. Open the wardrobe. Open each drawer and select the outfit you want Nancy to wear: from top of her head to the shoes of choice. Check the makeup bag on top of the drawer. See the outfit your wearing at top left of the screen. See also that the purse has 200 Euros. Check the book: An Interactive Guide to Venice on top of the desk left of the door. Read everything and be sure to push the red squares to hear words pronounced. Exit the room and be in the great room. Turn left and talk to man working on restoring the walls. This is Colin Baxter. Talk to him about everything. He shows his tiles. After a while pull back to stop the tile show. Colin mentions a package for Nancy outside. Turn around from Colin and go up to the balcony. Talk to Margherita Faubourg, the owner of Ca’ Nascosta, who is sunbathing. Look around and see some flowers that are covered by bees. Exit the balcony and then go through the door at right to be outside. Go down the stairs and meet Helena abruptly. Pick up the letters her letters and give them to her. Pick up the parcel from the table. Take the ATM card from Banco dell' Oro. There is an ATM machine at Piazza San Marco that should be used to activate the card. Read the newspaper. Learn about the latest item stolen by The Phantom - the Chalice from Convent of St Gervase. Go back up the stairs and talk to Helena at the table at left side of room about everything. Go back outside and exit through the gate and see the map. See that there are 3 ways to go: Black lines are by foot. The water boats (V) are on the red lines and the gondoliers are the blue lines. The gondoliers charge money; try it to have the experience but remember that you are on a budget. Hear the lovely song sang by the gondoliers and sightsee at the waterways of Venice. Click on a place to travel one leg at a time (you must “plan” a route; you can’t go straight to where you want to go). Click again on the place with an eye icon to check some places of interest.
Piazza San Marco
Go to Piazza San Marco at bottom right of the map. Click to enter the bank at left. See a bird food dispenser on the left. Get some for 5 Euros. Enter the bank at left (Banco dell’ Oro). Use the ATM card on the slot. Read the instructions about the assignment. Antonio Fango is to be watched using the binoculars and an alert will be given by the PDA whenever he is at his office in the Argon building. The office can be seen at the balcony of Ca' Nascosta. Press the Home button and then the Case Dossier. Take the PDA and binoculars. Exit the bank. Look close at the kiosk. See some things to buy. Buy the Sassy Detective magazine at second from top shelf and the EuroWelt magazine from the third from top shelf for 5 Euros each. Open the EuroWelt magazine and see that it is in German. Buy the German-English Dictionary from the bottom shelf. There are only 165 Euros left. Open the EuroWelt magazine again and click the German-English dictionary on it. Read everything inside. Exit the piazza. Go back to the Ca' Nascosta. Walk forward toward the steps and the pager beeps. Go up to the balcony at top of the house. Stand behind Margherita and use the binoculars on the window of the Argon building. Margherita will ask what you are doing; tell her you’re bird-watching. See Fango take something from a pigeon that landed on the window. Fango leaves the room. Nancy automatically reports to Sophia Leporace. Sophia wants the pigeon be fed a tracking device. The device is to be picked up at a costume shop in Campo Santa Maria Formosa. Nancy has to find out where the pigeon goes and to discover what the message contains. The phone rings; answer it and talk to Prudence Rutherford about everything. Check Helena’s postcards again; the handwriting doesn’t match. Go to the great room and see a box of chocolates on the coffee table by the sofa. Go ahead and eat some, then talk to Helena about everything. Exit the house. Go to Campo Santa Maria Formosa. Open the PDA and review what the tracking device looks like (click Messages). Enter the Costumi di Vera. Save the game here, because if you aren’t quick enough the tracking device will self-destruct. Immediately click using the tip of the cursor on the white pill right of the box on the left side of the shelf at back wall. Leave the store and the Campo.
Go to Campo del Frari and enter the building. See that Fango's office is locked. Read the Sassy Detective magazine and learn how to pick a lock. Go back to Ca' Nascosta and then to the bedroom. Try calling Mrs. Rutherford and get a funny caller ID dialogue. Take hairpins from Nancy's makeup kit inside the wardrobe. Go back to Fango's office. Use the hairpin on the lock. See 6 pins. The objective is to get the pins aligned to have all white on top of the line and the brown below. This is a random puzzle and will be done several times in the game. It changes every time you play. Click on each pin to find out which pin moves most other pins. Align that one first. Then do the next pin that moves more than the others. Leave the pin that moves only itself last. Once the door opens, look around the room. Turn right from the door and check the shelf at right. See a musical horse. Click on the knob to hear the whole music. Check the cabinet at the middle. See a Commedia dell'Arte poster of masks. There's a fax machine right of the desk by the window. Look at the trash can that has a Kris Kringle wrapper left of the desk. Check the diplomas at back wall (use the Italian dictionary on them). Check the travel brochure on the table left of the coffee machine. Use the Italian dictionary to translate. Check the file cabinets on the left wall. Open the third from top drawer of the middle cabinet. See some Scopa cards but some cards are missing. Have fun opening the other drawers to see stuffed cat, fake springing eyes and robot. Look close at the pigeon on the window shelf. It has yellow legs. Place the bird seed in front of the pigeon. Place the tracking device on the seeds. Watch the bird eat it. Back up and you will hear that Fango is coming back. Immediately, go to the left of the room and enter the cabinet with the poster. Watch as Fango moves around the office. Exit the cabinet. Put the loose poster back in place. Look around to know what he did back there. Look at the front of the desk and see a box of chocolate and the identifier of the chocolates. Go around the desk and face the laptop. It asks for a password. See that the icon is the mask of Il Capitano as seen in the poster. Type in Il Capitano and press Enter. Click on the chess icon and see that Gina's Chessboard server is down. Check the trash. See that he cancelled plane reservations to Tahiti and later to Aruba (use the Italian dictionary on these). Check all the chess logs. See that Fango plays chess with Scaramuccia. There are locations noted at each end of the game. Exit the office. At the map, open the PDA. Click on 'Track'. See arrows that would show where the bird has flown. The arrows point to south and west. Go to Campo Santa Margherita, southwest of the office. See a lot of birds in front of the Casa dei Giochi. Look for a pigeon with yellow legs and then click to see if it is the one we fed. Take the message from the leg of the pigeon and read the message. Click on the message in close up and the birds fly away. Automatically, Sophia calls on the PDA. She wants the message checked for a microdot. Go to the alley left of where the birds were. See a propane tank container that has a 4 digit lock on it. To the right is a garbage bin. Check what is inside completely. After some interesting discarded items from previous games, read and take a Scotland Report about Colin Baxter aka Justin Mathias Beaumont. After more previous game garbage, see a letter to Enrico Tazza from the Doppeler Institute about Samantha Quick. Use the Italian dictionary to translate the letter. She will be coming after the Carnival. She can be identified by what she will be wearing: red dress, white gloves, black sunglasses and has blond hair. Go back to the Ca' Nascosta. See a box of chocolate on the outside table. It is for Il Dottore. Open and see what's inside. Go up the steps and hear the 3 talking about Nancy. Enter the great room.
Talk to Helena and Colin about everything. Click the microscope and then click the message on the microscope. Move the mouse around and read: Il Dottore requests you to change the safe room lock combination to 43556. Go up to the balcony and talk to Margherita about everything. Try to read a letter on the table. Go to the bedroom or the bedroom balcony and call Sophia using the PDA. She wants the 3 members of the household to be bugged. The tracking device can be taken from the ATM machine at Banco dell' Oro. Go to Piazza San Marco at the bottom right of the map. Enter the bank, insert the ATM card in the machine, select 'Pick Up', and take the 3 tracking devices. Go to the kiosk and buy the black sunglasses left of the books and the Guide to Chess at third from top shelf. You have 150 Euros left. Go back to the house. Talk to give the tessera to Colin. Go to the bedroom and then the bathroom. Hear that Helena is in the bathroom. Go back to the table where Helena usually writes. Take the pink pen and remove the top end part (pen is inverted) and insert the white tracking device. Check what she has written in her log book by using the German dictionary. Go up to the balcony and talk to Margherita to give her the sunglasses case. Go to Campo Santa Maria Formosa and enter the costume shop. Buy the red dress for 60 Euros, the white gloves at right for 5 Euros and the blonde wig for 40 Euros. There are 45 Euros left. Leave the costume shop and go to the Rialto market as mentioned by Margherita at top of the map. Look around. See the Gelato cooler at right. Get one for 2 Euros. Open the cooler, take the scoop at right and select your flavor. Scoop as much as you want and place the gelato on the cone at right. Four scoops per cone is the max. Have some refreshing drink from the Carbo Infusion. Check the sign using the Italian dictionary and see that 'We buy flowers'. There are seeds to buy and a smoker for 20 Euros. You might want to buy it to earn money. Use the Italian dictionary to check the flowers. Check the recycling stand (blue stand next to the Carbo Infusion machine). Go back to Ca' Nascosta and up to the balcony. Turn around and look at the flower with the bees. Use the bug smoker on the flowers. Click the smoker on the bees until they all fall on the floor. Be sure to hit the vicious red ones first. Take the flowers and bring them to the florist at Rialto Market. Place the flowers on the empty flower vase above the sign. Get 30 Euros for them. The alert on the PDA should have sounded earlier. Go to the bedroom and report to Sophia; she’ll say to ignore this one. Change your outfit by opening the dresser and using the red dress, white gloves, dark sunglasses and blond wig. Be sure to wear black shoes.
Casa dei Giochi (Campo Santa Margherita)
Go to Casa dei Giochi at Campo Santa Margherita. Knock on the door. Talk to Enrico Tazza. He wants Samantha to beat him in Scopa. There are 4 suits: coins, swords, clubs, and cups. There are 10 cards in each suit with the 7 as the valuable card. The face cards are the Valet, Knight and King. The value of each card is seen on the card. The most valuable are the 7s, then 6s, aces, 5, 4, 3, 2, and then the face cards. 3 cards are dealt to the players and 4 are face card at the center. Each player play only 1 card from his/her own. A match of one of your cards is the sum of any card on the face cards at the center. If you take the last card in the play area - you do Scopa. 11 or more points win the game. Play the game and win to talk to Tazza. The most valuable card is the 7 of coins; always try to have it. Coin cards are more valuable than the other suits; try to get as many of those as possible. Add up cards to total one of the cards you have or match the number exactly. After you win, Tazza wants Samantha Quick to steal the Sadal Melik sapphire from Palazzo Zattere. It is protected by a very sophisticated system. Gina can help with the security system. Go back to the bedroom at the Ca’ and change into a regular outfit. Report to Sophia via the PDA. Sophia likes the idea of stealing the sapphire in order to get in good graces of Tazza. Oh No. No police help. Sophia will make sure that the real Samantha will be delayed. Go back to Fango's office at Campo del Frari. You will need to pick the lock again. Go to the computer. The alarm of the PDA goes off, so Fango is here. Immediately hide in the cabinet with the poster again. After Fango leaves, go back out and look at the middle file cabinet. Check the Scopa cards and find that another is missing. Go back to the laptop and use Il Capitano password. Check the chess game. See that Gina is the chessboard server. Scaramuccia wants a game. Exit back to the main menu and check the trash again. Read the chess log Dec29. Learn that Scaramuccia likes to use the algebraic style of chess notation. The main question to be presented to Scaramuccia is Palazzo Zattere. Review the Chess book bought at the kiosk. Study the graph of columns and rows of letters-numbers that can be used as codes. Zattere is coded this way; Z = KB1, A = KA4, T = KD2, T = KD2, E = KE4, R = KB2, E = KE4. Click on the chess piece icon and play with Scaramuccia. Using the chess notation codes, type in using your keyboard as answers to Scaramuccia postings: KB1, KA4, KD2, KD2, KE4, KB2, KE4. Press enter after each answer. Scaramuccia posts to go to the recycling bin at the Rialto Market tomorrow morning. Go back to the bedroom at the Ca’ and go to sleep. Nancy is woken up by the phantom. He took Ned's gift, the locket, from her neck. Helena comes out of the bathroom and screams. The phantom escapes through the balcony. The newspaper reports the theft of the Etruscan bronze on Colin's work table and the necklace. Mrs. Rutherford calls; discuss everything with her. Try to go to the grand room and hear an argument between Helena and Colin. The PDA alert sounds. Go to the balcony and use the binoculars on Fango's office. See Margherita arguing with Fango and waving a piece of paper. She leaves in a huff. While she's gone, read the letter on the table. Use the Italian dictionary. Talk to Colin about the Chinese puzzle box and everything else. Go to Rialto market. Use the Italian dictionary on the label of the blue stand. Take the bottle inside the recycler. Open the base of the bottle. Take the card with the word Hi and the keycard with electronic gadget. The bottle goes in the recycler. Read the Hi card and go back to the Ca'. Look close at the microscope. Click the Hi card on the microscope. As soon as you look through the scope, the bulb burns out. Colin gets a bit hasty and goes to look for another bulb. While he's doing that, he asks that you do some mosaic work. You’ll need to complete all four mosaic puzzles. Click on one to look close at a photograph. Add tiles taken from top to the empty areas of the mosaic. Use the picture as reference. Be careful of the slight change in shadings. Click the cover to see the finished mosaic. Colin comes back and has installed the new microscope bulb. Look close at the microscope. Click the Hi card on the microscope and read the microdot. Learn the location of the sapphire and that you’ll need an anti-thermal suit to steal it. Also, be sure to take note of the lock override code sequence. Go to Club Micio in Campo San Polo. Enter the club. Hear that there is a dance audition today. If you finish this puzzle, you can earn money later by dancing for tips if you want. Read the dance instructions booklet. Take note that each dance has a sound and a color cue. For the sound, press the sound icon to hear a sample of the cue. Click on the cat suit hanging on the wall and be on stage to audition. There are circles on top of the screen that are colored coded and have the sound icon like (left-right): Yellow = bell, teal - claps, orange = ocarina, blue = whistle, green = buzzer and red = siren. As soon as you hear any of these sounds, push the appropriate button. At the top of the circle is a bar. This shows the progress of the audition. The audition is successfully done when the bar reaches the right. The color cues are seen in various areas of the stage: the light bulbs and fluorescent bars on the sides of the stage and the lights on the base of the stage. When you successfully get your suit, go back to the Ca'. Outside the Ca', look up and see a vase about to hit you - back up immediately. Go to the balcony and check to see who is up there. Take the Scopa card - Valet of clubs from the edge of the balcony. Go to the bedroom and change into the anti-thermal suit. Open the wardrobe and change into: black gloves, black mask, cat's ears, black top, black pants and black boots. Try to leave the room and the phone rings. Answer the phone and talk to Samantha Quick. Leave the room, come back in, and try to leave again and the phone rings again. It is Margherita. She will be gone and won't be back til tomorrow.
Go to Palazzo Zaterre. Go to the grilled gate at right. Look close at the lock. Insert the keycard with electronic gadget. Using the code from the microdot, press the correct sequence in the keypad. The door opens. Enter and see the topmost warehouse room. You may want to use a keyboard here instead of the mouse. Be careful and avoid the robots. Hide in corners or just move away. Plan your path ahead of time. There are 9 rooms in the warehouse; 3 rooms in 3 rows. The corner rooms have the power circuit panels. Go to each corner room and overload the power marked by red electric symbols inside a circle. This will deactivate the 4 lasers guarding the sapphire that is located at the center room. Power circuit at the 4 corner rooms. You will see 8 rods with a lever at the bottom under each rod. The aim is to lower the shutters to cover the rods. This will overload the circuit. Find the first rod that can be shut down. Then find the second by pressing the first rod lever followed by another unknown rod. Then redo the sequence again to find the third and then the fourth and so on... until all 8 are covered and the power is overloaded. Do this to all 4 corner power circuits. This changes every time you play. After overloading the 4 power circuits, go to the center room and take the sapphire. Exit the warehouse. Again, be wary of the robots. Go back to the Ca'. Change your outfit to the Samantha Quick costume: blonde wig, black sunglasses, white gloves, red dress and black shoes. Go to Casa dei Giochi at Campo Santa Margherita. Knock on the door. Talk to Enrico Tazza. He will receive a phone call from someone named Nico. When he hangs up, he wants Samantha to beat him in Scopa before she gets paid. Play Scopa again until you win. When you do, Tazza will tell you that he will send the payment to a Swiss bank account. Go back to the Ca'. Enter the bedroom and change your outfit to daily wear. Check the note on the pillow of Nancy's bed. Exit the room and look at the Chinese puzzle box on Colin's work table. Nancy shakes the box as overheard from the phone call of Tazza. It opens and Chinese characters are seen. Go buy the book "An Introduction to Chinese Symbols" from the kiosk at Piazza San Marco. Go back to the Chinese box at the Ca'. Translate the Chinese characters. When the box opens, take the Scopa card code for the Communication points.
Go to the bedroom and go to sleep. Wake up and the alert on the PDA goes off. Go to the balcony and use the binoculars. You just missed Fango. Talk to Margherita about everything. She found a flyer in a trash here in the Ca' about wireless network. See numbers at the back of the flyer = 111#046. Talk to Helena about everything. Go to Fango's office at Campo del Frari. Pick the lock of the door and then enter. Check and note down the notes of the music played by the horse music box. Enter the number seen at the back of the wireless flyer = 111#046. It printed out a set of dots with notes that look like the phone number pad. Click the number pad code on the fax dial. Using the printed number pad code as reference, enter the notes of the music box: mi, re, do, si, la, re, re, do, la, fi, sol, do, mi, do, do, sol, sol, mi, fa, re, re, re, la, si, re, do on the number pad.
Check all the references in the automated directory and find out:
Signore Dottore is president, Capitano - communications, Arlecchino - shipping and receiving, Scaramuccia-security, Brighella - Acquisition.
2. Store Locations:
1. HQ - Argon building.
2. Safe-Secure store - fountain at Campo Santa Formosa.
3. Acquisition partners - Aces, Knights and Kings.
4. Presidential Suites are in Ca' Nascosta.
5. Propane storage is in Campo Santa Margherita.
6. All others - check the calendar.
1. Presidential communications - sent by box of chocolates to Il Dottore
2. Acquisitions is at temporary meeting spaces; check the card delivered.
3. Security done by chess and follow up checked by Scaramuccia.
4. Shipping and receiving is at the propane storage facility.
Check the middle file cabinet again and see that the King of coins (Re di Danari) is now gone. Call Sophia using the PDA and report where the phantom will strike next. The GdiF will stakeout the Palazzo; Nancy should be at the stakeout also. Brush up on Italian words to understand the other operatives. Go back to the Ca'. Go to the bedroom and review the Interactive Guide to Venice book on the desk by the door. Be sure to remember all the words in the page shown below. Press the button to hear the pronunciation. Call Sophia and tell her you’re ready. Get instruction for the stakeout. Click on the place where Nico is located, not where the agents are staked out. Click on Nico three or four times correctly and he will be apprehended. If you click on where the agents are hiding too many times, Nico will run away and you will have to start over. Nico is arrested but does not admit anything. Sophia looks at the propane gas receipt Nico carried. It has 3447 written on the back. Go to Campo Santa Margherita and then to the alley at the left. Look close at the lock. Enter 3447 and open the propane storage container. Take the key and the water well map (map not found in senior detective mode). Go to Campo Santa Maria Formosa. Look close at the right side of the wall fountain. If you do not see the fountain or door with the lock right of the fountain, it is because you have not checked all the extensions in the fax machine at Fango's office. Go back and do so. Use the key from the propane storage bin on the padlock.
Water Well Maze
Enter and turn right. Study the map seen on the wall. Compare that to the water well map taken from the propane bin. From the map pull back and turn right around the corner. See the circle water well. Based on the map, you’ll need to cross this. Go forward and see that the water is down. Turn left and fill this circle well by turning the wheel counterclockwise (left side). Now cross the bridge. Turn to the right just after crossing the floating bridge. Drain the circle well by turning the wheel clockwise (right side). Turn left and go down the ladder one level down. Turn around and cross the bridge. Turn to the right and turn the wheel clockwise to drain circle well. Turn left and go down the ramp to see the triangle well. Cross the bridge. Immediately turn to the right. Turn the wheel to drain the triangle well. Go up the ramp to see a drained diamond well. Turn left and fill the triangle well so you can go across. Cross the bridge and be at point 6 on the map. Turn right and drain the triangle well. Go to the ladder and go down to the next level. Cross the bridge. You are now at point 7 of the diamond well. Turn right and drain the diamond well. Go down the ramp to point 8 and see the floating bridge. Do not cross. Turn left and drain the triangle well. Go back up the ramp to the diamond well. See that there is a floating bridge here caused by draining the other well. Cross the bridge and go up the ladder to point 9. Turn around and forward. Turn left and fill the diamond well. Go back to the ladder and climb up. You are now in point 10. Turn around and forward to the wheel. Turn left and fill the diamond well so you can get to the ultimate ladder. Cross the bridge and see the passage on the left. Go forward, left, and climb the ladder. Turn around from the ladder. Look close at that faint yellow thing at left. Take the flashlight. Pull back and take the flashlight from your inventory and click it forward until the metal door. Approach the metal door and see a keypad. Use the numbers taken from the microdot of the pigeon message Hello!: Press 4 3 5 5 6. Enter through the metal door. See a crate. Check the crate and see who it is mailed to. Check what is inside and see Carnevale mask. Open one and see the loot. At this point, the door is closed, and water starts flowing. You have to get out of here or you’ll drown! Go to the left and look close at the gauges.You need to place the gauge all at the center line. Be sure that when you adjust the gauges that you do not have any reach the top or you will drown. Number the wheels 1-5 from left to right and do this as fast as you can: click 2 clockwise twice, click 1 counterclockwise 5 times, click 3 clockwise 3 times, click 5 counterclockwise 4 times, click 4 clockwise twice, click 5 counterclockwise once, click 4 clockwise twice. Exit, climb the rope ladder, and automatically report to Sophia. Nancy needs to track the villain. Check the mode of transportation and the last location she is seen.A piedi is on foot - black lines; Vaporetto is by water boat - red lines; and gondola is the blue lines. The flashing circle is where the villain was last seen. Follow the villain until they’re caught. Congratulations! Nancy Drew cracks another case!